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Serpent's Skull
Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together. Chapter 1: Souls for Smuggler's Shiv
I have to comment on Area K. When I read the intro I was thinking, 'Ok, file that away and look it up later for insperation'. Then when I got to the encounter area and started reading, I almost immediately recognized it as one of the stories that fascinated me as a young kid who read everything about 'strange, unexplained' things he could get his hands on. The nostalgia factor of that area is HUGE, and I thank you for that, James. (Been reading up on Oak Island again, just for kicks. It's still pretty amazing stuff.)
Tom Qadim wrote: Hey James - Who is the dark-haired gentleman shown in the illustration at the top of page 4? And what city is that in the background? Is he someone we'll meet later in the AP? The foreword for #38 talks about him in detail, but a preview: The guy on page 4 is disgraced Pathfinder Eando Kline, last seen in Pathfinder #38's Pathfinder Journal as he walked away from the Absalom Pathfinder Lodge in disgust for reasons that readers of that first 17-part journal can recall. So to take each question in turn:
I had a question about the NPC's starting attitude. The book says they're friendly towards characters that are from whichever city the NPC boarded from. Was the intent of this to have the PCs grow up in that city, or just board from there? I also noticed a discrepancy in what building a shelter does for you in alleviating the bug/disease aspect. The disease section says a shelter reduces the chance of disease 15%, the shelter section says it reduces it to 10%.
Vanus wrote: I had a question about the NPC's starting attitude. The book says they're friendly towards characters that are from whichever city the NPC boarded from. Adding a spoiler marker to my response... spoiler:
Actually, the NPCs begin with an Unfriendly attitude if no one is from their port city and Indifferent if someone is from their port city. The only way to make an NPC Friendly is to help them complete their personal quest.
Note that Sasha Nevah is a little different. She becomes Unfriendly if someone is from her port city (Ilizmagorti).
Tom Qadim wrote:
A bit of a correction to your own spoiler. Spoiler:
You make them *helpful* by completing their quest. You make them *friendly* through normal diplomacy checks. Otherwise yes, they start as unfriendly to most PCs, or indifferent if you came from the same port.
Vanus wrote: I had a question about the NPC's starting attitude. The book says they're friendly towards characters that are from whichever city the NPC boarded from. Was the intent of this to have the PCs grow up in that city, or just board from there? The campaign traits in the soon-to-be-released Player's Guide only deal with boarding in a particular city, but you could make it so it applies to characters who grew up in that city as well. I probably wouldn't restrict it to only growing up there, as there's a lot of cities on Golarion, and the chances of the two matching are slim. Vanus wrote: I also noticed a discrepancy in what building a shelter does for you in alleviating the bug/disease aspect. The disease section says a shelter reduces the chance of disease 15%, the shelter section says it reduces it to 10%. Just shelter makes it 15%. A shelter and campfire (mentioned in the "shelter" section reduce it to 10%.
Karui Kage wrote:
Right, forgot that attitude step inbetween.
Vanus wrote:
Yup; as others have noted, the castaways all start with unfriendly attitudes. Depending on where you boarded the Jenivere (choices your PCs make by picking a campaign trait from the upcoming Player's Guide), the PCs can make those NPCs more friendly simply because the NPCs are more well-disposed toward folks who know about their home towns; the PCs don't necessarily have to be FROM those towns to get the attitude adjustment reward, though. Basically, what Rob said.
Stat Block Issue: Vegepygmy Boss p. 25 sems to be missing a Feat.
Stat Block Issue: Malikadna p. 30 should have the Alertness Feat due to her familiar.
Stat Block Issue: Gelik Aberwhinge p. 60, damage for longsword should use 1d8 not 1d6
chopswil wrote: Stat Block Issue: Gelik Aberwhinge p. 60, damage for longsword should use 1d8 not 1d6 A small sized longsword, such as would be used by a gnome, does 1d6 damage. However, Gelik does seem to be missing his Gnome Obsessive trait.
Wolfthulhu wrote:
Obsessive is chronically being forgotten for gnome stat blocks. Not sure why.
James Jacobs wrote:
Understandable. I probably wouldn't have noticed if I wasn't entering the shipwreck NPCs into Hero Lab. Spoiler:
I assigned it to Profession: Gambler, just to fill the spot. With no ranks in it it doesn't make a difference, but I thought it added to his 'seedy' flavor.'
Chris Manos wrote: The stats for Yarzoth (p51)reference "Into The Darklands". I can't seem to locate this at all. Is it yet to be released? Thoughts on when? Into the Darklands has been out for a while now. It's all about the Darklands—the underground regions below that in other games is known as the Underdark.
I made some player handouts and GM aids. They are in jpeg format and standard letter size (slow internet connections beware). If you have a home printer that can handle borderless printing, I suggest you set it to that when printing them out.
The Smuggler's Shiv map without location markers One last note, these jpegs use images from Paizo's Soul's for Smuggler's Shiv PDF. If this infringes on any fair use rights (or if I need written permission) please let me know and I will remove them from public download (or until permission is granted).
masshysteria wrote:
Your handouts and chart for tracking the castaways' attitudes are all awesome! Unfortunately, you're correct in your assumption of the Smugglers Shiv map. Paizo's Community Use policy forbids the replication, modification, and posting of any artwork they have not yet posted to their site. So, while the images of the castaways are ok to use I don't think you're allowed to use their map of the Shiv. I'm sure a Paizonian will chime in if I'm wrong.
Tom Qadim wrote: Unfortunately, you're correct in your assumption of the Smugglers Shiv map. Paizo's Community Use policy forbids the replication, modification, and posting of any artwork they have not yet posted to their site. So, while the images of the castaways are ok to use I don't think you're allowed to use their map of the Shiv. I'm sure a Paizonian will chime in if I'm wrong. Good to know. I've found a link to the community use page, so for completeness sake, here is the community use policy that goes with the above material. The map has been removed from download (until I hear otherwise). Unfortunately, it doesn't look like I'm able to edit my previous post, so it will remain a dead link for the time being. But, I'm glad you like the others. :)
So is the ship making like really good time or does it for some reason usually take ~35 days to cross ~125 miles of ocean from the entrance of Desperation Bay to Eleder? This just seems really, really slow considering it took them 71 days to get to this point from Magnimar which is like 1,500 miles north (including stops). I'm just curious if there's a cause for this besides; "The guys who made Smuggler's Shiv never saw the map in Heart of the Jungle."
I have a question about the other castaways boons. Do they only apply to one PC or can all the PCs gain all of the boons?
Scipion del Ferro wrote:
I think you are looking at the chart wrong. The ship has spent 71 days at sea and 33 days at the 10 ports along the way (104 days total). They were only a day or two out of Eldedar when they wrecked.
James Jacobs wrote: Each PC can learn a castaway's boon once, so any PC who takes the time to learn from an NPC can learn their boon. So they could get all 5 boons.... Cool, thanks.
In response to what, Tom Qadim wrote wrote: Paizo's Community Use policy forbids the replication, modification, and posting of any artwork they have not yet posted to their site. So, while the images of the castaways are ok to use I don't think you're allowed to use their map of the Shiv. What are your thoughts on how to handle a map for a PbP? I appreciate the communities response to keep us within the legal boundaries here, and good catch to Tom Qadim and masshysteria!
Berwick wrote:
You could always use a service like Picasa and set specific users to be able to view the images.
I'm curious if this adventure could be considered new-player friendly? I've had a new wave of interest among my non-gaming friends and want to jump straight into something. I've considered RotR but I'm already running a game (barely halfway into Burnt Offerings) and I'm not so sure how the darker parts of the later adventurers would sit with my new potential players. :)
Hey there - I went ahead and put together an updated player and DM map if anyone wants it. I added a hex overlay with numbering. The size works out to be a little over half a mile each. Here is a SAMPLE -> CLICK HERE Also (hoping it's ok), I have put together a couple of "DM aids": Shiv Checklist -> CLICK HERE
Enjoy ~D
daemonslye wrote:
I sent you an e-mail regarding the maps. I really like the work you did with the checklist and the picture book, they should be very useful.
daemonslye wrote:
The picture book looks nice, but I'm pretty sure a number of those images are not part of the CUP.
Andrew Betts wrote:
Yeah, you can't publish any of Paizo's images (or use modified versions of their images) unless they already appear on the Paizo website. So, all of those images you lifted from the module (including your modified hex maps of Smuggler's Shiv) are a no-no according to Paizo's Community Use Policy. Very nice work though!
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