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Words Every Game Master Should Know


Pathfinder RPG General Discussion


I recently purchased the GMG and I really like p.55 of the book. A dictionary and thesaurus are a big part of my resources when getting an adventure ready. So inspired, I'm inclined to share and add some words from my own personal GM glossary:

Admixture, aegis, alderman, apocryphal, backwater, cadre, canton, enclave, magus, mettle, motte, punitive, sedulous, slough, stalwart, sundries, tincture, viceroy, warder

Feel free to add words you think a GM should know.

RPG Superstar 2015 Top 8

anthony Valente wrote:

I recently purchased the GMG and I really like p.55 of the book. A dictionary and thesaurus are a big part of my resources when getting an adventure ready. So inspired, I'm inclined to share and add some words from my own personal GM glossary:

Admixture, aegis, alderman, apocryphal, backwater, cadre, canton, enclave, magus, mettle, motte, punitive, sedulous, slough, stalwart, sundries, tincture, viceroy, warder

Feel free to add words you think a GM should know.

I loved page 55. More words: eschatology, imperious, numinous, ontology, sycophant, taciturn (good for dwarves)...


Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber; Starfinder Charter Superscriber
anthony Valente wrote:

I recently purchased the GMG and I really like p.55 of the book. A dictionary and thesaurus are a big part of my resources when getting an adventure ready. So inspired, I'm inclined to share and add some words from my own personal GM glossary:

Admixture, aegis, alderman, apocryphal, backwater, cadre, canton, enclave, magus, mettle, motte, punitive, sedulous, slough, stalwart, sundries, tincture, viceroy, warder

Feel free to add words you think a GM should know.

Didn't we have a thread JUST LIKE THIS about a week ago?


Words every GM should know?

How about: "That's it exactly, I didn't think you'd figure out this complicated plot. Good work! You get <insert number here> bonus experience points."

and "Well drat, I thought that <insert monster of choice here> was sure to kill at least one of you."

and "Oh, you've read this module? Cool! I'm making you my co-GM for this run. You get to play all of the NPC's the other players are going to encounter."

Anybody have any others?


a word that all DM's should say, but they ususally end up saying the opposite

"Yes, i will gladly allow that. just bring me a copy of the source material or at least a printout of the page. if it is still on the wrong power level, we can adapt it together until it fits."

Dark Archive RPG Superstar Season 9 Top 32

"Guys, your characters just don't know why ... you're just going to have to trust me."

"DC?!" [my gamers are notorious for not telling me the DC when they cast their spells]

"So, what do you do?"

"...." [they are also notorious for just sitting there and doing nothing ... i'm always having to light fires under them]

"No, John, that was 2nd edition."

"It says that in the PFCRB? Are you sure? Show me."

"Next... NEXT!" [my players somehow never seem to know when it's their initiative and get bogged down deciding what to do rather than watching the action and deciding while it's someone else's turn]

Is it just me, or can any of you relate?


James Thomas wrote:

"Guys, your characters just don't know why ... you're just going to have to trust me."

"DC?!" [my gamers are notorious for not telling me the DC when they cast their spells]

"So, what do you do?"

"...." [they are also notorious for just sitting there and doing nothing ... i'm always having to light fires under them]

"No, John, that was 2nd edition."

"It says that in the PFCRB? Are you sure? Show me."

"Next... NEXT!" [my players somehow never seem to know when it's their initiative and get bogged down deciding what to do rather than watching the action and deciding while it's someone else's turn]

Is it just me, or can any of you relate?

I bought a copy of the GM guide too, if i used those words, I'd then have to supply the players with dictionaries also...

RPG Superstar 2015 Top 8

And overlooking the garden, on a small hill, is a gazebo.
(...)
A gazebo! A couple of fireballs coming on line! Burn baby burn!
(...)
So what's the gazebo doing now?!?! Running or attacking?


.
..
...
....
.....

Top 10 words and phrases

No

You can certainly try

Panache

Yes, and by yes I mean 'No'

Verily

It's certainly true for a given value of true

Rotund

That's my mother you're talking about

Undulating

Panache


"Sure"

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Starfinder Adventure Path Subscriber

"Are you sure you want to do that ?"

Followed by:

"Roll initiative"

and coming up next:

"Sure, I'll print new character sheets for you guys in a moment"


I totally relate to that last one. Except that it's more like
"You guys go suicide charge 24/7 and you ALSO expect me to print out your new sheets every single time!? That's it asm rolling INITIATIVE"


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber; Pathfinder Comics Subscriber; Pathfinder Legends Subscriber

"Necrotic" (have just about every other necro word in the GMG, but you can't miss out on "feeding on his own necrotic intestines").

"No."

Grand Lodge

Moon Glum wins the Thread.


For W E Ray and Moon Glum

spoiler:
Moon Glum just likes his KODT (Knights of the Dinner Table). Nice quote BTW, one of my favorite! :-)


anthony Valente wrote:

I recently purchased the GMG and I really like p.55 of the book. A dictionary and thesaurus are a big part of my resources when getting an adventure ready. So inspired, I'm inclined to share and add some words from my own personal GM glossary:

Admixture, aegis, alderman, apocryphal, backwater, cadre, canton, enclave, magus, mettle, motte, punitive, sedulous, slough, stalwart, sundries, tincture, viceroy, warder

Feel free to add words you think a GM should know.

Personally, I'm just curious to know who put 'phallus' on that list.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Don't forget these words every GM should know:

tureen, marzipan, propensity, ziggurat, proboscis.


"No!"
"You don't know it"
(when player wants to obtain information with certain divinatory powers - my fellow players already understand this as request for being precise while using such powers) "Ask your question"

Also, nonverbal communication is also important GM should be able to smile in a variety of ways: threatening, contemptous and mysterious.

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