Spells not in Pathfinder but should be


Homebrew and House Rules

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Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
darth_borehd wrote:
* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.

That wasn't a spell...that was the power of one of the Three Rings, the Ring of Water, only the second most powerful artifacts in Middle Earth.


Ilraeth's Instant Inebriation.

Great at parties.


darth_borehd wrote:


* A spell-caster can't grow himself into giant size.

Enlarge Person. Most Giants are Large sized.

Quote:
* There are no "cause a flood" spells like Gandalf and Elrond used in The Fellowship of the Ring. I guess the horses could have just been an illusionary embellishment.

Control Water. The horses WERE an illusionary embellishment.


I could be missing something, but I've never seen a "sticky fire" spell. I'm thinking of the spell Gandalf used against the wargs in The Hobbit.

I also don't know what spell Gandalf used on the bridge when he was facing down the balrog. It looked like he made the bridge fail under the balrog's feet, which is supported by the description in the book as well.

One that I really liked is when Dracula transforms himself into a swarm of rats. That's really cool, but I think the ability to transform into a swarm would be pretty high level.

Dark Archive

Dire Hobbit wrote:
I could be missing something, but I've never seen a "sticky fire" spell. I'm thinking of the spell Gandalf used against the wargs in The Hobbit.

A version of Produce Flame that acted similar to Acid Arrow or alchemist's fire and burned for additional rounds could be cool.

Dire Hobbit wrote:
I also don't know what spell Gandalf used on the bridge when he was facing down the balrog. It looked like he made the bridge fail under the balrog's feet, which is supported by the description in the book as well.

As for Gandalf and the bridge, a disintegrate, perhaps? Since the Balrog had wings and he didn't, it was, tactically, a boner move. :) Saved by DM fiat, I suspect. Rule of Cool prevails.

[Little known fact, he wasn't telling the fellowship to 'Fly, you fools!' he was berating himself for not preparing a fly spell that morning. 'Fly, you fool! Bet ya wish you prepared that this morning!']

Spells where you smack your staff or stamp your foot and cause localized tremors to knock people over or make the terrain unsteady around you could be a funky variation on that. Different versions might send the tremor out in a line from your position, or a cone, or even a burst around yourself.

The burst version might even include a concentration option where the caster stands in a square of calm, while the earth heaves and bucks around him, making it difficult to get anywhere near him without being thrown to the ground repeatedly (possibly taking some damage from the experience).

Dire Hobbit wrote:
One that I really liked is when Dracula transforms himself into a swarm of rats. That's really cool, but I think the ability to transform into a swarm would be pretty high level.

The damage wouldn't be much different than the 2nd level summon swarm, but you'd have much better control of it's action, and, while in that form, some interesting defenses. On the other hand, if your summon swarm gets hit with a fireball, you don't take damage, generally, while turning into your swarm runs the risk of every area effect attack being freely empowered against you at no extra cost to the enemy...

For summon swarm level swarmage, I wouldn't make it more than a 3rd or 4th level spell (probably 4th, since it's kinda summon swarm offense with some of the defensive and movement utility of gaseous form). For bigger and nastier swarms, you'd have to be higher level, and I'd try to take into considerations utility, like how some swarms include free flight, or better immunities/resistances.


Knight who says Neek! wrote:
A spell that eliminates some attacks opportunity--a great divine spell for paladins and combative clerics.

Grace from the APG does this.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Set wrote:


Dire Hobbit wrote:
I also don't know what spell Gandalf used on the bridge when he was facing down the balrog. It looked like he made the bridge fail under the balrog's feet, which is supported by the description in the book as well.

As for Gandalf and the bridge, a disintegrate, perhaps? Since the Balrog had wings and he didn't, it was, tactically, a boner move. :) Saved by DM fiat, I suspect. Rule of Cool prevails.

I presume it was a power unleashed by his staff. And you may noticed that the Balrog walked towards the party and used the bridge. Wings on a creature aren't always functional, particularly on something of that size and mass.


Quote:
I presume it was a power unleashed by his staff. And you may noticed that the Balrog walked towards the party and used the bridge. Wings on a creature aren't always functional, particularly on something of that size and mass.

Well, in the movie, it's pretty much a combination of cramped fighting space, being stunned by the bridge itself collapsing, and having to fend of Gandalf's attacks that prevent Morgoth's servant from flying back up the chasm. In the book it's just primarily Gandalf unleashing a can of woop ass on the'rog while they plummet. The book seems to indicate that the Balrog is impervious to any harm inflicted on it that isn't arcane or divine in nature (as evident when the Tomb of Balin collapses on the Balrog after it tries to fight Gandalf who is buying time for the Fellowship to flee down the stairs from the Goblin/Orc Army of Moria).


Molly Dingle wrote:

If I had my druthers all of the elemental spells would have been made generic, and when you learn a given elemental spell you must choose which element you manipulate.

I know there's an elemental substitution feat somewhere in 3.5e, but I don't see the need for that. Just make elemental spells generic and require that a caster specify which element it uses at the time the spell is learned.

Oh those poor sorcerers


There's a lot of textual evidence to suggest that balrogs don't actually have wings, regardless of what illustrators and movie-makers have done with it.

That said, wings also require room to maneuver for them to be of any use; and wings that could support a man-shaped creature 18' tall would have to have a span of something like fifty feet. So yeah, there's no real reason to think the movie balrog could actually fly. Glide, maybe, except that he was plummeting through a narrow tunnel while being hacked at by a celestial disguised as a wizard.

On the broader topic of "Why aren't these spells in the game?" -- the obvious answer is that most of them are crazy broken in terms of gameplay.

GM: "The BBEG appears, ready to lay the smackdown upon ye!"
PUNKY PC WIZARD: "I polymorph him into a fish."
GM: "Crud. Well, there goes four hours of prep work down the drain."

-The Gneech


Shuriken Nekogami wrote:
a 0 level spell for changing minor cosmetic features such as eyecolor, haircolor or skin color.

Presitidigitaion can do that.


Maybe some of these will show up in Ultimate Magic.


inflict nosewhistle? I'm thinkin mirdon : )


[Little known fact, he wasn't telling the fellowship to 'Fly, you fools!' he was berating himself for not preparing a fly spell that morning. 'Fly, you fool! Bet ya wish you prepared that this morning!']

So much for wizards being gods. :-P (warning: this is a joke! You know? Lol?)


I'd like to see a more generalized rule for invoking true names/using possessions or body parts to focus magic. So the party got away, but did they leave anything for the evil necromancer to make use of? Blood? Hair?

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