The rewards are calculated just as they would be in a regular PFRPF game, but it assumes 6 players always instead of however many people show and play.
The rewards are calculated just as they would be in a regular PFRPF game, but it assumes 6 players always instead of however many people show and play.
These assumptions can be offset by character death, incomplete scenarios, missing encounters, skipping encounters, tiering down, and so on but are generally spot on. When you figure in the day job roll and the expenditure of PA, it's more than balanced to the wealth-by-level table.
These assumptions can be offset by character death, incomplete scenarios, missing encounters, skipping encounters, tiering down, and so on but are generally spot on. When you figure in the day job roll and the expenditure of PA, it's more than balanced to the wealth-by-level table.
Are we talking about table 12-5 of the PRPG now? As I understand it it has a fast, medium and slow track, just as the level advancement table has. If it is 12-5 that is used for PFS scenarios then whicj progression speed is used?
Or do you, Joshua, set rewards for submitted scenarios?
There is a spreadsheet used to calculate wealth earned per encounter and then total all of that up for the entire adventure. It also provides a range of the target wealth a scenario should provide for each given tier. My best suggestion would be to look at existing Season 1 scenarios and try to hit close to the wealth earned in those. You'll notice they usually provide a very similar amount per adventure.
There is a spreadsheet used to calculate wealth earned per encounter ...
Can you provide a link?
Are rewards based on actual loot found in the encouter (i.e. sale value of armors, weapons, jewelry, magic, etc) or is it purely an abstraction based on the balues of table 12-4?