Well, the time is here. I am looking to run a session of A Paladin in Hell for Pathfinder Rules at Paizocon.
Based on interest (and, if there is none, "C'est la vie"), I could do:
- Friday night 6pm until midnight (or whenever); I'll take care of dinner.
I have been holding back on the latest updates in the hopes of giving people a little surprise.
It will be a streamlined version of the module - with a little more "role" playing thrown in for variety.
Assuming this gets going, my goal is for everyone to have a great and memorable time - And what is better than killing demons and devils, really?
This is high level, so I will provide (not too complicated) pre-gens or you can bring your own characters - Starting XP is 1.4M. Standard wealth. All pathfinder books are open, including Campaign Guide and Advanced Players Guide (or APG Beta). Given the environment, I'll be liberal in terms of race, class combos. However, try to tone down anything that could provide inter-party conflict (no overwhelmingly evil characters, undead PCs, etc.).
I have had a few mention they would be up for the game - Just post if you're interested and which time would work the best.
So - don't be shy! and remember to bring your lucky dice. Optimally, we would confirm 4-6 with a couple of backups in case of last minute drop outs.
My email = <my_avatar_name> at aol dot com.
I might be interested if it happens Saturday night after the banquet! 1.4M XP on what XP progression? It looks like slow would be 16th-level, medium would be 17th-level, and fast would be 18th-level.
I don't know anything about this mod either. Killing demons and devils sounds fun, but if there's anything else important to know about the mod, I don't!
Benn Roe wrote:
I'm interested if it's Friday morning until noon, or the 6pm to midnight slot.
My husband, Auspician, and I would both be interested in this as well. We'd prefer the Friday night schedule over the others, but could make any of them. We'd also be interested in the specifics listed above (level, if buidling the PC how would you like us to generate scores?). Also, the hubby asks "How taboo is it to play a Paladin in Hell?" :)
Squeek! LOL. Alright, so to clarify, yes, we'd absolutely love to play in your game; it sounds awesome actually. But Friday morning would work far better (as long is it ends by Noonish). We could also do Friday evening, but officially we have events going on until 8PM Friday night; but we'd be happy to meet with you earlier (we enjoy building our own characters) so we'd be able to start right at 8PM if you wished to accommodate us. If there is demand for Friday evening at an earlier time, we'd be willing to cancel our last two events that night so we could start gaming at 6PM, if 8PM would be too late.
Paladin in Hell does sound like an outstandingly fun game, and after reading your story of past cruelty in Jason's Volunteer Needed thread, it just makes me itch even more wanting to play with such a ruthless GM. Tactics are kinda my thing. :)
Let us know if you can accommodate us at either time on Friday, and we're definitely down for this.
Color me interested. However, in the interests of full disclosure I should probably state that I've owned this particular adventure since it was first released, though I've never actually had the opportunity to run it. I haven't actually opened the thing for years though, so while I remember the general adventure background and storyline everything else is generally hazy. As a serious RPGer, I wouldn't be metagaming for anything I did happen to recollect; that's no fun.
So if that's not a problem, please consider me for the game. I'm open to any of the times you suggested, though I might be a little slow on Friday morning until the coffee kicks in.
17th level, medium progression, 25 point buy with standard wealth? I could probably do up a character for that. I was thinking of a rogue build, perhaps a baddie that was redeemed and now uses his talents in a divinely inspired attempt to rid the world of evil, ala The Boondock Saints.
Lets do this the right way:
We will set the roster and final time slot by midnight Wed night (tomorrow) - Please post your intent to play and preferred time as well as other available times.
I will work on arranging a place to play. Worst case (or perhaps best), we will use my room, a Townhouse Suite (supposedly it's nice [and big]; I mean, it has a staircase in it fer cry'n out loud).
Assuming a Friday night, I'll work with the Hotel on dinner options (brought to us). BYOB. I plan on remaining lucid.
I will have a game mat, pens, the dungeon, a selection of figures, dice, 1 copy Pathfinder Core Rulebook, 1 copy The Bestiary, an iPad 3G with the PRD, various gaming related apps and pictures of the baddies for you to Squeek at.
A Note on Rules Lawyering: My preference is to listen to advice and make a call then we move on. I am not interested in flipping pages and waiting on an answer, I would rather keep things moving and live with a mistake. Hopefully this is OK with the group.
The name of the game is to have fun - combats that end with the baddies teleporting out generally mean you win (unless that is their planned tactic).
Be prepared to conserve your strength - My preference is to run this "tournament style" without much rest and recuperation (although we'll see how things pan out).
For those of you that know the original module - Heh, Heh, Heh. Great. For those of you that have read my posts - Be warned, not everything is as you may expect. And stop reading them until after the game ;^)
Let me know if there are any additional questions.
Oh yes, Paizonians will be given special consideration as they are a rare delicacy.
Sounds fantastic; Squeek is putting together a Human Archery-Based Ranger, and I'm doing what I swore never to do: a old Human martial artist Monk who runs his own Dojo. It would be helpful knowing in advance how/why we find ourselves in the Hells so we can work out a suitable backstory for RP purposes.
In the meanwhile, we'll get working on our characters so we can submit them to you post-haste.
Okay, scratch my previous comment about a gish. I've been working on this concept for a cleric of Pharasma for a while, this sounds like the perfect opportunity to give it a shot. It should be pretty straight forward, mostly out of the PFCRB. Just two quick questions:
1) Would it be okay if I used a feat out of a Wayfinder magazine?
2) Should we be expecting to use traits?
Laughing Goblin wrote:
1. Sure - Let me know what it is.2. I'm fine with traits in the books mentioned. Otherwise let me know what you're looking at and I can give you the thumbs up. (assuming traits out of one of the race-type books or geography-type books rather than the adventures)
Well then Auspician, here you go:
In this world, one meets few true heroes and fewer true friends. The great paladin, Klysandral was both to you. He was old when you met him, but also full of light and wisdom.
It was not long ago that you had a dream where you walked with him again, in the gardens of the serene Temple of Neheod. He seemed insistent on relaying something to you - Something important. However, you could not understand him and, as with dreams, a rift of consciousness formed between you and you awoke.
Thus, it was not a total shock when the letter arrived - A summons to the Funeral of the Great Paladin. Klysandral had died and you were to go to the Temple for a reading of his Last Will and Testament as well as attend your friend's funeral. Being something of a pilgrimage, you traveled the mundane way, with other pilgrims - some more interesting (and formidable appearing) than others.
Your anticipation had been building as your arrival to the old Temple drew near - ever was it a place of healing, meditation, and rejuvenation. It would be good to see all of your old friends again, many of them should be there already. The band of pilgrims traveling with you mutters excitedly as you start to crest the hill looking down on the Temple, but, then, a note of wrongness creeps into your nostrils.
Brimstone. Hellfire. Hopelessness and Blight.
The pilgrims ahead scream and drop their walking sticks, falling to their knees. You move to the rise and look down on... nothing.
Where the Temple of the Twins was to be, there is only a smoking hole in the ground. It is as if a huge spiked claw came down from the heavens and scooped away the Temple as well as all of your loved ones. Men, women, the many young orphans that lived there - gone.
A hint of wavering in the air still hangs about the crater - Were there flames there somewhere? Almost like looking through water, you thought you saw a different, darker place with a silhouette of the Temple. In any case, the illusion is now gone. Gone with the Temple.
As you start to assemble you wits - How shall you find out what happened? A popping noise issues from nearby and a small humanoid with wings appears. The tiny homunculus buzzes about until it sees you and several people standing near you. It drops a scroll nearby and smiling apologetically, melts into a pool of green wax.
The scroll unfurls in the brimstone tinted breeze - It says: CLICK HERE
Thus the adventure begins.
Some background of Neheod -> CLICK HERE
Here is what I'm thinking; We do an 8am game Friday morning until noon.
Then for any takers, including those who survived Round 1, we will run Round 2 Friday night starting around 6pm and going (officially) until midnight.
I already have talked to some that can't make Friday morning but can make Friday night and the other way around as well.
So.... Would this work? Based on my math, even a streamlined version will take at least this long to get to the end.
Let me know and give your final time preference - I'll post a roster tonight if I hear from everyone.
In terms of pre-gens, they will be done tomorrow night and I will attempt to match the rest of the party (e.g. We have a monk, archer and cleric for example, but I want to make sure both rounds have coverage).
For anyone else interested, looks like we may have some space.
OK - Here is the roster:
- Eric: (a "brave, but dangerous") Fighter-type with buff spells
All seem OK with continuing Friday night. (until they experience Friday morning that is)
Other Possible Players:
Possible gaps: Arcane casting; Party buff ("bard"); Pure play combat;
- All in confirmed;
So, based on input, we have a quorum for Friday morning - We are set. The confirmed characters are accepted (assuming Squeeks will be within parameters). Magecore or Jason, please confirm interest; The first will get a player slot Friday morning, the second, a cohort slot. ;^)
I am going to leave Friday night somewhat open for now - in case we have any other takers; Otherwise, we will go with the same crew, assuming they are "game" after the mornings conflict.
In terms of keeping contact: text to 612 six seven oh; nine oh five two; or call the same number; Backup number is 612 eight oh three, three four six nine; or email me (as above).
Looking forward to it!
P.S. Ruleswise, to clarify a few points, lets go sans traits; Potions can be created by any class that has the ability; And any age penalties/bonuses apply normally;
Alrighty, count me in.
I had been planning a fighter/shadowdancer killmonger, but if we're short on arcane I could go that direction instead.
ok - made it!
we will start at 8am - after some discussion with the hotel, we agreed, for an 8am game before the con, we should use the room.
They were kind enound to give us plenty of chairs and playing surface and I'll have breakfast items here. the room number is 244. it's a townhouse suite, so plenty of room to play downstairs.
if anyone is up for it, come by at 9pm tonight for a drink and we can meet before the game. otherwise I'll see you bright and early.
if it's after 1030pm and the do not disturb sign is up, I may have the unconscious condition...
Halfling sorcerer 17 in process. Stats assigned. Magic items picked (including a bunch of ones he made himself with item creation feats), spell selection in progress. Should be ready to go in the morning.
My partner and I got in about 6pm today. We've been catching up with an old friend, so I haven't been around to do introductions and such, but I'll be there. If you don't mind, my partner Kat might like to spectate, and possibly play should an opening arise.
Might be best to wait until after the line and rush when they open registration. Trying to take a break in the middle of a 3.5 hour game will likely be rather unproductive. We'll probably have much better luck getting tickets by heading down around 11:30 after 'part one' of Paladin in Hell concludes. If we still have to wait in a line, at least we'll have 30 minutes to do so before the Con officially begins.
PS: I know you're excited; we all are. Paizo will make sure we get our tickets one way or another.
I'm on the way - if I get lost en route feel free to call me at 206 229 9092
Well - our intrepid heroes made it with hardly a scratch! Really, a walk in the park which ended with a bit of a cliffhanger (more on that later).
The heroes, six formidable adventurers, ranger, monk, rogue, shapeshifter, sorcerer, and cleric - legendary, each in their own right, started this day in the sun, surrounded by garland-covered singing pilgrims. then things took a turn.
As described above, the temple was gone, but worse was the arrival of a cadre of hamatula (and if you don't know what those are, look it up: so sayeth the ranger).
The group deciphered the letter and who it was from. This led them to Point Harrow and the Metalstorm. A shrieking maelstrom of flying shard of metal, it was a quandary to figure out a way through. Eventually, the cleric hit upon the idea that, in wind walk form, they could attempt to fly through it without too many rounds of damage (each one handing the lucky pc a d100 of damage without a save). Bravely, the halfling went first, then the ranger, before the rest of the pcs starting wonder whether it was such a good idea. The halfling teleported back to the group and brought them to the ranger in the eye of the storm.
Facing the walk through a broken path, the group stopped for some healing. With each casting of the spell, a rift in reality broke open a tried to suck in the caster. The cleric was almost lost to the ethereal, but the teamwork of others and a little luck, saw him safely back.
The group then had audience with the very strange but famous Emirikol, the Chaotic. He bade them go to Hell to save the orphans and he could leer them use his ship, but for one minor issue. His captain has been on a bit of a strike lately and needs his command terminated. The group agreed.
The ship, Demonwing, was no ordinary ship, the rogue kept muttering about the feeling of walking into a creatures gullet. indeed, the place was slimy and wet enough to be some creatures innards.
The monk, who mentioned his speed and agility more than a few times, was able to put those abilities to great use as some type of goo eat through his boots and consumed his lower extremities. He arrived within range of the cleric who prolonged his pain with a timely restoration spell. Several other methods were tried to remove the constitution sucking gloop before the group had pretty much settled on hacking off the monks legs to save the rest of him. Luckily, the rogue tried a bit of fire and all was well. Right as rain as they say. The monk was attempting to convince the rest of the group to each light their legs on fire before the halfling cleared the way with cones of cold.
A room full of water barred the way and so the shifter, ready for bear in the form of a fire giant, hefted two canoes discovered earlier and the team was off - rowing up a river of black water.
Now is where we come to our "cliffhanger" quite literally - an illusion and silence placed just before a terrific drop the shaft covered in anti-magic saw one boat of heroes plunge into the depths. The ranger and the rogue were gone - The rest of the group saved by the quick action of the shifter who caught one skiff just as it slid over the side. We ended with our heroes, climbing down a rope through pouring water in a dead-magic shaft, one end of the rope tied to an immovable rod, to go find their friends.
We start again at 6pm tonight. We may have a slot open so come on by room 244 for a drink or just to watch what happens to our heroes next. The sorcerer and cleric have other engagements so we may need help in those areas as they tend to be handy in a pinch. Their character sheets are here.
This session took a turn toward the dangerous as the heroes made their way deeper into the ship Demonwing.
We start where we left off - The ranger and cleric (not rogue, mistake on my part) went over the side and were gone.
Their friends climbing down ropes, through a sluicing waterfall, in a magic dead zone (the halfling sorcerer strangely transmuted into a sorceress with some fighting ability - "well, I'm more of a fighter") of great aptitude and beauty. [Jason was replaced by Kat]
Unbeknownst to the group climbing down, the ranger and cleric hit a teleport pad and were teleported to tumble out of a waterfall in a previous room. As they did so, each was a target of a greater dispel magic effect before they tumbled into the blinding black waters of the previous room.
Waiting for them, having hidden in the waters as the group paddled by, were demons of several stripes - including two hezrou and two possessed water elementals. Additionally, the Abyss is home to deep and crushing depths which spawn a rare sort of monster with an adamantine bite. It was this horror that commanded the others and waited for the heroes plunging in the pool.
The demons had no trouble seeing through the murk, although mortals were blinded by the filth in the water. The ranger escaped by the skin of her teeth, but the cleric had no such luck. A final channeling marked his end, deep in the pool in the mouth of the terror from the deep.
The monk dove to the bottom of the shaft only to end up in the same predicament as the others - Only his supernatural ability to transpose himself outside of the limitations of spells or like abilities saved him. The sorceress made it though the waterfall with the ability to fly and so did not hit the water. The rogue plunged in and was about to share the cleric's fate when the demons disappeared with the body of the cleric, several of them killed by the ranger's deadly bow.
Healing and shaken, the heroes, less cocky, forged ahead across the dead magic shaft, now using a boat made from a magical feather in the shape of a beautiful swan (thanks to the ever-resourceful rogue) - a somewhat incongruous mode of transportation in these parts.
As they floated ahead, a door in the wall opened and a robed human came running out - "Thanks be to the Darkness! You are not demons!" it exclaimed. It's hood fell back and the face of a dire bodak was revealed to all - "killing" the sorceress and the rogue (they were reduced to -1 hit points). "Sorry! Sorry about that!" the creature pulled its hood down low, begging not to be dis-incorporated. It claimed to have important information of the travails that were to be found ahead. The bodak claimed it was one "Flerd Trantle" a cleric, and offered to "heal" any hurt PCs (none of them took the bodak up on its offer - waving about its holy symbol of Zon-Kuthon).
The sorceress was healed and the group was about to kill the wanderer, information or no, when it started a terrible keening. Were it not for a ring of regeneration, the rogue would have perished. Luck won out again.
At this point, a terrible roar was heard up the corridor and a horrid scuttling noise grew loud. Bebiliths, two of them, running across the walls, approached. The group focused their firepower on the two spider demons and they were destroyed. The corridor inexplicably grew wider and taller with a grinding noise - the way back was also closed off.
Two huge pig-like demons appeared out of the gloom with two additional bebiliths. Somewhere ahead, another ear-splitting roar could be heard and a loud metallic snapping noise. The heroes made quick work of these demons but grew concerned as an earth-trembling stomping noise grew loud and a giant horned demon appeared roaring in rage.
Several of the group, including the ranger panicked, which possibly saved their lives as the shifter and monk did battle with the demon giant. The shifter was swatted down, unconscious, and the monk landed on the creature's face activating an immovable rod to slow the creature down.
The player running Flerd Trantle chose this moment to keen. I mention this because, while I am normally evil enough to do this myself, I was rather busy at the time, and was not thinking of it, having considered Flerd one of the party for the moment. That said, the player made the call and the shifter was no more. Based on his cackling as this transpired, Jared is perhaps more evil than even I. *grin*
The monk, noting several of his companions were still panicked, bravely held ground and full attacked the demon giant - enough damage to get its full attention.
The demon giant ducked under the rod and full attacked the old monk. The sensei master of one thousand students and innovator of the art perished in the full onslaught of the demon's attacks.
The hard bought time paid off - The ranger shook off her panicked state, picked up her mighty bow - and, her whole life devoted to killing demons, devils, and like creatures, she unleashed a hail of deadly arrows. Never had the survivors seen such damage done by any weapon, much less a bow in the hands of a slip of a girl. The demon giant was slain (and took another 353hp of damage in one round by the ranger alone).
The bodak ran off into a portal opened in the side of the passage, chuckling and gurgling to himself. They may not have seen the last of him...
As the heroes took stock of their situation, a rogue, a sorceress, and a ranger, the darkness crept in and surrounded them. The bodak had mentioned prisoners held in a dungeon up ahead. Perhaps, freeing them could gain them some needed allies against the darkness. The bodak alluded to the power of the Captain. One could guess what brand of demon it was - "Fire and Death... Fire and Death."
They got back in their swan boat and continued ahead.
A big thanks to our players:
Auspician (Dustin) - Old human monk
I salute you!
Well, it's that time again! I've got the same room, table and libations.
A Paladin in Hell - Part Duex - couple of items I'm considering and would appreciate feedback on:
1. having a Thursday afternoon game to start things off then another session each night (still considering after the banquet or not)
looks like I may have one or two players join as well. if you're interested in being a player, please let me know as well as when you have availability.
looking forward to it! cheers!
Last year was a lot of fun and before my PaizoCon plans fell through I was going to plan my PaizoCon trip around when this game was running rather than fitting in the game between PaizoCon events.
For anyone wondering whether this will be worth their time, it will be!
My game-running schedule is far lighter this year (thanks to me spacing out and missing the deadline to submit!), so I should definitely be in this time, and can probably stay a bit longer.
If I can't find last year's character, I may have to make a new one. What are the specs for character creation again?
Jason Nelson wrote:
OK - You are in! Awesome. I am going to do pre-gen characters (I'll send them out soon; I may just rustle up your halfling for one of them although you can pick from any) this year to make it easier on folks.
I have two other players confirmed so that makes three so far.
I am planning to do night games:
- Thursday Night 6pm until whenever
So - Anyone that wants a confirmed seat please post to this thread and indicate which night (or all three - We are gaming picking up where we left off each night). Otherwise, I'll put up a sign in the Townhouse rooms hall and leave the door open so people can mosey in and partake of death and libations.
Hope to see you there!
This sounds fun! And since Eric endorses it and can't be here this year (sorry man, you were fun to game with) that means it -is- fun and that you have at least one spare seat open (at least I hope so). If you do have a spot free, I'd love to occupy it and happy to take any unspoken-for pregen character.
I am attending the Banquet and signed myself up to go to the Meet and Greet on Thursday eve, but I am available after either of those events. But with the exception of the time that coincides with the Banquet (which I paid for already), I am not picky.
Squeeks - Thank you so much for the compliment! I'm really bummed you and Auspian won't make it. That said, a whole horde of demons just breathed a very loud sigh of relief. Well, there's always 2012!
Sasha, Jason, we'd love to have you join Thursday after the dinner event and whenever on Friday (Sasha, I'll assume you're in at 6pm).
Tom and Wilberforce - bring your lucky dice!
Once I get a sense for whether we will have more confirmed seats (likely after the lottery picks are announced), I'll post the pre-gens.
Looking forward to it!
I would love to play if ou have a friday evening slot open, or even early friday. me and my friends are trying to make it out Late thursday evening ( work and all that ). So a time slot for friday would be great.