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Need Replacement Monsters


Advice


Okay, in an up and coming campaign I am running my party through, they should encounter a trio of pretty gnarley bad guys.

I have gauged the party's power level and I will surely TPK them with these baddies, which I don't want to do, this early on.

I need another type of pack mentality monster, preferably evil, that fits in the 6 HD category and can't think of one that would fit.

any help would be greatly appreciated.

Ekeebe


Ekeebe wrote:

Okay, in an up and coming campaign I am running my party through, they should encounter a trio of pretty gnarley bad guys.

I have gauged the party's power level and I will surely TPK them with these baddies, which I don't want to do, this early on.

I need another type of pack mentality monster, preferably evil, that fits in the 6 HD category and can't think of one that would fit.

any help would be greatly appreciated.

Ekeebe

Info on the party please.

What CR do you want the monster to be. HD is not an accurate judge of power.


okay I have a party of a skill based Suli bard, 2 half elf witches, a human enchantment wizard, a tiefling rogue and a human Inquisitor. They are all 5th level.

wanting a CR about 7 or 8, and no hags (i dont even know if they fit into this CR category).

Ekeebe

Taldor

Ekeebe wrote:

okay I have a party of a skill based Suli bard, 2 half elf witches, a human enchantment wizard, a tiefling rogue and a human Inquisitor. They are all 5th level.

wanting a CR about 7 or 8, and no hags (i dont even know if they fit into this CR category).

Ekeebe

How about Shadow mastiffs from the Bonus Beastiary? I love 'em! Definately a pack mentality monster. They are CR5 so 2 or 3 of them should do the trick. Just in case you don't have the BB, here is a link to their stats... http://www.d20pfsrd.com/bestiary/monster-lists-and-details/-s/shadow-mastif f


Hmm can you paint the nature of the encounter.. where will this take place? what's the setting.. by that i mean where is the party when this occurs? camping in the wilderness, walking through a forest, climbing a mountain, walking down a city street, etc?


Sorry, I guess I was a little vague on the details, there is someone the party must rescue, who is being manipulated by the Trio of baddies, and they will be walking into an abandoned underground magical facility.

The bag guys need to be intelligent, intelligent enough to be able to work as a group to further some unknown agenda, that the PCs should pick up on after the module.

If you need any further clarification, I am referring to the Shackled City chapter five: the Demonskar Legacy, the second part.

I don't want to release to much info on the encounter, as my PCs use this forum, and might see the thread.


Already considered applying the young template a couple times in a row?


Not really, I have to admit, I am doing this only because I have 2 PCs with the witch class, hell bent on getting a hag on their side, so that they can take advantage of the hag covey ability. I don't really want to deal with these PCs even trying to get this at this stage in the campaign.

I've just told you what the encounter is though, I thought of Devils, but the setting is Demon specific, and then I thought of Rakshasa, unfortunately, knowing how they work, they wouldn't really be loyal to each other the way the campaign wants the BBEGs to be.

I was just thinking a few seconds ago, that maybe a witch coven, using the PF witches, so scrap the CR number. I just need a race that is fiercely loyal to one another.


Ekeebe wrote:

Okay, in an up and coming campaign I am running my party through, they should encounter a trio of pretty gnarley bad guys.

I have gauged the party's power level and I will surely TPK them with these baddies, which I don't want to do, this early on.

I need another type of pack mentality monster, preferably evil, that fits in the 6 HD category and can't think of one that would fit.

any help would be greatly appreciated.

Ekeebe

Gnolls with class levels? (Possibly Ranger with the appropriate favored enemy choices)

Fiendish Dire Wolves maybe?


Were-rats with class levels. Fits the pack mentality, are intelligent, and can surprise the PCs with spell and sword :)


- barghest (x3), possible one greater barghest.

- Minotaurs, give them 2 warrior levels for CR 5 each, for decent armor an extra feat and mw weapon +2 str / con -2 wis /cha.

- half-fiend satyrs.

- evil Janni (genies)

- doppelgangers rogue lvl 2 CR5 each.

pick something you like, I think doppelgangers will be a good choice, might want to alter class levels a bit, to give them different abilities and make them more challenging.


May I suggest a 'Pet' White Dragon, Young Age, completely cowed by a Minotaur (shift some of the White Dragon's treasure over to the Minotaur, namely items that will resist Cold Damage) and his Noble Drow Wizard owner (who in turn controls the Minotaur via a control-collar that can cause extreme pain and/or pleasure at the 'owners' command).

Drow Wizard is attempting to manipulate the PCs to turn them into agents for her own ends, and the Minotaur and White Dragon, while relatively dumb, have trained together well and the White Dragon is completely submissive to the Minotaur, having been beaten within an inch of it's life several times to the point where it's Draconic pride is almost non-existant and it lives in constant, animalistic fear of displeasing it's master and being killed outright.

Drow Wizard should potentially have connections to influential surface politicians and/or merchants, and one of her treasures should be a mask that functions as a sort-of programmable Hat of Disguise, so that when one of the PCs accidentally triggers it, they are greeted with the face of an NPC they trusted implicitly. Excellent method to throw the PCs for a loop if one of their allies turned around and, either physically or metaphorically, shanked them.

Minotaur should have access to anti-Cold Armor, preferably by taking a Two levels of Barbarian, which will push it up to CR 6, the Drow Noble Wizard is a CR 6 and the Young White Dragon is also a CR 6, so if I am reading this right that makes the entire encounter a CR 9 encounter, but with 6 5th level PCs, we're looking at a APL of 7 by my reckoning, as most adventures are designed for 4 players, and adding the two additional players puts the power firmly on the PC's side.

Potentially lethal for the PCs, so maybe drop the White Dragon down an age category or change it to another monster altogether, such as a Newborn (double Young Simple Template!) Behir or a Young Chimera that the Drow is having her Minotaur slave train as a mount.

For a more 'Pack' type enemy, try a pair of Dark Creepers (1 with 4 levels of Rogue, the other with 4 levels of Ranger) and a Dark Stalker Bard (2 levels of Bard) who are intent on pillaging the surface community for as long as they are able to, and the PCs will be their final 'sacrifice to the Great Shadow' before they slink back off to the Underdark. Dark Creepers are inherently loyal to a Dark Stalker, and would gladly throw their lives away to protect their master. In turn, the Dark Stalker can use Inspire Courage to empower his Dark Creeper companions, and since all three can see perfectly even under the effects of Darkness and Deeper Darkness, they can blind the party and still fight as per normal while the PCs must either leave themselves open to Sneak Attacks while casting or fight blind and risk missing the enemy anyways.

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