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Info re: Warren of the Death Spider


PaizoCon

Taldor

I was just looking for any information regarding roll up for this game?
The description is a little vague on level, what level should we be preparing?

Are pregens being provided, or should we prep our own characters? Either way, maybe those signed up for the game can use this thread to coordinate what we are all going to play.

Minister of Propaganda, Super Genius Games

Laughing Goblin wrote:

I was just looking for any information regarding roll up for this game?

The description is a little vague on level, what level should we be preparing?

Are pregens being provided, or should we prep our own characters? Either way, maybe those signed up for the game can use this thread to coordinate what we are all going to play.

It's a 6th level adventure and characters will be provided. Early next week I'll post a list of what they are so people can get prepared.

Any other questions?

Hyrum.
Super Genius Games
"We err on the side of awesome."

Taldor

HyrumOWC wrote:
Any other questions?

Why are they called apartments when they are all stuck together?

Why do we drive on parkways and park on driveways?

Oh, wait, you meant about the game. Sorry. Nope, I'm good.

Minister of Propaganda, Super Genius Games

1 person marked this as a favorite.

Just finished the pregen PCs. I'll post their backgrounds after we're finished with them, but here are their names and classes (all are 6ht level):

Imtiaser, elven wizard

Isulu, human war master

Perim, human shadow assassin

Ranik, half-orc fighter

Serah, human cleric

Thort, halfling ranger

Hyrum.

Taldor

I'd be interested in knowing more about the abilities of the shadow assassin and war master, along with each the specifics of the cleric. No rush, whenever you get a chance.

If you want to take it off boards, feel free to email me

Spoiler:
conor {at} mac {dot} com

Osirion

I'd also like to know more about the cleric, specifically god, domains, and channel positive/negative.

and the shadow assasin

Minister of Propaganda, Super Genius Games

1 person marked this as a favorite.

Here's the info on the cleric:

SERAH CR 5
Female Human Cleric of Baleyg (God of the forge, protection, and strategy) 6

Spoiler:
NG Medium Humanoid (Human)
Init +6; Perception +4
--------------------
DEFENSE
--------------------
AC 21, touch 10, flat-footed 21. . (+7 armor, +4 shield)
hp 51 (6d8+18)
Fort +9, Ref +4, Will +11
Resist Resistant Touch
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee +1 Warhammer +7 (1d8+3) and
Spell-Like Abilities Artificer's Touch, Resistant Touch
Cleric Spells Known (CL 6, +6 melee touch, +4 ranged touch):
3 (DC 17, 3/day)Daylight, Searing Light, Stone Shape, Wind Wall
2 (DC 16, 4/day)Bull's Strength, Hold Person, Shield Other, Sound Burst, Spiritual Weapon
1 (DC 15, 4/day)Bless, Divine Favor, Entropic Shield, Protection from Evil, Sanctuary
0 (DC 14)Create Water, Detect Poison, Guidance, Light
--------------------
STATISTICS
--------------------
Str 14, Dex 11, Con 14, Int 12, Wis 18, Cha 10
Base Atk +4; CMB +6; CMD 16
Feats Combat Casting, Extra Channel, Improved Channel, Improved Initiative
Traits Reactionary, Sacred Conduit
Skills Acrobatics -4, Climb -2, Diplomacy +9, Escape Artist -4, Fly -4, Heal +12, Knowledge: Religion +10, Ride -4, Sense Motive +8, Spellcraft +10, Stealth -4, Swim -2
Languages Common, Goblin
SQ Aura (Ex), Channel Positive Energy 3d6 (5/day) (DC 16) (Su), Cleric Domain: Artifice, Cleric Domain: Protection, Spontaneous Casting
Combat Gear +1 Breastplate, +2 Shield, Heavy Wooden, +1 Warhammer;
--------------------
SPECIAL ABILITIES
--------------------
Artificer's Touch (1d6+3) (7/day) (Sp) Melee touch attack deals 1d6+3 damage to objects or constructs, bypassing 6 hardness.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 3d6 (5/day) (DC 16) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Artifice Granted Powers: You can repair damage to objects, animate objects with life, and create objects from nothing.
Cleric Domain: Protection Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Resistant Touch (7/day) (Sp) You gain +2 to all saving throws, and may donate this by touch for 1 minute.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Hyrum.

Minister of Propaganda, Super Genius Games

1 person marked this as a favorite.

And the war master:

ISULU CR 5
Male Human War Master 6

Spoiler:
LG Medium Humanoid (Human)
Init +4; Perception +9
--------------------
DEFENSE
--------------------
AC 23, touch 11, flat-footed 23. . (+8 armor, +4 shield, +1 deflection)
hp 52 (6d10+12)
Fort +3, Ref +5, Will +5
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Glitter Fang (+1 shocking longsword) +9/+4 (1d8+2)
--------------------
STATISTICS
--------------------
Str 12, Dex 10, Con 13, Int 18, Wis 10, Cha 14
Base Atk +6/+1; CMB +7; CMD 18
Feats Combat Expertise +/-2, Improved Initiative, Shield Focus, Skill Focus: Knowledge: Nobility
Traits Armor Expert, Child of the Temple: Knowledge: Nobility
Skills Acrobatics -3, Appraise +8, Bluff +12, Climb +7, Diplomacy +7, Disguise +3, Escape Artist -3, Fly -3, Handle Animal +7, Intimidate +12, Knowledge: Geography +13, Knowledge: History +7, Knowledge: Nobility +17, Perception +9, Ride -3, Sense Motive +9, Stealth -3, Survival +9, Swim -2Modifiers Sphere of Influence (Charisma)
Languages Common
SQ Battle Tactics (standard action) (16 rounds/day), Battle Tactics: Assail (Ex), Battle Tactics: Countering Tactics (Ex), Battle Tactics: Covering Maneuvers (Su), Battle Tactics: Deployment (Ex), Battle Tactics: Goad (Su), Battle Tactics: Individual Tactics (Ex), Consul, Cover Fire (Ex), Mark of Quality +0 (Ex), Shout of Warning (Ex)
Combat Gear +2 Breastplate, +1 Shield, Heavy Steel, Glitter Fang; Other Gear Ring of Protection, +1
--------------------
SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Battle Tactics (standard action) (16 rounds/day) You can use tactics and strategy to create beneficial combat situations.
Battle Tactics: Assail (Ex) Your foes are more easily flanked.
Battle Tactics: Countering Tactics (Ex) Your foes cannot use advantages from planning, morale, or position.
Battle Tactics: Covering Maneuvers (Su) Your allies receive bonuses to AC, CMD, and Reflex saving throws.
Battle Tactics: Deployment (Ex) Your allies can move into advantageous positions quickly.
Battle Tactics: Goad (Su) You can force your foes into immediate action.
Battle Tactics: Individual Tactics (Ex) One ally within 30 feet gains access to one of your combat feats.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Consul Use Knowledge (nobility) in place of Diplomacy
Cover Fire (Ex) Allies can use the aid another combat action with ranged attacks.
Mark of Quality +0 (Ex) +0 circumstance bonus when using masterwork equipment.
Shield Focus +1 Shield AC
Shout of Warning (Ex) Allies cease to be flat-footed, even if they are surprised.
Sphere of Influence: Charisma (Ex) You gain a bonus to a certain class of skills.

Hyrum.

Minister of Propaganda, Super Genius Games

1 person marked this as a favorite.

And finally the shadow assassin:

PERIM CR 5
Male Human Shadow Assassin 6

Spoiler:
LN Medium Humanoid (Human)
Init +4; Perception +13
--------------------
DEFENSE
--------------------
AC 21, touch 15, flat-footed 17. . (+6 armor, +4 Dex, +1 deflection)
hp 39 (6d8+6)
Fort +3, Ref +12, Will +11
Defensive Abilities Evasion
--------------------
OFFENSE
--------------------
Spd 35 ft.
Melee Shadow Blade* +9 (1d6+5) and
Ranged Masterwork Shuriken +7 (1d2+2+2d6)
Special Attacks Daggermaster
*Shadow blade is created using the shadow blade power.
--------------------
STATISTICS
--------------------
Str 13, Dex 18, Con 10, Int 10, Wis 16/18, Cha 10
Base Atk +4; CMB +5; CMD 20
Feats Avoid the Arcane (7/day), Fleet, Knife Trick, Lightning Reflexes
Traits Anatomist, Indomitable Faith
Skills Acrobatics +12, Climb +9, Disable Device +12, Escape Artist +3, Fly +3, Intimidate +6, Knowledge: Local +6, Perception +13, Ride +3, Sleight of Hand +12, Stealth +17, Swim +0
Languages Common
SQ Deadly Focus +4/+4 (Su), Shadow Blade (Su), Shadowmeld: Skill Bonus +3 (Su), Shadowmeld: Stealth Bonus +6 (Su), Shuriken Style +2d6 (Su)
Combat Gear Masterwork Shuriken, +2 Chain Shirt, Shadow Blade; Other Gear Cloak of Resistance, +1, Headband of Inspired Wisdom, +2, Potion of Cure Moderate Wounds, Ring of Protection, +1
--------------------
SPECIAL ABILITIES
--------------------
Anatomist +1 to confirm critical hits.
Avoid the Arcane (7/day) Your fast reaction time often allows you to duck magic effects.
Daggermaster (Ex) Extra damage when using light weapons, bolas and shuriken.
Deadly Focus +4/+4 (Su) You use your mystic training in an effort to kill a single target.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Knife Trick You have learned to draw a weapon and attack a foe as one swift action.
Shadow Blade (Su) You create a weapon made of solid shadows.
Shadowmeld: Skill Bonus +3 (Su) +3 to Acrobatics, Bluff, Climb, Escape Artist or Sleight of Hand checks.
Shadowmeld: Stealth Bonus +6 (Su) +6 to Stealth.
Shuriken Style (Su) You imbue shurikens with a bit of solid shadow.

Hyrum.
Super Genius Games
"We err on the side of awesome."

Osirion

If I get a choice, I'd highly prefer the cleric, with the wizard, ranger, and fighter in that order. I am completely unfamiliar with most of the special abilities of the shadow assassin and war master.

See you saturday!

Taldor

I don't have a specific preference, though I suppose getting to playtest a class I'm not familiair with might be a highlight of going to a con. So, I guess put me down for either the war master or shadow assassin.


I would like to try Thort the halfling ranger. Will Thort need a multipurpose lead sheet?

See you this weekend.


What about the Gossamer shielding mantle? What kind of AC bonus does it add?

Dodge?
Natural?
Enhancement?
Deflection?

Qadira

Did the rest of the pre-gen characters ever get made?

Qadira

Just wondering how this all turned out in the end.

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