Homebrew orc race, what CR?


Homebrew and House Rules


A NPC race. The stats are as follow:

*+4 str, +2 dex, +2 con, -4 cha, -2 int, -2 wis.
*+2 Intimidate.
*Darkvision 60ft.
*Light sensitivity (-1 to all rolls in bright-light)
*Hatred: +1 to attack rolls and damage against elves and dwarves.
*Ferocity: when disabled, will be able to act one extra round before suffering the effects of being disabled.

It's a NPC race to mix with NPC or PC class levels.

Would you grant it a CR +1 (i.e Orc fighter 7 is a CR 8)?
Is it on par with other pathfinder races?
Perhaps needing a little nudge (i.e +1 natural AC and toughness as bonus feat) to reach CR+1?


golden pony wrote:

A NPC race. The stats are as follow:

*+4 str, +2 dex, +2 con, -4 cha, -2 int, -2 wis.
*+2 Intimidate.
*Darkvision 60ft.
*Light sensitivity (-1 to all rolls in bright-light)
*Hatred: +1 to attack rolls and damage against elves and dwarves.
*Ferocity: when disabled, will be able to act one extra round before suffering the effects of being disabled.

It's a NPC race to mix with NPC or PC class levels.

Would you grant it a CR +1 (i.e Orc fighter 7 is a CR 8)?
Is it on par with other pathfinder races?
Perhaps needing a little nudge (i.e +1 natural AC and toughness as bonus feat) to reach CR+1?

I think in Pathfinder a fighter 7 is not CR 7 anymore, but CR 6, but otherwise I would add the +1 natural AC and thoughness to warrant a full CR increase of +1. I would also give it the full orc ferocity, not just the one from half-orcs.

But You should probably decide this on a one by one basis, since this will not warrant a CR increase for all base classes, basically only for melee/ranged combat oriented ones. If you ever allow it as a PC race, it can be ok for some classes, severely underpowered for others and severely overpowered for some others.


Aha, thnx... Well I meant it for a physical combat oriented class in any case.

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