Shades of Grey - Life in the Underdark


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Santander is not yet able to figure out anything about the staff. Anyone else want to make an Arcana check and see what they can learn?


Male Drow Protecting Paladin 14 / Hospitaler

Kevaras trusts in his people's gift with the arcane to ascertain the nature of the weird green staff.

Arcana 1d20 ⇒ 12

He studies the form of Naubos, expecting a reversion to its true form or something.


Female Drow Wizard

Arcana
1d20 + 10 ⇒ (5) + 10 = 15


Male Drow Ardent 2

1d20 ⇒ 17 - Arcana

Vernal casts a lazy eye in the direction of the staff.


Naubos stays a warped thing. Vernal can tell the staff has an affinity for cosmic magic, the sort that Star Pact warlocks or Cosmic sorcerors use.

Ovid and Corpus can still arcana roll if they want, the rest of you will have to wait until level 3 to do so again, if the group takes the staff with them.


Male Hobgoblin Cosmic Sorcerer 2

Santander feels a strange affinity for the staff, "Can I keep it?"


Male Shadar-Kai Monk 2
Santander wrote:
Santander feels a strange affinity for the staff, "Can I keep it?"

"Knock yourself out. I'm not going to take it."

Arcana: 1d20 + 1 ⇒ (10) + 1 = 11


Or maybe the staff has an affinity for Santander :)


Male Drow Protecting Paladin 14 / Hospitaler

Kevaras tries to identify the entity associated with the altar.

Religion 1d20 + 5 ⇒ (18) + 5 = 23


He can't make out anything. If it's dedicated to a god, it's not Lolth, Torag, or any other diety that he can ascertain.

I'll move things forward Monday, semi busy with prep and Halloween, will answer queries though :)


After a 'night' of rest, the party continues onwards. While there is no evidence how the surface group got here, they had plenty of supplies and for now the party has enough to eat. Indeed, they likely are having various surface foods for the first time, so the fare might even be considered exotic.

After a few days travelling along the highway, the group comes to the sign of a battle. A caravan was attacked by something, wrecked wagons are everywhere. Bodies lay around the wagons - duergar, drow, kobold, all dressed in the same uniform. Nothing of value remains and even the lizards that were pulling the four wagons are dead.

There is a side tunnel here - it seems the wagons were coming out of it when they were ambushed. It might also mean a settlement is nearby.


Male Revenant (Drow) Tempest Fighter

I’m going to be without internet for a week or two more so please DMPC me until I can get back online.


Male Hobgoblin Cosmic Sorcerer 2

Do we recognize these uniforms from earlier encounters? What skill should I roll?


Male Drow Ardent 2

Have we had an extended rest? I'm guessing so.

Vernal spends the next few days testing the various surface foodstuffs and coming to the conclusion that he likes them.

"I may have to find someone to rob. This is ... intriguing."

Any clue on the original contents of the wrecked wagon or who/what attacked it?

1d20 + 2 ⇒ (10) + 2 = 12 - Perception.


No, you don't recognize the uniforms. The wagons were carrying ore, iron ore, and likely often. There are scraps of it in all of them. Whatever attacked the caravan did it quickly and with overwhelming force, it feels less like a battle and more like a massacre when you look it over.


Male Drow Ardent 2

"Someone knew what they were doing. How disturbing. I do love an incompetent enemy."


Female Drow Wizard

Malize does not share her twin's liking for the "Surfacer pap" as she puts it.

"Who cares? Let's get to whatever goddess-forsaken hole they came from and find a proper bed."


Male Drow Ardent 2

"Oh, dear. Is the flavouring too subtle for you, sweeting?"


Female Drow Wizard

"What, you drivelling halfwit? Can this honestly compare to flambeed cave lizard?"


Male Drow Ardent 2

"A la mode de drow is over-rated in my opinion. It is possible to have a meal that doesn't involve spider venom, although of course you wouldn't know that. Darling Lolth is so possessive."


Male Drow Protecting Paladin 14 / Hospitaler

Like a bear that's acquired a taste for picnic baskets, Kevaras can't go back to Underdark food. He casts a covetous eye towards the sunlit realms.


Stay on the highway, or go down to side 'road' to wherever the wagons came from?


Female Drow Wizard

Side road.


Male Shadar-Kai Monk 2
Malize DeWynter wrote:
Side road.

Likewise.


Male Drow Protecting Paladin 14 / Hospitaler

Side quest!


Male Drow Ardent 2

Sideways, always sideways.


Male Hobgoblin Cosmic Sorcerer 2

Sideways, all in a daze


Female Drow Wizard

Attention, fellow children of Lolth! In the latest round of errata, we have been nerfed from our previous divine perfection! Now we have to choose between Cloud of darkness and Darkfire! An outrage!


Male Drow Ardent 2

What!

Vernal looks horrified as he feels the Spider Queen sucking power from him, and then suspiciously at Malize.

"Is this your doing?"


Malize DeWynter wrote:
Attention, fellow children of Lolth! In the latest round of errata, we have been nerfed from our previous divine perfection! Now we have to choose between Cloud of darkness and Darkfire! An outrage!

Ignore that. It's still. Drow have had both since, well, the 80s. So, in Amy World, they still do.


The group moves into the side passage which not at all wild. It's well taken care of and a few hours later you all reach a mining complex.

It's been destroyed. Most of the buildings were made from mushrooms and they've been burnt, acrid smoke still lingering in the air. There is one partly intact building of stone, and the tunnels leading into the mine have been collapsed.

If you wanna search around, roll perception or dungeoneering


Male Shadar-Kai Monk 2

"Wonder if whoever did this is still around?"

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Drow Protecting Paladin 14 / Hospitaler

Dungeoneering: 1d20 + 8 ⇒ (20) + 8 = 28

EDIT: Why do you torment me, messageboard dice roller!?


Male Drow Ardent 2

1d20 + 2 ⇒ (9) + 2 = 11 - Perception
1d20 + 2 ⇒ (6) + 2 = 8 - Dungeoneering

Vernal looks around vaguely. Nothing appears to be a kitchen, so he rapidly loses interest.


Kevaras' detective skills quickly emerge. He's able to figure out that whoever did this destroyed the wagons, then came down the path much as you all did and fell on the camp, and did a pretty good job of destroying it.

However, in the one ruined partly stone building, he finds something that they missed. Hidden under an altar to Lolth is a trap door.

The altar hints that drow ran this outpost.


Male Drow Protecting Paladin 14 / Hospitaler

While pointing at the trapdoor, Kevaras holds up a cautionary hand, warning, "We should be careful. Chances are whoever built this also left behind surprises for potential pursuers."


Male Hobgoblin Cosmic Sorcerer 2

Dungeoneering Check, 1d20+1=3
Perception Check, 1d20+1=11


Going through the trapdoor?


Male Drow Ardent 2

Yes.


The trap door has no traps on it, and while it takes some time to open, you all manage it. There is a shaft below and a rope, so you need to repel down. It's not that hard, and you all make it. You find yourself at the end of a hallway that leads north into darkness.

The Map shows what you can see so far.


Male Drow Ardent 2

I can't see the map at all - it demands a different size browser window for some reason.


Female Drow Wizard

You need to scroll down.


Yeah, I had to start way down, to give space for later


Male Drow Protecting Paladin 14 / Hospitaler

Kevaras proceeds quietly in a northwards direction.

Stealth (1d20=18)


Male Drow Ardent 2

Vernal ambles into the darkness, thinking of surface food.


Male Shadar-Kai Monk 2

Ovid creeps forward at Keveras' side.

Stealth: 1d20 + 15 ⇒ (10) + 15 = 25


As the group sets off down the hallway the walls begin to glow. There is also a strange sound in the air, one that none of you have ever heard before.

The illumination is coming from glowing incriptions of simple geometric patterns at waist level. In places the bands are highly detailed, but in others the walls look like they've been hacked with primitive tools. Flakes of ancient paint - a strange mix of purple, yellow, and black - clings to the walls in places, hinting that at one point, the hall was very colorful.

As you reach the first intersection, alcoves open to either side of you. The alcoves are somewhat shallow. The walls in the alcoves look to be very damaged. There are dozens of marred etchings along the walls, and in the western alcove, there seems to be a pile of cloth.

Updated Map


Male Drow Protecting Paladin 14 / Hospitaler

Kevaras goes over to look at the pile of cloth.


Male Drow Ardent 2

"Edible?"

Vernal drifts behind Kevaras.


The pile of cloth is a bedroll, brittle with age. There are some wooden shaving, the residue of someone carving, that lay around it.

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