Draconic Bloodline Arcana and Other Spells


Pathfinder First Edition General Discussion

Shadow Lodge

The Bloodline Arcana of the Draconinc Sorcerer says that for each damage die of a spell that deals damage of your type(we'll use Red and Fire for this) the spells deals a +1 point of extra damage.

My question is this. Does this apply to spells from other classes, like the druid?

Does a Red Dragon Sorcerer 1/Druid 7 casting Flame Strike deal 7d6+7 point of damage?


Dragonborn3 wrote:

The Bloodline Arcana of the Draconinc Sorcerer says that for each damage die of a spell that deals damage of your type(we'll use Red and Fire for this) the spells deals a +1 point of extra damage.

My question is this. Does this apply to spells from other classes, like the druid?

Does a Red Dragon Sorcerer 1/Druid 7 casting Flame Strike deal 7d6+7 point of damage?

Yes.

On a side-note, I think it would be more elegant to just change the bloodline arcana into a feat where you select one elemental type. I don't think it would be too powerful, although it definitely shouldn't stack with the arcana itself.


Dragonborn3 wrote:

The Bloodline Arcana of the Draconinc Sorcerer says that for each damage die of a spell that deals damage of your type(we'll use Red and Fire for this) the spells deals a +1 point of extra damage.

My question is this. Does this apply to spells from other classes, like the druid?

Does a Red Dragon Sorcerer 1/Druid 7 casting Flame Strike deal 7d6+7 point of damage?

RAW appear to say it would unless this is contradicted somewhere else I'm not aware of. Doesn't matter why/how you cast the spell, you cast fire, you get +1.

Shadow Lodge

Thank you both for your input, that's good enough for me.


Since nothing is said about the fact that Bloodline Arcana would only apply to spells cast as a sorcerer, this ability can be applied to all spells cast by the character.
That can be interesting for a mixed caster (Sorcerer/Divine or even Sorcerer/other arcane). For instance, a Sorcerer/Druid would be able to:
- Elemental/Earth bloodline: change the energy damage of his divine spells to [Acid]
- Celestial: summon nature allies with DR/evil
- Destined: all self-buffs are now followed by a luck bonus to saves
- etc. etc.

There was another thread about this, some time ago.

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