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RPG Superstar 2015

My NEW Helmets. (Comments please)


Suggestions/House Rules/Homebrew


So I've gone and revised my helmets, I could use some help fine tuning them and pricing, but other than that. How do they look??

Helmets
Helmets are capable of negating critical hits. When ever someone wearing a helmet is threatened by a critical hit. Go about that the Confirmation normally, if a Critical hit is confirmed then roll a d100. If the percentage rolled falls within the stated negation of the helmet. The attack damage is separated into two parts. Normal Damage and Critical Damage. The normal damage is dealt to its proper target, the critical damage is dealt to the helmet, if the critical damage exceeds the amount of damage a helmet can absorb it goes through to the target.

Example; Frelia has been the target of a critical hit. She is currently wearing a Barbute helmet and thus has a 3% chance to negate the critical. She rolls a d100 and it lands on 1%, her helmet is able to absorb the critical damage, however, her attacker is using a bludgeoning weapon. This bypasses the hardness of her helmet, fortunately the critical damage is only 10. Thus the end result is that Frelia takes the non-critical damage (10), and her helmet takes the critical damage (10). Her helmet is now in need of repair as it is only half its hitpoints.

Leather Coif
A small cap made from animal leathers, and may include padding.
?? Gold, 1% Negate Critical
Hardness 2, Hitpoints 5, 1.5 lbs.
Piercing or Slashing Ignores the Hardness of this helmet.

Mail Coif
A metal coif made from many small interlinking rings that includes padding, rests upon your shoulders.
?? Gold, 2% Negate Critical, -1 Listen, 10% ASF
Hardness 10, Hitpoints 12, 8 lbs.
Piercing Ignores the Hardness of this helmet

Barbute
A visorless, padded helmet that fully protects the cheeks and nose, usually has a T or Y shaped opening for the eyes and mouth.
?? Gold, 3% Negate Critical, -1 Listen, 5% ASF
Hardness 10, Hitpoints 20, 6 lbs.
Bludgeoning Ignores the Hardness of this helmet

Aventail Bascinet
An open faced, padded helmet that includes attachable mail to cover the neck and shoulders.
?? Gold, 4% Negate Critical, -1 Listen, 15% ASF
Hardness 10, Hitpoints 28, 10 lbs.
Bludgeoning ignores the Hardness of this helmet

Armet (Close Helm)
A padded, plate closed helm that completely covers the face and neck, and has slits for vision and breathing.
?? Gold, +1 AC against Confirm Critical, -2 Perception, -1 ACP, 20% ASF
Hardness 10, Hitpoints 40, 13 lbs.
Bludgeoning Ignores the Hardness of this helmet

Piercing Attacks Against Helmets
Melee
If you have both Weapon Finesse and Weapon Focus with a melee piercing weapon you may ignore the effects of helmets on a critical hit.
Ranged
If you have both the Point-Blank Shot, and Precise Shot feats you may ignore the effects of helmets on a critical hit when utilizing the Point-Blank Shot feat. If you also have Weapon Focus with the ranged piercing weapon used you may ignore the effects at any distance.


ehhh.. nicely thought out... math seems solid though the percentages seem so low as to make it next to pointless.
Personally i wouldn't use this. Too much extra calculations required that will result in slowing combat down.
And on first sniff it appears to be yet another role to bog down crits.
Perhaps the best would be to simplify it down to a +AC bonus against crit confirms.

RPG Superstar 2009 Top 32

Cinderfist wrote:
And on first sniff it appears to be yet another role to bog down crits. Perhaps the best would be to simplify it down to a +AC bonus against crit confirms.

Handling it that way sounds like a much better idea, yet still preserving what you were trying to do with the helments.


Fair enough, that would be perhaps an easier way to go about it.

However, I look at it as each +1 AC as a 5% chance to not get hit. Think about it.

Where as the lower percentage sort of makes sense to me, nor was this intended to bog down crits. ><

Then again, you guys said the crits were too low.

But... I dunno, +1 AC flat out against crit confirms seems like a bad idea to me >< Perhaps I could be convinced.

Any ideas for pricing as is now or if I went the +1 AC to confirm way.

I did the +1 AC Crit Confirm on the Armet, if you notice.


New Version, how do they look??

Coif Leather or Mail (Open-Faced)
A metal coif made from many small interlinking rings that includes padding, rests upon your shoulders.
or
A visorless, padded helmet that fully protects the cheeks and nose, usually has a T or Y shaped opening for the eyes and mouth.
+ 1 AC Against Confirm Criticals

Armet Close Helm (Closed-Face)
A padded, plate closed helm that completely covers the face and neck, and has slits for vision and breathing.
+ 2 AC Against Confirm Criticals

Leather Coif: 2 lbs., 5 hitpoints, 2 hardness, -1 listen, 10% ASF
Mail Coif: 8 lbs, 15 hitpoints, 10 hardness, -1 listen, -1 ACP, 10% ASF
Barbute: 6 lbs, 15 hitpoints, 10 hardness, 1 listen, -1 ACP, 10% ASF
Armet: 13 lbs, 30 hitpoints, 10 hardness, -1 Perception, -2 ACP, 15% ASF

2 Gold for Leather Coif
8 Gold for Mail or Barbute
20 Gold for Barbute

Special Material Helmets
+1000 Gold
for Mirthal increase hardness by 5, -10 ASF, -1 ACP, 1/2 Weight

+5000 Gold for Adamantine
for adamantine increase hardness by 10, +5 hitpoints for Coif or Barbute, +10 hitpoints for Armet.
Grants DR 1/---, -1 ACP

+300 Gold
Dragon Hide Coif, Hitpoints 10, Hardness 10.

Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I think you're getting on track with the helmets now. Apart from flavor (and cost, weight, hardness, etc), I think 3 primary helms are optimal, one for each level of armor proficiency.

Quote:
Light Helm

  • Requires light armor proficiency
  • +1AC vs crits
  • +5% arcane spell failure

Quote:
Medium Helm

  • Requires medium armor proficiency
  • +2AC vs crits
  • +10% arcane spell failure
  • -1 armor check penalty
  • -1 perception

Quote:
Heavy Helm

  • Requires heavy armor proficiency
  • +3AC vs crits
  • +20% arcane spell failure
  • -3 armor check penalty
  • -3 perception

Regarding the impact of +1AC vs critical hits. Typically you can expect criticals to account for a +10% increase in overall damage of a character. If the AC vs crits is increased by +1, then the overall damage increase due to crits is roughly reduced to +9%. This certainly isn't game breaking or too much.


My Newest version, 0.6 I believe. How does it look now? I'm thinking of maybe giving the medium helmets a 5% ASF, and upping to 10% ASF on the Armet with the visor down.

Helmets are protective armor that offer you protection from critical hits. They do this by granting you a Bonus to your Armor Class against Critical Hit Confirmations.

Light helmets give you a +1 AC bonus against Critical Confirms.
Medium helmets grant you a +2 AC bonus against Critical Confirms.
Heavy helmets offer you a +3 AC bonus against Critical Confirms.

In addition all helmets bestow a -5 penalty to visual perception checks in your peripheral, and a -1 penalty to all sound based perception. Wearing an Armet Close Helm with the visor down bestows a total standard of -1 to Perception, along with the -5 penalty to visual perception in your peripheral.

Helmets
Type Cost AC vs CC ACP ASF Weight Hardness & Hit Points
Light Proficiency
Coif, Leather 2 gp +1 0 0% 1 lb. 2 Hardness, 5 hp
Coif, Dragon Hide 302 gp +1 0 0% 2 lbs. 10 Hardness, 10 hp
Medium Proficiency
Coif, Mail or Barbute 15 gp +2 -1 0% 6 lbs. 10 Hardness, 15 hp
Heavy Proficiency
Armet 30 gp +3 -1 5% 8 lbs. 10 Hardness, 30 hp

Coif, Leather or Dragon Hide
Made from tanned hides, this helmet is a tight fitting cap that covers the cheeks and sides of the neck. It may also include padding

Coif, Mail
A mail coif is made from many small interlinking rings that includes padding. This style of coif may drape down over your chest slightly. It fully protects your neck and cheeks and is open faced.

Barbute
A visorless, padded helmet that fully protects the cheeks and nose, usually has a T or Y shaped opening for the eyes and mouth.

Armet Close Helm (Closed-Face)
A padded, plate, helm that completely covers the head, neck, and face. It has slits for vision and breathing, and the face cover may be lifted. Lifting the face cover allows you to breathe and see easier but subtracts from the helmets protection by 1. A lifted cover is also prone to falling back down with rigorous movement.

Special Material Helmets

Mithral
Type Cost
Medium +450 Gold
Heavy +600 Gold
+450 Gold

Increase Hardness by 5, Reduce ACP by 1, Reduce weight by 1/2.

Adamantine
Type Cost
Medium +1000 Gold
Heavy +1500 Gold

Increase Hardness by 10, and Reduce ACP by 1.
Medium helmets gain 5 hit points.
Heavy helmets gain 10 hit points.

Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Looking very good now; I think it's ready for a clean write up somewhere (preferably a place where you can have a nice table format and the like to present it neatly).


I don't like using Google Docs, so here.

http://www.giantitp.com/forums/showthread.php?p=8596976

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