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Melee Druid Feats


Rules Questions


Pathfinder Roleplaying Game Subscriber

So I am playing a melee druid that fights either in wild shape or with a shilleighed oversized quarterstaff.

I was wondering if there is any non-core feats you could reccommend to take for this build. I only plan to take him to 12th and will be played in society play.

Definite Feats:

1.Combat Casting
3
5 Natural Spell
7
9
11


Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Cards Subscriber

Well, aside from making a comment about oversized weapons...

Power Attack and Toughness would both be a good choice for a melee druid. Vital Strike and Cleave are also both good for some of the animal forms as well as your great big stick. ;)


Pathfinder Roleplaying Game Subscriber
Thazar wrote:

Well, aside from making a comment about oversized weapons...

Power Attack and Toughness would both be a good choice for a melee druid. Vital Strike and Cleave are also both good for some of the animal forms as well as your great big stick. ;)

Any thoughts for feats that are not in the core books?


What books do you have access to?


Pathfinder Roleplaying Game Subscriber
wraithstrike wrote:
What books do you have access to?

Pretty much any Pathfinder book.(Companion, Chronicle or module)


Pathfinder Roleplaying Game Subscriber
lostpike wrote:
wraithstrike wrote:
What books do you have access to?
Pretty much any Pathfinder book.(Companion, Chronicle or module)

Found this:

I can use anything marked with a P

http://nethys.karuikage.net/feats.htm


lostpike wrote:

So I am playing a melee druid that fights either in wild shape or with a shilleighed oversized quarterstaff.

I was wondering if there is any non-core feats you could reccommend to take for this build. I only plan to take him to 12th and will be played in society play.

Definite Feats:

1.Combat Casting
3
5 Natural Spell
7
9
11

Wildshape build (human is best, extra feat and skills, free floating stat, and you loose most racial abilities and gain the form you change into, humans having no special vision etc make a great choice)

Human Toughness, 1 Combat Casting, 3 power attack, 5 natural spell, 7 multiattack, 9 quicken SLA wildshape, 11 quicken spell

Shillelagh build 10 druid/2monk Human is still great, but other options can be good if you plan on not wild shaping a lot, talk to your GM about changing into larger forms of creatures you can duplicate with wild shape(huge monkey) human toughness, 1 combat casting, 3 weapon focus(quarterstaff), 5 power attack, 7 natural spell, 9 Quicken SLA wild shape, 11 quicken spell. You can use your monk levels to nab dodge/improved grapple for versatility. you can flurry with your quarterstaff.

Another option would be 1 druid/11 monk and using a wand of shillelagh with catch off guard most DM's would let you use a large wand as a quarterstaff.


Pathfinder Roleplaying Game Subscriber
grasshopper_ea wrote:
lostpike wrote:

So I am playing a melee druid that fights either in wild shape or with a shilleighed oversized quarterstaff.

I was wondering if there is any non-core feats you could reccommend to take for this build. I only plan to take him to 12th and will be played in society play.

Definite Feats:

1.Combat Casting
3
5 Natural Spell
7
9
11

Wildshape build (human is best, extra feat and skills, free floating stat, and you loose most racial abilities and gain the form you change into, humans having no special vision etc make a great choice)

Human Toughness, 1 Combat Casting, 3 power attack, 5 natural spell, 7 multiattack, 9 quicken SLA wildshape, 11 quicken spell

Shillelagh build 10 druid/2monk Human is still great, but other options can be good if you plan on not wild shaping a lot, talk to your GM about changing into larger forms of creatures you can duplicate with wild shape(huge monkey) human toughness, 1 combat casting, 3 weapon focus(quarterstaff), 5 power attack, 7 natural spell, 9 Quicken SLA wild shape, 11 quicken spell. You can use your monk levels to nab dodge/improved grapple for versatility. you can flurry with your quarterstaff.

Another option would be 1 druid/11 monk and using a wand of shillelagh with catch off guard most DM's would let you use a large wand as a quarterstaff.

Cant use Quicken SLA wild shape (and dont know where its from) or multiattack. :(

Thanks for trying though!

Andoran

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
lostpike wrote:
grasshopper_ea wrote:
lostpike wrote:

So I am playing a melee druid that fights either in wild shape or with a shilleighed oversized quarterstaff.

I was wondering if there is any non-core feats you could reccommend to take for this build. I only plan to take him to 12th and will be played in society play.

Definite Feats:

1.Combat Casting
3
5 Natural Spell
7
9
11

Wildshape build (human is best, extra feat and skills, free floating stat, and you loose most racial abilities and gain the form you change into, humans having no special vision etc make a great choice)

Human Toughness, 1 Combat Casting, 3 power attack, 5 natural spell, 7 multiattack, 9 quicken SLA wildshape, 11 quicken spell

Shillelagh build 10 druid/2monk Human is still great, but other options can be good if you plan on not wild shaping a lot, talk to your GM about changing into larger forms of creatures you can duplicate with wild shape(huge monkey) human toughness, 1 combat casting, 3 weapon focus(quarterstaff), 5 power attack, 7 natural spell, 9 Quicken SLA wild shape, 11 quicken spell. You can use your monk levels to nab dodge/improved grapple for versatility. you can flurry with your quarterstaff.

Another option would be 1 druid/11 monk and using a wand of shillelagh with catch off guard most DM's would let you use a large wand as a quarterstaff.

Cant use Quicken SLA wild shape (and dont know where its from) or multiattack. :(

Thanks for trying though!

Why not? They're from the Bestiary so are core Pathfinder.


Wildshape is not an SLA. It is a supernatural ability so it can't be quickened.


wraithstrike wrote:
Wildshape is not an SLA. It is a supernatural ability so it can't be quickened.

You are correct I could have sworn it changed to SLA in pathfinder. Regardless. Making a new feat quicken supernatural ability using the same rules as quicken SLA should be an easy enough fix and something a shifting focused druid should be able to do.


Pathfinder Roleplaying Game Subscriber
grasshopper_ea wrote:
wraithstrike wrote:
Wildshape is not an SLA. It is a supernatural ability so it can't be quickened.
You are correct I could have sworn it changed to SLA in pathfinder. Regardless. Making a new feat quicken supernatural ability using the same rules as quicken SLA should be an easy enough fix and something a shifting focused druid should be able to do.

Sadly this is for Pathfinder Society and you can not use Bestiary feats. Only the ones on the link i posted above and the core book.


lostpike wrote:
grasshopper_ea wrote:
wraithstrike wrote:
Wildshape is not an SLA. It is a supernatural ability so it can't be quickened.
You are correct I could have sworn it changed to SLA in pathfinder. Regardless. Making a new feat quicken supernatural ability using the same rules as quicken SLA should be an easy enough fix and something a shifting focused druid should be able to do.
Sadly this is for Pathfinder Society and you can not use Bestiary feats. Only the ones on the link i posted above and the core book.

That is terrible. Multiattack should most definately be an available feat for druids or there's not any point in turning into anything but a dire lion for all primary attacks. Anyways, the build is viable those are icing on the cake. Insert whatever you like in those two feat slots. It is playable from level 1 and at 5-7 hits its sweet spot and gets better til about 13-14 with wild shape capping out at 12


lostpike wrote:

So I am playing a melee druid that fights either in wild shape or with a shilleighed oversized quarterstaff.

I was wondering if there is any non-core feats you could reccommend to take for this build. I only plan to take him to 12th and will be played in society play.

Definite Feats:

1.Combat Casting
3
5 Natural Spell
7
9
11

Another possible shillelagh build (12 druid)

Human bonus(double slice) 1 two-weapon fighting, 3 weapon focus(quarterstaff) 5 natural spell 7 power attack 9 improved TWF
Simple yet effective. Sadly shillelagh stays the same forever, only getting bonuses by you pulling small trees out of the ground and calling it a large/huge quarterstaff. if you're only playing to 10 it's probably viable.


Heavy Armor Proficiency is not a bad choice, but you will have to use dragonhide armor. I don't know how items are gained in PS so that may be out of your price range.


Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Cards Subscriber
wraithstrike wrote:
Heavy Armor Proficiency is not a bad choice, but you will have to use dragonhide armor. I don't know how items are gained in PS so that may be out of your price range.

Dwarven Stone Plate is available in Pathfinder Society... and would fit very well with an earth elemental domain Druid. So the Heavy Armor Prof feat gets you about +5 AC over hide armor. But it depends on your Dex as to how much of a boost it is.


Thazar wrote:
wraithstrike wrote:
Heavy Armor Proficiency is not a bad choice, but you will have to use dragonhide armor. I don't know how items are gained in PS so that may be out of your price range.
Dwarven Stone Plate is available in Pathfinder Society... and would fit very well with an earth elemental domain Druid. So the Heavy Armor Prof feat gets you about +5 AC over hide armor. But it depends on your Dex as to how much of a boost it is.

what book is that in?

Grand Lodge

Pretty noob question but, where do you find out what is allowed or not allowed in PS? Or flat out what is and isn't PS?


Xen wrote:
Pretty noob question but, where do you find out what is allowed or not allowed in PS? Or flat out what is and isn't PS?

This site was mentioned earlier in the thread. Also, the Pathfinder Society download here on Paizo. I've got limited experience with the PFS, but I hope it helps.


Pathfinder Roleplaying Game Subscriber
Wicked K Games wrote:
Xen wrote:
Pretty noob question but, where do you find out what is allowed or not allowed in PS? Or flat out what is and isn't PS?
This site was mentioned earlier in the thread. Also, the Pathfinder Society download here on Paizo. I've got limited experience with the PFS, but I hope it helps.

Stoneplate sounds like a good idea though I was considering abusing Rhino Hide and the +2d6 you get from charging/pouncing!

My dex bonus is 0. Going 18STR 18Wis 16 Con 8 Int 5 Cha.


Pathfinder Roleplaying Game Superscriber; Pathfinder Comics Subscriber; Pathfinder Cards Subscriber

A few answers.

1. Dwarven Plate is in the Golarian Campaign Setting. It was also included in the Adventures Armory and updates from 3.5 to PFRPG.
Source Adventurer's Armory 19, Pathfinder Campaign Setting 212
Crafted by dwarven stonesmiths from alchemically strengthened plates of shale or basalt, stoneplate is heavy and unwieldy, but it offers unparalleled protection to its wearer.

Pathfinder Society has it's own section of the forums where you can ask lots of questions. They also have a players guide for a free download that lets you know what books (or parts of them) are allowed for play. More info can be found HERE.

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