Help figure out the CR of these homebrew critters


Homebrew and House Rules


Spitting Drake CR -? XP - ?
N Medium Dragon
Init: +1; Senses: darkvision 60ft, low-light vision; Perception: +9
Speed: 30ft.; 30ft. fly (average)
AC: 18 (10 +1dex +6nat +1dodge), 12 touch, 16flat-footed
HP: 57 (6d12+18)
Saves: Fort +7, Ref +6, Will +5
Stats: Str 18, Dex 13, Con 15, Int 2, Wis 10, Cha 11
BaB: +6; CMB: +10; CMD: 21 (25 vs. trip)
Special: Spit, Dragon traits
Attack: 2 claws +10 (1d4+4) and spit +2 ranged touch (1d6 acid + blind) and tail slap +10 (1d6+6)
Feats: Toughness, Dodge, Mobility
Spit (Ex): As a secondary natural attack, a spitting drake may spit acid at its enemies as a ranged touch attack with a range of 15ft. It aims for the face and has a chance to temporarily blind its opponents. A creature struck by a spitting drake’s acidic spit is blinded for one round unless it succeeds a DC 15 Reflex save. This save is Constitution-based.

Spined Drake CR -? XP - ?
N Large Dragon
Init: +0; Senses: darkvision 60ft, low-light vision; Perception: +12
Speed: 40ft.; 40ft. fly (poor)
AC: 18 (10 +9nat -1size), 9touch, 18flat-footed
HP: 104 (9d12+45)
Saves: Fort +10, Ref +6, Will +8
Stats: Str 26, Dex 11, Con 19, Int 2, Wis 10, Cha 11
BaB: +9; CMB: +18; CMD: 28 (32 vs. trip)
Special: Spines, Spined Defense, Dragon traits
Attack: 2 claws +16 (1d6+8) and bite +9 (2d6+8) and tail slap +9 (2d6+12) or 4 tail spines +12 ranged (1d6+8)
Feats: Brutal Throw, Iron Will, Toughness,

Spines (Ex): As a full-round action, a spined drake may fling 4 spines from its tail as a ranged attack at a -4 penalty with a range of 30ft. A spined drake may use this ability 6 times per day. If a spined drake uses all of its spines for a day, reduce its tail slap damage by 1d6 for 24 hours.

Any creature struck by a spine takes a -1 penalty to attack and AC until the spine is removed (a DC 15 heal check) or until the creature receives magical healing. The penalty from spines stacks.

Spined Defense: Whenever a creature strikes a spined drake with natural or non-reach melee weapons, that creature takes 1d6 damage.

Any questions/comments/suggestions welcome.

Silver Crusade

Pathfinder Adventure Path Subscriber

CR 5 and CR 8


Gorbacz wrote:
CR 5 and CR 8

Thank ya sai.

Just need a few more feats for the big one now... perhaps power attack and another...


I agree with the CR's (5 and 8), but I would suggest upping the AC of the big one to around 21.


Spitting Drake CR - 5 XP - ?
N Medium Dragon
Init: +1; Senses: darkvision 60ft, low-light vision; Perception: +9
Speed: 30ft.; 30ft. fly (average)
AC: 18 (10 +1dex +6nat +1dodge), 12 touch, 16flat-footed
HP: 57 (6d12+18)
Saves: Fort +7, Ref +6, Will +5
Stats: Str 18, Dex 13, Con 15, Int 2, Wis 10, Cha 11
BaB: +6; CMB: +10; CMD: 21 (25 vs. trip)
Special: Spit, Dragon traits
Attack: 2 claws +10 (1d4+4) and spit +2 ranged touch (1d6 acid + blind) and tail slap +10 (1d6+6)
Feats: Toughness, Dodge, Mobility
Spit (Ex): As a secondary natural attack, a spitting drake may spit acid at its enemies as a ranged touch attack with a range of 15ft. It aims for the face and has a chance to temporarily blind its opponents. A creature struck by a spitting drake’s acidic spit is blinded for one round unless it succeeds a DC 15 Reflex save. This save is Constitution-based.

Spined Drake CR - 8 XP - ?
N Large Dragon
Init: +0; Senses: darkvision 60ft, low-light vision; Perception: +12
Speed: 40ft.; 40ft. fly (poor)
AC: 21 (10 +12nat -1size), 9touch, 21flat-footed
HP: 104 (9d12+45)
Saves: Fort +10, Ref +6, Will +8
Stats: Str 26, Dex 11, Con 19, Int 2, Wis 10, Cha 11
BaB: +9; CMB: +18; CMD: 28 (32 vs. trip)
Special: Spines, Spined Defense, Dragon traits
Attack: 2 claws +16 (1d6+8) and bite +9 (2d6+8) and tail slap +9 (2d6+12) or 4 tail spines +12 ranged (1d6+8)
Power Attack: 2 claws +13 (1d6+14) and bite +6 (2d6+14) and tail slap +6 (2d6+18)
Feats: Brutal Throw, Iron Will, Toughness, Power Attack

Spines (Ex): As a full-round action, a spined drake may fling 4 spines from its tail as a ranged attack at a -4 penalty with a range of 30ft. A spined drake may use this ability 6 times per day. If a spined drake uses all of its spines for a day, reduce its tail slap damage by 1d6 for 24 hours.

Any creature struck by a spine takes a -1 penalty to attack and AC until the spine is removed (a DC 15 heal check) or until the creature receives magical healing. The penalty from spines stacks.

Spined Defense: Whenever a creature strikes a spined drake with natural or non-reach melee weapons, that creature takes 1d6 damage.

Looking pretty good. Thanks for the input.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Help figure out the CR of these homebrew critters All Messageboards

Want to post a reply? Sign in.