Converting Kingmaker: Stolen Land (Chapter 1) for 6 PC's


Kingmaker

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Grand Lodge

Alexander Kilcoyne wrote:

It's a personal preference, and I had two primary motivations.

Firstly- Keeping them one level behind does eventually work out, but they stomp all over the majority of the first parts. I have read Lisa's post in that topic and I also wonder how it pans out at mid-high levels. Spells like Dictum will stomp all over a 6 person party who are kept a level behind where expected in an encounter; a single level can make the difference between a dazed party or a dazed and stunned party who drop all their weapons and are meat for mooks to chop up, or the difference between missing a vital divination spell because the caster isn't high enough level to cast it. I could give you many examples like these. I remain to be convinced this is the better option.

Secondly- My players enjoy levelling their characters, and enjoy seeing them reach higher levels. I'd rather make the adventure harder and let their levels progress at the same rate as a party of four would.

Ditto! My players enjoy leveling and it shouldn't be to hard to challenge a party of six. Keep up the good work.Thank you so much.

Sovereign Court

Bobson wrote:
Alexander Kilcoyne wrote:


That said, if I get time I will post up a second version of this conversion with the treasure values modified for 6 people as well; I intend to have this done for my own group soon.
Did the treasure updates ever get posted anywhere? Or do you have any general guidelines? I mean, I could add 50% to the value of all treasure as extra coins, or just give out extra loot every so often from random encounters, but I'd like to have it be as well-integrated as the extra CR.

I'm in the final semester of my degree, but once thats finished (June/July) i'll update the google docs version for treasure too.


Alexander Kilcoyne wrote:
Bobson wrote:
Alexander Kilcoyne wrote:


That said, if I get time I will post up a second version of this conversion with the treasure values modified for 6 people as well; I intend to have this done for my own group soon.
Did the treasure updates ever get posted anywhere? Or do you have any general guidelines? I mean, I could add 50% to the value of all treasure as extra coins, or just give out extra loot every so often from random encounters, but I'd like to have it be as well-integrated as the extra CR.
I'm in the final semester of my degree, but once thats finished (June/July) i'll update the google docs version for treasure too.

I just wanted to add my thanks, bro! I am currently running a party of five but they are steam-rolling most of the encounters. I'll drop a post when I have played out some of this stuff! I look forward to reading some of your other stuff when you get it posted!

Sovereign Court

Sounds good and thanks Ohgrr. If you haven't spotted it already, this stickied thread provides handy links for the first five chapters of conversions.

Link


Alexander Kilcoyne wrote:
Kressle's not too nasty with good tactics and if the camp is 'unaware' and half of their number are out hunting. I'd love to hear any accounts of a 6 person party tackling the aware camp at 1st level. Kressle took out the Oracle in my 6 man group with a single thrown dagger from 30 feet; nasty critical hit. She was the only one of the bandits who was able to act in the surprise round.

My party attacked the camp at night at first level. So I decided that everyone was there, but only two bandits (one on each platform) were awake. The rest spent at least one round waking up after the thunderstone went off (I rolled a perception check at -10, they needed to get a 1 to wake up, or something close to that).

Party makeup is a half-orc barbarian (the only non-human), a bard with a gursame, a witch with the healing hex (primary healer), an inquisitor, a rogue, and a battle oracle. So lots of people with healing, and the barbarian is the primary damage output.

They sent the rogue around to the back of the camp to come in from behind, then moved in from the front (the bottom edge). The sentry in K2 saw them, threw his thunderstone, and got an alchemist's fire to the face in return.... except that the thrower rolled really poorly and it instead fell on the pile of loot under the platform, and the bandit wasn't hit. The bandits started waking up then, and a big melee formed around the fire pit, with the barbarian and the bard leading the offense. I forget exactly what happened, but I know the rogue was tanking three or four bandits off to the north of the camp by himself, without support, and managed to get them down to only two left before being knocked out. Almost everyone, including the barbarian, passed out at some point, and it was a really good thing so many different people had healing. Kressle, once she joined the fight, was pretty devastating against the barbarian, and I don't remember what took her out, but I do know the barb was unconscious for most of the day.

No party deaths, although it was really close some times, and Kressle and 5 of the bandits survived, two or three got away, and the rest were cut down. If they'd attacked a fully alert camp, it would have been a massacre. But the 1-2 rounds needed for a bandit to even stand up and join the fight kept the numbers down enough that the party wasn't totally overwhelmed.

Dark Archive

Rodel wrote:

Thanks for putting in all this work Alex, so us lazy DMs don't have to. My group for Stolen Lands is only four, but I expect to add one or two more for RRR. I'd be interested in a conversion for that one. Oh, and I am willing to help if you would like. Let me know.

Turin- I'm generally more or a "Hey, what the frack? Stop being so stingy and get me a second glass!" kinda guy :P

Just wanted to say I am running a 6 person Stolen Lands, and we are only two sessions in, and I am realizing now there will be XP shortages, I found your work on this at exactly the right time. Thank you for doing this, the XP track for exploring fix is ALREADY a huge help. Thanks again! I will keep updated on any information about fights you want.

I do have one question. For the 6 party run through, are you still looking at medium advancement? You mentioned you didn't think fast track was optimal, are you still in favor of medium?


Yes, all the KM for 6 player guides are written for medium advancement.

In addition to the content provided you should also be putting in extra monsters in random encounters, as they're supposed to account for - I can't recall the exact number - but about 10% of total XP.

Dark Archive

General Chaos wrote:

Yes, all the KM for 6 player guides are written for medium advancement.

In addition to the content provided you should also be putting in extra monsters in random encounters, as they're supposed to account for - I can't recall the exact number - but about 10% of total XP.

Yeah I heard you'd average at least about 7 encounters from the random chart. We have another table doing the same thing, we both rolled trolls 76-79 I think on the chart lol.

Thank you though. I feel a lot more confident about this now.


Thank you so much for this conversion. I've got six players, and we just kicked off Stolen Land last night. Although I'm glad they had a cakewalk for the Happs fight, they'll need (and want) more of a challenge for the rest of the mod.

Again, thank you Alexander! This is a huge time-saver.

Dark Archive

The Happs fight is supposed to be a cake walk. A few lazy mooks wonder in to a fort with PC's waiting in ambush. Easy. Even if they don't ambush. My players hid and closed the gate behind the bandits when they came in. It didn't last long after that.


One thing I did was to give the bandits in the fort the advanced template, yes even the one Alex added. After all these are 'named' bandits I think they deserve to be a little tougher than your common bandits.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Alex, I still find your work done almost 6yrs ago here EXTRAORDINARILY useful. Thanks!

-Dink


dinketry wrote:

Alex, I still find your work done almost 6yrs ago here EXTRAORDINARILY useful. Thanks!

-Dink

Im DMing KM this weekend with 6 PJ. Only one thing to say to all the people who contribute with the 6PJ version of the AP:

THANK YOU VERY MUCH! YOU ALL ARE GENIUS! YOU'VE DONE A REALLY GREAT JOB HERE!

Dark Archive

+1 to all the thanks.

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