The 'sidekicks' of Scarwall (spoilers)


Curse of the Crimson Throne

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Hey all a question for those who ran/played thru Scarwall. My group of six is on the cusp of wrapping up Ashes but I am a bit concerned about adding Laori, Sial and his Asyra to the party creating a group of nine. High level combat is already becoming somewhat of a headache as we go around the table.
However, they're fun NPCs and they do have a role to play. The players quite enjoyed Laori in Escape and were suitably distrustful of Sial when they encountered him in the Acropolis (even if his chain devil aided the party against the Mantis).
So the question is how to include them but not always have to deal with nine party members in all combats? My general feeling is that Laori, Sial and Asyra will go with the party to Scarwall and once inside split up but remain reachable through magic in case the party really does have a need for them. Of course this might also mean they call the party if they need them.

Any other ideas?


B_Wiklund wrote:

Hey all a question for those who ran/played thru Scarwall. My group of six is on the cusp of wrapping up Ashes but I am a bit concerned about adding Laori, Sial and his Asyra to the party creating a group of nine. High level combat is already becoming somewhat of a headache as we go around the table.

However, they're fun NPCs and they do have a role to play. The players quite enjoyed Laori in Escape and were suitably distrustful of Sial when they encountered him in the Acropolis (even if his chain devil aided the party against the Mantis).
So the question is how to include them but not always have to deal with nine party members in all combats? My general feeling is that Laori, Sial and Asyra will go with the party to Scarwall and once inside split up but remain reachable through magic in case the party really does have a need for them. Of course this might also mean they call the party if they need them.

Any other ideas?

Splitting them up is a good idea. It allows you to have the party walk in on them in rooms before they're needed-- for instance, just before the star tower. Besides that, if the party likes Laori, it could motivate them to do different things-- engage monsters they may not usually engage.

I feel the real strength of Scarwall is that with enough care, it can feel like a living dungeon. Adding the three NPCs to that mix is a good way to enforce that rule.

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