Orc + Halfling Offspring


Homebrew and House Rules

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I'm just curious with some of the creative and crazy minds we have lurking around here, what would you call a race that would have an orc bred with a halfling .... and how would you come up with the racial attribute stats and special skills for this? Indulge me here. ;)

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Orclings?


Urizen wrote:
I'm just curious with some of the creative and crazy minds we have lurking around here, what would you call a race that would have an orc bred with a halfling .... and how would you come up with the racial attribute stats and special skills for this? Indulge me here. ;)

A Halforc (with no - to kind of emphasize it's not the same as a Human and Orc). Or you could go with a Mongrel Folk from 3.5

Scarab Sages RPG Superstar 2009 Top 32

James Martin wrote:
Orclings?

Beat you to it... ;)


+1 orclings
orcs get +4 str, -2 int, -2 wis, -2 cha, darkvision
halflings get -2 str, +2 dex, +2 cha, athletic, lucky, keen senses
Mash them together and get (on average): +2 str, +2 dex, -2 int, -2 wis
Some combo of athletic, lucky, darkvision, keen senses, etc.


xAverusx wrote:

+1 orclings

orcs get +4 str, -2 int, -2 wis, -2 cha, darkvision
halflings get -2 str, +2 dex, +2 cha, athletic, lucky, keen senses
Mash them together and get (on average): +2 str, +2 dex, -2 int, -2 wis
Some combo of athletic, lucky, darkvision, keen senses, etc.

+2 to str & dex and -2 to int and wis is PRECISELY where I was thinking for this guy.

Orcling sounds good.

Like to have darkvision and lucky for sure. Can we expand on this area a little. Anyone?


xAverusx is on the right track with stats. Orclings is good too, of course you could also call them horcs. :D


You could say they don't take the penalty to Intimidate for being small. They aren't sensitive to light. Their move speed probably needs to be 20.


Speed 20, give them the athletic for sure, and darkvision too. Lucky makes sense and I would probably call it there.

Of course with that double penalty you could probably get away with adding in keen senses as well...

However I would probably drop the wisdom penalty myself instead.


Abraham brings up a good point: since the stats aren't "even", you can get away with giving the little bugger more racial abilities: Athletic, Keen Senses, Lucky, Intimidating (or whatever the half orc ability is), darkvision, and maybe a few more.

Now, wasn't there an Ogre/Orc crossbreed out there? Has it been updated?

Scarab Sages RPG Superstar 2009 Top 32

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Done and Done...

Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Constitution, +2 Wisdom, -2 Strength: Orclings are hardy, having learned to withstand many hardships. They are also cunning, but retain the physical weakness of their Halfling parents.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Sneaky: Orclings gain a +2 racial bonus to Perception and Stealth.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.


I'm more up with Averus' attributes and I'd love to drop the Perception. Toss some of his suggestions and revise, Flash. Whatcha think?

Scarab Sages RPG Superstar 2009 Top 32

Urizen wrote:
I'm more up with Averus' attributes and I'd love to drop the Perception. Toss some of his suggestions and revise, Flash. Whatcha think?

*sulk* OK...


How about:

Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom: Orclings are agile and powerful for their size, but they lack cunning and foresight like their orc parent.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, a -4 penalty to Intimidate checks and a +4 size bonus on Stealth checks.
Athletic: Orclings gain a +2 racial bonus to Acrobatic, Climb and Swim checks.
Darkvision: Orclings have darkvision out to 60 feet.
Intimidating: Despite their size, Orclings are menacing. Orclings gain a +2 racial bonus to Intimidate checks.
Keen Senses: Orclings gain a +2 racial bonus to Perception checks.
Lucky: Like their Halfling parent, Orclings gain a +1 luck bonus on all saving throws.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.


xAverusx wrote:

How about:

Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom: Orclings are agile and powerful for their size, but they lack cunning and foresight like their orc parent.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, a -4 penalty to Intimidate checks and a +4 size bonus on Stealth checks.
Athletic: Orclings gain a +2 racial bonus to Acrobatic, Climb and Swim checks.
Darkvision: Orclings have darkvision out to 60 feet.
Intimidating: Despite their size, Orclings are menacing. Orclings gain a +2 racial bonus to Intimidate checks.
Keen Senses: Orclings gain a +2 racial bonus to Perception checks.
Lucky: Like their Halfling parent, Orclings gain a +1 luck bonus on all saving throws.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.

Taig and Flash mentioned that having two physical attribute bumps may be too munchkiny....but then again, this guy is going to be a ... munchkin. :P

On another note, doesn't the racial bonus to Perception offset the issue with the mental attribute dump? If you were to trade that keen sense for something else, what would you suggest?

Scarab Sages RPG Superstar 2009 Top 32

v2.0
Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom: Orclings are physically strong and agile, but are generally slow on the uptake.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Sneaky: Orclings gain a +2 racial bonus to Stealth.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.


I think the small size offsets the physical stat boosts. They'll be more likely to hit but less able to deal the damage.

I think that they should get darkvision. Half-orcs do.

Goblins are sneaky and fast, not orcs OR halflings.

Hardy is a good take on altering "lucky" but +2 is alot.

Nice work Flash, but this seems too goblin-like. Let's change it up.


Flash, I'm willing to go back to your +2 CON and drop the +2 STR, because this is a small guy now that I think about it. If that'll let the lil guy keep a 30' movement, I'm for it. I don't mind him being a little 'goblin-like' to be truthful, while we're at it.

But yes, definitely mash it up you two. I'm really appreciating this. As Flash is aware, it's for a mash up of Grimm Fairy Tales with Greek Mythology.

Just need to come up with a name, too.

Thanks! =)


The only problem I see is, why not play a Orcling if you're playing a fighter or barbarian or any other class that is a melee fighter? Even a rogue would be impressive with an Orcling (the int penalty doesn't hurt them all that much, given how many skill points they get). With a +2 to dex and str, it's a major advantage that's not settled by the two minuses to mental. You'll never see an orcling magic user (except perhaps a sorcerer or other cha based caster).

If I might suggest?

Done and Done...

Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Dexterity, -2 Intelligence : Orclings retain the nimbleness of their halfling parent, but tend to be as slow as their orc parent mentally.
Medium : The combination of muscular bulk inherited from their orc parent leaves the orclings resembling a greenish and less hairy dwarf, short and bulky, but without the stability of the dwarves more compactly muscled forms.
Speed: Orclings have a base speed of 20 feet.
Senses: Orclings have either Darkvision or Low-Light (chosen at 1st level).
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Lucky: Like their halfling ancestors, Orclings gain a +1 luck bonus to all saving throws.
Athletic: Orclings gain a +2 racial bonus to Acrobatic, Climb and Swim checks.
Intimidating: Like their Orc parent, Orclings are menacing. Orclings gain a +2 racial bonus to Intimidate checks.
Keen Senses: Orclings gain a +2 racial bonus to Perception checks.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.

Yes, they have a lot of racial bonuses, but, they have a net +0 stat bonus, which to me works. I imagine an Orcling would be about as tall as a dwarf, and have almost as broad a shoulders, but be more like a squat Orc than a dwarf, so not as solid as a dwarf. A short medium sized creature in other words. Shorter legs, so slower, but nasty. :)


That'd be gnome-orcs.

Orcs are strong and dull. Halflings are small, quick and charismatic. One could argue that halfings are strong for their size as well since a normal size adjustment from medium to small calls for -4 str, +2 dex, -2 con.

Averaging the bonuses is a simple and effective way to remain in the flavor of each race.


I'm actually liking the original +2 CON +2 DEX, and -2 to INT (even though I do like +2 to STR & DEX and -2 to INT and WIS, but it may end up being a little munchkin-y even for this munchkin. Hehe).

This guy will be a Barbarian 2 / Rogue 1. If that helps? I just need to come up with the right rage power for this little guy.

Again, keep it going. He'll be featured in a PbP on here. =)


It would be called "Kill it before it grows".


Gilfalas wrote:

It would be called "Kill it before it grows".

Ha!

EDIT: If I play him right, you'll guys will wish he was a Kender. :P

Scarab Sages RPG Superstar 2009 Top 32

xAverusx wrote:
I think the small size offsets the physical stat boosts. They'll be more likely to hit but less able to deal the damage.

I still don't like both +2 STR and +2 DEX.

If Uri's happy to stick with +2 CON and go for the hardy guy, then I am too. Let's drop the -2 STR then and go with -2 INT.

xAverusx wrote:
I think that they should get darkvision. Half-orcs do.

Yeah but Halflings have neither, so I went middle ground with low-light.

xAverusx wrote:
Goblins are sneaky and fast, not orcs OR halflings.

I like the idea of them being fast. Let's drop the additional +2 Stealth bonus then and concentrate on the speed and toughness of them. As a race they've learned to run from their "Cruel Overlords" or suck up the beatings...

xAverusx wrote:
Hardy is a good take on altering "lucky" but +2 is alot.

Yeah, +2 is a lot, but they're giving up a net +3 across the board for a +2 to one, so I think it evens out.

xAverusx wrote:
Nice work Flash, but this seems too goblin-like. Let's change it up.

Thanks :)

Scarab Sages RPG Superstar 2009 Top 32

How about this?

v3.0
Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Constitution, +2 Wisdom, -2 Intelligence: Orclings are hardy, having learned to withstand many hardships. They are also cunning, but not particularly bight.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Swift: At 1st level, Orclings receive Fleet as a bonus feat.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.


flash_cxxi wrote:

How about this?

v3.0
Orcling Characters
Orclings are the bastard offspring of Orcs and Halflings. They are shunned by both races and are treated as less than second class citizens.
+2 Constitution, +2 Wisdom, -2 Intelligence: Orclings are hardy, having learned to withstand many hardships. They are also cunning, but not particularly bight.
Small: Orclings are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Fast: Orclings are fast for their size, and have a base speed of 30 feet.
Senses: Orclings have low-light vision.
Swift: At 1st level, Orclings receive Fleet as a bonus feat.
Mixed Blood: Orclings count as both Orcs and Halflings for any effect relating to race.
Hardy: Orclings gain a +2 racial bonus on Fortitude Saves.
Second Class Citizen: Orclings always begin any encounter with Orcs or Halflings as if that being’s attitude were Unfriendly.

Almost there. =) I feel that just one thing is missing. But overall, me likey version 3.0. Of course, the next one will be version 3.5, then PF and we're done. *smirks*


Well I know one version of orc/halfling done by a product called Races of Consequence made them voracious, with even a race drawback that they needed to eat a lot (sorry, don't have that PDF in front of me). They were called the Powrie (I think).

Not sure if that helps, but I always think of that product when these discussions pop up.


Quarter-Orcs?


SilvercatMoonpaw wrote:

Well I know one version of orc/halfling done by a product called Races of Consequence made them voracious, with even a race drawback that they needed to eat a lot (sorry, don't have that PDF in front of me). They were called the Powrie (I think).

Not sure if that helps, but I always think of that product when these discussions pop up.

Thanks for putting that on my radar. I'd love to know what all 17 races are in that and more about this 'Powrie' once you have the PDF in front of you. =)

Scarab Sages RPG Superstar 2009 Top 32

OK, so I'm tossing up between adding Orc Ferocity (from Half-Orcs) or to add on to the Hardy ability that Orclings automatically stabilize when they drop below 0 hit points.

Which would you prefer Uri?


flash_cxxi wrote:

OK, so I'm tossing up between adding Orc Ferocity (from Half-Orcs) or to add on to the Hardy ability that Orclings automatically stabilize when they drop below 0 hit points.

Which would you prefer Uri?

Well, since this little munchkin is going to be a barbarian 2 / rogue 1, the former would make more sense, right? If it wasn't the mash-up campaign, the true optimizer would have gone for the latter. So I'm thinking the ferocity. Anyone?


I may be mistaken, but I thought it was the adaptability of humans that they can breed with nearly any other humanoid in the world. I always assumed that stopped the existence of millions of different half-breed types. It was the reason only half-orcs, half-giants, and half-elves exist.

Silver Crusade

Pathfinder Adventure Path Subscriber

Orc + Halfling = Dark Sun Halfling :)

Scarab Sages RPG Superstar 2009 Top 32

Mash, Son of Slash wrote:
I may be mistaken, but I thought it was the adaptability of humans that they can breed with nearly any other humanoid in the world. I always assumed that stopped the existence of millions of different half-breed types. It was the reason only half-orcs, half-giants, and half-elves exist.

And Half-Ogres. Plus Dark Sun had Half-Dwarves (Mul).

I'm sure there are many other half-breeds out there... I know The Lonely Coast by Raging Swan Press has Half-Goblins.

Liberty's Edge

What do you get when a dwarf sorcerer and an orc sorcerer reproduce? a Dork Sorcerer.


Gorbacz wrote:
Orc + Halfling = Dark Sun Halfling :)

Oh, yeah, I almost forgot. The feral halflings. Anyone got the 3.0/3.5 revised stats on those boys?


TheOrangeOne wrote:
What do you get when a dwarf sorcerer and an orc sorcerer reproduce? a Dork Sorcerer.

ba boom bish!


Darkvision! I can't stress it enough.

Humans and Halflings have the same visual sense level. When they cross breed with orcs, the results should be similar. Half-orcs get darkvision. So should orclings/powrie.

I think they should only have 20 movement.

I'd be happier with hardy if they didn't get the Con bonus. That's a +3 to Fort for choosing this race.

Go +2 Dex over +2 Con. Change hardy to a +1 to fort saves.


For the record, here's the Athas / Dark Sun Halfling for 3.5:

They have all the traits as a halfling from 3.5 except:

+2 DEX, + WIS. They are quick, agile and good with ranged weapons.

+2 racial bonus on Climb, Jump (Acrobatics), and Move Silently (Stealth). They are agile, surefooted, and athletic. At 5th level, this increases to +4. At 10th level, can make a standing long jump as if were a running long jump & engage in accelerated climbing w/o the -5 penalty. At 15th, increases to +8.

I left out the psionics portion. They were given a +1 ECL.


xAverusx wrote:

Darkvision! I can't stress it enough.

Humans and Halflings have the same visual sense level. When they cross breed with orcs, the results should be similar. Half-orcs get darkvision. So should orclings/powrie.

I think they should only have 20 movement.

I'd be happier with hardy if they didn't get the Con bonus. That's a +3 to Fort for choosing this race.

Go +2 Dex over +2 Con. Change hardy to a +1 to fort saves.

I would point out that this isn't any worse than say a dwarf on save throws...


The more I think about this I think that Half-Orc, Half-Human, Half-Elf, and so on should just be templates that you mix and match, they can technically all reproduce with each other (although I'd not like to think about some of them like a small race and a orc).


Abraham spalding wrote:
I would point out that this isn't any worse than say a dwarf on save throws...

A dwarf's saving throw bonus is situational. The other one suggested is not. It's the equivalent of a feat (Great Fortitude). You may have trouble finding a situation that a dwarf doesn't get that bonus, but there are plenty: all supernatural effects, and a few random others.

So, I say it's better than a dwarf's hardy racial ability.

If the orc, half-orc or the halfling had a similar ability, I'd be all for it, but none do.


I wouldn't want to introduce obscure and unofficial publications, but back in an old book called "Book of Erotic Fantasy", compatible with the D&D alignment and races.

It had a table that talked of interspecies breeding. Orcs and Halfling are, "According to the book", not compatible for breeding;

Halfling mothers would be quite too small for an orcish baby (And probably other orcish things) and I can't imagine an orcish mother with a flea in her uterus.


flash_cxxi wrote:
Mash, Son of Slash wrote:
I may be mistaken, but I thought it was the adaptability of humans that they can breed with nearly any other humanoid in the world. I always assumed that stopped the existence of millions of different half-breed types. It was the reason only half-orcs, half-giants, and half-elves exist.

And Half-Ogres. Plus Dark Sun had Half-Dwarves (Mul).

I'm sure there are many other half-breeds out there... I know The Lonely Coast by Raging Swan Press has Half-Goblins.

According to the expanded book of psionics, half giants are magically created as beasts of burden. They are not the result of mothering.

I just feel I had to mention that not every breed is physically possible... without the help of a third party. Like magical assistance, forming a new living creature from the tissues of a couple of others, and such.


I created a race called the feywar, a dwarf/elf cross breed. Pretty much stumpy agile warriors with a knack for magic.


Krimson wrote:

I wouldn't want to introduce obscure and unofficial publications, but back in an old book called "Book of Erotic Fantasy", compatible with the D&D alignment and races.

It had a table that talked of interspecies breeding. Orcs and Halfling are, "According to the book", not compatible for breeding;

Halfling mothers would be quite too small for an orcish baby (And probably other orcish things) and I can't imagine an orcish mother with a flea in her uterus.

I'm vaguely familiar with the book. Let's just handwave it and say there was help from a third party. This 'munchkin' is pretty much going to be a Thog-Belkar OOTS mashup. Hope that explains my direction. :D


Urizen wrote:
Thanks for putting that on my radar. I'd love to know what all 17 races are in that and more about this 'Powrie' once you have the PDF in front of you. =)

Prepare the be underwhelmed by the mechanics: the vast majority of the races can be made by dividing the stats of their parents by two and smushing them together. Not exactly, but more or less they don’t have anything new except for a rare different skill bonus, the gnomesti’s ability to Aid Another better or the Powrie’s counting as one size category larger for need of food and penalty to starvation and thirst.

The on flavor they do better most of the time (note: each race come with alternate names they can be called, I’m just listing the main one used for each):
Dwelf (dwarf/elf): Plays into the cliché dislike between elves and dwarves by not being liked by either one and becoming kind of loners.
Dweoven (human/dwarf): They love fair dealings and hard work. Also given the half-elf’s ambassador role, this time between humans and dwarves.
Earthouched (dwarf/half-elf): Generally a sort of serene earth-worshipper type.
Elome (gnome/elf): Very fey-like, being flighty and preferring amusement to seriousness, but it’s a façade.
Gnomesti (gnome/half-elf): Craftsmen who like helping others.
Gnomelings (gnome/halfling): Optimistic, fearless, and curious they like to test the world to find out “truth”.
Hilling (dwarf/halfling): Really good hagglers.
Lenneb (human/gnome): Lovers and purveyors of a good joke.
Lillalee (gnome/half-elf): Very much fit into the role of bards, they like to make people marry and see everything as a game.
Lillichildren (human/halfling): They have a lot of wanderlust, which is helped by being easy-going and accepting.
Mungrel (half-elf/half-orc): Being elf/orc means they aren’t really liked by anyone, and as a result become insular and sometimes form a society of outcasts.
Peatfolk (gnome/half-orc): Insular swamp-dwelling survivors.
Powrie (halfling/half-orc): Constantly hungry and driven to destroy.
Sloth (dwarf/half-orc): Stupid and ugly brutes.
Stoneborn (dwarf/gnome): Mostly very much like one might expect a more fey-like dwarf to be.
Sylindy (elf/halfling): Good-aligned double-jointed dagger-fighters. Their backstory involves a celestial.
Thang-Agar (elf/half-orc): They have a lot of rage and a hair-trigger, and are basically barbariany.

A note on birthing: the book has a section mentioning baby size, and seems to assume that the child always starts out small enough to fit.


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I still say Half-Race templates that you can mix and match would be nice. Also if you take a look in races of destiny there is a race called the Mongrelfolk, they are the bastard offspring of nearly any races you can think of. I played 1 in a game once and would tell people my ancestry which consisted of nearly every race in the core rulebook plus some from the monster manuals (I think I had goblin, kenku, and tiefling, or at least that's what I'd tell people).


SilvercatMoonpaw wrote:

Prepare the be underwhelmed by the mechanics: the vast majority of the races can be made by dividing the stats of their parents by two and smushing them together.

The on flavor they do better most of the time (note: each race come with alternate names they can be called):
Powrie (halfling/half-orc): Constantly hungry and driven to destroy.

If/when you (or anyone else) has a moment, I'd love to see the crunch (mechanics) on this. Thanks! =)

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