Any ideas for Favored Soul Class Features???


Homebrew and House Rules


Base Attack: 3/4

saves: all best (starting at +2 and ending at +12)

Hit Die: d8

Proficiencies: Light/Medium Armor and Shield (Except tower shields) Simple weapons

Class Skills: Concentration, Diplomacy, Heal, Acrobatics (saw Jump in a few Favored Soul things in 3.x material so I added it in here)

Spells List : Cleric Spell List

Spells Known/ Spells cast per day : same as Sorceror

Class Features:

- Energy Resistance: at 5th, 10th, and 15th level the favored soul chooses an energy type, (fire, cold, shock, acid, or sonic) the favored soul gains 10 points of resistance of that type. A new type must be chosen every time this class feature is gained.

- Weapon focus: at first level Favored Soul gains weapon focus and proficiency in Deities favored weapon.

Any ideas regarding the Favored Soul Class would be appreciated. Thanks

Silver Crusade

Pathfinder Adventure Path Subscriber

If you ask me, the Oracle replaces the Favoroued Soul as a sponatneous divine caster perfectly.


Most likely, I havn't really taken a look at that stuff yet, where can I find some info on the Oracle?


Juchoman wrote:
Most likely, I havn't really taken a look at that stuff yet, where can I find some info on the Oracle?

Here.


Thanks Rauol, I'll check this out.

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