ghettowedge |
Tighter areas, so he is forced to web his allies, and then a fireball (extra 2d4 damage to those in it).
Plus web provides cover (+4 AC) with 5' between you and an enemy, or total cover (can't target) for 20' between you and an enemy. So, webbing and total defense adds +8 to AC, making it a nice defensive position until enemies are adjacent, then it's pummel as usual.
ghettowedge |
ghettowedge wrote:Yes, but it will take 20 times as long, so 2 minutes or 20 rounds.Isn't a round 6 seconds, not 60?
Yeah, 6 seconds. Normally it takes 1 round (6 seconds) to make a Strength check to break free, but taking 20 means it takes 20 times as long. 20 x 6 seconds is 120 seconds or two minutes.
Cartigan |
Cartigan wrote:Yeah, 6 seconds. Normally it takes 1 round (6 seconds) to make a Strength check to break free, but taking 20 means it takes 20 times as long. 20 x 6 seconds is 120 seconds or two minutes.ghettowedge wrote:Yes, but it will take 20 times as long, so 2 minutes or 20 rounds.Isn't a round 6 seconds, not 60?
I think my reading comprehension broke previously. So yes, that makes more sense.
Chris P |
Next question.
How do I counter-act a wizard in my group who likes to use a Web spell on every BBEG, thus making every climactic encounter target practice for everyone in the group?
Outdoor encounters where there are not two anchor points winthin range also keep the spell from being a viable option.
Rilik |
One final question (hopefully). The text for the Web spell states "Each round devoted to moving allows the creature to make a new Strength check or Escape Artist check." Does the "devoted to moving" mean a move action or a full-round action of movement. I mean, can you use Total Defense (standard action) and still move through the web if you make your check (move action) or do you have to take a full-round action just to move through the web.
Rezdave |
Does the "devoted to moving" mean a move action or a full-round action of movement. I mean, can you use Total Defense (standard action) and still move through the web
PRD says:
Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action (emphasis added)
... so I'd say "Move Action" and "Yes".
R.
ghettowedge |
I have ruled it a full round, but it can be argued either way since it's not specified.
If the foe is a brawler type, don't even bother trying to move the monster. Just sit behind cover and take the full defense or move to where you have total cover and can't be targeted. Give the BBEG a level of fighter and have it use a tower shield, taking total cover every round.
Make sure your BBEG's have torches and ranged weapons.
Make web as much a hassle for the PC's as it is for you. Use it against them if the BBEG is a wizard. Have beefy support appear from behind the party later in the fight (after the web has been cast). Push the party and don't let them rest (and have more uses of web). If they leave right before the room with the BBEG because they're low on spells, chase them down.