Question about a possible Numeria archvillain


Lost Omens Campaign Setting General Discussion


Posting to the community for some simplistic help about a possible archvillain in Numeria.

I am toying with the idea of a central computer gone bad/mad, and making them into an archvillain for a homebrew game based in Golarion. The computer would be immobile, but of course have far-reaching influence via "telepathy" (radio waves or something similar) and other similar powers. It would be stuck inside the Silver Mount. Clearly it has influence via the Technic League (and through them to the Black Sovereign) as well as the Gearmen.

My question is, how could heroes defeat it? I don't plan on giving it a "body" (like some type of advanced golem) per se, as it is housed within the entirety of the Silver Mount. Maybe it has a central processor that can be destroyed? Of course, destroying such only provides a false sense of security, as it has other locations it can retreat to... *evil grin*

How would you run it, in 50 words or less? Thanks!


Think Skynet from Terminator. It would have limited control over the Gearsmen and pull strings in the technic league without exposing itself (the league would be a danger to it). However, it maybe be able to project an image appropriate to the emotion it wishes to inspire by some sort of hologram projector that the natives may misinterpret as a ghost. Its goals would likely be to weaken or enslave the league and then remove any being who can be a threat to it.


The Computer is your friend.

And it has clone-banks for its friends, so they will never die.

Of course, everyone else wants to be the Computer's friend.

Trust no one. Keep your laser handy.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Two Words: Massive Explosion

PCs running in Slow-Motion towards the camera as a fireball races after them.

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