0gre |
I need to know how long does the Staggard Condition last and the ways to get rid of the condition.
I know the Restoration spells will remove the condition, but is that the only way? Does it remain indefinately until removed or can rest remove it?
Thanks for the help.
How did the character gain the effect? Usually the source talks about that.
Osprey71 |
I need to know how long does the Staggard Condition last and the ways to get rid of the condition.
I know the Restoration spells will remove the condition, but is that the only way? Does it remain indefinately until removed or can rest remove it?
Thanks for the help.
Usually, whatever triggered the condition will let you know how long it lasts. If you are staggered from being at 0 hit points the condition goes away as soon as you no longer have 0 hit points.
James Jacobs Creative Director |
I need to know how long does the Staggard Condition last and the ways to get rid of the condition.
I know the Restoration spells will remove the condition, but is that the only way? Does it remain indefinately until removed or can rest remove it?
Thanks for the help.
Staggered can last for any length of time. The effect that causes it should list how long it last. Paladins can also remove the condition via their mercies.
Krome |
Sorry some background would have helped. I'm planning a nice little curse for the PCs and wanted Staggered to be part of the curse.
So it is open ended enough that I can place any conditions I want on it, unlike Fatigued and Exhausted. I was thinking along the lines of "removed by spell, or with 4 hours rest," to remove the condition.
I think Staggered is underused as a condition, it really is a nice little obstacle for PCs to overcome. Even at higher levels it may be easy to get rid of it, but it still uses resources up.
James Jacobs Creative Director |
Just watch out for stunned. There is no way within the rules to remove it so be careful before you use it or allow your players to use it with the bestow curse spell.
Paladins can remove the stun effect with their mercies. And it's overkill, but heal also removes stun.
But for these reasons (and for the fact that the definition of the word "stun" implies a relatively short-term effect anyway), we generally limit stun effects in game to being pretty short term effects.
delabarre |
Paladins can remove the stun effect with their mercies. And it's overkill, but heal also removes stun.
A bit off-topic, but with the Breath of Nethys I noticed that there didn't seem to be a mercy for removing the confused condition. Would this be a 9th level mercy?
azhrei_fje |
Paladins can remove the stun effect with their mercies. And it's overkill, but heal also removes stun.
Oh cool! I never noticed this about paladins! It wasn't possible in 3.x nor in the PF Beta and I didn't think to look at the list of mercies in detail. Of course, you have to find a paladin with the correct mercies, but if stun is on the list that's pretty much a must-have.
There used to be spell effects that would stun for multiple rounds. I seem to recall one (was it blasphemy?) that was 5d4 rounds or something?!
Oh well, good to know about the paladin. :)