Temporary Hit Point Questions


Rules Questions


Are the rules for temporary hit points exactly as they were in 3.5, or have they changed somewhat for Pathfinder? I was looking in the Pfsrd and all i could find was the basic rules for them (http://www.d20pfsrd.com/gamemastering---final/combat---final#TOC-Temporary -Hit-Points).

also, if a character is at negative hit points, and they receive temporary hit points, are they able to act?

thanks again for all your help.


Temporary hit points act just like normal hit points, except they are lost first and will go away after a while. So my understanding is that gaining temp HP that bring you above 0 allow you to act normally, but when their duration runs out, you fall back into the negatives.


Correct. You may even die, if you've been running on temporary hit points, which suddenly go away, as duration ends.


Senevri wrote:
Correct. You may even die, if you've been running on temporary hit points, which suddenly go away, as duration ends.

You can't die from expiration of temporary hit points. You always lose the temporary points first.

I believe what you are thinking is a temporary Con modifier which gives you real HP to lose with wounds, such as barbarian rage or bulls strength.


Inconvenience wrote:
Senevri wrote:
Correct. You may even die, if you've been running on temporary hit points, which suddenly go away, as duration ends.

You can't die from expiration of temporary hit points. You always lose the temporary points first.

I believe what you are thinking is a temporary Con modifier which gives you real HP to lose with wounds, such as barbarian rage or bulls strength.

You couldn't die, but you could very easily go unconscious. If you were already unconscious when you got temporary hit points, when those HPs ran out you would be unconscious once again.


here is a question...

say you are at -3 HP and actively dying (not stabilized) and a friend casts a spell on you that gives you 15 temporary HP (which is not a healing effect, BTB). Now you are up and able to act, but do you continue loosing HP (either while you are active, or after the temp HP expire and you drop back to negatives)?

edit: fixed a spelling error


Well, you aren't stabilized, so you lose 1 hp per round. This should chip away at your temporary hit points.


cwslyclgh wrote:

here is a question...

say you are at -3 HP and actively dying (not stabilized) and a friend casts a spell on you that gives you 15 temporary HP (which is not a healing effect, BTB). Now you are up and able to act, but do you continue loosing HP (either while you are active, or after the temp HP expire and you drop back to negatives)?

edit: fixed a spelling error

Very interesting scenario. Yes I suppose you would continue bleeding, and if you were stabilized by a healing check once your hit points-temporary hit points=death then you'd die once the temp HP go away.


do they stack?

like if turn 1 i get false life cast on me, and then turn 2 some other effect gives me temp hp.


Swordsmasher wrote:
do they stack?

No. I don't have the quote handy but this was addressed specifically by James or Jason or someone official in another thread recently.

Temp HP overlap using the "first in first out" method. IOW, the highest value temps go away first, whether from damage or duration, then once you have equal-value temps the oldest ones duration-out first but if you take damage they both get nailed.

Rez


cwslyclgh wrote:

here is a question...

say you are at -3 HP and actively dying (not stabilized) and a friend casts a spell on you that gives you 15 temporary HP (which is not a healing effect, BTB). Now you are up and able to act, but do you continue loosing HP (either while you are active, or after the temp HP expire and you drop back to negatives)?

edit: fixed a spelling error

I can't agree with this, you're concious and no longer dying, if only temporarily. As per Core, p.190 - Healing that raises the dying character’s hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he’d never been reduced to 0 or lower.


Tanis wrote:
cwslyclgh wrote:

here is a question...

say you are at -3 HP and actively dying (not stabilized) and a friend casts a spell on you that gives you 15 temporary HP (which is not a healing effect, BTB). Now you are up and able to act, but do you continue loosing HP (either while you are active, or after the temp HP expire and you drop back to negatives)?

edit: fixed a spelling error

I can't agree with this, you're concious and no longer dying, if only temporarily. As per Core, p.190 - Healing that raises the dying character’s hit points to 0 makes him conscious and disabled. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he’d never been reduced to 0 or lower.

Temporary hit points are NOT a healing effect. Therefore, while this poor victim is above 0 hit points, he is still dying i.e. still bleeding out and losing 1 hp every round until you stabilize.


On closer inspection i can see where you're coming from, technically, it's not healing, it's a seperate section (under healing)

i'm converted. but he needs to make a stabilisation check of only 10 tho, surely. and if he failed (???) he'd lose 1 hp from his temporary.


Tanis wrote:

On closer inspection i can see where you're coming from, technically, it's not healing, it's a seperate section (under healing)

i'm converted. but he needs to make a stabilisation check of only 10 tho, surely. and if he failed (???) he'd lose 1 hp from his temporary.

i'd subtract from temp 1st. kinds makes sense, ie the False Life spell.


Tanis wrote:

On closer inspection i can see where you're coming from, technically, it's not healing, it's a seperate section (under healing)

i'm converted. but he needs to make a stabilisation check of only 10 tho, surely. and if he failed (???) he'd lose 1 hp from his temporary.

Right, it would be an easy con check. But he could easily fail it enough that his HP w/o his temporary hit points would be -Con and within death range. So the duration on his temporary HP would be how long he has to live. I'm just thinking of dramatic roleplaying possibilities here :)


heh, you'd want a cure pot handy, fer sure.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Temporary Hit Point Questions All Messageboards

Want to post a reply? Sign in.