Movement after your turn in the same round?


Rules Questions


Hi, say a PC did an attack action in his turn, then other PCs and NPCs do their turns. Before the round is over, the PC wants to do a move action. There are no special effects in play. Is this allowed?

Thanks!

Sovereign Court

The game traditionally runs in initiative order where everyone takes their complete turn and then the next person/npc/monster/etc goes and so on until the end of the round.

If you don't use your action on your turn, you can't save it to use later on. Once you say your done, your done.

You can always ready an action to have something happen later in the turn, but the action of readying is a Standard Action. Since they attacked they couldn't have readied any actions to happen later in the turn.

You can delay your whole turn, but not just a move action by itself.

So they're pretty much done and have to wait till the next round to move unless the game master is feeling very generous and allows a one time exception to allow them to move to someplace else, but only if they "forgot" to move.

The Exchange RPG Superstar 2010 Top 16

Nope. Take a look at the rules for delaying and readying actions on page 203.

If he were delaying an action, he'd be shifting his entire turn, and he already acted back on his original initiative.

If he were readying an action, he'd be postponing an action (in this case a move action) until a triggering event. But (a) readying is a standard action in Pathfinder and he didn't have a standard action left back on his initiative, and (b) it doesn't sound like he specified a triggering event.

--+--+-

As an aside, it looks like it is possible in Pathfinder to move on your original initiative and then ready an action to perform a standard action later in the round in response to a triggering event. Your initiative changes in that case to that of the triggering event.


Chris Mortika wrote:


--+--+-

As an aside, it looks like it is possible in Pathfinder to move on your original initiative and then ready an action to perform a standard action later in the round in response to a triggering event. Your initiative changes in that case to that of the triggering event.

The adjustments made to "Ready an Action" in PFRPG were huge compared to the RAW 3.5. Now you can ready both move and standard actions (as well as free, swift, and immediete) as well as take a 5' step in conjunction with them so long as you dont otherwise move.


Morgen wrote:


So they're pretty much done and have to wait till the next round to move unless the game master is feeling very generous and allows a one time exception to allow them to move to someplace else, but only if they "forgot" to move.

That's a wonderfully clear explanation. Thank you.

Liberty's Edge

walter mcwilliams wrote:
The adjustments made to "Ready an Action" in PFRPG were huge compared to the RAW 3.5. Now you can ready both move and standard actions (as well as free, swift, and immediete) as well as take a 5' step in conjunction with them so long as you dont otherwise move.

How does Ready per 3.5 differ from what you just said? The only thing in 3.5 it doesn't explicitly mention is readying of Swift actions, but that is because Swift actions weren't in the core book.


walter mcwilliams wrote:
The adjustments made to "Ready an Action" in PFRPG were huge compared to the RAW 3.5. Now you can ready both move and standard actions (as well as free, swift, and immediete) as well as take a 5' step in conjunction with them so long as you dont otherwise move.

You can ready those action types, but doing so still requires a standard action.

From the PRD, Combat wrote:

Ready

The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action.

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