"Ooh, Those Wascawwy Fey!" - Prank Suggestions


Kingmaker

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Dark Archive

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Pathfinder Lost Omens, Rulebook Subscriber

CONTENT WARNING - Potential Spoilers - PCs STAY OUT. Or your GM might just leave the Tarrasque in your backpack when you're not looking.

Now that that's outta the way...

I've been reading "Stolen Lands," and I got to the part about some certain fey critters and some certain things they might do to certain adventurers. I thought I'd start a thread for folks to share their sample pranks for everyone to enjoy, and for everyone to cherry-pick at will to make each prank the best it can be.

Plus, I keep reading this thing when I'm sleep-deprived, and I can only come up with bare-bones "HA HA! Grease on the floor! You fell on your bum!" type stuff. Help a brother out, will ya? I'll keep making downloadable "Kingmaker" freebies if you keep me up to my eyeballs in fey pranks. :D.

Let the Prank-Off BEGIN!


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If the PCs camp at night, have all of their weapons hung in the tallest branches of a nearby tree!

The aerie fay ragon day can cast greater invisibility 3/day, and with CMB +4, he can frequently trip up low-level PCs, if he does it as they climb over logs or are near large rocks they can be led to believe their falling over, at first.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Ghost sound and dancing lights during the night as they camp, keep them up all night.

Grease an incline

grease the river bank in their hex of the map, force the party into the water.

I dont have my book with me but I remember the "aerie fay ragon day" has flare, im sure something could be done with that.

Liberty's Edge

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Send a charmed squirrel or rabbit charging through the underbrush at the party accompanied by a ghost sound of an angry owlbear. Since the animal is diminuitive, and in underbrush, the party probably won't see it, but will see the brush moving and (obviously)hear the noise.

Assuming the party is low-level, put a sleep on all of them, then undress them and either switch their clothes or put them in embarassing/compromising positions.

Cast a create water spell right above a character's head everytime he or she says a specific, commonly used phrase.

Cast alarm on a character's belt pouch or backpack, set to go off (in loud mode) when it is opened.

Liberty's Edge

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Use an Unseen Servant to pick up a burning twig from the fire and give a sleeping/resting character a "hot foot."

Use speak with animals to convince the local squirrels to bombard the party with acorns.

Use Ray of frost on a character's torch, or the party's campfire. Do it again when they try to re-light it, then do it again. Repeat ad nauseum.

Use mage hand to take food off a character's plate and drop it on or throw it at another character.

Wayfinders

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Pathfinder Adventure Path Subscriber

There's no reason to rule out more 'mundane' pranks either. Old favorites from your own (my own?) misspent youth can be fun as well. For instance:

Put the camp guard to sleep and then draw a moustache and funny eyebrows on his/her face with soot from the fire. If a character is particularly vain (and has long hair) perhaps tease their hair into a frightful bird's nest. Maybe even put an actual bird's nest in it!

Weaken the stitching in the seat of someone's pants - more appropriate for non- or lightly- armored types. Or stitch arm/neck/headholes shut on unworn clothing.

'Decorate' heavy armor while it is unworn. There is nothing wrong with a hastily scrawled 'Kick me' appearing on the paladin's backside. A low-perception fighter might not even notice while gearing up with sleep-filled eyes in the dawn's early light.

Old standby - tie bootlaces together.

Switch items in backpacks or add unexpected items (rocks, twigs, bunnies) to backpacks/quivers. Open/close and Mage Hand can be extra helpful for this. This is infinitely more funny if someone has an item that is precioussss to them. Moving a family heirloom or 'Knicknack of the Chosen One' around capriciously should drive that particular PC bonkers in short order.

Putting unusual items/critters into bedrolls just before everyone lies down for the night (Dancing Lights to draw attention away whilst the bedrolls are loaded).

Put sleeping PC's into funny postions. Perhaps two less-friendly members of the party awaken holding hands. Or a particularly tough guy awakens with his thumb in his mouth.

More magic-dependent:
Use Open/close to keep slamming the wizard's spellbook shut while s/he is trying to memorize spells for the day.

Pyrotechnics to create fireworks when some PC says the 'word of the day'.

Entangle on a PC who has stepped away from the camp to 'answer nature's call'. Of course, you would want to wait until the unfortunate PC had dropped trou for maximum effect. Use Dancing Lights and/or Silent Image to get him scared enough to call for help while compromised.

That's all I've got at this time...

Wayfinders

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Pathfinder Adventure Path Subscriber

Greased piglet (warthog or domesticated, depending on location) given a pinch and sent to tear through camp at dawn.

Skunks have pretty much unlimited comic potential, especially when placed, sleeping, into a backpack or bedroll.

If the party has a girly-girl, slugs and bugs (down the blouse, in the shoes, etc.) offer promise of hilarity.

Use of Flare, Dancing Lights, Mage Hand and Silent image to make it appear over time as if a particular item is possessed/magical/haunted. Especially funny if only one or two party members ever see the item express unusual qualities.

If you want your fey to be a little bit meaner (or get meaner if the PCs respond poorly to their fun), you could consider the following:

Depending on what natural elements you decide are available, a bit of poison ivy/oak unfortunately placed or rubbed on an undergarment will make a statement. Stinging bugs can accomplish the same thing.

If temperatures will be dropping below freezing one night, soaking someone's pack before the freeze should be entertaining. Especially if there is an early morning camp encounter that forces them to fight in their pajamas. Hiding someone's armor away from camp would work too.

Invisible pinches/slaps/etc. can stir up infighting, if the party hasn't caught on to the probable source of their misery yet.

Tapped out now and have to go.


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I pulled these on a player who had the misfortune of ticking off a cluricaune.

It cursed him so that he would never be able to hold his sword properly. That vexed him for a while, until he borrowed a sword from another player. Since it wasn't technically *his* sword, that worked. He quickly gained the moniker "Sir Melic, Knight of the Borrowed Sword" amongst the party and NPCs.

The player finally got to the point where it was no longer fun for him, and begged the cluricaune for release. The little prankster pointed to a distant hill, covered in thorns, with a single monolith at its peak. It old him that if he braved the thorns and climbed the hill to kiss the stone at its top, he'd release him from his torment. Sir Melic did so, suffering cuts and indignation from the thorns. He knelt before the great monolith, and kissed it while the cluricaune sat on his shoulder and watched.

He drew his sword and... immediately dropped it. Angry, he turned to the cluricaune and said, "You promised that if I kissed the stone on this hill you'd remove my curse!"

The cluricaune smile, winked, and said, "Aye, but I didn't say *which* stone ye had to kiss!" With a smile, he gestured to all the small rocks and stones scattered all over the hilltop...

^_^


These are awesome.
M

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

These are INDEED awesome. I've got PCs in mind for many of these. :D

I'm gonna compile me a list of favorites, and with two pranks per day (one from the aerie-fay ragon-day and one from High Lord Queen Bug-Bottom) spread over six PCs (number of PCs in my particular group), this will be the gag that keeps on giving. :D

I wonder how long it'll take for them to catch on. My girlfriend's already on the lookout for fey (the Player's Guide mentioned them, and her trait gives Diplomacy bonuses when dealing with fey), so I might start off with the more mundane ones and bust out the magic tricks as it goes on.

I wonder what Ben Bruck's twelve year old tiefling witch PC will do when I hide her stuffed animal in someone else's pack. It could get ugly. :D

Liberty's Edge

N'Wah,

Please let us know how your party reacts to the tricks. It should make for some entertaining reading.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Cuchulainn wrote:

N'Wah,

Please let us know how your party reacts to the tricks. It should make for some entertaining reading.

Will do! First Kingmaker session scheduled for next Wednesday, though who knows exactly when they'll stumble upon the fey from there. Once they do, however, the results will be posted for all to see.

I encourage everyone else to keep submitting pranks, and to share their stories as well. The PCs' misery is our gain. :D

Liberty's Edge

If any of the fey have access to a Rope Trick spell, have them set a snare with the extended bit of rope. If the rogue or ranger misses spotting it, he/she gets caught by the leg and pulled up into the extradimensional space and disappears for a while.
If he or she spots it, have have several of the fey yank him or her up into the space as soon as he or she grabs the rope to disable the trap.
Have the fey strip the character naked and drop them out of the space with flowers woven into their hair and or beard. The fey should then hurl their equipment several yards in every direction. Good luck finding it in the underbrush.

Use ventriloquism to make fart noises behind one of the characters while he or she is walking, or sitting around the campfire. Be sure to place rotten eggs in the character's belt pouch, or trousers.

Wayfinders

Pathfinder Adventure Path Subscriber

A couple of thoughts/questions...

In my groups, we usually gloss over many of the camping details. They set a guard rotation and I let them know if any of the shifts have to make perception checks. In re-reading some of these prank ideas, I think its going to make sense to establish some more making/breaking camp details right from the beginning (who gets firewood, who does the cooking, where does the cleric pray for spells, etc) to make for more seamless integration. How do you integrate these details into the standard operating procedures for your games?

I would also be interested in, not just which pranks people use, but how you present them to the PCs and how they are received. Part of the fun of the 'kick me' sign on the Paladin's backside (for instance) would be that he doesn't know its there, but the rest of the party does. If he gets on people's nerves, his companions might be slow to fill him in the details. ;-)

In the right party, some of the PCs might get in on the action themselves, especially if they haven't figured out where the original pranks are coming from...

Wayfinders

Pathfinder Adventure Path Subscriber

Oh yeah, and two more ideas from my morning commute...

Tried and true: something messy/unpleasant in the sleeping PC's hand and then a light tickle of the nose.

Some sort of spicy hot or sour herb sprinkled into the evening's dinner (either for the whole party or just one lucky PC - maybe a different one every night). If you're feeling a little extra mean, maybe some 'special' mushrooms or herbs...for a mildly unsettling experience. Depending, of course, on how that sort of thing would play with your group.


Some of these would be too over the top to start out with. Remember to do minor pranks at first. The idea is to take a little while to figure out they are being targeted. Mage Hand slaps to the back of the head is good to begin with. Just moving items around a short distance can start the characters into believing that the woods are cursed. Things shouldn't escalate until you decide that the fey are having their competition. Gradually get more & more out there as the pranks move along.


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Steal some thing important then hide it on the victims person.
Steal a fighters sword then replace it after he accuses some one of stealing it. Or leave a note warning of a prank from another character. Leave a ransom note for an item that hasn't been taken.

Give them a minor cursed item. A bad luck charm acts like a bane effect on the carrier for a few rounds, Mr. Fishy would like to see them figure that one out. Autumn leaves for gold (silent image). A bag of gold is really a bag of rocks and leaves. Sent a racoon to steal their food. Drop a hornet nest on them in a fight then roll random for targets.

Mr. Fishy has to got to bed, please post the mayhem.

Silent image and a five foot deep pit (looks deeper)with a log bridge...then cast grease. If someone falls into the pit tell them to step out side and bring some dice and a new sheet if you can play straight enough.


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Put out signs declaring it to be human season. Then give a racoon a knife.

Silver Crusade

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

"Elf Season!" - Valeros
"Human Season!" - Merisiel
"Elf Season!" - Valeros
"Human Season!" - Merisiel
"Human Season!" - Valeros
"ELF SEASON FIRE!" - Merisiel...

"You're despicable." - Merisiel.

XD - Valeros.


DM_aka_Dudemeister wrote:

"Elf Season!" - Valeros

"Human Season!" - Merisiel
"Elf Season!" - Valeros
"Human Season!" - Merisiel
"Human Season!" - Valeros
"ELF SEASON FIRE!" - Merisiel...

"You're despicable." - Merisiel.

XD - Valeros.

Your despicable

-- david
Papa.DRB


Magical_Beast wrote:

A couple of thoughts/questions...

In my groups, we usually gloss over many of the camping details. They set a guard rotation and I let them know if any of the shifts have to make perception checks. In re-reading some of these prank ideas, I think its going to make sense to establish some more making/breaking camp details right from the beginning (who gets firewood, who does the cooking, where does the cleric pray for spells, etc) to make for more seamless integration. How do you integrate these details into the standard operating procedures for your games?

I would also be interested in, not just which pranks people use, but how you present them to the PCs and how they are received. Part of the fun of the 'kick me' sign on the Paladin's backside (for instance) would be that he doesn't know its there, but the rest of the party does. If he gets on people's nerves, his companions might be slow to fill him in the details. ;-)

In the right party, some of the PCs might get in on the action themselves, especially if they haven't figured out where the original pranks are coming from...

I always keep a stack of post it noes on hand. If one player sees or hears something the others don't they get a note. Doing it on a somewhat regular basis and encouraging RP makes it easy for everyone but the paladin to know of the sign. It would also discourage group members from openly talking about it and it might take awhile before they figure out that it was not a party member who did it. If there is only 1 person in the group not aware of something i sometimes pass them a note as well, perhaps saying good job Roleplaying tonight or something

Dark Archive

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Pathfinder Lost Omens, Rulebook Subscriber
MundinIronHand wrote:
I always keep a stack of post it noes on hand. If one player sees or hears something the others don't they get a note. Doing it on a somewhat regular basis and encouraging RP makes it easy for everyone but the paladin to know of the sign. It would also discourage group members from openly talking about it and it might take awhile before they figure out that it was not a party member who did it. If there is only 1 person in the group not aware of something i sometimes pass them a note as well, perhaps saying good job Roleplaying tonight or something

Good call on the Post-Its. I'll be adding that to my pile of gaming supplies.

Hooray for tacky-backed paper, made with pride in Louisville, Kentucky! :D

Wayfinders

Pathfinder Adventure Path Subscriber
N'wah wrote:
MundinIronHand wrote:
I always keep a stack of post it noes on hand. If one player sees or hears something the others don't they get a note. Doing it on a somewhat regular basis and encouraging RP makes it easy for everyone but the paladin to know of the sign. It would also discourage group members from openly talking about it and it might take awhile before they figure out that it was not a party member who did it. If there is only 1 person in the group not aware of something i sometimes pass them a note as well, perhaps saying good job Roleplaying tonight or something

Good call on the Post-Its. I'll be adding that to my pile of gaming supplies.

Hooray for tacky-backed paper, made with pride in Louisville, Kentucky! :D

Yay! I have an unnatural love of Post-Its.

For whatever reason, our current gaming group has never been very note-y, but it seems like its just the way to go for this one. I do like the suggestion about the 'nice roleplaying' note to disguise intentions. Thanks!


Magical_Beast wrote:
N'wah wrote:
MundinIronHand wrote:
I always keep a stack of post it noes on hand. If one player sees or hears something the others don't they get a note. Doing it on a somewhat regular basis and encouraging RP makes it easy for everyone but the paladin to know of the sign. It would also discourage group members from openly talking about it and it might take awhile before they figure out that it was not a party member who did it. If there is only 1 person in the group not aware of something i sometimes pass them a note as well, perhaps saying good job Roleplaying tonight or something

Good call on the Post-Its. I'll be adding that to my pile of gaming supplies.

Hooray for tacky-backed paper, made with pride in Louisville, Kentucky! :D

Yay! I have an unnatural love of Post-Its.

For whatever reason, our current gaming group has never been very note-y, but it seems like its just the way to go for this one. I do like the suggestion about the 'nice roleplaying' note to disguise intentions. Thanks!

Glad people like the post it note idea. I'm sure i stole it but can't remember from who. I have often had players design characters that were very different from each other in personality. The wild mage loved to touch everything, including the black sets of armor in the hallway which everyone else thought were eerie and haunted. The cleric actually used a lasso to keep him from disturbing the armor. With groups like that its easy to pass notes to one person and not the other because they are used to each person having their own crazy ideas that others might not approve of completely. Ina group that hasn't seen this, it's best to give notes to everyone when setting up a prank or keeping something hidden from one person.


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There was a book a while back that was full of great pranks ingame. Some notable ones:
Put Dehydrated milk in someones bed. The sweat and warmth while they sleep will rub it into their pores and cause it to curdle.

Soveriegn Glue in the fighters scabbard.

Cement the archer's arrows into his quiver, then put some black paint over the cement.

Paint the elf black, or use some minor illusion magic to do the same.

Give someone a marshmallow and cast enlarge while they chew.

Find the book, find your answers!
I think that it was called teh Big Book of RPG Pranks and Practical Jokes.


Cast ghost sound and mage hand on a barbarian's loincloth to make it shake and growl.

Next stop, a naked raging barbarian axing a small piece of animal hide.


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Here is a targeted and highly annoying one, based on the item removal/replacement gag. Some are of the longer term school of pranking.

Target the party's cartographer and map keeper. Replace the maps they have with mirrored or inverted copies. Or replace with crude stick figure maps.

Place soot or ash coating along the eye peace of any spyglass or scope they have (the old black eye in a can).

Repaint or alter the measurements on rulers and sextants.

Rewrite scale bars or other references on existing maps.

Prestidigitation, cast on all PCs trail rations to "give them a delightful flavor."


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I had the faerie dragon come in and give the wizard a pointed wizard cap hair-do, complete with small moons and stars. This in response to the grig mounting giant ant antennae on the rogue in his sleep.

Then they went ahead and colored the fighter's horse like a cow, affixed a bell, and randomly cast "Ghost Sound" to make it go "MOOOOOH!" at random intervals.

The poor wizard kept failing his diplomacy check to befriend them, and by the end, he had pyrotechnics going off out of his rear when he passed gas, and when he was dressed up with lovely long lashes and dilletante make-up in his sleep, he gave up and offered a 300gp potion, which made the duo quite happy.

Since they had to sacrifice so much money in order to make the fey friendly, I made some of the prank items into minor magical items, like the ant antennae gave the rogue +1 to perception once per day, and the horse could now produce a pint of milk every day. I know this is outside the little rascals power, but felt like a fair reward for all the pranking.

Jon Brazer Enterprises

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Cast sleep on whoever is on watch during the night. At that point, you can do some big stuff. When the person on watch wakes up:

the person on watch is naked,

the wizard has a smiley face on one of his pages in his spell book (disallowing him from memorizing that spell until making a Spellcraft check, DC 12, to remove the marks),

the cleric's armor is missing and is found the next day on an animal,

the map has East and West reversed (but nothing else is changed),

a familiar is disguised to look like a porcupine, and

a waterskin is filled with dragon urine.

Some others:

Use mage hand/prestidigation to make tall grass move so it looks like something small/tiny is coming straight at the players at a high rate of speed, but nothing is there,

use speak with animals to have vultures circle overhead all day long, they don't do anything but circle,

trail rations taste like tree bark to one person, and finally

while greaterly invisible and the camp fire is going, have the dragon fart into the flames, causing a small weak fireball.

Dark Archive

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Ghost.

Sound.

Whoopie.

Cushion.

I'm low-brow.


Changing the color of a character's clothing can be fun.

For those rogue type, blackguards, anyone else who wears all black and takes themselves too seriously, hot pink is a good choice.

Blaze orange for druid, rangers, and other woodsy types.

Clashing colors for bards, and the fashion conscious.

And of course black, maybe with a nice blood red skull motif for the paladins and goodly clerics.

And instead of painting someone's whole body black, as was suggested having done to an elf, just paint a male character's junk black, then wait for the wail when he goes off into the bushes to relieve himself.

Sovereign Court

I got an idea from the dragon's breath - putting shrooms in the cookpot one night, fort save or effects identical to dragon's breath. as they try not to be outright harmful, I would have them lead away danger from the camp if too many fall victim. :)

Scarab Sages

Use Prestidigitation to put a Bulls-eye target on the back of the Fighters/Paladins/Cavaliers helmet/cloak

Use Mage Hand to uncinch the horses girth straps.


im a bit apprehensive with the fey bit

most of the party are LN, 2 are LE

they are all here to bring order where there is chaos, hope where there is despair, civiisation where there is ruin, progress where there is stagnation, etc

i think being pestered by CG/CN type fey in the area is not going to end happily!!

They held a small trial with the two set of bandits they had captured and hung them in swift time!


thenovalord wrote:

im a bit apprehensive with the fey bit

most of the party are LN, 2 are LE

they are all here to bring order where there is chaos, hope where there is despair, civiisation where there is ruin, progress where there is stagnation, etc

i think being pestered by CG/CN type fey in the area is not going to end happily!!

They held a small trial with the two set of bandits they had captured and hung them in swift time!

That's why i don't allow evil characters. It can be tough to with pre-made adventures. Most of the creators assume either good or neutral characters and write accordingly. The sandboxy nature of kingmaker should help but it's always tough.


I don't see why them being evil or neutral would "ruin" the encounter.


Earwig wrote:
I don't see why them being evil or neutral would "ruin" the encounter.

me neither, didnt say it would ruin it, rather than it may not end happily, or end up with them being helpful to each other

id mutch rather GM to LE than CN

none of the deafult characters in the mod are good, or chaotic.

john


I had the whole party run off to fight the Kobolds in the radish patch. When they did it they left the horses behind, and the fey scatter them off. Nearly gave my guys heart attacks when they saw the horses were gone. Thought bandits had stolen them. I made it tack 1 hour onto there travel time to get them back.


With the release of Adventurers Armory, I'm considering giving those fey a bag of itching powder or some such.


I may have misread a rule, but the wizard in my group made a really high listen check DC 20, figured out where Tyg was hiding invisibly and sent a magic missile at her general vicinity after she woke up the group with ghost sound and dancing lights. If I hadn't given her 6 hp, she would have been dead. As it was, he hit for 5HP. (Shakes head) Then she ran away, chirping. The wizard's comment was "good riddance."

This led to Perlivash tripping him up and sending him flying into the mud twice the next morning, then slapping a note on his back reading "I R St00pid Sorcarrar"

The group found this so amusing that the rest of them decided to give libations to the fey and try to draw a truce. The fey never spoke to them, but accepted the gifts and stopped bothering them for at least some time. The wizard threatened to kill any fey who decided to harass him, but because no one in the group respects him too much, this only made them go out of their way to be friendlier to the fey.


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Light Dragon wrote:
I may have misread a rule, but the wizard in my group made a really high listen check DC 20, figured out where Tyg was hiding invisibly and sent a magic missile at her general vicinity after she woke up the group with ghost sound and dancing lights. If I hadn't given her 6 hp, she would have been dead. As it was, he hit for 5HP. (Shakes head) Then she ran away, chirping. The wizard's comment was "good riddance."

Yeh, Magic Missile only works if the target is visible: 'The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment.' (p. 309)

Since Tyg was invisible, he had total concealment and thus would have been quite safe from the Magic Missile.

Light Dragon wrote:

This led to Perlivash tripping him up and sending him flying into the mud twice the next morning, then slapping a note on his back reading "I R St00pid Sorcarrar"

The group found this so amusing that the rest of them decided to give libations to the fey and try to draw a truce. The fey never spoke to them, but accepted the gifts and stopped bothering them for at least some time. The wizard threatened to kill any fey who decided to harass him, but because no one in the group respects him too much, this only made them go out of their way to be friendlier to the fey.

Hehe, awesome. I'm going to like those fey when I DM.


Fey caused party carnage and mass in character 'discussion' last night in our 5th session

it was the hex i had been dreading

nobody got hurt hp wise, but was a mass of non lethal spells cast about and much grumpiness on all sides

i have a feeling come kingdom building the bulldozers will be heading their way!!

Jon Brazer Enterprises

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Light Dragon wrote:
then slapping a note on his back reading "I R St00pid Sorcarrar"

I am going to have to use that. That's awesome!


Question, since they are magical creatures, can detect magic spot them? I have two players that use this spell regularly, and it spoils some of the fun when dealing with them.


Kipicbloud wrote:
Question, since they are magical creatures, can detect magic spot them? I have two players that use this spell regularly, and it spoils some of the fun when dealing with them.

First off I strongly recommend you houserules that illusion spells auto beat detect magic. It was one thing in DnD 3.5 but when you can cast at will it's now basically auto-on and causes ridiculous issues. Ok make a will sa... I cast Detect Magic and see it's an illusion. Sigh. EVERY TIME.

Secondly "magical creatures" (Isn't that every single monster? I mean they aren't even "magical" beasts. Faerie Dragons type is Dragon. Tyg's is Fey.) So no they don't have magical auras and detect magic does not see them. It could see the spell they are in the process of casting though.


Shady314 wrote:
Kipicbloud wrote:
Question, since they are magical creatures, can detect magic spot them? I have two players that use this spell regularly, and it spoils some of the fun when dealing with them.

First off I strongly recommend you houserules that illusion spells auto beat detect magic. It was one thing in DnD 3.5 but when you can cast at will it's now basically auto-on and causes ridiculous issues. Ok make a will sa... I cast Detect Magic and see it's an illusion. Sigh. EVERY TIME.

Secondly "magical creatures" (Isn't that every single monster? I mean they aren't even "magical" beasts. Faerie Dragons type is Dragon. Tyg's is Fey.) So no they don't have magical auras and detect magic does not see them. It could see the spell they are in the process of casting though.

Hah! Thanks! I thought it sounded a bit fishy. I figured only things that have "magical" or are magically created would be targeted by that spell.


Yeah, detect magic doesn't detect creatures of any type, including undead and constructs, which are created by magic rather commonly. It detects magic items and effects, and that's it.

This thread is awesome, by the way. I'm not terribly good at pranks, so I hadn't had many good ideas. One that hasn't been mentioned, though is to put the big, burly fighter's hand into warm water and have him wet himself like a little baby. Oh, the hilarity.


I had my Abyssal Sorceror who is terrified of losing control of his magic wake up next to an illusion of the little halfling cleric's severed head in his bedroll. He woke up screaming and when everyone rushed over to see what he was talking about (even the halfling) there was nothing there.


If you really want to Pi$$ someone off.....have the fey actually steal or mess with major pieces of arms, armor or even spell books, holy symbols, material componets, etc....they be fairly naked in the woods power-wise, and vulnerable to the big beasty monster(s) the faerie leads to 'em, less they appease the wee folk, make em wish they were a monk or a druid if they aint......

Contributor

Old Nekron wrote:
If you really want to Pi$$ someone off.....have the fey actually steal or mess with major pieces of arms, armor or even spell books, holy symbols, material componets, etc....they be fairly naked in the woods power-wise, and vulnerable to the big beasty monster(s) the faerie leads to 'em, less they appease the wee folk, make em wish they were a monk or a druid if they aint......

Or take their real arms...

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