Who are your Kingmakers?


Kingmaker

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RPG Superstar 2012 Top 32

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I waved around a copy of the Kingmaker Players guide to my group this last Sunday, and before I knew it had a group all rolled up for Kingmaker (we're still working on SD mind you, but they're itching for Kingmaker once we're done with that, or possibly as an alternate).

My party as it stands:
Variel Forestwalker: Male 1/2 elf Paladin of Erastil and loyal Rostlander.
Natasha Surtova: Noble-born female human Temptress,* dilettante adventuress (in the classic 18th century sense of the word).
Khoran Lebeda: Noble-born male 1/2 elf Noble** up-and-coming courtier.
Morielle Aldori: Male Fighter, a remittance-man of House Medvyed who renounced the family name after joining an Aldori dueling school in Restov.
Sonja Medvyed: Noble-born Female human Priestess*** of Erastil.
Jan One-eye: Basterd male Cavalier**** & member of the Order of the Lion.

I left open the option of Troupe-style play, so we even have some alternate/back-up characters in:
Meenem Riverstalker: a halfling druid.
Zoresh: A human Barbarian from Numeria.
& an as of yet unnamed Gnome Nature Oracle****.

*adapted from Hyboria's Fallen, Mongoose Publishing.
**adapted from from The Noble's Handbook, Green Ronin Publishing.
***from Tome of Secrets, Adamant Entertainment.
****Pathfinder Advanced Player's Guide final beta.

I am a little worried at the choice of political over woodsy types going in, but several of them plan on multiclassing into more adventurous and survival oriented classes once they get out into the Greenbelt. Presuming they survive the game should get very interesting down the road, given the background choices they decided to run with.

I know I'm not the only one giddy with starting this AP up. What are the rest of you running with?

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

My players started with Crypt of the Everflame and gradually followed a series of adventures into the River Kingdoms and got plopped into the Stolen Lands with the charter they took off of an NPC. The group is:

Fijitor, gnome druid with a tiger pet

Xanthus, human paladin - backup character is a wizard/cleric en route to mystic theurge whose name escapes me

Irina, halfling fighter/barbarian - backup character is Will, human wave oracle

Lily, human rogue/bard - backup character is Gersemmi, dwarf fighter/cleric

And a coupla part-time players:

Ranner, dwarf fighter

Mallare, elf wizard (transmuter)


We havn't started yet (still a month or two off depending on how quickly we can finish Crown of Fangs), but the current party as far as I can recall is this:

Thedas Taig, Old Dwarven Priest // Summoner (my character, a well-meaning cultist with a portable cult icon aka Eidolon)
???, Dwarven Druid // ?Fighter (a Green Knight type)
???, Dwarven Alchemist // Fighter (mad bomber and engineer)
Orbin Gooddevil, Dwarven Fighter // ? (gruff military veteran)
???, Dwarven ? // ? (I'm not sure what our 5th player is playing)

See the theme yet? No, it's not "fighters", although it sure does look that way.

Paizo Employee CEO

Grendel Todd wrote:
I left open the option of Troupe-style play

I was playing around with this idea myself. As one of the original designers of Ars Magica, where troupe style play was invented, I have always liked the concept. I'll be curious to see how it works for your group using Pathfinder!

-Lisa

Sovereign Court

Ravyn, Human Druid with Water Domain

Jherod, Human Fighter

Sabien, Human Rogue

Crux, Human Wizard Universalist with Bonded Staff

Not a lot of diversity there, but it keeps things simple.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
DocG wrote:

Ravyn, Human Druid with Water Domain

Jherod, Human Fighter

Sabien, Human Rogue

Crux, Human Wizard Universalist with Bonded Staff

Not a lot of diversity there, but it keeps things simple.

Humans are defined by their diversity. I'm tempted to remove non-human choices when i run this. Makes the supernatural, and magical all the more supernatural and magical.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Right now

Aegir, Dwarven paladin
???, Half elf sorcerer (dragon bloodline)(fraternal twin of cleric)
???, Half elf cleric of Irori (fraternal twin of sorc)
???, Halfling rogue

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

Characters are almost done (5 statted out, the 6th only needs to pick feats and buy equipment), so I can probably post 'em up now. HOORAY!

Characters listed alphabetically by first name.

Aldur Solenus- LG (leaning towards LN) human (Ulfen) bard 1 (Rostlander). Buddy and girlfriend's brother Brent Massey's PC. Scholar, scribe, historian, and dabbler in the arcane. Don't know too much about this character yet, as he's the only one not totally finished yet. Brent's been playing at least as long as I have, however, and is a consummate role-player; this character ought to be fun to see in action. He's even got a delightful voice picked out for him and everything. :D

Brìghde- NG female human (Ulfen) barbarian 1 (Pioneer). My GMPC. Older cousin of Radya, out adventuring to take care of her crippled uncle, Oleg the Hunter (not to be confused with Oleg of Oleg's Trading Post; named him before the issue came out). You can find more here. Soon to multiclass into rogue, bouncing back and forth so I can finally enjoy the glory that is a raging sneak attack greataxe critical. :D

Ceara Carrigan- NG female human (Ulfen) cavalier (Order of the Dragon) 1 (Noble Born- Medvyed). My girlfriend's PC. Devoted to Iomedae, killing machine on foot or horseback (but especially horseback; Mounted Combat and Spirited Charge feats). Here to bring civilization and just rule to the Stolen Lands. A stat bump into Charisma will bring her to 14, making her a solid ruler; plus, she's the only one interested in the job. Artwork available here.

Imad- CG middle-aged human (Keleshite/Kellid) fighter 1 (Sword Scion). Buddy Ben Schultz's PC. Former Aldori swordmaster who retired to Mivon nine years ago when Brevoy appeared to be on the brink of civil war. A few months ago, his son-in-law, an up-and-coming Aldori swordmaster, was cut down unarmed by some jerk social climber while out earning money for his ailing wife; jerk ran off with the money and hasn't been seen since. Without said money, wife also died, and Imad's been forced to take up his old sword once again in the hopes of finding the jerk and seeking vengeance for his slain family. Formerly about 12th level, he's lost almost all of his old skills to disuse (hence the 1st-level thing). Doesn't do much damage, but with an attack bonus of +6 at 1st level, he hits pretty often. Based off the classic film, Hara-Kiri.

Manuel Stabbington III, Lord of the Poke- CN (most likely) male human (Keleshite/Garundi) rogue 1 (Noble Born- Surtova). Buddy Dustin Ganong's PC. Don't know too much about him yet, aside from his eleven torches and a bunch of daggers and/or darts. Hoping to see his character sheet at the next Council of Thieves game Wednesday night and learn about his backstory. Chances are, it'll be crazy. Dustin's good at crazy.

Radya- CG female daemon-spawn tiefling (human side's Ulfen) witch 1 (Brigand). Buddy and RPG Superstar 2010 Top 8 finisher Ben Bruck's PC. Cousin to Brìghde. Radya's side of the family made a pact with some daemons to end the famine plaguing their family farm in return for worship and sacrifices; just before the family fled en masse across the Irrisen border, they broke their pact with the daemons and now the family line is cursed. Radya's the only survivor of this part of the line. Precocious little scamp who used to be an unholy terror before a fateful meeting with a strange fox claiming to be a reincarnation of a follower of Milani; with this fox's guidance, Radya has learned to tame (most of) her evil fiendish ways and learned witchcraft as an added bonus. Only 12 or so as the campaign begins. Has a Harrow deck that's got a backstory, but Ben hasn't filled me in on it yet.

RPG Superstar 2012 Top 32

N'wah wrote:

Characters are almost done (5 statted out, the 6th only needs to pick feats and buy equipment), so I can probably post 'em up now. HOORAY!

Characters listed alphabetically by first name.

Aldur Solenus- LG (leaning towards LN) human (Ulfen) bard 1 (Rostlander). Buddy and girlfriend's brother Brent Massey's PC. Scholar, scribe, historian, and dabbler in the arcane. Don't know too much about this character yet, as he's the only one not totally finished yet. Brent's been playing at least as long as I have, however, and is a consummate role-player; this character ought to be fun to see in action. He's even got a delightful voice picked out for him and everything. :D

Brìghde- NG female human (Ulfen) barbarian 1 (Pioneer). My GMPC. Older cousin of Radya, out adventuring to take care of her crippled uncle, Oleg the Hunter (not to be confused with Oleg of Oleg's Trading Post; named him before the issue came out). You can find more here. Soon to multiclass into rogue, bouncing back and forth so I can finally enjoy the glory that is a raging sneak attack greataxe critical. :D

Ceara Carrigan- NG female human (Ulfen) cavalier (Order of the Dragon) 1 (Noble Born- Medvyed). My girlfriend's PC. Devoted to Iomedae, killing machine on foot or horseback (but especially horseback; Mounted Combat and Spirited Charge feats). Here to bring civilization and just rule to the Stolen Lands. A stat bump into Charisma will bring her to 14, making her a solid ruler; plus, she's the only one interested in the job. Artwork available here.

Imad- CG middle-aged human (Keleshite/Kellid) fighter 1 (Sword Scion). Buddy Ben Schultz's PC. Former Aldori swordmaster who retired to Mivon nine years ago when Brevoy appeared to be on the brink of civil war. A few months ago, his son-in-law, an up-and-coming Aldori swordmaster, was cut down unarmed by some jerk social climber while out earning money for his ailing wife; jerk ran off with the money and hasn't...

Looks like a solid crew. You need to fix the link to Ceara's pic though (just bounces one right back here). How are you handling the more extreme aging variations in the party? I have my own rules of thumb, but I'm always curious how others tackle the question.

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Grendel Todd wrote:
Looks like a solid crew. You need to fix the link to Ceara's pic though (just bounces one right back here). How are you handling the more extreme aging variations in the party? I have my own rules of thumb, but I'm always curious how others tackle the question.

I'll be doing the aging as per the PFRPG aging rules (-1 to all physical stats and +1 to all mental stats at middle age, -2 to all physical stats and +1 to all mental stats at old age, etc.), and since I'm aiming for about twenty-plus years of in-game time, everyone's gonna accrue aging penalties at some point. The only one who gets the shaft (sorta) is Imad, though by the time he hits old, he'll have access to some pretty powerful magic items. Even with the penalties to his physical stats currently in place, he's got a Str of 13, a Dex of 17, and a Con of 13. With a belt of physical perfection, constructable by Radya at half price, he should be alright by then. If he decides to retire at old age and bring in a young protege, we can do that, too, but I think he'll get a kick out of being the 65-year old, 18th-level fighter murder machine.

If it looks like he's falling behind, I'll work out a fun in-game excuse to get him bumped up. There's a lot of odd fey magic floating around them thar Stolen Lands; betcha one of those mystical pools got some anti-aging fey magic in it somewhere. :D

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber

Oh, and Ceara can be found here. Sorry for the goof-up.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

N'wah wrote:
Grendel Todd wrote:
Looks like a solid crew. You need to fix the link to Ceara's pic though (just bounces one right back here). How are you handling the more extreme aging variations in the party? I have my own rules of thumb, but I'm always curious how others tackle the question.

I'll be doing the aging as per the PFRPG aging rules (-1 to all physical stats and +1 to all mental stats at middle age, -2 to all physical stats and +1 to all mental stats at old age, etc.), and since I'm aiming for about twenty-plus years of in-game time, everyone's gonna accrue aging penalties at some point. The only one who gets the shaft (sorta) is Imad, though by the time he hits old, he'll have access to some pretty powerful magic items. Even with the penalties to his physical stats currently in place, he's got a Str of 13, a Dex of 17, and a Con of 13. With a belt of physical perfection, constructable by Radya at half price, he should be alright by then. If he decides to retire at old age and bring in a young protege, we can do that, too, but I think he'll get a kick out of being the 65-year old, 18th-level fighter murder machine.

If it looks like he's falling behind, I'll work out a fun in-game excuse to get him bumped up. There's a lot of odd fey magic floating around them thar Stolen Lands; betcha one of those mystical pools got some anti-aging fey magic in it somewhere. :D

My first ever D&D character I rebooted when I started playing 3rd Ed, but using an old obscure Gygax rule suggestion aged him one year for every real-time year he had been inactive. I think he was like 52 or so. He was a melee character as well, paladin/psychic warrior (rebuilt as paladin/fighter/holy templar when psionics were later BANNED FROM THE CAMPAIGN). I liked playing him as the crusty veteran and even worked out a character story about what he had been doing in the intervening 15 or 20 years.

RPG Superstar 2012 Top 32

Lisa Stevens wrote:
Grendel Todd wrote:
I left open the option of Troupe-style play

I was playing around with this idea myself. As one of the original designers of Ars Magica, where troupe style play was invented, I have always liked the concept. I'll be curious to see how it works for your group using Pathfinder!

-Lisa

I had a lot of success with Troupe-style play when I adapted Reverse Dungeon for my group some years back. For that one players had the option of rolling up either one "Heroic" Goblin (4d6, pick best 3 for stats and standard hero classes) or three "regular" Goblins (3d6 for stats & let the dice fall where they may, npc classes only). I think the players who picked the second option in the end had a lot more fun.

For Kingmaker the rule I'm working with is a variant I came up with to discourage rampant character switching. Each player can make up to three characters at the start of the game, all of whom are part of the initial Greenbelt Expedition.

  • Primary Characters receive the full benefits of being the "Hero." Heroic array for stats.
  • Secondary Characters use the Modern array for stat generation.
  • Tertiary Characters use the Classic array for stats, and are restricted to NPC classes for their first level (they can multiclass into a Hero class once they hit second).

I've been struggling with the idea of an additional benefit for Primaries (Action Points, a bonus npc level, or something) but I'm not settled yet, especially as several players found they were really inspired to run with their Secondaries first.

For actual play my rule of thumb is that they can only play one character at a time while off exploring, but can "tag" them out back at their base camp (likely Oleg's Trading Post). This also should give them a reasonable support team once they get into settlement building and such in future adventures.

I am a little concerned about leveling and pacing, especially if people do a lot of switching back and forth or I get an undue amount of pc deaths (not planned, but it happens), but I'm hoping random encounters, side adventures and such should help with that. Given most of my players chose some sort of Noble Born, Bastard or related trait, I'm anticipating the players establishing their own reorganizing the characters into rulers, explorers and supporters, but we will see.

RPG Superstar 2012 Top 32

An epiphany I just had, thinking over how Troupe-style play works in Ars Magica, with its' system of Magi, Companions & Grogs, might be to - rather than have a Primary, Secondary, Tertiary set up - give everyone's "Primary" PC Leadership at the start of the game (sans level requirement) for free. Their "Secondary" is their Cohort (or possibly one of the other PC's Cohorts), and their Tertiary characters are all taken from assorted Followers as the campaign progresses. This establishes a clear hierarchy of characters and relationships, reduces the amount of npc overload on me as the game progresses, and allows the easy replacement of characters if one's primary bites it. It also allows me to filter in the secondary/tertiary "cast" more gradually as the game progresses, so for the first few levels, the game would focus exclusively on the Primaries and the exploration of the Greenbelt, but once we move into Rivers Run Red, the "Secondaries" would crop up, assisting in building the settlements and handling less dangerous events, while the Primaries stay focused on the main thread of the adventure. Once we slide into Varnhold Vanishing, we can send the "Heroes" off to investigate that crisis, or possibly their ill-prepared Cohorts/Secondaries, and meanwhile begin to get the "street" view of life back in their new country with assorted Tertiary characters/followers.

Thoughts?

Dark Archive

Pathfinder Lost Omens, Rulebook Subscriber
Jason Nelson wrote:
My first ever D&D character I rebooted when I started playing 3rd Ed, but using an old obscure Gygax rule suggestion aged him one year for every real-time year he had been inactive. I think he was like 52 or so. He was a melee character as well, paladin/psychic warrior (rebuilt as paladin/fighter/holy templar when psionics were later BANNED FROM THE CAMPAIGN). I liked playing him as the crusty veteran and even worked out a character story about what he had been doing in the intervening 15 or 20 years.

I'm really curious how the once/month "what's going on in the kingdom" check is gonna go. I'm also curious to see Imad's future as an old man badass. He's gonna end up quite the melee fighter.

Fun part will be running his solo encounter with the guy who killed his son-in-law, now a minor bandit leader, and his low-level thug entourage. Watching him tell them his story, then cut them all down and return to the kingdom without saying much at all about it should be fun. It'll be Hara-Kiri with a happy ending.

And a couple of decades worth of sequels. :D

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

So far what I know is going to be played:

A human spoiled richboy summoner.
A human cleric of Erastil
2 rangers

It's still a ways off before we start, so I'm not sure what the rest of the group (either a total of 8-9 players will do.

Paizo Employee CEO

Grendel Todd wrote:

An epiphany I just had, thinking over how Troupe-style play works in Ars Magica, with its' system of Magi, Companions & Grogs, might be to - rather than have a Primary, Secondary, Tertiary set up - give everyone's "Primary" PC Leadership at the start of the game (sans level requirement) for free. Their "Secondary" is their Cohort (or possibly one of the other PC's Cohorts), and their Tertiary characters are all taken from assorted Followers as the campaign progresses. This establishes a clear hierarchy of characters and relationships, reduces the amount of npc overload on me as the game progresses, and allows the easy replacement of characters if one's primary bites it. It also allows me to filter in the secondary/tertiary "cast" more gradually as the game progresses, so for the first few levels, the game would focus exclusively on the Primaries and the exploration of the Greenbelt, but once we move into Rivers Run Red, the "Secondaries" would crop up, assisting in building the settlements and handling less dangerous events, while the Primaries stay focused on the main thread of the adventure. Once we slide into Varnhold Vanishing, we can send the "Heroes" off to investigate that crisis, or possibly their ill-prepared Cohorts/Secondaries, and meanwhile begin to get the "street" view of life back in their new country with assorted Tertiary characters/followers.

Thoughts?

I think you are on the right track. One of the things I liked about troupe style play is that you could have regular character deaths without taking out the main characters. We had a roll call of all the grogs who died during the game, how they died, etc. In ArM, a couple of players would play magi, a couple other their companion, and then the rest of the players would take a grog or two. Next adventure, it got switched up again. I liked going from party leader to dutiful grog over the course of a few adventures. I'm not sure it works for Pathfinder because of the XP, but then again, if I go with more of a story leveling and don't use XP, perhaps that will help make it work. I would have to get my players to agree that they wouldn't bring all their cohorts and all of their followers on each adventure, or it would get too cumbersome.

Time to do some more thinking...

-Lisa


My party..

1)M.R.B.Urns Human Rogue..Surtova relation and has the dirty fighter trait so his damage against flanked flatfooted foes is going to be nasty..he wants to be the treasurer..(what else would he want to be)

2)Half Elf Sword Scion Fighter player intends to go down the duellist path once he qualifies.has the natural leader trait.

3)D'hoom Blackstone..Dwarf Fighter..no Campaign trait I might make him a retainer of the sword Scions family along to 'keep the lad out off trouble'Fights with an Urgosh.

4)Robert Strongberg..Human Paladin of Iomedae..my infrequent player..I can see him spending most off his time minding the store

5)Half orc sorcerer, Pioneer and Magical Knack traits..going to Dragon Disciple(naturally). Massive stats(3 17s and 2 16s rolled his lowest is his 13 wisdom..he has a +10 to his intimidate at 1st level..which should be interesting in some off the encounters

6 Cleric of Erastil.Bastard and deft dodger traits.The only real ranged combatant in the party.

My players are all 15 year plus veterans most have 25 years plus under their belts. However the 1/2 orc and 1/2 elf have never played any iteration of 3rd Ed so they will be effectivly newbies.

The other thing that should make things interesting is that the party hasn't one rank off survival between them.

RPG Superstar 2012 Top 32

So here's the Troupe-Leadership method I'm working with for the moment. As always, feedback is appreciated.

Grendel's House Rules for Pathfinder Kingmaker characters:

Lead Characters:

  • Attribues use the Heroic array.
  • Hit Points start at max.
  • Favored Class grants BOTH +1HP & SP per level.
  • Get Leadership at 1st level for free (changes to this Feat include the revision that Cohorts are defined by their CR, not their level, so their CR can not be higher than their Leader’s level - 2. Class levels may not be higher than their Leader’s level in any case)
  • Drawback option: No more than three.

Cohorts:

  • Cohorts may be created & run by either their master’s player, or (if mutually agreeable) another player. Monsterous Cohorts must be “unlocked” in game by character actions.
  • Cohorts may not have a CR higher than their Lead PC’s level -2
  • Cohorts use Modern attribute array.
  • Hit Points start at Max.
  • Favored Class grants either +1 HP or SP, as normal.
  • Drawback option: Cohorts may have up to two.
  • A Cohort may replace a Lead character if and only if the Player’s Lead character dies and is unrecoverable.

Followers:

  • Followers may be created & run by either their Lord’s player, or (if mutually agreeable) another player.
  • Followers use Classic attribute array.
  • HP are always random.
  • Class restricted to NPC classes.
  • No Favored Class bonuses.
  • Drawbacks: One only.
  • A Follower may replace a Cohort if and only if a Player’s Cohort dies and is unrecoverable.

RPG Superstar 2012 Top 32

DM Wellard wrote:


The other thing that should make things interesting is that the party hasn't one rank off survival between them.

Heh, I'm almost in the same boat. Of the primary characters my players have put together, only the 1/2 Elf Paladin has any survival (using his 1/2 Elf Skill Focus to beef it up, and stating his other Favored Class is Ranger). Just about everyone's backup character is a woodsy type type though (Barbarian, Druid, Oracle of Nature), so I think I can see the strategy they're planning. Don't know how well it will work with the pacing of the adventure though...


Had our first session last night. The players are:

D'artagnan Mordecai - human bard 1 - A former brigand and a storyteller, he is heading to the Stolen Lands to find new stories to tell. So far he has been sorely disappointed in the number of ladies to be found in the Greenbelt.

Thoth - anumus druid 1 - This bear-borne anumus was once the companion of a powerful druid. When the bear's life was coming to an end, the druid fed his pet the fruit of the anumus tree and granted him a new life.

Sa'dron Galoren - elf fighter 1 - The son of a fallen noble family, he has trekked into the Stolen Lands to regain some family honor. He wears his family's heirloom armor which was retrieved from his family's seized home by a close friend to his father.

Kenton Thornapple - human ranger 1 - "Are you looking at me funny," might be the first words you hear out of this socially inept ranger. His rough exterior and abrasive demeanor hide a good heart, though.

Arabella - human witch 1 - Arabella and her sister Isadora (NPC) are travelling to find a new home in the Stolen Lands. They've probably prepared for settling more than the others in the party. The list of items they brought to the Greenbelt include chickens, seed, a plow, shovels, etc.


This list will be edited upon the acquisition of my list of character names when I get home. As such I'll construct them as best as I can from memory:

Marcus: Human Ranger 1 and noble of Brevoy.
A lesser scion of his house he was sent on the expedition to the greenbelt for reasons that can be debated. One might say his tendency to go tramping about the hills and woodlands embarrassed his less earthy family members but others might say he was the perfect man for the job considering his skills in the wilderness and his noble ties to Brevoy.

Laro: Elven Wizard (Abjurer) 1, also a noble of Brevoy.
One of the Forlorn and adopted into a noble family of merchants, Laro (who's full name is far too long to recall completely) can honestly say that he knew Marcus' Great Grandfather. Not much as he was a mere child then but he can say it. He has served his family as a scribe and historian and was sent on the expedition for reasons that are also debatable. In part to keep an eye on Marcus (Their respective fathers are good friends) and in part due to his sharp tongue, haughty demeanor and an arrogance that would make you think he was an elven ambassador of Kyonin. His skills with magic and his encyclopedia like knowledge could well prove valuable to the expedition.

Rinah: Human Cleric (Pharasma) 1 yet another noble of Brevoy.
The name is wrong and subject to change.
Sent to provide aid and spiritual guidance to the group this no nonsense woman bears a severe demeanor that contrasts her shellish beauty. Following her goddesses mirroring portfolios of life and death her involvement is not without it's political reasoning. While Abadar and Gorum are popular deities in Brevoy Pharasma is the deity of the common folk and in a territory that is to be settled a deity of the common folk could be arguably more valuable than either of the other two. Not to mention her families talent at dealing with the fey creatures of Golarion.

Taldarah: Human Kellid Barbarian 1
A former brigand she and one of her partners in crime were caught by the Brevoy guard. After languishing in a dungeon wondering if they would get the noose or the 'merciful' fate of loosing a hand they were freed by a mysterious benefactor with an ultimatum: face the harsh judgement or be sent on an expedition as additional muscle and potentially strike it rich. A devout follower of Gorum, Taldarah enjoys bashing bandit skulls with her stolen elven blade as well as bashing any other skulls. That and the gold has been good so far.

Thar: Half-orc Rogue 1
Another former bandit and Taldarah's partner in crime Thar was given the same ultimatum. He plays to the misconception that half orcs are inherently stupid but when necessary his cunning and intelligence come out. Despite having no authority really keeping them from running off into the woods he and Taldarah have decided to stick around. Him for the gold they've acquired already while she has enjoyed the violence.

It's an interesting group. The players are enthusiastic and skilled role-players (we're all from the same group in the local ren faire and have touched on theater in some fashion or another) and have developed an interesting dynamic during the short first session. There's a slight Amoral lean in the group as three of the members are neutral in some respect while the other two are neutral good. After reading this thread I'm considering weaving a pseudo troupe style play into the game if they're keen on it though it probably wouldn't come into play until after they've taken care of the first module and started settling the place.


I'm running Kingmaker with Savage Worlds, so there are no 'classes' per se. Everyone is human by choice. The other races available were elf, half-elf, dwarf, half-orc and half-folk.

The group is a mix of Brevoy nobles, outlanders, and Stolen Lands pioneers, if I am reading the intentions of my group correctly.

Ardell Quentin (swashbuckler - scared of birds)

Korren Duras (former brigand with a dangerous enemy)

Pavla Rez (psionic noblewoman with family issues)

Blackbow (heroic woodsman)

Matrak Sen (horseman with shamanic powers)

Kari (ordinary homesteader girl armed with hatchets)


I would love to see a Noble class for PFRPG

Sovereign Court

MerrikCale wrote:
I would love to see a Noble class for PFRPG

There are already two noble classes: the cavalier or the rogue! :P


Purple Dragon Knight wrote:
MerrikCale wrote:
I would love to see a Noble class for PFRPG
There are already two noble classes: the cavalier or the rogue! :P

the rogue maybe

but I would like to see a Noble class, maybe along the lines of the Green Ronin one although I think adding a Int attack bonus (like the 3.5 swashbuckler) would be cool


MerrikCale wrote:
Purple Dragon Knight wrote:
MerrikCale wrote:
I would love to see a Noble class for PFRPG
There are already two noble classes: the cavalier or the rogue! :P

the rogue maybe

but I would like to see a Noble class, maybe along the lines of the Green Ronin one although I think adding a Int attack bonus (like the 3.5 swashbuckler) would be cool

What sort of abilities would a noble have? They already have an aristocrat NPC class. There are character traits that tie PCs to noble houses, thus making them noble. I think the designers intend that every class could be a noble PC, no need for a specific Noble class.

Sovereign Court

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Sigh... Merrik, Merrik... one can find a noble spirit in the most simple, small and base of creatures. :P

Seriously, I always "hate" noble classes that are so obviously labeled, "The Noble Class," as such labeling is an open invitation for morons to start metagaming and making ridiculous demands to DMs...

Playa: hey, I'm a noble, so I seek, nay, DEMAND an audience with the Lord Mayor.

DM: sigh


Purple Dragon Knight wrote:

Sigh... Merrik, Merrik... one can find a noble spirit in the most simple, small and base of creatures. :P

Seriously, I always "hate" noble classes that are so obviously labeled, "The Noble Class," as such labeling is an open invitation for morons to start metagaming and making ridiculous demands to DMs...

Playa: hey, I'm a noble, so I seek, nay, DEMAND an audience with the Lord Mayor.

DM: sigh

Perhaps the Star wars one works well

and Rodney Thompson wrote the Green Ronin D&D one. Its an intersting class. I would jump up the skills to 8+INT but.....


For troupe style play, if you don't go with story awards use the fast track xp chart. You would definitely need to make sure that players switch out. You could also use the fast track, but only give 1/2 xp to primary & split the remainder between the secondary & tertiary. That way no matter who the player plays, everybody moves up some.


Purple Dragon Knight wrote:

Sigh... Merrik, Merrik... one can find a noble spirit in the most simple, small and base of creatures. :P

Seriously, I always "hate" noble classes that are so obviously labeled, "The Noble Class," as such labeling is an open invitation for morons to start metagaming and making ridiculous demands to DMs...

Playa: hey, I'm a noble, so I seek, nay, DEMAND an audience with the Lord Mayor.

DM: sigh

While I find the flavor of Noble classes rather silly, I can't say I detest the idea of a "face" class that isn't specialized for wealth-redistribution or performing. Actually, I rather like the idea of a class with such skills, though the challenge would be coming up with a way for them to be useful in combat as well.


While the class is called Nobel, dont get hung up on the supposed status. They may not actually be a Nobel. Could be privileged merchants kid, cloistered professor's apprentice, etc. He could even be a trained diplomat. Using the Green Ronin class can be any of those things.


Anyway, in order to keep the thread on its rails...

Currently my group is in the party-planning stages, so most characters are unknown at this point, I know which character I shall be playing (even though I am the DM, with less than four players I play a PC so I don't have to alter encounters. Alas, as a somewhat ruthless DM, I've killed more of my own characters than I care to count :) It is quite fun to come up with new characters and their stories though!)

My PC: Bjorn Bjornssen, a 6'7" half-orc bard with long blonde hair and a bushy beard. Born to an Ulfen hero disgraced by his love for orc women, Bjorn lives a violent life as a River Kingdoms bandit while keeping his heritage alive (in his own eyes) by emulating the skalds from his father's tales of the Lands of the Linnorm Kings. Bjorn typically spends his day singing about the glories of his forefathers while drinking heavily, but particularly enjoys when his fellow bandits fail to persuade travelers to part with their gold and are forced to resort to violence. Bjorn continues to drink and sing during the ensuing battles.

Possible characters of my players:

* Wizard (or Sorcerer)
* An inquisitor (of Gorum, most likely... which mean's he'll get along quite nicely with my bard)
* A rogue of some sort

Still trying to get my players to decide on their characters so we can play this weekend!


First game session done.

Players:

1. Eloise - 1/2 Elf Cleric Female Noble (House Medvyed)
(Healing/Charm Domains) (Is a semi-legitimate daughter)

2. Queryn - 1/2 Elf Ranger Male Pioneer (From Rogarvia)
(Absolutely devastating with a bow) (favored enemy: humans)

3. Sardan - Human Wizard Male Noble (House Issia)

4. Balun - Human Fighter Male Assistant

x. Jacobi - The Porter from Crystal's Hirelings Supplement

xx. 3 Mules and 1 Horse (Queryn's).
(Which means that the group has a great deal of carrying capacity)

After some initial character design problems (of the 3 playing; 2 players wanted to be sorcerers and one wanted to be a cleric); I talked one player into playing a ranger instead (building a backup sorcerer in case the ranger dies) and encouraged the other to run a fighter as a bodyguard to his re-concepted wizard, things worked out quite safely.

Still, when hitting the first bandit camp, despite being in a far superior tactical position- it was a close fight (And Kressel got away on horse; although every other bandit perished- absurdly all 8 of 8 fell to Queryn's composite longbow without hitting him once [Lowlight vision in cover at dusk with human as favored enemy is apparently devastating]).

Basically the players are all lesser nobles' fourth or fifth children if not lower down the line of succession and they were sent south to make something of themselves. They were able to use their connections to pick up this useful charter.

Players are now Level 2.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Evil Genius wrote:
While I find the flavor of Noble classes rather silly, I can't say I detest the idea of a "face" class that isn't specialized for wealth-redistribution or performing. Actually, I rather like the idea of a class with such skills, though the challenge would be coming up with a way for them to be useful in combat as well.

Possible solution: Use the optional "military academy" fighter presented in Pathfinder Chronicles: Gazetteer (pg. 12) and Pathfinder Chronicles: Campaign Setting (pg. 45). Updated to PF RPG, instead of the fighter bonus feat at 1st level, the character gains 4 + Int mod Skill Ranks at each level and adds Diplomacy, Knowledge (Geography), Knowledge (Nobility), and Sense Motive to their class skills.

Considering that the Aldori school has a large influence on Brevoy, both historically and in relation to the Kingmaker AP, this is an easy inclusion. It meshes especially well the Sword Scion trait in the Kingmaker Player's Guide and the Fast Talker (+1 to Bluff checks, Bluff is always a class skill) trait from the Pathfinder Character Traits free download.

A human fighter using this option with 13 Int (to allow Combat Expertise, Improved Disarm, and Improved Feint) and the favored class benefit on Skill Ranks gets 7 Skill Ranks per level!


Dragonchess Player wrote:

Possible solution: Use the optional "military academy" fighter presented in Pathfinder Chronicles: Gazetteer (pg. 12) and Pathfinder Chronicles: Campaign Setting (pg. 45). Updated to PF RPG, instead of the fighter bonus feat at 1st level, the character gains 4 + Int mod Skill Ranks at each level and adds Diplomacy, Knowledge (Geography), Knowledge (Nobility), and Sense Motive to their class skills.

Considering that the Aldori school has a large influence on Brevoy, both historically and in relation to the Kingmaker AP, this is an easy inclusion. It meshes especially well the Sword Scion trait in the Kingmaker Player's Guide and the Fast Talker (+1 to Bluff checks, Bluff is always a class skill) trait from the Pathfinder Character Traits free download.

A human fighter using this option with 13 Int (to allow Combat Expertise, Improved Disarm, and Improved Feint) and the favored class benefit on Skill Ranks gets 7 Skill Ranks per level!

Aha! Very good idea. I've always liked the idea of sophisticated fighters :)

RPG Superstar 2012 Top 32

Grendel Todd wrote:


My party as it stands:
Variel Forestwalker: Male 1/2 elf Paladin of Erastil and loyal Rostlander.
Natasha Surtova: Noble-born female human Temptress,* dilettante adventuress (in the classic 18th century sense of the word).
Khoran Lebeda: Noble-born male 1/2 elf Noble** up-and-coming courtier.
Morielle Aldori: Male Fighter, a remittance-man of House Medvyed who renounced the family name after joining an Aldori dueling school in Restov.
Sonja Medvyed: Noble-born Female human Priestess*** of Erastil.
Jan One-eye: Basterd male Cavalier**** & member of the Order of the Lion.

I left open the option of Troupe-style play, so we even have some alternate/back-up characters in:
Meenem Riverstalker: a halfling druid.
Zoresh: A human Barbarian from Numeria.
& an as of yet unnamed Gnome Nature Oracle****.

*adapted from Hyboria's Fallen, Mongoose Publishing.
**adapted from from The Noble's Handbook, Green Ronin Publishing.
***from Tome of Secrets, Adamant Entertainment.
****Pathfinder Advanced Player's Guide final beta.

I am a little worried at the choice of political over woodsy types going in, but several of them plan on multiclassing into more adventurous and survival oriented classes once they get out into the Greenbelt. Presuming they survive the game should get very interesting down the road, given the background choices they decided to run with.

Now that I have my other group and a player that missed the initial rush done, I can add the following characters to my list:

[list]
  • Allistar Lancerey: Issian male human Wizard, from a middle-class family of Magi that own their own little mountain and are known for making and selling enchantments.
  • Arixus Phae: A pioneer male human Fighter, trap-maker and hunter.
  • Gregor Garess: Dwarvish male Expert, Butler turned spy for his patron House Garess.
  • Kid: A female 1/2 Elf Grave-robber. she is the 9-year old bastard daughter of Morielle Aldori and an Elf Necromancer he ran afoul of some years ago. Now that Mother Dearest is gone, she's decided to find her Pa.
  • Morielle's as of yet unnamed sidekick, an AWOL soldier turned Rogue turned manservant.
  • Miriam "Ma" Jessup: Pioneer female human Alchemist. Doesn't much care for Nobles.
  • Hebediah "Pa" Jessup: Pioneer male Ranger.
  • Hezekiah "Junior" Jessup: their rambunctious son (Young Commoner).
  • Nigel Furlein, Holland Saun, and Jocam the Ugly - a trio, the first two being a ranger and an ex-mercenary helping out the third, a Glassblower looking t ofind a good location for establishing a glassworks (and thus sway possible colony development in their favor for that project).

    Two other players are planning on Numarian barbarians with big dreams (including an amazon & her slave, and an Artificer with stolen secrets).

  • Dark Archive

    My group is:

    - Human female druid (going to multiclass into wizard, then Mystic Theurge)
    - Human male ranger (dealing obscene amounts of damage with his greatax against bandits - favored enemy (human))
    - Dwarf male rogue (later multi-classing as fighter)
    - Gnome male sorcerer (fey bloodline will become interesting later)


    Our game is scheduled to start next Saturday, I'm playing a human (Tian) monk. If you're interested in the character profile:

    Mikiko Konda

    Background:

    In his travels abroad Lord Orlovsky left a few assets and liabilities in his wake. One such is Mikiko, bastard daughter of a tryst between Lord Orlovsky and a lesser princess of the Konda clan. Mikiko – a child born out of wed-lock and without the decency to be a potential male heir – was given only the chance to be a tool in the elaborate dance that is royal court intrigue in Tian. As such she underwent training to become a swallow, destined to act as a spy and assassin between the sheets; driven only by loyalty towards her clan.

    After a scandal that shook the Tian royal court involving three corpses, two of which were inline to the succession, Mikiko was covertly sent to foreign parts before her hand could be implicated. She was sent to her father, Lord Orlovsky, in distant Brevoy. Not entirely surprised the aging Lord Orlovsky welcomed Mikiko, albeit he never publically acknowledged her and, for her part, Mikiko maintains the surname of her maternal clan, Konda. Since her relatively recent arrival in Brevoy she has begun taking on her former role in service to her father – albeit considerably more low-key than before.

    Upon seeing the opportunity for House Orlovsky to expand its holdings in the Stolen Lands, Lord Orlovsky sends forth Mikiko to join the expeditions seeking a future in the Stolen Lands.

    Personality:

    Mikiko tries hard to accommodate her short-comings as a girl: her weakness of body yields under disciplined training and she benefits from secretive arts of murder practiced in Tian. Arts that focus on compensating a woman’s weak points in combat, the lack of brute male strength. Her actions are not led by good or evil intent, but by the need to accomplish tasks flawlessly.

    In Brevoy, in spite of her training, she finds herself socially out of her depth. Albeit intelligent, graceful and quite attractive – her lack of understanding of non-Tian culture, customs and metaphors and relatively poor grasp of Common (her native tongue being Tien) leave her in awkward social disarray: unable to fully express her thoughts to others. She is slowly adapting and learning, but for the time-being the social gap remains a drawback for her.

    Mechanical details on 10letter


    Pathfinder Roleplaying Game Superscriber

    I'm still in the "planning stages" as I haven't even managed to get my hands on Stolen Lands yet, but most of my players are pretty sure what they are playing. We have:

    Drogori, a Chaotic Neutral half-orc fighter specializing in flexibility - I never realized how many different combat options two-weapon fighting with an Orcish Double Axe and a couple throwing axes can combine to make until now. Has a tendency to arbitrarily put the word "orcish" in front of all his gear (so he has an orcish backpack, some orcish throwing axes, an orcish shovel, etc...) As he levels he is planning to specialize in shield bashing, which looks like it has become all kinds of fun in Pathfinder. Also has a completely scary Intimidate score (no pun intended).

    -currently unnamed-, a (probably) Chaotic Good half-elf bard and self proclaimed "master of the mandolin". Planning to take only a couple levels of bard before switching to ranged combat-focused ranger; I believe his ultimate goal is Arcane Archer. The only character in the group with decent social skills...

    Beatle, a Chaotic Neutral (leaning towards Chaotic Evil) halfling rogue. Unlike most halfling rogues he is both foolish and dislikable, but makes up for it by being a clever bastard. Planning to bounce between levels of rogue and wizard in no particular order until he can become an Arcane Trickster. Decent with any skill except social skills...

    Vorn, a Neutral Good dwarven druid, and possibly my favorite character concept of the bunch. A warhammer-wielding druid with a T-Rex animal companion (which he plans to ride into battle when it gets big enough), Vorn is the only character with decent wilderness skills at 1st level. He is also likely to be the main source of healing magic once the bard switches to ranger. In other words, going to save the party's butts, a lot.

    My fifth player is debating whether to be a sorcerer or summoner, but is almost certainly going to be a gnome either way (let me take this moment to say that I absolutely love Pathfinder gnomes; Paizo did wonders to make the gnome an interesting race that no longer feels like nothing more than a whimsical halfling with a round nose).

    Scarab Sages

    Alrighty I managed to run the first session of Stolen Land and my group had fun.

    I have 3 of the new classes from the APHB and 3 classics.

    Varian, a Lawful Good human male Cavalier of the order of the Lion
    Constance, a Lawful Good human female Paladin of Iomedea
    Poe, a Lawful Neutral elven male Ranger of Erastil
    Ari, a Chaotic Good half-elven female Inquisitor of Cayden Cailean
    Willow, a Chaotic Good elven female Witch
    Naviia, a Chaotic Good elven male Wizard

    They have the steward, Anando and the porter, Jacobi from the Hirelings: Into the Wild PDF and 4 1st level warriors as guards. (4 of the six took the Rich Parents Trait…). The guards are a bit of an odd assortment. I had them randomly pick races and then did high/low for gender and we ended up with a half-orc female, an elvan male, a female dwarf and a female human.

    The ambush went well.

    The Paladin and the Cavalier waited in the courtyard/market area for the bandits to arrive. (I thew in an extra bandit to balance the 6 players) Once the bandits and Happs dismounted to talk to Oleg, Varian and Constance stepped in and demanded their surrender at that point Happs went belilgerant as he only saw the two of them, the witch who was standing in the backgroud, but Happs Failed his Percetion roll with a 3. The wizard, inquisitor and the ranger opened up from range. End result was two dead bandits and 3 captured ones, Including Happs. The cavalier maxed damage on braining Happs with the flat of his greatword and knocking him the &*$@ out, at that point the remaning 2 bandits surrendered.

    They then got the bandits to give up the location of their camp, the password and I dropped the name of the Stag Lord. They then headed off to fight the bandits leaving their Guards and NPC’s at the Trading Post to guard it while their off killing bandits.

    All in all a nice session…


    Grendel Todd wrote:

    My party as it stands:

    Variel Forestwalker: Male 1/2 elf Paladin of Erastil and loyal Rostlander.
    Natasha Surtova: Noble-born female human Temptress,* dilettante adventuress (in the classic 18th century sense of the word).
    Khoran Lebeda: Noble-born male 1/2 elf Noble** up-and-coming courtier.
    Morielle Aldori: Male Fighter, a remittance-man of House Medvyed who renounced the family name after joining an Aldori dueling school in Restov.
    Sonja Medvyed: Noble-born Female human Priestess*** of Erastil.
    Jan One-eye: Basterd male Cavalier**** & member of the Order of the Lion.

    How is the noble class working out for you guys?

    Scarab Sages

    Trissa: Female Half-elf Fighter-2/Cleric-1 of Erastil

    Smeegal: Male Half-elf Rogue-3

    Elenor Mufassa Dorgan bla-bla-bla of house something or another: Male Gnome Sorcerer-3

    I have a new respect for the sleep spell with this group...

    RPG Superstar 2012 Top 32

    MerrikCale wrote:
    Grendel Todd wrote:

    My party as it stands:

    Variel Forestwalker: Male 1/2 elf Paladin of Erastil and loyal Rostlander.
    Natasha Surtova: Noble-born female human Temptress,* dilettante adventuress (in the classic 18th century sense of the word).
    Khoran Lebeda: Noble-born male 1/2 elf Noble** up-and-coming courtier.
    Morielle Aldori: Male Fighter, a remittance-man of House Medvyed who renounced the family name after joining an Aldori dueling school in Restov.
    Sonja Medvyed: Noble-born Female human Priestess*** of Erastil.
    Jan One-eye: Basterd male Cavalier**** & member of the Order of the Lion.
    How is the noble class working out for you guys?

    Remains to be seen - I've been wanting someone to try it for years, but this is the first time someone actually has. For the most part the Noble class should work in Pathfinder well enough, but it has two dead levels (one of which can be jiggered by bumping the free Leadership feat from 6th to 7th, just as Pathfinder does). The bigger problem I foresee is the Noble House feat and how it may (or may not) relate to Brevoy politics and kingdom building in the Stolen Lands.


    Grendel Todd wrote:
    MerrikCale wrote:
    Grendel Todd wrote:

    My party as it stands:

    Variel Forestwalker: Male 1/2 elf Paladin of Erastil and loyal Rostlander.
    Natasha Surtova: Noble-born female human Temptress,* dilettante adventuress (in the classic 18th century sense of the word).
    Khoran Lebeda: Noble-born male 1/2 elf Noble** up-and-coming courtier.
    Morielle Aldori: Male Fighter, a remittance-man of House Medvyed who renounced the family name after joining an Aldori dueling school in Restov.
    Sonja Medvyed: Noble-born Female human Priestess*** of Erastil.
    Jan One-eye: Basterd male Cavalier**** & member of the Order of the Lion.
    How is the noble class working out for you guys?
    Remains to be seen - I've been wanting someone to try it for years, but this is the first time someone actually has. For the most part the Noble class should work in Pathfinder well enough, but it has two dead levels (one of which can be jiggered by bumping the free Leadership feat from 6th to 7th, just as Pathfinder does). The bigger problem I foresee is the Noble House feat and how it may (or may not) relate to Brevoy politics and kingdom building in the Stolen Lands.

    I agree that would be the most difficult part of the class. I was wondering how that would work out for you. Its a cool class and Rodeny Thompson is a great designer

    I would love to see another Pathfinder skill monkey like a Noble class myself


    Half-Elf Boy. Negative Channel Cleric
    Dwarf Monk (bruiser)
    Half-Elf Diviner
    Half-Orc Druid (Melee)
    Half-elf Fighter (Mounted)

    We have not started playing yet.

    Liberty's Edge

    Wow, all you guys with 4-6 players make me jealous.

    I was either going to run it in my home game, or run it at the local game shop, and I opted for running it at home. We ended up with only 3 players, and if I had run it at the game shop, I would've been flooded with 9+ players.

    Sigh. With only 3 players, it still took us 4 hours to build characters...and then nobody made a healer or a fighter, and during the opening of the adventure the average PC roll was around 8...

    Yeah, my party got obliterated by Happs and his bandits. It was just close enough that a deus ex machina was believable - Svetlana brought out two CLW potions while Oleg distracted Happs and his remaining flunkie. Anyhow:

    Quimby - Halfling earth elemental sorcerer.
    Veretto - Elven druid of Erastil.
    Malt - Human rogue.

    Hopefully they'll hire a meat shield or a cleric soon...


    Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
    Jagyr Ebonwood wrote:

    Quimby - Halfling earth elemental sorcerer.

    Veretto - Elven druid of Erastil.
    Malt - Human rogue.

    Hopefully they'll hire a meat shield or a cleric soon...

    Two questions (both regarding the druid):

    1) What's the druid's animal companion? A druid's animal companion (and the ability to spontaneously cast summon nature's ally in place of prepared spells) can be an effective substitute for a "meat shield."

    2) Are you allowing traits? If so, then the druid could have chosen Rich Parents to start with 900 gp, using 750 gp of it for a wand of cure light wounds (50 charges).

    For this party, the druid has to fill both the "meat shield" and "healer" roles. Luckily, they can!


    Start tommorrow

    just finishing up backgrounds and awaiting the odd name or two

    we have:

    2 LE elf (infernal) sorcerors who are brothers, vague tie to the House Rogvaria

    a N half elf druid, with a bear, Rostlander

    a N human bard (archery) , Rostlander

    a LN Human sorceror(celestial), Eagle watch / House Orlovsky, armoured spell user

    a N half elf rogue, scoundrel of House Surtova

    a LN cleric of Erastil (archery), from rich merchant family in The Golushkin Mountains

    Not a single warrior-type in sight!!

    Liberty's Edge

    Dragonchess Player wrote:
    Jagyr Ebonwood wrote:

    Quimby - Halfling earth elemental sorcerer.

    Veretto - Elven druid of Erastil.
    Malt - Human rogue.

    Hopefully they'll hire a meat shield or a cleric soon...

    Two questions (both regarding the druid):

    1) What's the druid's animal companion?

    2) Are you allowing traits?

    Answer: No and no.

    The player actively dislikes animal companions/familiars. I expect him to never cast Summon Nature's Ally at all - I'm thinking I'll let him spontaneously cast domain spells (Weather) as well, so that he actually gets some use out of his spontaneous casting.

    One of our regular players is out of town, and I'm hoping he'll get back soon and fill one of the missing roles. Barring that, I'll bring up the idea of troupe-style play next session.

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