GarnathFrostmantle |
So am developing a world setting and also a few of my players in our current PF game would like a pirate base class. There is a lot of ship time and docks and travel through out the Shackles. So I need some help hammering out a full class. This is what I have so far. Any ideas or thoughts PLEASE let me know.
Level BAB Fort Ref Will Special
1st 1 2 2 0 Sea worthy
2nd 2 3 3 0 Pirate Talents
3rd 3 3 3 1 Sea Legs, Bosun's Man
4th 4 4 4 1 Pirate Talents
5th 5 4 4 1 Endurance feat
6th 6/1 5 5 2 Pirate Talents
7th 7/2 5 5 2
8th 8/3 6 6 2 Pirate Talents
9th 9/4 6 6 3
10th 10/5 7 7 3 Pirate Talents
11th 11/6/1 7 7 3 Pirate Crew(Leadership)
12th 12/7/2 8 8 4
13th 13/8/3 8 8 4
14th 14/9/4 9 9 4
15th 15/10/5 9 9 5
16th 16/11/6/1 10 10 5
17th 17/12/7/2 10 10 5
18th 18/13/8/3 11 11 6
19th 19/14/9/4 11 11 6
20th 20/15/10/5 12 12 6 Captian of the Seas
Hit Dice: d8
Skill Ranks per level: 4 + Int
Class Skills: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Knowledge (geography), Knowledge (local), Knowledge (history), Linguistics, Perception, Profession (sailor), Perform, Sense Motive, Survival, Swim
Weapon and Armor Proficiency: Simple and Martial weapons. Light Armor.
Sea Worthy: is allowed to add his pirate levels to his Climb and Swim checks as a misc bonus
Sea Legs: ship, sand, and shallow water version of woodland stride, or treat as favored terrain?
Bosun's Man: Gain Weapon Prof. Pistol, (if this feat is already aquired you may receive Weapon Focus Pistol, Quick Draw, Rapid Reload
Pirate Crew: Gains the leadership feat for free, does not have to meet preresiqutes. If the character already possess this feat, treat as 2 levels higher for followers retaining to ships crew, if a ship is owned.
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Pirate Talents:
Pirate Shanty' or 'Shanty Man': Must have 1 rank in Perform. Simliar to Bardic Performance: Inpsire Courage
Work Shanty: Inspire Competence
Shank: adds an aditional 1d4 (or 1d6) of damage on a light weapon on AoO, while target is flat-footed, or while flanked
Eye on the Bounty: Add slight of hand to class skill and add 1/2 of pirate level to Appraise/Haggle checks.
Boarding Party: (must have BAB +4?) pirate can shoot a pistol with off hand in melee without penalty. Pistol must already be drawn, unless Pirate has quick draw.
Luck of the Albatross: + 2 to all initiative checks
Curse of the Albatross: 1+Cha mod per day. Target gets -1 to all attacks, damage, saves, and skill checks
Toe in Line: As the sea teaches you more, you learn to brace yourself - Add 1/2 of pirate class level to Acrobatics
The Evil Eye: DOOM target. And +2 on intimidation for one round.
Weather the storm: Endure Elements or Resistance Cold 5 or fire 5?
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