Golarian campaign setting rules


Pathfinder First Edition General Discussion


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Are the class abilities in the Pathfinder campaign setting (IE Hidden Reserve sorcerer power) considered left overs from 3.5? is it too much to allow a Pathfinder built character to use those class bonuses?

I assumed these were left over from 3.5 but I considered allowing the "Hidden Reserve" bonus. In light of the changes made to classes for Pathfinder it just seemed too much... any thoughts?


I seem to recall reading somewhere that you can, in fact, use those... but in many cases it is superfluous, as they have been built into the PFRGP rules.


They are technically 3.5 material, but there is nothing stoping you from using any 3.5 material least of all something from the campaign setting.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Yeah I figured it would be fine to let them use the abilities, I just wanted to see what people thought of those bonuses mixed with PFRPG rules.

Currently I have a Paladin, Rogue, and Sorc among my players. The only one I was really concerned about was "Hidden Reserve", with the inclusion of PFRPG changes to casters it seemed abit over the top (compared to the Paladin and Rogue). After looking over it again it might not be bad considering I'll have a small party of PC's.

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