Skeleton Champion Minotaur Fighter 6


Rules Questions


Racial HD: 8

Class HD: 6

So 14 total HD, so 7 level dependent feats? Plus 4 from Fighter class? Plus Improved Initiative as a bonus feat?

And CR 11?

I must say it's a lot easier to make a beastie like this in Pathfinder.

Scarab Sages

Tatterdash wrote:


Racial HD: 8

Class HD: 6

So 14 total HD, so 7 level dependent feats? Plus 4 from Fighter class? Plus Improved Initiative as a bonus feat?

And CR 11?

I must say it's a lot easier to make a beastie like this in Pathfinder.

Your synopsis is correct, but be sure to compare the final stat block with the monster stats by CR table to make sure CR 11 is the closest fit. Adjusting up or down by one (or two!) is not an uncommon practice when dealing with monster+level+template.


Skeletal Champions are a bit wonky with high hit dice monsters. It gets really crazy when they have lots of special abilities that don't go away, where they would on a normal skeleton.

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