Summoner playtest 2


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RPG Superstar 2013 Top 16

Use the following characters

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Naylisk & Yasha
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Human Paladin 7(Naylisk)
Init +0; Senses -; Perception +1

Defense
AC 26, 10 touch, 26 flat-footed (+11 Armor, +4 Shield, +1 Natural)
HP 64
Fort +10, Ref +5, Will +9

Offense
Speed (30)20 ft.
Melee +11/+6 (Lance 1d8+1)

Statistics
STR 18, DEX 10, CON 14, INT 8, WIS 12, CHA 15 (14+2+2)
Base Atk. +7, CMB +11, CMD +11
Skills: Handle Animal +9, Heal +7, Ride +10

Equipment
+2 Full Plate (5650gp)
Keen Lance (2310gp)
+2 Hvy Steel Shield (4170gp)
Belt of Giant Strength (8000gp)
Cloak of Resistance +1 (1000gp)
Amulet of Nat Armor (2000gp)

Feats
Mounted Combat
Ride-By Attack
Spirited Charge
Selective Channeling
Extra Lay on Hands
Racial Abilities
N/A

Tiger Mount (Yasha)
Init +3; Senses low-light vision, Scent; Perception +8

Defense
AC 20, 13 touch, 16 flat-footed (+4 Dexterity,+7 Natural, -1 Size)
HP 57
Fort +8, Ref +9, Will +4

Offense
Speed 40 ft.
Bite +9 (1d10+6), 2 Claws +10 (1d8+6)
Rake (1d8)
Grab
Pounce

Statistics
STR 23, DEX 18, CON 17, INT 2, WIS 15, CHA 10
Base Atk. +4, CMB +10, CMD +14
Skills: +10 Escape Artist, +8 Perception

Equipment
Mstwk Studded Leather Barding (700gp)

Feats
Toughness
Improved Natural Armor
Improved Natural Attack

Size Modifiers
-1 Attack, -1 AC

RPG Superstar 2013 Top 16

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Archer
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Halfling Barbarian 1/Fighter 6
Init +4; Perception +11

Defense
AC 25, 16 touch, 21 flat=footed (+8 Armor, +4 Dex, +1 Deflection, +1 Natural, +1 Size)
HP 58 (72)
Fort +9, Ref +7, Will +3

Offense
Speed 30 ft.
Ranged Shortbow +13/+8 (1d6+7, x3, 70 ft. range increment)

Statistics
STR 14 (18), DEX 18, CON 13 (17), INT 12, WIS 10, CHA 10
Base Atk +7; CMB +8 (+10); CMD +12 (+14)
Skills Acrobatics +16, Handle Animal +6, Perception +11, Stealth +20

Equipment
+2 Breast Plate (4,000 gp + 350 gp)
+2 Composite Shortbow (8,000 gp + 375 gp)
100 Arrows
Belt of Incredible Dexterity +2 (4,000 gp)
Amulet of Natural Armor +1 (2,000 gp)
Ring of Protection +1 (2,000 gp)
Cloak of Elvenkind (2,500 gp)
20 Potions of Cure Light Wounds
120 gp

Racial Abilities
Small: +1 AC, +1 to hit, -1 CMB/CMD, +4 Stealth
20 ft. base speed
+2 vs. fear
+1 on all saves
+2 on Perception
+2 on Acrobatics and Climb

Class Abilities
Fast Movement
Rage (5 rounds)
Bravery +2
Armor Training I
Weapon Training I (Bows)

Feats
Point Blank Shot
Rapid Shot
Weapon Focus (Shortbow)
Deadly Aim
Weapon Spec (Shortbow)
Far Shot
Manyshot
Precise Shot

RPG Superstar 2013 Top 16

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Singer
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Gnome Bard 7
Init +7; Senses low-light vision; Perception +12

Defense
AC 25, 16 touch, 21 flat-footed (+5 Armor, +3 Shield, +4 Dexterity, +1 Deflection, +1 Natural, +1 Size)
HP 70
Fort +6, Ref +10, Will +6

Offense
Speed 20 ft.
Ranged Touch Wand of Searing Ray +9 (4d6 fire)

Statistics
STR 6, DEX 18, CON 16, INT 12, WIS 10, CHA 18 (14+2+2)
Base Atk. +5, CMB +2, CMD +4
Skills: Acrobatics +17*, Bluff +17*, Escape Artist +14, Fly +17*, Knowledge (Arcana) +10, Knowledge (Religion) +8, Knowledge (The Planes) +10, Perform (Dance) +17, Perform (Sing) +17, Perception +12, Sense Motive +17*, Stealth +18, Use Magic Device +17
*Perform total used for these skills due to Versatile Performance.

Equipment
Headband of Charisma +2 (4,000 gp)
Belt of Dexterity +2 (4,000 gp)
+1 Chain Shirt (1,000 gp + 250 gp)
+1 Lg. Steel Shield (1,000 gp + 170 gp)
Ring of Protection +1 (2,000 gp)
Amulet of Natural Armor +1 (2,000 gp)
Cloak of Protection +1 (1,000 gp)
Wand of Scorching Ray (wizard) (6,000 gp)
10 Potions of Cure Light Wounds (500 gp)
10 Potions of Lesser Restoration (500 gp)

Feats
Skill Focus (Perform)
Skill Focus (Use Magic Device)
Toughness
Improved Initiative

Racial Abilities
Small: +1 AC, +1 to hit, -1 CMB/CMD, +4 Stealth
20 ft. base speed
Low-Light Vision
Defensive Training
Gnome Magic (+1 DC of illusions, 1/day-dancing lights, ghost sound, prestidigitation, speak with animals)
Hatred
+2 vs. illusions
+2 Perception
+2 to one Craft or Profession

Class Abilities
Bardic Knowledge
Bardic Performance (24 rounds per day, move equivalent action to start)
Countersong
Distraction
Fascinate
Inspire Courage (+2)
Inspire Competence (+3)
Versatile Performance (Song: Bluff and Sense Motive)
Versatile Performance (Dance: Acrobatics and Fly)
Well-Versed
Lore Master 1/day

Spells (5/4/2)
0th- Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
1st- Charm Person, Cure Light Wounds, Grease, Hideous Laughter, Ventriloquism
2nd- Cure Moderate Wounds, Hypnotic Pattern, Glitterdust, Mirror Image
3rd- Good Hope, Haste

RPG Superstar 2013 Top 16

This is the map we will use

Everything that is green is undergrowth.

Undergrowth: Vines, roots, and short bushes cover much of the ground in a forest. A space covered with light undergrowth costs 2 squares of movement to move into, and provides concealment. Undergrowth increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.

Everything with a circle around it is a tree.

Trees: The most important terrain element in a forest is the trees, obviously. A creature standing in the same square as a tree gains partial cover, which grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves. The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.

RPG Superstar 2013 Top 16

My team

Spoiler:

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Thrasher
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Half-orc Summoner 9
Init +1; Perception -1
Defense
AC 21, 12 touch, 19 flat=footed (+5 Armor, +1 Dex, +1 Dodge, +4 shield)
HP 89
Fort +7, Ref +4, Will +6
Offense
Speed 35 ft.
Melee +1 Greataxe +7/+2 (1d12+2x3)

Statistics
STR 12, DEX 13, CON 16, INT 10, WIS 9, CHA 16
Base Atk +6; CMB +7; CMD +18
Skills Spellcraft +12, UMD +15
Equipment
+1 chainshirt
+1 greataxe
cloak of resistance +1
Racial Abilities
+2 to intimidate
darkvision
orc blood
orc ferocity
weapon familiarity
Class Abilities
Summon monster 1-5 / 3+3=6 times per day
Maker’s call
Transposition
Shield ally
Feats
toughness
dodge
mobility
spring attack
fleet

Spells per day 6/5/4
Spells known
3rd – wall of fire, stoneskin, haste, stinking cloud
2nd – invisibility, glitterdust, blur, alter self
1st – shield, magic fang, grease, expeditious retreat, enlarge person

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Doggie
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Large Eidolon
Init +2; Perception +11
Defense
AC 22, 12 touch, 20 flat=footed (+10 natural, +2 Dex, +1 Dodge, -1 size)
HP 61
Fort +8, Ref +7, Will +2 (+6 vs enchantment) ;evasion
Offense
Speed 40 ft.
Melee bite +14 (2d6+12 and 1d6 acid), 2 claws +14 (1d6+8 and 1d6 acid), 2 tentacles +12 (1d6+4 and 1d6 acid)

Statistics
STR 26, DEX 15, CON 17, INT 7, WIS 10, CHA 11
Base Atk +7; CMB +16; CMD +28
Skills Perception +11, stealth +8,
Racial Abilities
darkvision
evasion
devotion
multiattack
Feats
toughness
dodge
combat reflexes
improved natural attack (bite)
Evolutions
large
pounce
bite
claw
tentacle (2)
trip
energy attack (acid)

RPG Superstar 2013 Top 16

Rules:

Pick a PC

State where you stand on the map; You can start in A-D + 15-19

I'll start in xx-aaa + 15-19

roll for initiative using dice expressions

1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (4) + 2 = 6 This is a dice expression.

Your character does not start with any spell active, lucky for me I do have shield active. Why? Because I say so, and Paizo often does it as well ;>

At the end of your turn please state your position and HP


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

Question: Are we both starting in the open and aware of one another? Or are we making opposed Perception checks/Stealth to see who becomes aware of whom first? (Engagement range and skills like Perception/Stealth do make a difference in class balance after all)

Second Question: Am I controlling both Singer and Archer, or is someone else running one of them?

And Last Question: Does the Eidolon act on the Summoner's turn or roll it's own initiative?

One last observation, the Eidolon's flat footed AC should be one lower, the dodge bonus is lost as well when flat footed, leaving him with +10 natural armor and -1 Size.

RPG Superstar 2013 Top 16

Brodiggan Gale wrote:

Question: Are we both starting in the open and aware of one another? Or are we making opposed Perception checks/Stealth to see who becomes aware of whom first? (Engagement range and skills like Perception/Stealth do make a difference in class balance after all)

Second Question: Am I controlling both Singer and Archer, or is someone else running one of them?

And Last Question: Does the Eidolon act on the Summoner's turn or roll it's own initiative?

Both party's are aware of each other, we only need to decide who goes first.

Read the rules, you may already pick your PC and roll initiative and place him. If the number of party participants is below 4 then it may be possible that one of you gets to play 2 PCs.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Darkjoy wrote:
If the number of party participants is below 4 then it may be possible that one of you gets to play 2 PCs.

This is the portion that was unclear, whether or not we were expected to only choose and play the characters we had created, or if it was first come first served.

I'll go ahead and place Singer at C15.

Intiative: 1d20 + 7 ⇒ (19) + 7 = 26


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

How long should I wait before placing a second PC? Or is there a set start time?

RPG Superstar 2013 Top 16

Brodiggan Gale wrote:
How long should I wait before placing a second PC? Or is there a set start time?

You've made a pick. Let's see who else turns up.

RPG Superstar 2013 Top 16

Kyra the backup divine caster is waiting to be picked....or will the druid take her place?

Cleric Kyra,

Female human cleric 7 NG Medium humanoid
Init +0; Senses Perception +6

Defense
AC 19, touch 10, fat-footed 19 (+6 armor, +3 shield)
hp 59 (7d8+21)
fort +8, Ref +3, Will +13

Offense
Speed 30 f.
Melee +2 scimitar +9 (1d6+4/18–20)
Ranged +1 light crossbow +6 (1d8+1/19–20)
Special Attacks channel positive energy (4d6, 4d6+7 vs. un-dead, DC 16, 7/day)
Cleric Spells Prepared (CL 7th)
4th—divine power, fire shield(D), restoration
3rd—bestow curse (DC 18), dispel magic, prayer,
invisibility purge(D) (DC 18)
2nd—bull’s strength, heat metal(D), silence,
lesser restoration, remove paralysis
1st—endure elements(D), bane (DC 16), bless, divine favor,
doom (DC 16), protection from evil
0 (at will)—detect magic, light, resistance, stabilize
D Domain spell; Domains Healing, Sun

Statistics
Str 14, Dex 10, Con 14, Int 10, Wis 20, Cha 13
Base Atk +5; CMB +7; CMD 17
Feats:Channel Smite, Extra Channel, Improved Channel,
Iron Will, Selective Channeling
Skills: Diplomacy +7, Heal +15, Knowledge (religion) +5, Perception +7
Languages: Common
SQ aura, rebuke death (1d4+3, 7/day), healer’s blessing
Combat Gear potion of cure serious wounds (3); Other Gear
backpack, +2 chain shirt, cloak of resistance +1, headband
of inspired wisdom +2, +1 heavy wooden shield, silver holy
symbol, 50 gp


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Darkjoy wrote:
You've made a pick. Let's see who else turns up.

Fair enough. You mentioned in the other thread that we should make a knowledge check to see what we do and do not know about Eidolons and Summoners, mind if I do that now? Knowledge (The Planes)?

RPG Superstar 2013 Top 16

Wait for us to start, if you know you can probably spend a free action to tell everyone else all about it. It could very well be that Singer never gets to act ;>


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Darkjoy wrote:
Wait for us to start, if you know you can probably spend a free action to tell everyone else all about it. It could very well be that Singer never gets to act ;>

Heh, unlikely unless your side somehow rolls a 26 on the die and goes first, but I'll wait. (And sorry if I'm getting annoying with all the questions, I'm just really raring to go.)


Male Human ( mostly) Commoner 2 / Student 3

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Kitty & Felicitas
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female dwarf Druid 7(Felicitas)
Init +6; Senses darkvision; Perception +14

Defense
AC 22, 13 touch, 24 flat-footed (+2 dex, +2 Shield, +6 armor, +1deflection +1dodge)
HP 56
Fort +8, Ref +5, Will +10

Offense
Speed 20 ft.
Melee +9 (MW Scimitar 1d6+3)[+2d6 on charge]

Statistics
STR 16, DEX 15, CON 15, INT 10, WIS 18, CHA 6
Base Atk. +5, CMB +8, CMD +20
Skills: Perception +14, Survival +14 , fly +12 , Heal +14

Equipment
Rhino hide (5165gp)
headband of wisdom (4000gp)
Cloak of Resistance +1 (1000gp)
Ring of Protection +1 (2000gp)
Belt of Dex +2
Amulet of mighty fists ( shocking) (5000gp)
Feather token (whip)+2 (1000gp)
Elixier of vision*2 (500gp)
potion of see invis (300GP)

Feats
Natural Spell
Improved init
dodge
Mobility
Spells:
0
1- Magic fang jump entangle fearie fire longstrider
2- Bulls strength flaming sphere Bulls strength cure mod wounds
3- Protection from energy poison cure ser wounds
4- Flame strike Spike stones

Mayor stats in Wild shape (Lion)
Str 20, Dex 13,
AC: 16 (+4natural,+1deflection, -1 size, +1 dodge +1 Dex)
Attacks: bite +9 (1d8+5+1d6E [+2d6 on charge] plus grab) 2 Claws +9 (1d6+5+1d6E [+2d6 on charge])
Sp. Atk: Pounce, grab

Panther Companion (Kitty)
Init +3; Senses low-light vision, Scent; Perception +8

Defense
AC 20, 13 touch, 16 flat-footed (+4 Dexterity,+7 Natural, -1 Size)
HP 57
Fort +8, Ref +9, Will +4

Offense
Speed 40 ft.
Bite +9 (1d8+6), 2 Claws +10 (1d8+6)
Rake (1d8)
Grab
Pounce

Statistics
STR 23, DEX 18, CON 17, INT 2, WIS 15, CHA 10
Base Atk. +4, CMB +10, CMD +14
Skills: +10 Escape Artist, +8 Perception

Equipment

Feats
Toughness
Improved natural weapon claw
Weapon focus claw

Size Modifiers
-1 Attack, -1 AC

Hope I didn't make any mistakes


Male Human ( mostly) Commoner 2 / Student 3

Please double check my entry, then I'm ready


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

To whoever ends up with Archer:
The damage listed on his sheet does not include the various temporary bonuses from Rage, Rapidshot, Manyshot, Deadly Aim, Point Blank Shot, etc.

Please remember to add the appropriate modifiers.
Rage: +2 Damage
Manyshot: Double damage on the first shot.
Point Blank Shot: +1 to hit and damage under 30 ft.
Deadly Aim: -2 to hit, +4 damage
Rapid Shot: 1 Extra attack, -2 to hit.

With all but Point Blank Shot, the attack routine is:
+9 for 2d6+26 and +9/+4 for 1d6+13

My bard is likely to go first, meaning you'll also have a +2 competence bonus to attacks and damage, and a +2 Morale bonus to attacks, saves, damage, skill checks, and ability checks, making the total to hit and damage:
+13 for 2d6+34 and +13/+8 for 1d6+17

(Also, one thing I didn't get a chance to change before the post locked in, that should actually be a small Longbow, not a shortbow, same damage and everything, but the range increment is 110 ft. not 70 ft.)

EDIT, P.S., Etc: Last note, for the love of god do not Melee, I've got those ranks in Acrobatics for a reason, tumble or 5 ft. step away and open fire.

RPG Superstar 2013 Top 16

+2d6 on charge what is that?


Male Human ( mostly) Commoner 2 / Student 3

Rhino hide armor

Edit: did take Improved init instead of Power attack

edit: With polymorph every continous item still works, with the exception of armomr bonuses. Does that mean:
1. My bracers of armor won't work ?
2. the enhancment bonus from rhine hide armor does work?

RPG Superstar 2013 Top 16

Azmahel wrote:

Rhino hide armor

Edit: did take Improved init instead of Power attack

edit: With polymorph every continous item still works, with the exception of armomr bonuses. Does that mean:
1. My bracers of armor won't work ?
2. the enhancment bonus from rhine hide armor does work?

1: yes

2: wording of the rhino armor could be clearer, but you do not gain a +2 enahncement bonus to your AC. the 2d6 on a charge thingy will work

Azmahel, roll init and place yourself on the map.

RPG Superstar 2013 Top 16

Because I want to start the playtest, Gale and Azmahel: pick secondary PCs. place them on the map and roll initiative.

When other players want to join you can give up your secondary PC to that interested player.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Darkjoy wrote:

Because I want to start the playtest, Gale and Azmahel: pick secondary PCs. place them on the map and roll initiative.

When other players want to join you can give up your secondary PC to that interested player.

Archer, A15.

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human ( mostly) Commoner 2 / Student 3
Darkjoy wrote:
Azmahel wrote:

Rhino hide armor

Edit: did take Improved init instead of Power attack

edit: With polymorph every continous item still works, with the exception of armomr bonuses. Does that mean:
1. My bracers of armor won't work ?
2. the enhancment bonus from rhine hide armor does work?

1: yes

2: wording of the rhino armor could be clearer, but you do not gain a +2 enahncement bonus to your AC. the 2d6 on a charge thingy will work

Azmahel, roll init and place yourself on the map.

1: In that case I'll take another item. It was purchased for that purpose alone.


Male Human ( mostly) Commoner 2 / Student 3

In that case I'll take dex +2, that way unsahped AC will be 1 higher, shaped 1 lower. Ref 1 higher.

Ini: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human ( mostly) Commoner 2 / Student 3

Kitty CD1819
Felicitas D17

RPG Superstar 2013 Top 16

Azmahel wrote:

In that case I'll take dex +2, that way unsahped AC will be 1 higher, shaped 1 lower. Ref 1 higher.

Ini: 1d20+6

You've adjusted the stats for the druid? Azmahel, can you play the paladin as well? Until, someone else comes along?

RPG Superstar 2013 Top 16

Doggie xxyy1516
Thrasher xx17

init 1d20 + 1 ⇒ (16) + 1 = 17


Male Human ( mostly) Commoner 2 / Student 3

Naylisk(on tigerback)

CD1617
(Druid is at B18 instead)

1d10 + 0 ⇒ (7) + 0 = 7 Init


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Azmahel wrote:
1d10+0 Init

*clears throat, points at 10 sider used on init* Might uh.. might want to use a 20.


Male Human ( mostly) Commoner 2 / Student 3

oops.
1d20 + 0 ⇒ (12) + 0 = 12

Druid stats adjusted.

Please always stat all positions and current HP at the start of every round.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Azmahel wrote:
Please always stat all positions and current HP at the start of every round.

Will do.

Darkjoy, what knowledge check should I make on my Bard to see what he knows about Eidolons?

RPG Superstar 2013 Top 16

Positions and Init

Singer C15 init 26
Archer A15 init 21
Doggie xxyy1516 init 17
Thrasher xx17 init 17
Kitty CD1819 init 15
Druid B18 init 15
Naylisk(on tigerback) CD161 init 12

Singer may start


Male Human ( mostly) Commoner 2 / Student 3

with an archer on our side , a long range encounter might be favorable for us ( he's pretty optimized too)

RPG Superstar 2013 Top 16

Brodiggan Gale wrote:
Azmahel wrote:
Please always stat all positions and current HP at the start of every round.

Will do.

Darkjoy, what knowledge check should I make on my Bard to see what he knows about Eidolons?

First make a DC 10 Perception check if you can see if the eidolon is an eidolon (adjust for range) -1 for every 10 feet.

If you succeed on the perception roll your knowledge the planes check, the result will determine the available info.


Male Human ( mostly) Commoner 2 / Student 3

DC 10 is pretty high to see a big glowing rune. but just my 2 cp ;)

RPG Superstar 2013 Top 16

Azmahel wrote:
DC 10 is pretty high to see a big glowing rune. but just my 2 cp ;)

Let's see what he rolls first.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

Singer

EDIT: Didn't see the perception check part soon enough, rolling now.
Free: Perception check. 1d20 + 12 ⇒ (14) + 12 = 26

Free: Knowledge (The Planes or Arcana) 1d20 + 10 ⇒ (3) + 10 = 13
Move: Bardic Song, Inspire Courage (+2 Competence to Attacks/Damage/saves vs. fear & enchantment)
Standard: Cast Good Hope targeting all party members and companions. (+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls)
Free: 5 ft. step into the underbrush nearby.
Free: Convey what I know about Summoners to the rest of the party.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

Heh, well crud. Perception check worked out, not so much on the Knowledge. (Also, with 235 ft. between me and the Eidolon, that's only a 3 total on perception after the -23 penalty for distance)

RPG Superstar 2013 Top 16

Brodiggan Gale wrote:

Singer

EDIT: Didn't see the perception check part soon enough, rolling now.
Free: Perception check. 1d20+12;

Free: Knowledge (The Planes or Arcana) 1d20+10;
Move: Bardic Song, Inspire Courage (+2 Competence to Attacks/Damage/saves vs. fear & enchantment)
Standard: Cast Good Hope targeting all party members and companions. (+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls)
Free: 5 ft. step into the underbrush nearby.
Free: Convey what I know about Summoners to the rest of the party.

NOTE: do not edit your posts as all dice will be rerolled!!!!!


Male Human ( mostly) Commoner 2 / Student 3

how many ranks did you put in your knowledge skills? remember the +1/2 level bonus.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Darkjoy wrote:
NOTE: do not edit your posts as all dice will be rerolled!!!!!

Sorry about that, never did a play by post here before.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)
Azmahel wrote:
how many ranks did you put in your knowledge skills? remember the +1/2 level bonus.

Yeah, I just rolled a 3, not much I can do when it lands that badly. I should have used Lore Master, but I didn't think about it in time.


Male Human ( mostly) Commoner 2 / Student 3

nevermind.

RPG Superstar 2013 Top 16

Gale if your done with Singer please state position and hp.

Archer is up after that.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

Seeing as Singer can just barely make out the presence of some foe in the distance, and can't make out who or what they are shall I move on to Archer?

Singer, D14. 70 HP.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

Archer
Free: 5 ft. step to A14.
Free: Activate Rage.
[b]Full Attack:[b] (-2 for range, -2 for deadly aim, -2 for rapid shot, +4 from bardic song/good hope)

  • 1d20 + 11 ⇒ (15) + 11 = 26 vs. Eidolon (Double Arrow) 2d6 + 34 ⇒ (1, 5) + 34 = 40
  • 1d20 + 11 ⇒ (3) + 11 = 14 vs. Eidolon (Rapid Shot) 1d6 + 17 ⇒ (4) + 17 = 21
  • 1d20 + 6 ⇒ (19) + 6 = 251d6d6d1d6 + 17 ⇒ (6, 3, 2, 3, 3, 3, 5, 6, 2, 3, 4, 3, 4, 5, 5, 2, 2, 5, 1, 3, 6, 3, 6, 4, 1, 6, 5, 6, 4) + 17 = 128

Turn ends at A14, with 72 HP and 4 rounds of Rage remaining.

RPG Superstar 2013 Top 16

Brodiggan Gale wrote:

Seeing as Singer can just barely make out the presence of some foe in the distance, and can't make out who or what they are shall I move on to Archer?

Singer, D14. 70 HP.

End positions and HP indicate that the next PC can take his turn.


Male Gnome Fighter 5 (33,000xp)/Illusionist 6 (36,300 xp, 10% bonus XP)

That last damage value was clearly borked, must have made a typo in the dice statement. Should have been a total of 23 (the first roll (6) plus the flat bonuses). (For a total of 63 damage from both attacks that hit)

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