Movement rates in melee


Rules Questions


This cropped up in my game months ago but it has been bugging me a bit. Normal movement for a human is 30' per move action but this doubles if you hustle.
During combat my players are hustling around in combat at 60' per round which I think is wrong but let it slide. I think its wrong because hustle applies to overland movement not tactical movement.

So which is it, 60' or 30' per move action during combat.

Cheers


Spacelard wrote:

This cropped up in my game months ago but it has been bugging me a bit. Normal movement for a human is 30' per move action but this doubles if you hustle.

During combat my players are hustling around in combat at 60' per round which I think is wrong but let it slide. I think its wrong because hustle applies to overland movement not tactical movement.

So which is it, 60' or 30' per move action during combat.

Cheers

30'. 60' if they take a double move (which means no other standard action).


Let's take a look at the rules on Hustle:

Quote:
Hustle: A hustle is a jog (about 6 miles per hour for an unencumbered human). A character moving his speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action, is hustling when he or she moves.

Emphasis mine.

Every round of combat, a character is probably hustling. This does not mean that they are zipping around with 60 foot movements. What this means is that the bolded section refers to the base speed and that taking a move action to move and a standard action (to attack or cast a spell or whatever) is hustling. If they convert that standard action into a move action and take a double move, they are also hustling and get to move twice their base speed.

Look in the Movement section in the Additional Rules section of the PRD.


Mauril wrote:

Let's take a look at the rules on Hustle:

Quote:
Hustle: A hustle is a jog (about 6 miles per hour for an unencumbered human). A character moving his speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action, is hustling when he or she moves.

Emphasis mine.

Every round of combat, a character is probably hustling. This does not mean that they are zipping around with 60 foot movements. What this means is that the bolded section refers to the base speed and that taking a move action to move and a standard action (to attack or cast a spell or whatever) is hustling. If they convert that standard action into a move action and take a double move, they are also hustling and get to move twice their base speed.

Look in the Movement section in the Additional Rules section of the PRD.

+1

It is possible to move faster if you do nothing but move in a round,
If you spend the entire round running, you can move quadruple your speed (or three times your speed in heavyarmor), however you lose your dexterity bonus to armor class when you run. The run feat allows you to move even faster and you can keep your dexterity bonus to armor class.

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