peakaboo (returning?). Much changed since... 2007?


Pathfinder First Edition General Discussion


Around all that 4on/3tard, buggy screwed up ddi that was supposed to replace all sourcebooks (lol) i kinda lost all interest in d&d. Had a look at 4e, and well... aside from its limted scope etc.. ohwell.. i suppose you are here since you cannot stand that either.

That my dear worlds were stripped bare and slain.. ohwell..

Anyways. To the content and purpose of this post.

Obviously you seem to have some new world with a atlantis survivor island and some godstone that dropped from the sky by aboleths as punishment..
Found this golarion wiki interwebspage.
Could be cool ;)

Been peaking around the last week or so :p

So any radical changes to the 3/3.5 system? Or is it more or less the same? ie fiends with more magical at will abilities than most dms care to remember they had, no weirdo 2 spells /encounter and such? ..along with strange.. strange rules on having to buy bigger horses ala 50.000 gp for your paladin and never allowed dto sell the old ones...

Kinda wondering if i can and or want to pick up since those old days. (old dogs dont quite learn new tricks..!)

ps. I know you guys have excellent customer service with JJ & pals ready to answer on site.
Oh and if someone sees this: do consider adding full prices including mailing options on the product page. Had to go mess in the orders to find out what those fulltime orders really cost for us euro people :p


If you want to just check out the rules, the pdf is very reasonably priced.


Or you could check out the Standard Resource Document, which gives everything except the really awesometastic art.

Pathfinder Standard Resource Document Database


Boxy310 wrote:

Or you could check out the Standard Resource Document, which gives everything except the really awesometastic art.

Pathfinder Standard Resource Document Database

Nice :)

Even more lurking.. haha


There are also those of us who are converting OGL content from 3.5 to Pathfinder and collecting all Open Content that we can on to one site.

http://www.d20pfsrd.com/

Just an FYI ;)


@Pale, there is also this site created by Paizo. It is essentially the Core Rulebook without the artwork.

Welcome to the boards.


Boxy310 wrote:

Or you could check out the Standard Resource Document, which gives everything except the really awesometastic art.

Pathfinder Standard Resource Document Database

Actually, the SRD used to stand for System Reference Document.

For Pathfinder, this is PRD - Pathfinder Roleplaying Game Reference Document

You can find it HERE

Note that the PRD includes all the rules - including character generation and advancement. The SRD used to exclude stuff like XP tables.

Also note that Paizo makes basically all of its rule stuff open content (the only exception is stuff they made under license by someone, which so far is two specific monsters), meaning everyone can use them - you can even use them in stuff you create for the express purpose of selling. You just have to stick to the Open Gaming License

And if you're just a fan and want to do a fan site, you even get to use their intellectual property (IP), using the Community Use Policy.

About Pathfinder:
There's a lot of different product lines that have Pathfinder in their name.

One is the Pathfinder Roleplaying Game. It's a revised 3.5e with tons of improvements. It's completely setting neutral, so if you feel inclined to keep the good old Forgotten Realms (those without Spellplague nonsense) alive, you easily do so with PFRPG.

Then there is the Pathfinder Chronicles Campaign Setting, which actually includes several lines. It started out as 3.5 but the stuff that is released now is all PFRPG (though it's not that hard to mix and match).

There is the Pathfinder Chronicles stuff, which includes the Campaign Setting book and a lot of setting supplements (like a book about the world's Gods, a book about the Planes, City Guides, and so on). They tend to be light on rules material and chock-full of excellent text on an excellent setting.

Pathfinder Companions are shorter books, geared more towards players, and containing more rules (though you'll still find plenty of setting information therein).

Pathfinder Adventure Paths are the flagship product for Pathfinder. They are monthly instalments, each containing another part of the Adventure Path (about 50 pages worth of module) with another not quite 50 pages worth of supporting material (articles on the areas the adventure plays in, deities important to the path, and so on). 6 of these books make up a whole adventure path, usually starts at 1 and goes up to something like 14-17 (depending on the path).

Pathfinder Modules are shorter adventure modules. They're usually not connected (though there are short series in there now) and don't have much in the way of support material - just the adventure.

As for the new rules:
You can have a look for yourself in the PRD (link see above) or buy the core rulebooks as PDFs for 10 bucks each (there's the Core Rulebook and a Bestiary).

Generally, the vast majority of the changes are improvements on the game, taking care of many problems the game used to have, while staying compatible to 3e material.

Some of the changes:

  • Races got a little more power - they now get two attribute bonuses (a physical and a mental one), and usually some extras that reinforce those roles they're supposed to be good at (for example, elves get +2dex, +2int, -2con, and a +2 bonus to spell penetration, which stacks with Spell Penetration and Greater Spell Penetration)
  • Classes were rebalanced - they're a lot closer to each other now in terms of power (which meant that most got a boost, but a few, i.e. cleric and druid, got a bit cut down to size), and most classes can now really shine in the role they are supposed to be good at (fighters can now be really good at fighting). In addition, most classes got some new options, making the classes more customisable.
  • Skills had an overhaul: The whole class skill/skill point thing got changed so that it's now 1000x easier to assign skill points, especially if you're multiclassing, and cross-class isn't as bad as it used to be. In addition, there were a lot of skill consolidations, so your skill points get you farther (hide and move silently are stealth now, search, spot and listen are perception, and so on)
  • There's a lot new feats, including some high-level, high-powered warrior stuff to give fighters something to spend all their feats on. Feats are in general granted now every odd level (so it's 1,3,5,7,9... instead of 1,3,6,9...) and more classes get bonus feats now (usually a list you can choose from as opposed to fixed bonus feats)
  • There's other changes to the rules, too, like death magic dealing lots of damage now instead of just killing you outright, and being brought back from the dead is not as harsh as it used to be. And XP has been done away with as a currency. That's right: XP now can only go up. No more loss of XP for losing levels for dying or being hit with a negative level, no more paying for spells or magic items with XP.
  • And in the monster department, a lot has changed, too. All monsters have been rebalanced with regards to their powers and CR. There are no more glass cannons any more, critters with powers that are inappropriate for their CR but in return have crappy AC and HP.


  • ooh, nice. Big answer :)

    Yeah, that pathfinder rules vs pathfinder world had me a bit confused.
    Then theres the pathfinder adventure paths aswell.

    And pathfinder adventures that arent paths. Luckily that just sounds more confusing than what it is :D


    First off welcome, on the pathfinder name overload. Yes it is a bit much, however it was done form IP branding, you see Pathfinder you think Paizo is the aim there

    1:Pathfinder RPG= the core rules, although they use art they are not married to any one setting. It does have a list of pathfinder gods but only to show what a god write up looks like same with grayhawk gods in 3.5

    2:Pathfinder adventure paths, these are a set campaign coving 6 adventures and going from 1st to 15thish level. They are set in Golarion but can be converted. Each volume has an adventure, normally a set peaice, some new monsters and some nice fiction

    3: Pathfinder chronicles, theses cover the pathfinder setting of Golarion. Very old school greyhawk/forgotten realms. Very nice really. The line covers a few things from city guides, map folios and monster revisited books to nation guilds and such. It does get a bit blurred with the companion line wich also covers nations and so one, lot of world stuff in this line

    4: Pathfinder Modules, these are stand alone adventures that used to be called the gamemastry line, but again IP branding and all

    Anyhow I hope this helped more then confused

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