anon fem |
Question for my fellow MapFinders, IS there any available pack of token images for every condition in this list?
http://www.d20pfsrd.com/gamemastering/conditions
as usefull as spells are, I'd like to start with the bread and butter of conditions, I'd also hope to get this in a week if it exists as I'm on a time limit, but later will be acceptable if no one has an immediate response.
Terquem |
anon - the version of MapTools I have came with a wide selection of condition tokens, hidden away in one of the folders. I found it by searching
However,
Hayato
I downloaded the newest version of MapTools and was completely lost as to how it works (I am not that bright to begin with). So I uninstalled it and went back to a previous version. I believe the software is constantly being improved
Cthulhu-Azathoth |
As a Gm, I prefer having to reveal it myself, for the simple fact that players may move their token in an unwanted space (they actually do it a lot), and if FOW is automatically revealed, it's a pain (they see what they shouldn't, and you have to cover the area again.
Anyway, too bad my own framework isn't in english, or I would have presented you my long list of tools to share (the ones that don't rely on the framework itself), and would have asked for yours.
But if MapFinders are still out there, I'd suggest the english-speaking ones do it between themselves.
Also, has anyone tried Mote? It's MapTool's "son" (completely compatible). I'd switch to it, but there are some things I don't understand about it and can't find a site or forum with tutorials and such. For example, trying to write a macro, I remember I had certain problems. Not with code itself, but I recall they were stupid problems I couldn't get a hold of (can't remember now, was some months ago).
archmagi1 |
Mote is poop, in my disappointed kickstarter backer opinion.
To expand: It failed to deliver something that was end-user friendly, relying almost exclusively on feedback from framework coding super-users. By the time that the beta folks got their hands on it, so much of the underlying architecture was so counter-intuitive and unfriendly that the devs pretty much gave up on it.
Instead, they began concentrating on the "next iteration" or something that would spring forth from the head of the panned Mote fully formed and mind blowing. "Sandstorm" had 1 failed KS in Q4, then a smaller, 34 backer successful one at the turn of the year. Neither of which I contributed to or have much input about.