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Sound of a Thousand Screams (GM Reference)


Kingmaker

1 to 50 of 258 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Hopefully others can use this thread to clarify questions arising in this adventure. If you happen to see another thread, please link post a link in this one to try and keep things tied together.

Chapter 1: Stolen Land
Chapter 2: Rivers Run Red
Chapter 3: The Varnhold Vanishing
Chapter 4: Blood for Blood
Chapter 5: War of the River Kings
Chapter 6: Sound of a Thousand Screams

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

PENDING!! WOOT! :)


PJ wrote:
PENDING!! WOOT! :)

I better put some money in my account to make sure I am covered. I appreciate the heads up even if it is by accident.

Taldor

wraithstrike wrote:
PJ wrote:
PENDING!! WOOT! :)
I better put some money in my account to make sure I am covered. I appreciate the heads up even if it is by accident.

Yeah, I have to wait until Friday. I hope it doesn't delay shipment.

RPG Superstar 2011 Top 16

wraithstrike wrote:
PJ wrote:
PENDING!! WOOT! :)
I better put some money in my account to make sure I am covered. I appreciate the heads up even if it is by accident.

Make double sure: at least for me, they're shipping both Kingmaker 6 AND Serpent1 in the same go. Confused me at first why the cost was about double what I expected.


Erik Freund wrote:
wraithstrike wrote:
PJ wrote:
PENDING!! WOOT! :)
I better put some money in my account to make sure I am covered. I appreciate the heads up even if it is by accident.
Make double sure: at least for me, they're shipping both Kingmaker 6 AND Serpent1 in the same go. Confused me at first why the cost was about double what I expected.

They are doing it to everyone unless you ask them not too. I wont even be able to run Serpent anytime soon. Hopefully I can make my will save and not get a lot of adventures I will never be able to run.


Actually be double sure you have the funds- they charged me for both already. The same day I recieved the pending email... note it may have been the next morning I was charged, but either way I was lucky I had the funds for the extra book in my account :-)
Side note- if I was charged- usually the PDFs are available right away- anyone else have this issue?


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Kyle Schmaing wrote:

Actually be double sure you have the funds- they charged me for both already. The same day I recieved the pending email... note it may have been the next morning I was charged, but either way I was lucky I had the funds for the extra book in my account :-)

Side note- if I was charged- usually the PDFs are available right away- anyone else have this issue?

The first time they do this, it is a fund verification. Kind of like when you run a card at a pay at the pump or a restaurant. They run a verification that makes sure more funds are available than you're likely to charge (what with tipping or not knowing how big your tank is).

In a day or two, the verification charge will disappear and then when they actually ship, they will charge the amount again.


I have been pending for two days now. I wonder if they are holding the books until gencon before they release them.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
wraithstrike wrote:
I have been pending for two days now. I wonder if they are holding the books until gencon before they release them.

I hope not. It does seem to take me almost a week before they mail mine from the moment they say I'm pending,but there are quite a few on these boards that seem to get em almost immediately.--Lucky bast.!!!

:)


PJ wrote:
wraithstrike wrote:
I have been pending for two days now. I wonder if they are holding the books until gencon before they release them.

I hope not. It does seem to take me almost a week before they mail mine from the moment they say I'm pending,but there are quite a few on these boards that seem to get em almost immediately.--Lucky bast.!!!

:)

A sticky:

......on or around July 9th, we will be shipping out the "July Shipment". This shipment will contain Pathfinder AP #35, as well as the other items listed on our Product Schedule as being released in "early July".

Three weeks after that, which is on or around July 30th, we will be shipping out the second shipment within the calendar month of July. This will be the "August shipment", which was been moved up to coincide with the beginning of Gen Con. These are items listed on our Product Schedule as being released in "late July". Since all of our August releases will be shipped at this time, we have no scheduled subscription shipment within the calendar month of August.

For the full version

Edit: It seems we won't get the pdf until the end of the month.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
wraithstrike wrote:
PJ wrote:
wraithstrike wrote:
I have been pending for two days now. I wonder if they are holding the books until gencon before they release them.

I hope not. It does seem to take me almost a week before they mail mine from the moment they say I'm pending,but there are quite a few on these boards that seem to get em almost immediately.--Lucky bast.!!!

:)

A sticky:

......on or around July 9th, we will be shipping out the "July Shipment". This shipment will contain Pathfinder AP #35, as well as the other items listed on our Product Schedule as being released in "early July".

Three weeks after that, which is on or around July 30th, we will be shipping out the second shipment within the calendar month of July. This will be the "August shipment", which was been moved up to coincide with the beginning of Gen Con. These are items listed on our Product Schedule as being released in "late July". Since all of our August releases will be shipped at this time, we have no scheduled subscription shipment within the calendar month of August.

For the full version

Edit: It seems we won't get the pdf until the end of the month.

thnx for the clarification. I've been checking my email like 10 times a day!! I can actually get other things done.lol

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Roleplaying Game Subscriber

The PDF doesn't come out until they're shiping the books. From comments aroundf the boards, it semms likely they'll start that on Monday - the Friday date was said about a month ago, so was only approximate.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Enlight_Bystand wrote:
The PDF doesn't come out until they're shiping the books. From comments aroundf the boards, it semms likely they'll start that on Monday - the Friday date was said about a month ago, so was only approximate.

no downloads from anyone yet?

RPG Superstar 2011 Top 16

PJ wrote:
Enlight_Bystand wrote:
The PDF doesn't come out until they're shiping the books. From comments aroundf the boards, it semms likely they'll start that on Monday - the Friday date was said about a month ago, so was only approximate.
no downloads from anyone yet?

I usually get mine very quickly (living in Seattle helps I think) and have not yet. However, I suspect they're delaying until GenCon, or at least closer to GenCon.

It'd be a little hard to say Serpent's Skull debuted at GenCon if everyone had their PDFs for weeks beforehand. (and the two are shipping together)


PJ wrote:
no downloads from anyone yet?

Well, I haven't got my email yet, but decided to check my downloads anyway. Lo and behold - there it was.

After briefly flipping through it, I think it's a great capstone to this AP. There's just so much cool stuff going on, I can't wait to play it (though that'll be about a year from now at the pace we're playing).

It's a little too bad that Ilthuliak is *only* huge since I collect the WotC miniatures and the only huge black dragon they've made happens to have a rider. Looks like I might have to get the exacto knife out.

RPG Superstar 2009, Contributor

Downloaded and processing.


Apparently even shipping over electronic transmission to Canada is slow. ;)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Tem wrote:
PJ wrote:
no downloads from anyone yet?

Well, I haven't got my email yet, but decided to check my downloads anyway. Lo and behold - there it was.

After briefly flipping through it, I think it's a great capstone to this AP. There's just so much cool stuff going on, I can't wait to play it (though that'll be about a year from now at the pace we're playing).

It's a little too bad that Ilthuliak is *only* huge since I collect the WotC miniatures and the only huge black dragon they've made happens to have a rider. Looks like I might have to get the exacto knife out.

dangit Tem lucky!!

Contributor

1 person marked this as a favorite.

Soon...

Cheliax

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

OK, there seems to be one major thing missing here: what about Pitax? The Concluding the Adventure section in War of the River Kings says this volume was supposed to have details on the takeover of Pitax and how that process could affect the First World invasion. I mean we don't even have proper building lists for the city, or a map of the whole country and the other villages and their buildings, etc. So what got cut in development or just plain overlooked?

War of the River Kings wrote:
Stabilizing Pitax in the wake of their victory is detailed in the final chapter of the Kingmaker Adventure Path — and whether the PCs claim the city and nation as part of their own country or they step back and allow Pitax’s rule to return to its traditional council of merchant families could have major repercussions on how they’re able to react to the coming invasion from the First World.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Richard Pett wrote:
Soon...

Bravo!!! I very much enjoy the vibe I get on this adventure.


1 person marked this as a favorite.

For me, the number 1 best thing about this adventure is the (lesser) Jabberwock. I really, really, really hope there's going to be a jabberwock mini available by the time I get around to running this adventure. It's just not right to run a CR20 encounter without the appropriate mini.

I can't wait to see the look on the players' faces when their uber archer expects to dish out 200+ damage a round only to find he can't overcome that DR 15/vorpal.

I love that the "claws that catch" grab opponents, but the fact that it can come "whiffling through the tulgey wood" and "burbled as it came" is just priceless.

I would hate to see what a greater Jabberwock can do!

RPG Superstar 2011 Top 16

Geeky Frignit wrote:
Richard Pett wrote:
Soon...
Bravo!!! I very much enjoy the vibe I get on this adventure.

I must say, I am blown away. This particular edition of the AP feels also very different from the rest (more something from WhiteWolf than Paizo, but somehow, the best of each). I'm currently running a Kingmaker campaign, but I want to run this module as a standalone now...

More of this, please.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Erik Freund wrote:
Geeky Frignit wrote:
Richard Pett wrote:
Soon...
Bravo!!! I very much enjoy the vibe I get on this adventure.

I must say, I am blown away. This particular edition of the AP feels also very different from the rest (more something from WhiteWolf than Paizo, but somehow, the best of each). I'm currently running a Kingmaker campaign, but I want to run this module as a standalone now...

More of this, please.

alright you all need to stop rubbing it in already. :-)) process mine already please!!

thnx
PJ

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Erik Freund wrote:
Geeky Frignit wrote:
Richard Pett wrote:
Soon...
Bravo!!! I very much enjoy the vibe I get on this adventure.

I must say, I am blown away. This particular edition of the AP feels also very different from the rest (more something from WhiteWolf than Paizo, but somehow, the best of each). I'm currently running a Kingmaker campaign, but I want to run this module as a standalone now...

More of this, please.

It really is significantly different than the rest. I'm not sure how well it really works as a part of the AP as a whole. The adventure itself is great, no question about it... just a bit of an odd fit for an AP that has largely been focused on low-magic adventuring, terrain exploration, and kingdom building.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Card Game, Companion Subscriber
Kvantum wrote:
Erik Freund wrote:
Geeky Frignit wrote:
Richard Pett wrote:
Soon...
Bravo!!! I very much enjoy the vibe I get on this adventure.

I must say, I am blown away. This particular edition of the AP feels also very different from the rest (more something from WhiteWolf than Paizo, but somehow, the best of each). I'm currently running a Kingmaker campaign, but I want to run this module as a standalone now...

More of this, please.

It really is significantly different than the rest. I'm not sure how well it really works as a part of the AP as a whole. The adventure itself is great, no question about it... just a bit of an odd fit for an AP that has largely been focused on low-magic adventuring, terrain exploration, and kingdom building.

That's how you roll - you make the players get used to low magic stuff, you make them kill a king and think it's almost all over and the Happy Days are here, and then you let Richard Pett loose.


Kvantum wrote:
OK, there seems to be one major thing missing here: what about Pitax? The Concluding the Adventure section in War of the River Kings says this volume was supposed to have details .../... So what got cut in development or just plain overlooked?

*sigh*

Here we go again.

Paizo Employee Creative Director

Kvantum wrote:
OK, there seems to be one major thing missing here: what about Pitax? The Concluding the Adventure section in War of the River Kings says this volume was supposed to have details on the takeover of Pitax and how that process could affect the First World invasion. I mean we don't even have proper building lists for the city, or a map of the whole country and the other villages and their buildings, etc. So what got cut in development or just plain overlooked?

It pretty much got cut. As in, by the time we realized what we had to do with the adventure there was no room for more about Pitax in the last adventure, especially since we'd have to do a LOT of coverage to provide advice and rules for various possibilities on how Pitax ends up in the previous adventure.

The last adventure's not really about Pitax, in other words, so we had to let that go. An adventure where we explore the stabilization of Pitax would have been just that, an entire adventure, and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.

Paizo Employee Creative Director

Kvantum wrote:
Erik Freund wrote:
Geeky Frignit wrote:
Richard Pett wrote:
Soon...
Bravo!!! I very much enjoy the vibe I get on this adventure.

I must say, I am blown away. This particular edition of the AP feels also very different from the rest (more something from WhiteWolf than Paizo, but somehow, the best of each). I'm currently running a Kingmaker campaign, but I want to run this module as a standalone now...

More of this, please.

It really is significantly different than the rest. I'm not sure how well it really works as a part of the AP as a whole. The adventure itself is great, no question about it... just a bit of an odd fit for an AP that has largely been focused on low-magic adventuring, terrain exploration, and kingdom building.

The purpose of this final installment is to give the players a chance to defend their kingdom. My theory: An entire AP where you're building UP your kingdom only to have the AP end when your kingdom is established would be something of a disappointment. The "establish a kingdom" phase of the AP really only runs from the 2nd adventure to the 5th. The 1st and 6th are bookends, sort of. The first adventure being "explore a wilderness" and the last being "defend civilization."

And I'm not sure that I'd agree that the first 5 installments are particularly "low magic." I mean, we have plenty of magical mayhem and crazy stuff going on earlier on...

RPG Superstar 2011 Top 16

Kvantum wrote:
Erik Freund wrote:
Geeky Frignit wrote:
Richard Pett wrote:
Soon...
Bravo!!! I very much enjoy the vibe I get on this adventure.

I must say, I am blown away. This particular edition of the AP feels also very different from the rest (more something from WhiteWolf than Paizo, but somehow, the best of each). I'm currently running a Kingmaker campaign, but I want to run this module as a standalone now...

More of this, please.

It really is significantly different than the rest. I'm not sure how well it really works as a part of the AP as a whole. The adventure itself is great, no question about it... just a bit of an odd fit for an AP that has largely been focused on low-magic adventuring, terrain exploration, and kingdom building.

Yea, the fact that there's no hex map, and the "Kingdom in the background" sidebar basically says "you're done kingdom building, so just ignore it", and that there are no quests, nor any human opponents, oh, and the fact that the whole module feels like an adreniline-acid-trip (BTW - great art direction on the maps to reinforce this!) makes this module not "fit" with the others at all.

King Irovetti and all the others feels so irrelevant compared to this stuff. I guess that's why

Spoiler:
Narissa has a peice of Armag's skull and the Eye of Abbadon sitting on her dresser.

But still - great stuff!!!!! I seriously am going to run this book out-of-band for my other group.

(I just needed to say all I did above to taunt those that don't have it yet. :-) )

Paizo Employee Creative Director

Of course, about her stuff...

Spoiler:
... the adventure DOES say that she only has those things if it's logical for your particular game for them to be there.

In a certain way, you can think of the first 5 adventures being an extensive "prologue" to set things up for the final adventure to work the way it does.

And I'm certainly curious to see how, in the end, folks react to an AP that does NOT have a super strong storyline or plotline tying its parts together, but instead has its parts tied together by being in a single region. That's basically the largest difference between a more story-focused AP and a sandboxy AP. I suspect that some folks, after seeing our other numerous APs, might have expected a stronger story arc in Kingmaker, but that was never really one of the goals of this AP at all.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Kvantum wrote:
OK, there seems to be one major thing missing here: what about Pitax? The Concluding the Adventure section in War of the River Kings says this volume was supposed to have details on the takeover of Pitax and how that process could affect the First World invasion. I mean we don't even have proper building lists for the city, or a map of the whole country and the other villages and their buildings, etc. So what got cut in development or just plain overlooked?

It pretty much got cut. As in, by the time we realized what we had to do with the adventure there was no room for more about Pitax in the last adventure, especially since we'd have to do a LOT of coverage to provide advice and rules for various possibilities on how Pitax ends up in the previous adventure.

The last adventure's not really about Pitax, in other words, so we had to let that go. An adventure where we explore the stabilization of Pitax would have been just that, an entire adventure, and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.

So, does that mean we're gonna get a pdf or something that updates what did get cut. I was gonna ask about Pitax from chp 35 but I thought there will be a continuation in chp 36. Don't get me wrong I'm sure 36 is awesome but when chp 35 says there will be more in the next book you kinda expect it. It's almost like false advertising. I uunderstand word count and things must get cut. Can you just upload what was cut so we can download it?

Thnx,
PJ

RPG Superstar 2011 Top 16

James Jacobs wrote:
And I'm certainly curious to see how, in the end, folks react to an AP that does NOT have a super strong storyline or plotline tying its parts together, but instead has its parts tied together by being in a single region. That's basically the largest difference between a more story-focused AP and a sandboxy AP. I suspect that some folks, after seeing our other numerous APs, might have expected a stronger story arc in Kingmaker, but that was never really one of the goals of this AP at all.

At the risk of getting off-topic: I'd say it worked sometimes.

Books 1&2 really felt connected. The exploration transitioned beautifully into the kingdombuilding, and having everything be so geographically tight really helped. I'll also go as far as to say that book 2 was the only true "sandbox" of any of the books. The rest implied far more order-of-events style.
Book 3 really feels like the odd man out. It's "over there", on the other side of mountains, and is basically two dungeon crawls. Other than the potential emotional connection of "hey, they were settlers like us" it be swapped for something else. Also, it's written to feel like it's in Iobaria, which is its own land and its own culture, rather than the Stolen Lands.
Books 4&5 feel connected. (but not to the same degree of intimacy of 1&2) But at this point, you're kings off doing kingly things - and that's espionage and war. They are thematically linked and not seperated by any real boundaries. Also, having troops march across the maps helps bring it together nicely.
Book 6 is, of course, just off-the-wall. It seems to tie itself to everything, kindof, but more like a jealous exgirlfriend than something wholesome. But I imagine taking over Pitax will have more emotional significance for the PCs, as it's been on the map this whole time and they've heard about it, whereas taking over the ThousandBreaths will be awesome, but not as emotionally validating.

Anyway, it's a grand experient. You should do more like them. Just as there's lots of ways to do plot-based stories, there's lots of ways to do setting-based stories.

Paizo Employee Creative Director

PJ wrote:

So, does that mean we're gonna get a pdf or something that updates what did get cut. I was gonna ask about Pitax from chp 35 but I thought there will be a continuation in chp 36. Don't get me wrong I'm sure 36 is awesome but when chp 35 says there will be more in the next book you kinda expect it. It's almost like false advertising. I uunderstand word count and things must get cut. Can you just upload what was cut so we can download it?

Thnx,
PJ

Nope; it means that none of the authors ever wrote that information, and it was GOING to be an addition to the final adventure that we were going to write in-house and add to the last adventure, but when we got into the actual work on the last adventure, there was no way we could even make such a significant section fit into the adventure without cutting some major content from the adventure (which I didn't want to do because it was so cool) or cutting one of the support articles (also not an option). And on top of that, writing that "the fate of Pitax" content would have been a LOT more work for us, and at the time, we simply didn't have the time to take on what would have been another 6,000 or so words of responsibility. So those words were never even written.

Unfortunately, due to the compression of schedule and the rush we had to go through to get caught up, we'd already shipped the previous adventure to the printer before we actually realized that was the case for Part 6.

So... since those words were never created, they can't simply be put online. Sorry... but that's the way it is. Had we been even about a week less compressed for time, we would have simply cut the mention in PF 35 that said "more info about Pitax will be in the next adventure" entirely.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.

And the First World isn't too far out?

Paizo Employee Creative Director

Kvantum wrote:
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.
And the First World isn't too far out?

Apparently not, since we did an entire adventure about it.

But it took a whole adventure to cover it, which left no room to goof around with Pitax. And frankly, I think the First World elements are a LOT more interesting than Pitax.

An AP that's all about rebuilding a fractured, freshly conquered city would be a GREAT AP. But since there's a very strong possibility that, in many Kingmaker campaigns, the players won't actually conquer Pitax, and that they might let it simply revert to its Pre-Irovetti days (and there's even a chance that they'll let Irovetti stay in charge), we didn't want to devote a significant portion of the adventure to something that, for those players, would be irrelevant.

RPG Superstar 2011 Top 16

James Jacobs wrote:
Kvantum wrote:
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.
And the First World isn't too far out?

Apparently not, since we did an entire adventure about it.

But it took a whole adventure to cover it, which left no room to goof around with Pitax. And frankly, I think the First World elements are a LOT more interesting than Pitax.

An AP that's all about rebuilding a fractured, freshly conquered city would be a GREAT AP. But since there's a very strong possibility that, in many Kingmaker campaigns, the players won't actually conquer Pitax, and that they might let it simply revert to its Pre-Irovetti days (and there's even a chance that they'll let Irovetti stay in charge), we didn't want to devote a significant portion of the adventure to something that, for those players, would be irrelevant.

Sounds like a job for the message boards! I'm up for the task. Let's get some collaboration going and take this sucker out.

James: give us a ballpark number of districts you think we should work with. (I don't want to reverse engineer from population, as you've said before that's flaky.) Also, give us an shoot-from-the-hip estimate for how much Unrest it causes to annex Pitax A) with the PCs as sovereign over it and B) as a more-or-less independant state that pays taxes.
We'll figure out the rest from there!


There are a couple of references to the "Teleport Trap" property of the House at the Edge of Time but I can't seem to find a description of what this actually is. Was this something that was cut or do my searching skills just need work?

Paizo Employee Creative Director

Erik Freund wrote:
James Jacobs wrote:
Kvantum wrote:
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.
And the First World isn't too far out?

Apparently not, since we did an entire adventure about it.

But it took a whole adventure to cover it, which left no room to goof around with Pitax. And frankly, I think the First World elements are a LOT more interesting than Pitax.

An AP that's all about rebuilding a fractured, freshly conquered city would be a GREAT AP. But since there's a very strong possibility that, in many Kingmaker campaigns, the players won't actually conquer Pitax, and that they might let it simply revert to its Pre-Irovetti days (and there's even a chance that they'll let Irovetti stay in charge), we didn't want to devote a significant portion of the adventure to something that, for those players, would be irrelevant.

Sounds like a job for the message boards! I'm up for the task. Let's get some collaboration going and take this sucker out.

James: give us a ballpark number of districts you think we should work with. (I don't want to reverse engineer from population, as you've said before that's flaky.) Also, give us an shoot-from-the-hip estimate for how much Unrest it causes to annex Pitax A) with the PCs as sovereign over it and B) as a more-or-less independant state that pays taxes.
We'll figure out the rest from there!

Translating Pitax, which was designed in the normal way, into a series of districts is not something that I can just sit down and do; I alas don't have the time to give much advice there. As for Unrest, I would just go with the rules from PF 32 about unrest when you claim a new city.

Paizo Employee Creative Director

Tem wrote:
There are a couple of references to the "Teleport Trap" property of the House at the Edge of Time but I can't seem to find a description of what this actually is. Was this something that was cut or do my searching skills just need work?

Crap. The teleport trap was cut. Ignore that reference. (Originally, there was an effect that redirected teleporters to buried coffins in the Mire, area G, but we removed that because it was a bit too annoying and lame and cruel and dumb and petty.)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Erik Freund wrote:

Sounds like a job for the message boards! I'm up for the task. Let's get some collaboration going and take this sucker out.

James: give us a ballpark number of districts you think we should work with. (I don't want to reverse engineer from population, as you've said before that's flaky.) Also, give us an shoot-from-the-hip estimate for how much Unrest it causes to annex Pitax A) with the PCs as sovereign over it and B) as a more-or-less independant state that pays taxes.
We'll figure out the rest from there!

The way I'm building it is as two districts (the New Ruins as one district, Troutmouth and the Shattered Ward as the other.) Right now I've got a building list in development - some of it is rather obvious, Cathedral, Theater, Academy, etc. - but I don't know whether to make the Moondock a full Waterfront or just three or four piers.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
Erik Freund wrote:
James Jacobs wrote:
Kvantum wrote:
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.
And the First World isn't too far out?

Apparently not, since we did an entire adventure about it.

But it took a whole adventure to cover it, which left no room to goof around with Pitax. And frankly, I think the First World elements are a LOT more interesting than Pitax.

An AP that's all about rebuilding a fractured, freshly conquered city would be a GREAT AP. But since there's a very strong possibility that, in many Kingmaker campaigns, the players won't actually conquer Pitax, and that they might let it simply revert to its Pre-Irovetti days (and there's even a chance that they'll let Irovetti stay in charge), we didn't want to devote a significant portion of the adventure to something that, for those players, would be irrelevant.

Sounds like a job for the message boards! I'm up for the task. Let's get some collaboration going and take this sucker out.

James: give us a ballpark number of districts you think we should work with. (I don't want to reverse engineer from population, as you've said before that's flaky.) Also, give us an shoot-from-the-hip estimate for how much Unrest it causes to annex Pitax A) with the PCs as sovereign over it and B) as a more-or-less independant state that pays taxes.
We'll figure out the rest from there!

Man! That would be awesome! I don't trust myself with the fate of Pitax! I can be a bit harsh on my pcs. A collaboration would be awesome.

thnx,
PJ

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
James Jacobs wrote:
Kvantum wrote:
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.
And the First World isn't too far out?

Apparently not, since we did an entire adventure about it.

But it took a whole adventure to cover it, which left no room to goof around with Pitax. And frankly, I think the First World elements are a LOT more interesting than Pitax.

An AP that's all about rebuilding a fractured, freshly conquered city would be a GREAT AP. But since there's a very strong possibility that, in many Kingmaker campaigns, the players won't actually conquer Pitax, and that they might let it simply revert to its Pre-Irovetti days (and there's even a chance that they'll let Irovetti stay in charge), we didn't want to devote a significant portion of the adventure to something that, for those players, would be irrelevant.

thnx, for the quick reply. We know how swamped you all are. Even if the answer was not to my liking.

thnx,
PJ


I noticed Narissa only has an SR or 20 meaning a PC can role a 3 or maybe even less. James is that a typo?

Paizo Employee Creative Director

wraithstrike wrote:
I noticed Narissa only has an SR or 20 meaning a PC can role a 3 or maybe even less. James is that a typo?

Not sure off the top of my head. It should MAYBE be a 30, but I can't remember where or how she's getting her SR so it might be right. In which case it's still handy against things like wands and summmoned monsters and PCs who multiclass or prestigeclass dip.

Contributor

Tem wrote:

For me, the number 1 best thing about this adventure is the (lesser) Jabberwock. I really, really, really hope there's going to be a jabberwock mini available by the time I get around to running this adventure. It's just not right to run a CR20 encounter without the appropriate mini.

I can't wait to see the look on the players' faces when their uber archer expects to dish out 200+ damage a round only to find he can't overcome that DR 15/vorpal.

I love that the "claws that catch" grab opponents, but the fact that it can come "whiffling through the tulgey wood" and "burbled as it came" is just priceless.

I would hate to see what a greater Jabberwock can do!

Heh, me too.

The jabberwok (which started life as 'just a jabberwok' in my draft until James twisted it) was something I was really keen to get into the adventure, which as people are saying is a little change of pace at the end of the AP.

I think James is spot on in that if the campaign ends with the PCs establishing the kingdom it would be a little 'meh.' Hopefully, with the kind of interest the PCs have picked up, the end wraps up all the foreshadowing of the previous cool adventures and will provide a rich gaming experience, it'll be interesting to see player's takes on the AP as a whole and how the talented GMs out there move the plot to its conclusion.

Turning to more classic fantasy was really good fun to write, and try to twist into Paizodom. A great contrast to the previous AP I thought, and different again to what's on the horizon.......Mnar........

Keep that feedback coming in, it's all useful, hitches, glitches and good bits.

Rich


PJ wrote:
Erik Freund wrote:
James Jacobs wrote:
Kvantum wrote:
James Jacobs wrote:
... and that's no the direction we wanted to go with the Stolen Lands since it would have taken us TOO far out of the sandbox.
And the First World isn't too far out?

Apparently not, since we did an entire adventure about it.

But it took a whole adventure to cover it, which left no room to goof around with Pitax. And frankly, I think the First World elements are a LOT more interesting than Pitax.

An AP that's all about rebuilding a fractured, freshly conquered city would be a GREAT AP. But since there's a very strong possibility that, in many Kingmaker campaigns, the players won't actually conquer Pitax, and that they might let it simply revert to its Pre-Irovetti days (and there's even a chance that they'll let Irovetti stay in charge), we didn't want to devote a significant portion of the adventure to something that, for those players, would be irrelevant.

Sounds like a job for the message boards! I'm up for the task. Let's get some collaboration going and take this sucker out.

James: give us a ballpark number of districts you think we should work with. (I don't want to reverse engineer from population, as you've said before that's flaky.) Also, give us an shoot-from-the-hip estimate for how much Unrest it causes to annex Pitax A) with the PCs as sovereign over it and B) as a more-or-less independant state that pays taxes.
We'll figure out the rest from there!

Man! That would be awesome! I don't trust myself with the fate of Pitax! I can be a bit harsh on my pcs. A collaboration would be awesome.

thnx,
PJ

Maybe we should take it to a different thread, to keep this one more on topic with the events that are in this module, I am happy to help in making the stats fro Pitax.


Is the mandolin in the Conqueror's loot pile a reference to Cherub Rock or am I getting my wires crossed somewhere?

Cheliax

*edit* read the preview fro Bestiary 2..

did I miss the Art for it? I have an idea what it looks like (having seen the tim burton version of Alice in wonderland)

I LOVE the tie in btw, very, very cool

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