Stolen Land (GM Reference)


Kingmaker

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Paizo Employee Creative Director

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Scipion del Ferro wrote:
I notice that Akiros' Morale is to fight to the death. I'm guessing this should actually be "Fight to the death until it's convenient to not be fighting to the death and instead join the other side?"

Yes.

Scipion del Ferro wrote:
On the Stag Lords helmet it gives the ability 3xday for people who worship Erastil. How fervently do they have to worship? Like can they just be the kind to say a prayer occasionally or does this ability only work for full blown cleric/paladins. And if it works for people who only occasionally express worship is the Stag Lord a worshiper? Or does he only get this mean trick once a day.

In order to gain that ability, the character in question needs to have Erastil written down on his character sheet in the deity spot, and he needs to roleplay his devotion. It works for anyone who does this, whether or not they can cast divine spells.

Paizo Employee Creative Director

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logic_poet wrote:
So will the kingdom management rules make use of skills like Profession (soldier) or Pr (farmer)? Or are they more likely to be straight ability checks?

The kingdom rules don't interact with Profession skills at all, really. The only thing that really impacts them from a character's sheet are ability modifiers.

Jon Brazer Enterprises

James Jacobs wrote:
In order to gain that ability, the character in question needs to have Erastil written down on his character sheet in the deity spot, and he needs to roleplay his devotion. It works for anyone who does this, whether or not they can cast divine spells.

Sounds like someone would be eligible for a prayer feat from Book of the Faithful: Power of Prayer.

(sorry, shameless plug)


Re: p 45- The picture... What is going on with the sword that the player-character appears to be holding? Is it an artifact-type sword or did the artist not finish inking it fully? It looks a little strange.

Re: The Thawn- There is a lot mentioned regarding the creature's intelligence... but its Int is only 7. And its wisdom is 12. Its main statistic appears to be strength? Is this a mistake? (I do realize that this is a giant-type creature).

I am having a little trouble squaring the really low Int and average wisdom with all the comments about how they excel at "physical deception"; especially when their stealth modifier is at a negative 2. the craft traps modifier seems useful, but couldn't their Int be a 10, which would allow their craft traps skill to move up to +6? At a mere +4 it seems that traps would fail as often as they would succeed.

The Thawn's CMB, however, seems great for grappling.

Liberty's Edge

That's the way his sword has always been drawn. It's a temple sword, monk weapon from the campaign setting if recall correctly.


Thanks. I was wondering about that. It looks a little strange though- the two different types of white made sense to me, but the gray area with merely an outline looked a little off though.


I hope everyone is going to remember to generate weather. That could have a big effect on a lot off the encounters.

Dark Archive

In the Player's Guide, one of the traits (sorry, can't remember which) grants a "horse". It doesn't specify what kind, so I'm currently leaning towards "light riding horse".

One of my players is making a ranger with this trait and asks if he can train it for battle before the campaign starts. As such, I've got no problem with it, but would it be fair to ask him to pay the difference (or part of it) to account for training cost?

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
Bruno Kristensen wrote:

In the Player's Guide, one of the traits (sorry, can't remember which) grants a "horse". It doesn't specify what kind, so I'm currently leaning towards "light riding horse".

One of my players is making a ranger with this trait and asks if he can train it for battle before the campaign starts. As such, I've got no problem with it, but would it be fair to ask him to pay the difference (or part of it) to account for training cost?

Maybe. Is he planning on doing the training himself? If, so, I'd ask does Handle Animal have a training cost like Craft? If he wants someone else to have done the training, I'd say yes it's fair, but otherwise not, unless HA has a cost. Also, he only gets the horse. It says nothing about saddle and supplies. That cuts into his funds, but is probably more relevant to the weight, since riding and military saddles are heavy.

It looks like the expectation for Pioneer is that it would be a pack horse, so you might want to encourage him to use it to carry some of the heavier items that are useful for exploring the wilds, like loads of trail rations and tents, both of which are heavy. Especially since foraging using survival to get food while exploring halves the group's speed.

Dark Archive

logic_poet wrote:
Bruno Kristensen wrote:

In the Player's Guide, one of the traits (sorry, can't remember which) grants a "horse". It doesn't specify what kind, so I'm currently leaning towards "light riding horse".

One of my players is making a ranger with this trait and asks if he can train it for battle before the campaign starts. As such, I've got no problem with it, but would it be fair to ask him to pay the difference (or part of it) to account for training cost?

Maybe. Is he planning on doing the training himself? If, so, I'd ask does Handle Animal have a training cost like Craft? If he wants someone else to have done the training, I'd say yes it's fair, but otherwise not, unless HA has a cost. Also, he only gets the horse. It says nothing about saddle and supplies. That cuts into his funds, but is probably more relevant to the weight, since riding and military saddles are heavy.

It looks like the expectation for Pioneer is that it would be a pack horse, so you might want to encourage him to use it to carry some of the heavier items that are useful for exploring the wilds, like loads of trail rations and tents, both of which are heavy. Especially since foraging using survival to get food while exploring halves the group's speed.

Well, I think he plans on eventually making the horse his animal companion, so perhaps have it start as a normal (but potentially exceptional) draft horse, that can be trained for combat during the campaign.

Also, kudos to Tim for making Auchs...I actually feel pity for the dim-witted man with his toy soldiers.

Paizo Employee Creative Director

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Bruno Kristensen wrote:

In the Player's Guide, one of the traits (sorry, can't remember which) grants a "horse". It doesn't specify what kind, so I'm currently leaning towards "light riding horse".

One of my players is making a ranger with this trait and asks if he can train it for battle before the campaign starts. As such, I've got no problem with it, but would it be fair to ask him to pay the difference (or part of it) to account for training cost?

The trait grants the "generic" horse from the Bestiary. No templates or advancements. Basically a light riding horse.

If a character has a good enough Handle Animal skill check, I'd say that it'd be fine for him to train the animal but he should pay the difference for doing so to keep things fair.


Which map should the PC have? Is there one as page 14 without the DM info but with the hexes for the PC to decide which area to explore?

Paizo Employee Creative Director

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stuart haffenden wrote:
Which map should the PC have? Is there one as page 14 without the DM info but with the hexes for the PC to decide which area to explore?

The PCs should start with a completely blank hex map. We give a blank hex map out in the free Kingmaker Player's Guide.

We'll be releasing a poster-sized map of the Stolen Land regions that will have the hexes but no tags, but we're several months away from that product's release still.


DM Wellard wrote:
I hope everyone is going to remember to generate weather. That could have a big effect on a lot off the encounters.

Yes, that's an important aspect!

According to the date given in the charter text (24th Talistril), I suppose the adventure path starts in early spring?

Sovereign Court

logic_poet wrote:
So will the kingdom management rules make use of skills like Profession (soldier) or Pr (farmer)? Or are they more likely to be straight ability checks?

+1... I will be playing a cleric of Erastil and would like to know about farming as well... (i.e. is profession: farmer an input to some kind of campaign mechanics? profession ranks have been wasted on some PCs in previous campaigns, but other campaigns had a few "rewards" worked in, such as the Golden Goblin ownership and its associated profession checks...)

Cheers!

Edit: sorry, I missed James' existing response on this... (i.e. the answer is no) Thank you for letting us know James! (I'm a player in this one)


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I'm a bit surprised that people playing characters in this Adventure Path are reading this thread. You're going to get spoiled!

Including right now.

SPOILERS
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OK, so I love what I've read so far, mostly. But I'm unhappy with the mites -- I'm thinking of replacing them.

Here is my idea: Instead of mites living under the tree, there are fey cursed children. Human pre-adolescent boys and girls, kidnapped from their homes by Fey, and changed into evil things.

I'm thinking they are children, with all the cruelty that kids can possess and nothing else. I'm debating what physical deformities they should have -- perhaps their mouths are full of razor-sharp teeth. But I think it will up the creepiness factor a great deal.

So, I am pretty new to Golarion. But I gather that the First World is basically Faerie. And I am assuming that there are bad things there..the sort of things that might kidnap children from their cribs and raise them, before casting them back to our world to fend for themselves.

Does that make sense?

Ken

RPG Superstar 2011 Top 4

If you're worried about spoilers use the [ spoiler] [ /spoiler] tags.

I'm not sure I get a huge difference between using abducted children turned into evil fey vs. malicious fey who are child sized?

Getting like 30 children in that area might be kind of hard to explain since it's 100 miles from the nearest town, and then what're the odds your PC's will even find out what they are? And if they do find out what they are won't they go haring off to try and stop whatever is doing this?

The mites seem perfectly crazy as much as you want them to be.

If you really like the idea perhaps try and figure out a way to include that crazy undeadkid thing from the Beastiary? Maybe make Oleg's wife very very pregnant at the beginning and then she gives birth after the Bandit's attack. After a couple weeks of exploring (and leveling) the PC's come back to the trading post to find Oleg distraught and his wife a wreck as their child has taken ill and not only that but has vanished from their home. Perhaps stolen by a rogue kobold where it dies from lack of proper care it's spirit haunting the trading post as a Drekavac.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Scipion del Ferro wrote:

If you're worried about spoilers use the [ spoiler] [ /spoiler] tags.

I'm not sure I get a huge difference between using abducted children turned into evil fey vs. malicious fey who are child sized?

Getting like 30 children in that area might be kind of hard to explain since it's 100 miles from the nearest town, and then what're the odds your PC's will even find out what they are? And if they do find out what they are won't they go haring off to try and stop whatever is doing this?

The mites seem perfectly crazy as much as you want them to be.

If you really like the idea perhaps try and figure out a way to include that crazy undeadkid thing from the Beastiary? Maybe make Oleg's wife very very pregnant at the beginning and then she gives birth after the Bandit's attack. After a couple weeks of exploring (and leveling) the PC's come back to the trading post to find Oleg distraught and his wife a wreck as their child has taken ill and not only that but has vanished from their home. Perhaps stolen by a rogue kobold where it dies from lack of proper care it's spirit haunting the trading post as a Drekavac.

Ouch.

I'll probably be treating the mites as very evil Smurfs. Probably with the voices and attitudes of the Bad Idea Bears.
"You should get wasted!"
"WOO! WASTED!"
"Have you tried knife swallowing?"
"You should! You look like you'd be good at it!"

Dark Archive

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Scipion del Ferro wrote:
Maybe make Oleg's wife very very pregnant at the beginning and then she gives birth after the Bandit's attack ... it dies from lack of proper care it's spirit haunting the trading post as a Drekavac.

Bingo ! It's even darker if you cut out the middle part.

Maybe the party cleric is even there to help with the birth and officiates the child's naming ceremony. Over the years the PCs get to intract with Oleg's family and watch the child grow. Then something horrible happens ...

You may have just won the thread.


Scipion del Ferro wrote:

If you're worried about spoilers use the [ spoiler] [ /spoiler] tags.

I'm not sure I get a huge difference between using abducted children turned into evil fey vs. malicious fey who are child sized?

Getting like 30 children in that area might be kind of hard to explain since it's 100 miles from the nearest town, and then what're the odds your PC's will even find out what they are? And if they do find out what they are won't they go haring off to try and stop whatever is doing this?

Sorry, I guess I wasn't clear.

My main issue with the mites is the way they're described as being so hopelessly pathetic looking. As written, there really isn't much about them that grabs me. It's hard to explain why I have such a visceral dislike of them, but I do. Maybe it's the art, odd as that seems.

My idea with the children thing wasn't that they'd been abducted from the local community. I'm thinking that they never age...they were potentially in the First World for hundreds of years before getting lost back in the Stolen Lands. I'd give them some physical characteristic (way too many sharp teeth, or coal black eyes, or something like that) that made it clear that they had lost any connection with this world, and their humanity, that they once possessed.

FWIW, I also think there's way too much of a 'noble savage' thing going on with the kobolds. Make friends with the kobolds? Really? Not very old school. I'm thinking about replacing them with Pathfinder goblins.

Ken


I disagree with the 'lets kill the kobolds because they are kobolds' stuff. I've had numerous occassions where Evil humanoids have been reformed by good clerics

Against the Giants..we recruited the orcs at the Hill Giant Steading and they converted to worshipping St Cuthbert..

Night below..the Goblin tribe near the players keep moved into tunnels below the keep to act a guards aginst attack from below..they too converted to worshipping a good god

But each to his own(though goblins wouldn't really like the terrain..)

The Exchange

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From another thread:

vagrant_poet wrote:

Hi, the hexes are supposed to be just under 150 miles in area.

I was trying to figure out exactly what they are and got around 90 square miles.

[(3)*(root3)*(L^2)]/(2) = A

But if they are 12 miles from corner to corner, then L = 6 and

A = ~90

What's the actual area and how was it gotten?

James Jacobs wrote:
I measured the hexes to be 12 miles across, from one side to another. NOT from corner to corner. There's also a bit of rounding-off of numbers going on as well. Caineach is correct, in any event; a single side of a hex is just under 7 miles long.
Disenchanter wrote:
This is going to come up a few more times, because page 57 of Stolen Land states that each hex is "12 miles across (between opposite corners)."
James Jacobs wrote:

Heh... oops!

Technically, the distance should be from the center of one hex to another... THAT should be 12 miles.

Dark Archive

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I'm overall very impressed with the first chapter in this AP, but one of the quests (Moon Radish Soup) seems very...wrong to me. Not the quest itself, but the reward of 250 gp for getting radishes!? I don't care how rare they are, no commoner should be willing to pay 250 gp for the ingredients for soup.

Any suggestions what to substitute the reward with? I know taking logic to D&D is often a bad move, but I'd like at least the appearance of a working economy.


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I agree about the Moon Radish quest. I'm probably going to just have Svetlana ask the PCs to stop by and pick up some Moon Radishes as a personal favor.

Ken


What if the Moon Radishes are actually asked for by Brokken (upon meeting him in his hut, or perhaps before or after gathering his Fangberries as a follow-up quest sort of thing)?

He needs them because he can distill raw materials for his potions from the pulp of the radishes (so he still needs an entire basket) and can tell the PCs he usually searches for the Moon Radishes in the Narlmarches, but is afraid to leave his hut alone because bandits might pillage his home. As a reward, some non-standard potions can be given, perhaps a Potion of See Invisibility. This is 400gp, but he had it for some time and no one was interested in buying it from him.

RPG Superstar 2011 Top 4

And yet the 1,000gp store credit reward for the lost 120gp ring seems fine?

Besides those are probably "special" radishes if they make him relax that much...


Well, trading post credits are probably worth a lot less to Oleg than 1000gp as he buys his inventory for a lot less then what he sells it for. If we assume the 'sell your stuff for 20% value' guideline from PFRPG, he only gives the PCs 200gp. So a little extra than what the ring is worth to compensate for the troubles of getting it back and also for the additional sentimental value to him and his wife.

Compare this to a 250gp soup when a mug of ale is only 4cp.

(I know we shouldn't compare real world economics vs. magic world economics)


I suspect an extra 0 may have snuck into that reward and its really only 25gp. On the other hand Radishes are suppossed to be an aphrodisiac so maybe Svetlana has an ulterior motive.;)

Scarab Sages

Bog wrote:

Well, trading post credits are probably worth a lot less to Oleg than 1000gp as he buys his inventory for a lot less then what he sells it for. If we assume the 'sell your stuff for 20% value' guideline from PFRPG, he only gives the PCs 200gp. So a little extra than what the ring is worth to compensate for the troubles of getting it back and also for the additional sentimental value to him and his wife.

Compare this to a 250gp soup when a mug of ale is only 4cp.

(I know we shouldn't compare real world economics vs. magic world economics)

20%? Sorry for the confusion, but where is that from? The only rule on selling stuff I know of is this one:

PRPG wrote:


Selling Treasure

In general, a character can sell something for half its listed price, including weapons, armor, gear, and magic items. This also includes character-created items.

Paizo Employee Creative Director

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Bruno Kristensen wrote:

I'm overall very impressed with the first chapter in this AP, but one of the quests (Moon Radish Soup) seems very...wrong to me. Not the quest itself, but the reward of 250 gp for getting radishes!? I don't care how rare they are, no commoner should be willing to pay 250 gp for the ingredients for soup.

Any suggestions what to substitute the reward with? I know taking logic to D&D is often a bad move, but I'd like at least the appearance of a working economy.

If you think that Svetlana offering 250 gp for a quest reward is silly, by all means, change it! But if she offers this quest, say, a week after the PCs return to Olegs and sell a dozen or so items they scavenged off of the bodies of dead bandits and she's had time to resell those to traveling merchants, then that's a different story!

Anyway, as long as the PCs think that they're getting enough reward out of the quest... whatever Svetlana offers for those moon radishes is fine.

Dark Archive Bella Sara Charter Superscriber

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Bruno Kristensen wrote:

I'm overall very impressed with the first chapter in this AP, but one of the quests (Moon Radish Soup) seems very...wrong to me. Not the quest itself, but the reward of 250 gp for getting radishes!? I don't care how rare they are, no commoner should be willing to pay 250 gp for the ingredients for soup.

Any suggestions what to substitute the reward with? I know taking logic to D&D is often a bad move, but I'd like at least the appearance of a working economy.

I had the same reaction as well. I know that the 1st level economy is based upon adventurers killing rats for extreme amounts of money, but that was a bit pricey for my sense of verisimilitude.


Bog wrote:

Well, trading post credits are probably worth a lot less to Oleg than 1000gp as he buys his inventory for a lot less then what he sells it for. If we assume the 'sell your stuff for 20% value' guideline from PFRPG, he only gives the PCs 200gp. So a little extra than what the ring is worth to compensate for the troubles of getting it back and also for the additional sentimental value to him and his wife.

Compare this to a 250gp soup when a mug of ale is only 4cp.

(I know we shouldn't compare real world economics vs. magic world economics)

20%? I was almost positive it was 50%...


Yes 20% is the 4E way off doing things


Ohhh, okay, never cared much for the 20% thing, made even less sense than the %50, like it was a rule made purely for game balance. I can understand it, still, it seemed odd that, by the book, PC's could find a practically mint condition item and had to sell it for %50 market value or %20 in 4e's way of doing things, but economics and D&D have made about as much sense as hit points. :P

Dark Archive

Scipion del Ferro wrote:

And yet the 1,000gp store credit reward for the lost 120gp ring seems fine?

Besides those are probably "special" radishes if they make him relax that much...

As Bog said, store credit is not the same as gold. But yes, I think 1000 gp is a lot for the ring as well. Might reduce the Radish reward to 25 gp and some non-monetary reward (eternal gratitude, some knowledge Svetlana has gleaned that could lead to a buried treasure worth 250 gp or something like that).


DM Doom wrote:
Ohhh, okay, never cared much for the 20% thing, made even less sense than the %50, like it was a rule made purely for game balance. I can understand it, still, it seemed odd that, by the book, PC's could find a practically mint condition item and had to sell it for %50 market value or %20 in 4e's way of doing things, but economics and D&D have made about as much sense as hit points. :P

I assume that just like in the real world, there is overhead to operating a store. If the merchants bought everything at face value, they wouldn't be able to keep their stores open and feed their kids. This is pretty much how the real world works. Even eBay takes a cut of your auction if you sell through them.

If you've ever watched a show like Pawn Stars, they basically buy everything for somewhere between 20% and 50%. (i.e. the $10,000 retail value Rolex some guy pawned to them for $2,000, couldn't pay, and then they sold for $5,000). In all honesty, 20% - 50% makes perfect sense in a real world setting.

Now, if my PCs want to take the time to open up their own store and sell things at full price, I'm all for that. But for everything they sell, I'd probably lop 15%-20% off for overhead costs.


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Bruno Kristensen wrote:
Scipion del Ferro wrote:

And yet the 1,000gp store credit reward for the lost 120gp ring seems fine?

Besides those are probably "special" radishes if they make him relax that much...

As Bog said, store credit is not the same as gold. But yes, I think 1000 gp is a lot for the ring as well. Might reduce the Radish reward to 25 gp and some non-monetary reward (eternal gratitude, some knowledge Svetlana has gleaned that could lead to a buried treasure worth 250 gp or something like that).

I quickly stated up the two off them ..remember they are Experts not Commoners..gave them both knowledge local and Svetlana has knowledge (nature) while Oleg has knowledge (geography) that way they become sources of information on things like fey and the surrounding area.

Also I get a vibe that Svetlana is much younger than her husband(which would explain the bandits comments).My take on the pair is that Oleg was a hunter who as he got older and began to lose his edge decided trading was the better proposition and sent for a bride from Restov..He's a bit like Lee Marvin in Paint your Wagon.

Enter bold brave dashing and handsome adventuring types..that could be interesting

Dark Archive Bella Sara Charter Superscriber

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DM Wellard wrote:

Also I get a vibe that Svetlana is much younger than her husband(which would explain the bandits comments).My take on the pair is that Oleg was a hunter who as he got older and began to lose his edge decided trading was the better proposition and sent for a bride from Restov..He's a bit like Lee Marvin in Paint your Wagon.

Enter bold brave dashing and handsome adventuring types..that could be interesting

That is an awesome idea. Consider it stolen...


Karui Kage wrote:


20%? Sorry for the confusion, but where is that from? The only rule on selling stuff I know of is this one:

Hmm, oops! I looked it up and you are right. I have no idea why I thought it to be 20% then. Perhaps a carryover from my (first, and last) 4E campaign when we started with RotRL. Although I remember arguing about this with my players when we started -somehow I must have read somewhere that PF also had 20%- and in the end we all agreed this was actually better than the classic 50%.

It makes you value the stuff you find and encourages to (creatively) use perhaps sub-par equipment.

..Although we are considerable behind the wealth by level..

/end of economical thread-derailment


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Ok people lets talk weather...

Spoiler:

The Charter is dated 24th Calistril..the party spends a few days getting to Oleg's and arrives on the last day off the month.The Bandits arrive on 1st Pharast

The area is about 250 miles north of Magnimars latitude which given the corellation between Magnimar and Seattle makes it pretty much central Canada weather wise(around about Lake Nipigon?)..which means that there is probably still snow on the ground at the start of the campaign..this gets better and better now we can chuck the possibility of blizzards at them for a few weeks..I've definitely got a handle on this now

and Sebastian you are welcome


Ha, I am totally making Svetlana a mail order bride. She probably had no idea she would end up living in a shack in the middle of nowhere!

Hmm...maybe it could be a sort of 'green acres' thing?

Ken

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

kenmckinney wrote:
Hmm...maybe it could be a sort of 'green acres' thing?

Hah! Wait until you get to Pathfinder #34: Blood for Blood... :-D


Dammit Spicer ..I hate it when you do that..now I'll spend months worrying that my set up is going to go horribly wrong


There appears to be a contradiction regarding just how much the bandits at Thorn Ford Camp actually know about the Stag Lord.

Page 11 - Happs suspects he is working for a more important bandit than the lady Kressle.

Page 31 - Every other bandit in the camp seems to know they work for the Stag Lord, as no matter who the PCs capture they are willing to give up the password into the fort and tell a bit about the guy.

Is everyone else so jealous of Happs that they deliberately keep him in the dark?

Paizo Employee Creative Director

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NPC Dave wrote:

There appears to be a contradiction regarding just how much the bandits at Thorn Ford Camp actually know about the Stag Lord.

Page 11 - Happs suspects he is working for a more important bandit than the lady Kressle.

Page 31 - Every other bandit in the camp seems to know they work for the Stag Lord, as no matter who the PCs capture they are willing to give up the password into the fort and tell a bit about the guy.

Is everyone else so jealous of Happs that they deliberately keep him in the dark?

I could see that. Happs is kind of the looser in the bunch, since he's the first named bandit the PCs beat up after all. If you want the PCs to learn about the Stag Lord from Happs, though, that's fine.


tdewitt274 wrote:

"In the next week or so, we're expecting to ship the next volume of your subscription."

You know what to do! : )

I bought the book - its told its shipped but I can't find the pdf to download???

Scarab Sages

You only get the free PDF if you're a subscriber to that line. If you just bought the book by itself, you don't get the free PDF.

Scarab Sages

Bruno Kristensen wrote:
Scipion del Ferro wrote:

And yet the 1,000gp store credit reward for the lost 120gp ring seems fine?

Besides those are probably "special" radishes if they make him relax that much...

As Bog said, store credit is not the same as gold. But yes, I think 1000 gp is a lot for the ring as well. Might reduce the Radish reward to 25 gp and some non-monetary reward (eternal gratitude, some knowledge Svetlana has gleaned that could lead to a buried treasure worth 250 gp or something like that).

Hmmm. My thought is to alter the radish quest by:

1- removing it from Svetlana. I downloaded the Hirelings into the wild pdf from the paizo store. i'm thinking of having the camp follower offer the radish quest. I'll have her stuck at Oleg's & she wants the radishes for some herbal remedy.

2- lowering & changing the reward. Essentially, this quest will 'unlock' her as a hireling for the party. I figure the reward can be 25gp per character for 'services rendered'. She'll also consent to tag along after the radishes.


Karui Kage wrote:
You only get the free PDF if you're a subscriber to that line. If you just bought the book by itself, you don't get the free PDF.

??? His title does say he's an Adventure Path subscriber...

It should be in the "My Downloads" section of this website.

Aside:
Definitely agree with the others - some of the rewards are really wonky. The radish one is especially far too high. (WTF?!)

Scarab Sages

It does now... I could have sworn that when I replied it only said Chronicles subscriber.

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