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Ossuary Golem
Powers and Abilities: An ossuary golem has the extraordinary strength and immunity to magic possessed by other golems, but the imprisoned undead within the construct fuels several potent necromantic abilities. The glowing eye sockets of the golem discharge magical rays that drain the life force of living targets, and opponents who heavily damage the golem's body can cause it to release a torrent of negative energy. When an ossuary golem is finally destroyed, it explodes in a burst of necromantic magic that unleashes the trapped (and often enraged) undead. Ossuary golems are particularly dangerous in groups, as the negative energy they emit can bolster undead freed from other destroyed golems.
Hey! I wrote this monster for Slumbering Tsar: The Desolation (available now at DriveThru RPG-plug, plug, plug :-] ) Okay actually it shares a name and the similarities end there. I like that this golem focuses on the fact that it is a box (something that mine didn't) yet doesn't forget to include the fact that it's got some nasty contents. Sort of like a devourer...if the devourer swallowed another devourer...that had swallowed a lich. I like it. Its also got a cool gotcha effect if you manage to take it down. A nasty piece of work, Mr. McGee.
I don't usually like monsters that get nastier as you kill them, but this is a pretty nice combo. The idea of a construct with an undead inside is cool, but I could see this being pretty tricky to combo CR-wise (if the golem is too strong who cares about the zombie inside, if the golem is too weak, the vampire inside is pretty nasty surprise) - just something to keep in mind. This might be even cooler if it got different abilities based on the undead inside, but that's a whole Pandora's box of tricky issues. Although I find the idea of good creatures making this a bit dubious as there's no negative effect to the horror inside, I do like the idea of a group of these turning into a hard to put down horde of zombies. Thinking it through a little more, I also really like the idea of an unoffensive golem getting broken by some trigger happy PCs, who now have a vampire to contend with. Nasty stuff! Well done.
I like the idea of this creature. I think it might work better as a template, requiring an level-draining undead at its core, with the creature's powers based on what's inside. Making it a template would help the CR be more accurate--it prevents Golem A with a wight in it from having the same CR of Golem B which contains a dread wraith.
Initial Impression: A wraith wrapped in a golem. I love it! I’m looking forward to this... Concept (name, overall design choices, design niche, playability/usability, challenge): A
Execution (quality of writing, hook, theme, organization, use of proper format, world neutral, quality of mandatory content—description, summary of powers): B+
Tilt (did it grab me, do I want to use one in an adventure?): A
Overall: A
Recommendation: I DO recommend this creature advance.
Matthew McGee wrote: An ossuary golem's appearance varies by culture, but it is usually sculpted as a 7-foot-tall stone humanoid with a head carved in the shape of a skull... When I read the name, I thought for sure it would have been built out of bones, like that really cool ossuary somewhere in Eastern Europe. Very nice!
The Monster within a monster idea is a particularly neat one...and often a hard angle to work into a monster without it seeming contrived. This monster does it. That the bound undead creature within powers the abilities of the golem is pretty darned cool. And who knows what kind of nasty is inside! Very interesting.
Best idea of the lot, head and shoulders above the rest. I wouldn't template the creature, so much as vary its abilities based on the HD of the trapped creature. First to avoid over-complicating it (the Ossuary Golem is the monster, the main power boost it gets is the surprise center). If the necromantic energies of the trapped creature fuel the golem's powers, does that mean the trapped undead is weakened over the course of a fight? I could see clever PCs prolonging the fight to weaken the undead inside enough to destroy it. This has everything a monster needs. Great story potential, image and shock value.
Cool. I'd assume the Golem would have it's own CR independent of the Undead contained within it, which has it's own CR appropriate to it's type...
Like others said, it would be cool if the powers varied depending on the contained Undead, or if they were 'powered' by 'feeding off' the contained Undead's negative energy force (like by applying Level Drain penalties - which could keep the combined Golem + Undead CR roughly equal). But all that is stuff to be dealt with in the stat block, not the description. Good job!
I must confess, when first reading the name, I originally imagined a construct made of bone (and pictured the bone artwork of the Capuchin monks in Rome). I'm glad that the idea was something more original. The Ossuary Golem follows the long tradition of taking two things and smushing them together to make a new monster. I imagine a hulking creature with a stone casket for a torso, containing a vampire waiting to go "peek-a-boo."
Everyone else seems to be enthralled with this guy, but I'm not seeing it. It's a decent monster. The fact that it actually gains necrotic powers from the undead trapped within is nice, and differentiates it from the golem pack. The question has been raised, rightfully, about how to handle mechanically the different sorts of undead that are lodged within its stony shell. I honestly don't know if you have my vote yet. I'm not terribly impressed, but it's competent and workable, which so far is as good as it's gotten.
The Libris Mortis just about sank the interest I had with undead and I've been gritting my teeth with each new undead horror that oozes, bloats, or otherwise drags it's disgusting necrotic carcass onto the pages of published products ever since. This is a great one-two punch encounter creature. The gotcha element would make it fun to run and it just seems to be a herald of a more refined sort of undead. I could totally see a vampire lord employing this as a guardian. Economically it is pretty sensible also, by imprisoning an undead you're getting two guardians for the cost of a single golem, great for the frugal caster who has extra undead on his hands. This is easily one of the best I've seen this round.
Wow, I really hate being a naysayer here, but why the love for this? It's a fun idea, but Matthew didn't "create" anything! This is a monster-in-a-box without offering anything unique, just rehashes of already existing monsters. Someone else combined brown mold with Yaks and got harshed on for lack of originality (pretty fracking original if you ask me). Believe me, I like this idea, but not as an entry for this contest.
Hexcaliber wrote: Wow, I really hate being a naysayer here, but why the love for this? It's a fun idea, but Matthew didn't "create" anything! This is a monster-in-a-box without offering anything unique, just rehashes of already existing monsters. Really, what Golem has necromantic SLA's shooting from it's eyes? Those are not directly derived from the abilities of the example undead given. This isn't a "Template" because the contained undead STILL EXISTS, and indeed is released after the Golem is killed, with it's own CR and abilities. I don't see how it's fundamentally different than a mind-controlling monster that takes over a host, fighting with it's abilities (it's own CR) and then can fight on it's own if it's host is destroyed (which exist in the game, just not with the undead/construct approach). Quote: Someone else combined brown mold with Yaks and got harshed on for lack of originality (pretty fracking original if you ask me). I think Dennis got harshed on because he was trying to do too much. I actually thought the base concept of Brown Urus was great, and the fact you can call it a "Template" doesn't itself detract from it, IMHO - after all, aren't VAMPIRES "just a Template"? If the specific creature is ONLY meant to be encountered in that specific form (merged with host), you might as well just call that merged form a creature rather than build a Template that will only be applied to one creature type.
Matthew McGhee wrote: ... Even good-aligned spellcasters will occasionally create ossuary golems in order to seal away dangerous undead that are difficult to destroy permanently... The only dangerous undead I can think of which someone able to create a golem like this (it reads to me as if it's a pretty high CR monster) might trap but have difficulty destroying is a ghost with a rejuvenation condition that is problematic to deal with, or a lich with a very well hidden phylactery. That's a pretty minor nitpick though. As a random thought, sometimes the undead contained may not actually be trapped. I can imagine some situations where a high level undead spell caster (a lich for example) may keep a number of these around (slightly modified) as 'suits of battle armour' to use to soften intruders up. Lich opens the hatch, steps inside, golem powers up and activates, and goes off on search-and-destroy-intruders mode, whilst the lich gets a good view (it has some sort of scrying device with it or possibly a spyhole built into the golem it can look out through) of the tactics any intruders do commonly use when they battle the golem. This seems to me to be a creature suitable for mid to high-level encounters, and I presume not just wandering randomly around, but as a guardian of a specific object or site (besides of any undead contained within). My overall impression is that this is a stone golem with a negative energy special attack, and not much going for it if you don't count the 'kinder surprise' package. My feeling is that the writer tried really hard, but I'm not quite sure if this entry is quite there for me. Thanks for submitting this, Matthew.
This... this is so ridiculous it crosses way, way over into awesome. Clark nailed it- "Evil tootsie pop". I don't know what else to say; there is nothing about this that I don't like. I even read it twice to make sure. My only thought is that it seems to me that an intelligent undead would be more inclined to smugly thank or negotiate with his liberators, possibly divulging helpful information about the BBEG who imprisoned him. But that's hardly a drawback. An impeccable submission from the architect of the Batraichan Helm. You're marking yourself as a real contender awfully early here, Mr. McGee. Way to go!
Matthew, you have my vote. Why ? Because you made a Kinder Surprise Golem for chrissakes ! Crack the shell open and a sweet surprise inside awaits ! You followed the path of the final boss in Seven Days to the Grave, and that is a path worth following.
This is easily my favorite creature this far. It takes the dangerous video game approach of 'multi-stage bosses' and transforms it into a creature without being cheesy. THAT is superstar quality. Promises tons of fun. Still, a template would be better, all things considered. I hope you will advance to the next round. You've definitely got my vote. :)
The second monster I get to already is a hard one.
But something is telling me I shouldn't love it too much.
One might argue that this is just mashing 2 monsters together and trying to sell it as a new one. But I don't think so. The golem is the monster. and it is unlike any golem we have seen before. It just happens to have swallowed an undead surprise.
I really enjoyed this submission...by far...I enjoy the one-two punch in general, but this brings it into a whole new light for me. I think Matthew is definitely one of the better contenders this round, and his monster has my vote. With the eye rays, and the negative feed back abilities this takes the Golem to a level that I enjoy as a DM and as a player... The innovation to me is that he took something old...brought it back to life for me...then he kicked it up a few notches and just made it better and more useful...innovative new ideas is what this round is suppose to be about and I think he hit it right on the head with this one.
I like the ossuary golem. It's probably not going to get any of my votes, but I like it. It just doesn't jump out at me and say "You must use me in an adventure. Do it now!" Several of the competing entries did that. That said, the ossuary golem deserves a place in a bestiary. It is decidedly more interesting than most golems (most golems being distinguished only by the material they're made out of). This monster can fit into a campaign in a variety of ways. It's an appropriate encounter for an ancient tomb, a necromancer's or artificer's lair, a major church of just about any alignment, planar cities, etc. This is a very useful monster that could find its way into just about any adventure in the appropriate level range (whatever that ends up being). You know, the ossuary golem is growing on me as I think about it. It's not a monster that screams at me to use it now, or design an adventure around it. However, it does say "It's cool. You don't have to use me now, but come back when you need a cool encounter to slot into your campaign. I'll be waiting." This is definitely top 16 material. I don't know if I can give you one of my precious four votes, but I hope you advance.
I missed this one the first time around. Oops. I like it, not to the extent that a lot of other people do, and not quite enough for a vote, but I bet you'll be in the next round. Good luck!
I like this a lot. I'm a bit put off on an 'ossuary' not having bones in it but no one else seems to mind.
Trevor Gulliver wrote: I like this a lot. I'm a bit put off on an 'ossuary' not having bones in it but no one else seems to mind. I'm right there with you. I'm wondering if being trapped inside the golem would have some sort of weakening effect on the undead. I mean, is there anyway they can free themselves (especially if their CR is much higher than that of the golem itself)? Plus, it could make the surprise fight at the end a mite easier, if that needs to happen. Also, I'm wondering if there is any way to defeat this thing without killing it. I'm guessing the intelligent PC figures out there might be a reason not to destroy it completely.
Lamashan Dalastonor wrote:
That'd be this place, also described here. I really dig the monster. I think the prose and organization are good and the monster's powers are thematic, though you do face a difficult task in organizing how its powers actually work, and in particular whether the level of power of the undead trapped inside is relevant to the golem's powers (does one with a trapped spectre drain 2 levels and with a trapped wight drain 1 and with a wraith drain Con or whatever). I think it would be far easier to simply have it have a default set of powers like a half-fiend or half-celestial that are based on the power of the trapped undead; after all, it's not so much channeling the energies of the trapped undead as converting them for its own use. Another interesting angle is whether the trapped undead is just trapped or is actually consumed by the golem. Would a trapped undead go berserk and attack anyone nearby when it got out, or would it be happy and just try to flee as fast as it could, or perhaps try to bargain with those who freed it? That's the fly in the ointment of the "evil tootsie pop" concept of the monster - the chocolaty center was probably not too happy at the candy coating, and wouldn't necessarily have any beef with the people who took the "a-one, a-two, a-three... CRUNCH... a-three" and let them out. Unless the released undead is somehow forced to fight, I'm not sure the golem actually delivers on the two-for-one deal that it promises. "Because the undead are EEEEVIL" isn't enough of a reason, since any undead worth being trapped inside a golem costing tens of thousands of GP is going to be an intelligent villain-grade undead, not some hungry brain-muncher. Overall: I love the idea, the description and organization are good, it's got a nice visual (though I would've gone for NOT a skull nor anything particularly suggesting death as a motif; it could look no different from an ordinary stone golem really)... but it has some rather fundamental ambiguities on (a) how its powers relate to the trapped undead, if at all, and (b) whether the trapped undead is actually intended to be a double-whammy encounter, and if so WHY, when it has just been freed from what one would presume to be an involuntary imprisonment. All that said, I still really like it. My initial reaction was LOVE IT, but the more I thought about it the more I wasn't quite so sure. You're on the edge for a vote; I'll have to see what the rest of the entries say to me.
A golem with frickin' laser beams and radiation leaks... the relevant combo for me is sci fi and high fantasy, not golems and undead. It's essentially a mecha on auto-pilot. The amount of technology that I want in my DnD basically tops out at pistols. I'm just not enthralled with this creature, which feels like a cheat to me. You beat the golem, which is hard, and the reward is a level draining creature? Cue groans around the table. At least the players of mages will have something to do and the resources to do it with, as wizards pretty much go hide during golem encounters. And do you really want to build a golem servitor that will loose an extremely peeved intelligent undead being? So, now you've got two opponents hunting your BBEG down. Given the expense of making a golem in the first place, I just don't see high level casters bothering with making them. Clearly, I'm in the minority here, so congratulations and good luck!
roguerouge wrote:
Roguerogue has summed up my feelings fairly well. Also Matthew, I noticed you're not posting. As of right now you have three posts. Two of them are your actual entries and one of them is asking for a confirmation that your entry was received. That's not against the rules, however it would be cool to see you actually fully participate in the contest. Where and when you can, of course. Congratulations and best of luck!
Praise:
Concerns:
Overall:
Matthew, nice job. I think the various concerns voiced about the different monsters trapped within the golem are unfounded. The strength of the sepulchral rider doesn't seem to influence the power of the golem, so it should be simple to provide a good CR for the construct. People are confusing CR with, for lack of a more contemporary term, Encounter Level. Imagine an encounter teaming the golem with, say, a mummy, and write the encounter so that the mummy enters the room on the round the golem falls apart. Idle question, because I know you can't reply: are the walls of a Ossuary Golem thick enough to block divination-type spells, or does the golem register on detect undead?
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