Clark, Could I Get Some Feedback Please?


RPG Superstar™ 2010 General Discussion

Dark Archive

I submitted the The Amulet of Shadows. I would like some feedback as to where I can improve.

Dedicated Voter Season 6

I submitted the Joyous Flower of the Darklands can I get some feedback too?

EDIT: I'm not sure if we should or not, but I'll include the item to be on the safe side!

Joyous Flower of the Darklands
Aura moderate enchantment; CL 7th
Slot Neck; Price 9,000 gp; Weight
Description
Originally grown in the depths of Darklands by svirfneblins singing in prayer to Nivi Rhombodazzle, the deep gnome goddess of gems and luck, a joyous flower of the darklands is a beautifully-worked, indigo, crystal flower which is worn as a brooch. Any movement of light is reflected strangely on its smooth surfaces, making it appear to alternately bloom and fade as its wearer moves. It grants its wearer a +1 luck bonus on attack rolls and Reflex saves and, as it does so, it hums a quietly reverent, joyous tune, heard only by its possessor.
However its greater power can only be unlocked in the hands of one you can truly comprehend and repeat its song. A bard of at least 6th level can spend rounds per day of his bardic music to grant the luck bonus given by this item to all of his allies within 50 feet, in a similar manner to using regular bardic music.
The wearer of this items can see color normally with darkvision for 30 feet, and can see everything between 30 and 60 feet in faded colours. This does not extend the range of the creature’s darkvision, nor grant a creature darkvision, it merely allows it to perceive color.
Construction
Requirements Craft Wondrous Item, good hope, tongues, 1 rank in Perform (sing); Cost 4,500 gp

Liberty's Edge

Hi, Mr. Peterson, it was really fun joining this year too. I can’t wait to join (and hopefully make the top 32) next year!

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Bell of Lost Moments
Aura strong enchantment; CL 13th
Slot ---; Price 19,800 gp; Weight 1½ lbs.

Description
The bell of lost moments is a bronze hand-held bell. Ringing this bell will paralyze all humanoids within 30 feet except for the ringer (Will DC 20 negates). Creatures who cannot hear are not affected by the bell. Those affected gain the paralyzed condition for 2d4 rounds. After 2d4 rounds, those affected cannot remember anything that happened during that period. The bell sounds like a high-pitched chime that lasts for about 5 seconds. The bell can only be rung once every 24 hours.

Construction
Requirements Craft Wondrous Item; hold person, mass; daze person; Cost 9,900 gp

BTW, I have to admit, I thought I had a chance. Please give me your thoughts, and if you need to criticize the item harshly, go ahead. I really want to know what was the problem.


Clark, would you rather us wait until the thread that you posted yesterday is unlocked by the folks at Paizo?

Scarab Sages Marathon Voter Season 7

Wizard’s Portable Lab
Auramoderate conjuration CL 9th
Slot - Price 150,000 gp; Weight 3 lbs.
Description
Though it looks to be a spellbook filled with arcane script, this book actually contains four connected rooms suitable for arcane research and item creation. Each room is ten feet wide, ten feet long and ten feet high. The first room has shelves upon which components can be stored. The second room contains a fully equipped wizard’s lab and the third contains an alchemist’s lab. The fourth room is a carpeted library, complete with shelves and a fireplace.

Anyone who touches the book and speaks the command word is transported into the rooms within the book. Speaking the command word again causes one to exit the lab. A person can transport up to an additional fifty pounds of weight into or out of the lab in this way. Read magic allows the caster to discern from the pages of the book both the contents of the rooms and the command word necessary for entering and exiting the lab. If the book is destroyed, any living person within the lab book is immediately expelled along with anything they are carrying; all else is destroyed with the book.
Construction
Requirements Craft Wondrous Item, Secure Shelter Cost 75,000 gp


I submitted The Key of Opportunistic Passage (shown below without Codes)for everyone's perusal and comment - please). Thanks!

KEY OF OPPORTUNISTIC PASSAGE
Aura strong transmutation; CL 13th
Slot —; Price 25,000 gp; Weight —
DESCRIPTION
The Key of Opportunistic Passage is a deceptively simple, and miniature, silver key, which would appear suitable for unlocking some princess’s diary. However in truth, its original purpose and power was to enable her to slip secretly away from her family’s palace, and rendezvous with a forbidden love.
When the Key is placed (only) against a natural or creature-made wall, floor, or ceiling, and the command word spoken, it becomes connected to that surface. A Key so placed is removed with a DC 28 Strength check, or by again speaking the command.
Functionally, the Key is first turned to the right. Each rotation increases the height and width of an eventual passage by one foot. Secondly, the Key is turned leftwards. Each revolution hence enlarges the depth of the passage by two feet in plaster, one foot in wood, six inches in stone, and three inches in metal (with a new rotation needed when entering new material). Lastly, the Key is again spun rightwards. Each turn thusly results in the passageway enduring for one round. Speaking the command word again releases the Key and creates the passage (with the Key’s position the lower left corner).
As a princess may often be, the Key is likewise fickle and reticent in nature. Each of 6d6+4 turns per day (a number known only by the GM, and renewed at midnight) contribute to a passage. Any turn beyond that number is possible, but unrealized.
Anything within the corridor at the time of its conclusion is cast out the exit where the passage was created.
One can reasonably turn the Key three times per round.
CONSTRUCTION
Requirements Craft Wondrous Item, passwall, transmute metal to wood; Cost 12,500 gp


I'm 13 and Wicht's son.

Elemental Floor Paint
Aura moderate illusion; CL 7th
Slot -; Price 1400 gp; Weight 1 lbs.
Description
This magical paint is held in a 9 oz. jar and can be used to cover 100 square feet of floor. There are four varieties of the paint (red, blue, white, brown), each with its own illusionary terrain effect. The affect is only seen by those who step on the paint. Those who step on the painted area must make a Will save each round (DC 17) or take 1d4 points of temporary constitution damage from their believe in the terrain. Those who make a single Will save against being harmed are no longer damaged by the painted area. Leaving the painted area likewise requires a successful Will save (DC 17). Red elemental floor paint creates an illusion of fire while blue creates an illusion of drowning. White elemental floor paint creates an illusion of a freezing blizzard and brown creates an illusion of an acidic pool. The effect lasts for 1d6+6 hours. The creator of the paint has to decide which type of Elemental Floor Paint he is creating.
Construction
Requirementscraft wondrous item, confusion, hallucinatory terrain; Cost 700 gp


Clark, I'm 12. I'm Wichtsson's brother.

Cloak of the River
Aura moderate transmutation; CL 5th
Slot -; Price 30,000 gp; Weight 3lbs.
Description
This brown traveling cloak grants its wearer the ability to walk upon water, and a + 10 to base speed.
Construction
Requirements craft wondrous item, expeditious retreat, water walk; Cost 15,000 gp


Is this now the official feedback thread? too many of them are floating around here.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Guys,

There's already a thread for Clark's feedback, which he started himself. You can find it here...but keep in mind, Clark wants to keep the thread locked so the Top 32 can enjoy their accolades for awhile before he starts looking at the feedback requests. So, be patient...

Dedicated Voter Season 6

Yeah, I think we just have to wait for it to be unlocked, this is the reason for the anticipation!

Scarab Sages Marathon Voter Season 7

NSpicer wrote:

Guys,

There's already a thread for Clark's feedback, which he started himself. You can find it here...but keep in mind, Clark wants to keep the thread locked so the Top 32 can enjoy their accolades for awhile before he starts looking at the feedback requests. So, be patient...

Clark already said he was ready to go at them Neil. I posted because I mistook this thread for his at first, but Clark did give a go ahead.

Legendary Games, Necromancer Games

Yeah, lets get the original thread unlocked. Once that happens, people can post. I want to get stuff consolidated there. Not have 8 threads. And no just 'cause you posted here "first" doesnt mean you get to go first in the original thread. Its not a race :)


awwww...
but the race is half the fun...

;)

RPG Superstar 2008 Top 32 , Star Voter Season 7

I'm gonna go ahead and lock this thread. I'll open Clark's Thread this afternoon or tomorrow morning and people can ask for feedback there.

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