hogarth |
You could always check for yourself...
Nah. ;-)
(Short answer -- it's OGC, but it didn't make the cut for Bestiary I.)
Callous Jack |
You could always check for yourself...
Nah. ;-)
(Short answer -- it's OGC, but it didn't make the cut for Bestiary I.)
Hm, maybe I was thinking of the Grell.
James Jacobs Creative Director |
The grick got left out of the Bestiary because we deliberately skewed that book's contents toward reprinting monsters that have appeared in all 3 editions of D&D. If it was brand new to 3rd edition, it had to fill a specific niche (like the chuul filling the aquatic monster niche) or had to be infused with pulp-era awesomeness (like the girallon) to get in to the first Bestiary. Many of the others will probably be in the Bestiary 2. Some might NEVER make it into a Pathfinder Bestiary.
Fake Healer |
The grick got left out of the Bestiary because we deliberately skewed that book's contents toward reprinting monsters that have appeared in all 3 editions of D&D. If it was brand new to 3rd edition, it had to fill a specific niche (like the chuul filling the aquatic monster niche) or had to be infused with pulp-era awesomeness (like the girallon) to get in to the first Bestiary. Many of the others will probably be in the Bestiary 2. Some might NEVER make it into a Pathfinder Bestiary.
So am I S.O.L. James? Break my heart quickly please!
James Jacobs Creative Director |
Mairkurion {tm} wrote:The grick just needs a little Pf love to get it where it needs to be. I mean, it's a worm with tentacles and a beak, for crying out loud.It is also usually my player's first encounters with low DR. I love them for that.
That's actually the whole reason they were invented, I suspect; to serve as a good introduction to the DR mechanic. Now that we've got a decade of familiarity with that mechanic, it was less necessary to make sure they're in the first Bestiary.
HINT: If you've seen us use a monster in a Pathfinder Adventure Path (or to a slightly less degree, in a module), chances are good that monster'll end up in Bestiary 2 if it wasn't in the first Bestiary.
Dissinger |
Fake Healer wrote:Mairkurion {tm} wrote:The grick just needs a little Pf love to get it where it needs to be. I mean, it's a worm with tentacles and a beak, for crying out loud.It is also usually my player's first encounters with low DR. I love them for that.That's actually the whole reason they were invented, I suspect; to serve as a good introduction to the DR mechanic. Now that we've got a decade of familiarity with that mechanic, it was less necessary to make sure they're in the first Bestiary.
HINT: If you've seen us use a monster in a Pathfinder Adventure Path (or to a slightly less degree, in a module), chances are good that monster'll end up in Bestiary 2 if it wasn't in the first Bestiary.
And the Grey Render is in a SD set piece as well...
vagrant-poet |
James Jacobs wrote:Fake Healer wrote:Mairkurion {tm} wrote:The grick just needs a little Pf love to get it where it needs to be. I mean, it's a worm with tentacles and a beak, for crying out loud.It is also usually my player's first encounters with low DR. I love them for that.That's actually the whole reason they were invented, I suspect; to serve as a good introduction to the DR mechanic. Now that we've got a decade of familiarity with that mechanic, it was less necessary to make sure they're in the first Bestiary.
HINT: If you've seen us use a monster in a Pathfinder Adventure Path (or to a slightly less degree, in a module), chances are good that monster'll end up in Bestiary 2 if it wasn't in the first Bestiary.
** spoiler omitted **
And the Grey Render is in a SD set piece as well...
I think we meant the PFRPG ones more so, e.g. the Achaierai and Hellcat have both appeared with art in Council of Thieves, and are very very likely to be in Bestiary 2!
Kevin Andrew Murphy Contributor |
AngrySpirit |
James Jacobs wrote:
That's actually the whole reason they were invented, I suspect; to serve as a good introduction to the DR mechanic. Now that we've got a decade of familiarity with that mechanic, it was less necessary to make sure they're in the first Bestiary.HINT: If you've seen us use a monster in a Pathfinder Adventure Path (or to a slightly less degree, in a module), chances are good that monster'll end up in Bestiary 2 if it wasn't in the first Bestiary.
** spoiler omitted **
And the Grey Render is in a SD set piece as well...
James Jacobs Creative Director |
gbonehead Owner - House of Books and Games LLC |
Galnörag |
We also put a grick in Pathfinder #13. Even gave it a half-page illustration in a fight scene.
As a DM that was a freaking awesome encounter, with the light eating stones, and the watery pool. It took a few rounds for my players to figure out what was happening exactly.
Kirth Gersen |
When can we expect the Dire Corby?
Not OGC, alas, but I statted one for 3.5 with a cool leap attack SA on these boards once (mostly just to annoy JJ who hates them worse than anything). P.S. If you follow that thread, it should be CR 2.
Kirth Gersen |
Dire Corby (CR 2)
Usually NE Medium Monstrous Humanoid
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
AC 14, touch 12, flat-footed 12 (+2 natural, +2 Dex)
hp 11 (2 HD); ferocity
Immune fear
Fort +1, Ref +4, Will +3
Spd 30 ft.
Melee 2 claws +5 (1d6+3)
Special Atks leap attack
Abilities Str 16, Dex 15, Con 13, Int 6, Wis 12, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Blind-Fight, Run (B)
Skills Acrobatics +6, Climb +7, Perception +5; Racial Bonuses +4 to Climb (due to clawed limbs). A dire corby can always take 10 on Balance, Climb, and Jump checks, even when conditions would normally prevent it.
Languages Aklo
Leap Attack (Ex): A dire corby begins combat by combining a jump with a charge against an opponent. If it covers at least 10 feet of horizontal distance with its jump, and ends its jump in a square from which it threatens a target, it can attack with both claws at a +5 bonus for 1d6+5 points of damage each.
This attack follows all the normal rules for using the Acrobatics skill and for making a charge, except that the dire corby ignores rough terrain in any square it jumps over.
Ferocity (Ex): A dire corby is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Immunity to Fear (Ex): Dire corbies are immune to all fear effects, and to any spells, powers, or effects involving a morale penalty.