Really need help!!


Pathfinder First Edition General Discussion


Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this saturday . I love fantasy and scifi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10. I understand the amount and what level spells i can do .. and i know i have to have some prepared and others i can do off hand .. but thats where i cam starting to get stuck . What spells i should start out with .. how many i can .. as many that my level allows .. i can just only have a certain amount perpared ?
Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?

And then finally i want a dire wolf as my animal companion i think .
and I am confused on how to get him up to speed with me at a level ten .

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
and as to the rules if i understand them in the pfrpg it would look like this for me
AC 20, touch 11, flat-footed 12 (+2 Dex, +9 natural, -1 size)
but can someone help me with the hp .. and well i just really need a guide to help me fill out my cs as much as possible before saturday. I will seriously love you so much!! I know i will get it a lot better when i start playing but i dont wanna show up with my stuff not ready and have them think they made a mistake by letting a girl play with them :D thank you so much for any help!!


Sounds like you're playing regular PRPG and not Pathfinder Society, so I'll go ahead and move this to the appropriate forum so you get a better response.


Joshua J. Frost wrote:
Sounds like you're playing regular PRPG and not Pathfinder Society, so I'll go ahead and move this to the appropriate forum so you get a better response.

Thank you , yes i realized that shortly after posting .


misslemiz wrote:

Ok so , I am a 23 year old girl about to play pathfinder with a bunch of dudes this saturday . I love fantasy and scifi stuff and thought this sounded fun . But I have been reading the pfrpg and countless other sites, filled out some of my cs (human druid) I have my abilities and skills and 4 of my 6th feats picked out . We are starting our characters out at level 10. I understand the amount and what level spells i can do .. and i know i have to have some prepared and others i can do off hand .. but thats where i cam starting to get stuck . What spells i should start out with .. how many i can .. as many that my level allows .. i can just only have a certain amount perpared ?

Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?
And to buy armor, how do i do that .. talk to my gm?

And then finally i want a dire wolf as my animal companion i think .
and I am confused on how to get him up to speed with me at a level ten .

AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, –1 size)
and as to the rules if i understand them in the pfrpg it would look like this for me
AC 20, touch 11, flat-footed 12 (+2 Dex, +9 natural, -1 size)
but can someone help me with the hp .. and well i just really need a guide to help me fill out my cs as much as possible before saturday. I will seriously love you so much!! I know i will get it a lot better when i start playing but i dont wanna show up with my stuff not ready and have them think they made a mistake by letting a girl play with them :D thank you so much for any help!!

I have never in my life as a gamer known any other gamer to consider it a mistake to let a girl play. Knowledgable or not, I am confident your company will be welcome. Though gaming can be something of a boys club, it is far less so then it used to be. And regardless of gender everyone has some difficulty with a game this complex at the start. Dont worry about it. You will make mistakes, and the guys you are gaming with will likely expect it and try to help as much as possible.

So that Said, it seems you have grasped alot more then I did with my first character (I made so many mistakes that erasing was no longer enough and i had to re-write the character on a new sheet).

So to your first question.

Druids are prepared casters. At some point in the day, after resting for 8 hours you have to spend an hour to 'prepare' your spells. At this point you choose which spells you will be able to cast that day. The chart in the book/rules provides you with how many of each spell level you can cast. 0 level spells or Orisons, can be cast an unlimited amount of times per day, but you can only prepare the number in the chart. A level 10 druid can prepare 4 orisons. Pick 4, and then those 4 spells can be cast over and over at your choice.

All other spells (spells of level 1-9) can only be cast once per preparation. So when you prepare your spells you pick which ones you want, and when you cast them they are gone for the day (untill you prepare new spells after resting). You can prepare a spell more then once should you choose. Druids also have the ability to turn any spell they have prepared into a summon natures ally spell of the same level (that is what it means to 'spontaneously cast' the spell). So basically lets say I have a 2nd level barkskin prepared. I want to cast Summon natures ally II. I can sacrifice barkskin (losing that spell slot for the day) to cast summon natures ally.

Next question. About armor talk to your dm. Unfortunately there is not standard answer here. All dms have different ways of giving out starting gear (particularly at higher levels). He may ask you to simply buy gear up to a certain gold value, or he may give you specific items to choose from. Ask him what his method is and specifically ask for ironwood armor since you wish to use it. A level 10 character should have access to ironwood in most settings.

Then the animal companion:
The chart is a little confusing so here is what you do.

Take the base statistics for the wolf:
Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6 plus trip); Ability Scores Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6; Special Qualities scent.

Add to it what you get at level 7
7th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +8, Dex –2, Con +4.

Then give it what a 10th level animal companion gets (from the chart):

+6 natural armor +3 strength and +3 dex

Your companions stats come out to
Str: 24
Dex: 16
Con: 19 (i highly recommend puting a point into this stat to make it an even 20)

Its AC is +10 natural armor (2 initially 2 at level 7 and +6 for being a level 10 companion) +3 dex -1size (large size): for a total of 22. Flatfooted is 19, and touch is 12
Keep in mind it is possible to get barding (armor) for your animal companion, check with your dm if he allows that, in which case give your wolf armor proficiency (from his feats) and buy him some armor. It can make the animal companion very hard to hit, and also (to me) is very cool to have an armored wolf.

Scarab Sages

First of all, you being a girl has nothing to do with how suited to gaming you are. It usually just means that you are a beginner gamer later in life than the average gamer guy. Don't let someone push you around 'cause you're a girl. You're new to this, but you're just as capable as they were when they started.

Ironwood:

Yes, you can use the ironwood spell to make good as steel shields and armor. You can also buy Darkwood shields.
Not being able to cast ironwood yourself at 10th level, you would have to pay someone else to cast it for you, or buy it as is. I'd talk with your DM for what is allowed and how much it will cost.

Spells:

Druids have to memorize spells each morning. They can memorize any of the spells on the Druid list, but only a certain number per day. Any of these spells (except 0th) may spontaneously be converted into a summon nature's ally spell of the same level.

At 10th lvl you can cast:
0th level - 4
1st level - 4
2nd level - 4
3rd level - 3
4th level - 3
5th level - 2

Depending on what your Wisdom score is, you will have bonus spells per day to memorize. This table is on page 17.

Since you are choosing an animal for your Nature's Bond, you don't have to worry about domain spells.

Wolf:

Normal wolves advance at 7th level (becoming dire). pg. 54. Take the starting stats and add the advancement.
It should be:
size: large; speed: 50; AC +10 natural armor (+6 from 10th lvl, +2 starting stat, +2 advancement); Attack: 2 bites (1d8 plus trip); Ability scores: STR 24 DEX 16 CON 19 WIS 12 CHA 6 -- You should also give it 2 ability score increases of +1 each.

You take the starting statistics of a wolf, add the advancement changes, and then add the changes for being an animal companion on page 52, per your level.

Good luck with your character!

I may have made some mistakes, I've only been playing for 4 years, but someone on here will correct me if I did.

Scarab Sages

ninja'd

nice breaking down of how to memorize & cast spells.

I also like the barding idea. I had my Auroch (lesser bison) animal companion barded for a ranger character.


In addition, after working out gear and whatnot with your dm, here are some things to consider so you can be prepared.

Look at the summon natures ally spells. Pick animals of each level you think you will like and write down/print their stats. It will help alot at the table when you want to cast the spell, and speed things up since you dont have to look through the bestiary. If you dont have access to the bestiary you can see all the monsters in the prd

here

Second, consider wild shape forms. An important ability for you is going to be wild shape. If you want to use it to fight, make sure you dont neglect your strength/dex in making your character. If you have a descent starting strength and you morph into a big ole bear you will be pretty good at fighting (though not as good as the fighting classes). If you plan on using wild shape alot (which you should), the natural spell feat is a must.

Look at animals you may want to wild shape into. Look at what you would get in terms of abilities (the spell lays out what you can get if the animal has it). I generally have a second character sheet for when im wild shaped in my favorite forms, since each shape will change your AC and attacks. There are some good specialized sheets for druids too, if you just have the basic sheet, have more then one.


First of all, welcome to the boards, and to the hobby. I'd offer you cookies but I don't remember what I put into them, so you better wait for Lillith to be along with hers (they're probably better and more secure, though mine sure are more... interesting!)

misslemiz wrote:


What spells i should start out with .. how many i can .. as many that my level allows .. i can just only have a certain amount perpared ?

First of all, as a druid you potentially know all the spells on the druid spell list (a wizard needs to maintain a spellbook where he puts the spells he learns into, and he can only cast those spells.) - provided your level is high enough to cast that spell level, of course.

A 10th-level druid gets 4/4/4/3/3/2 spells from his class (of levels 0/1/2/3/4/5, respectively).

Those 0-level spells (called orisons) are a special case: You select a number of different 0-level spells (in your case 4) each day. You can cast those spells as often as you want.

Everything else is "spell slots". You only get a limited number of spells, and you must decide beforehand (usually done after you get out of bed - or bedroll or ditch or wherever you were sleeping - in the morning) what will go into those slots.

You get bonus spells for high wisdom - the table that shows how many bonus spells you get depending on your spellcasting score (wisdom in your case) is in the front of the book. Bonus spells means you get extra slots to put spells into.

Let's assume you have wis 22 (which is a modifier of +6). The table (which doesn't show 0-level spells, you can cast those "at will", anyway) has 2/2/1/1/1/1/-/-/- (for levels 1/2/3/4/5/6/7/8/9). "-" Means "no bonus spells". You would get a bonus 6th-level spell, but since you cannot cast 6th-level spells yet, you don't get to use that bonus slot at all yet.

So let's look at level 5: You get 2 5th-level spell slots from your class plus 1 bonus spell, for a total of 3 slots.

You can now prepare 3 5th-levels spells, and during the day, you will be able to cast each one once. If you want to be able to cast a spell twice, you will have to use two slots for it.

You could prepare baleful polymorph, call lightning storm and death ward; or maybe death ward (x2) and insect plague; or control winds (x3). I picked spells at random, you can of course get any three spells in any combination.

If you want, you can also prepare spells of lover levels in those slots (though they don't become 5th-level spells in regards to spell save DC or anything else - they just use your 5th-level slot now). So if you need to, say, reincarnate 6 people in a day (using the 4th-level spell reincarnate), you could use all your 4th-level slots (you get 4) and two of your 5th-level slots to prepare them all.

Finally, you could get metamagic feats. These feats improve a spell in some way (higher range, everything counts as if you had rolled the best possible result, you don't need to use verbal components....), but require you to use a higher level spell slot (but they still don't count as higher-level spells for stuff like spell DCs). So if you have, say, Maximize Spell, you can cast a maximized flaming sphere (a 2nd-level spell, using a 5th-level slot because Maximize Spell increases the slot needed to cast the spell by 3) that deals a flat 18 points of damage (as if you had rolled 3d6 and came up with 6, 6, 6).

As I said, you know all the druid spells from the book, and can change the spells you want to prepare and use for that day each day. Use that to your advantage: Say, you know you'll have to go up against a powerful undead creature that can drain your very life force (a vampire, for example) - you probably don't want to prepare baleful polymorph that day (since the vampire is immune to its effects), but death ward is really useful for you and your friends, so you might go with something like death ward (x2) and cure critical wounds (which you can use to heal you or hurt the undead creature).

You'll generally want to prepare one "standard list" - the list you use each day if you don't know anything much about the challenges of the day. You make changes to that list if you have special knowledge of the trials ahead, or if there are some permanent changes (like you travel from the city you have been adventuring in to a frozen, wind-swept tundra and you want to protect yourself from cold and the like) - or if you come to realise you don't like some spells for some reason.

As a final note, remember that you can spontaneously cast summon nature's ally spells. That means you can "give up" a spell you have prepared and use the summon nature's ally of the same level instead. For example, you could give up one baleful polymorph to use summon nature's ally V (there's one spell for each level from 1 to 9) to summon a manticore, or large fire elemental, or dire lion.

misslemiz wrote:


Armor..
I know i have to have natural wood armors .. but i can use ironwood spell to make it like iron.. can i do this now?

Not quite - it's a 6th-level spell, which is just beyond your grasp.

You could do it next level (you get 6th-level magic at 11th level). You'd cast the spell in the morning of one day (it takes several minutes to cast the spell) and would end up with a breatplate + shield or a magical chain shirt (you can do more stuff later). They remain that way for 11 days, at which point you must repeat the process. You don't need to keep the slot open for the spell, which means that only once in a while, you must use up one of your slots for the spell.

But if the GM allows it (talk to him), you should get some magic armour instead, maybe even with the "wild" special ability (which allows you to keep using it even if you change your shape). Hide armour works, but you could also try to get dragonhide armour. It's a bit expensive, sure, but it is just as good as an equivalent armour made of iron, and you can wear it since it's made from natural material. A dragonhide breastplate is the best you can usually use as a druid.

misslemiz wrote:


And to buy armor, how do i do that .. talk to my gm?

Yes. The GM will tell you how much money you have to spend on equipment and what the limitations are - and he will probably help you out with the shopping list, too.

misslemiz wrote:


I know i will get it a lot better when i start playing but i dont wanna show up with my stuff not ready and have them think they made a mistake by letting a girl play with them :D thank you so much for any help!!

Well, few people (be they man, woman, boy, girl, grandparent, sentient killbot or exceptionally smart pet animal - except squirrel, of course) show up at their first session with all their stuff ready - unless they had someone helping them prepare. Since you're just starting out, I'm sure the guys will not mind you making some final adjustments or finish stuff up before the session, and maybe the GM or one of the player has time so you can come early and prepare.

Remember it's a game and not an exam, despite the amount of numbers and calculations involved ;-). Have fun!


thank you soo sooo much for the help!!!


Ok so i went to my local RPG spot and for the first time in more than a year played a game. To start with i never really knew everything back when i did play. The DM Really didnt use set rules or standards. We created charactors off of the top of our heads, and went with the story. This was reagular DD by the way. Now im here trying create a charator with no book...no info to base off of. What can i do?
The Dm told me something about the core rules book being online. Anyone know where?


Here is the one closest to hand.

Here is another.

Does that take care of what you are looking for?


As many of the other players have said, you are doing a GREAT job as a new player, and I don't just mean as a girl. It took me AGES to get to where you are, and I mean that sincerely.

Additionally, it takes a brave, brave soul to play druid on the first go at this game. I'm not pushing you away from it, because you seem to be catching on remarkably quickly. I guess, more than advice, this is congratulatory, and I'm sure your group will be more than happy to have you aboard.


As has already been stated, you are way ahead of the learning curve. I hope you have a good time, as that what it's all about.

If you are interested in a lot more GREAT information about playing your druid, I'd recommend checking out this guide by Treantmonk that I found the other night.

Check out

Treantmonk's Guide to Druids (Optimization)

here

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