GM_Ekeebe |
You have been hired by the Merchant’s Guild in the town of Fellig to guard a caravan on the treacherous route to the city of Corvis. This journey takes more than two weeks, and passes through rocky mountain passes, dense forest and swampy lowlands. For your services you are to be paid 25 gp each at the end of your journey.
After chasing the rising sun for many days, the ordeal is near an end – Corvis is only half a day’s ride through Widower’s Wood. The trip has been without incident so far.
“Easy money, aye?” shouts Gunner Wadock, the caravan’s leader, from his position on the front wagon. “If only all my trips ‘twixt Fellig and Corvis were so painless.”
The caravan consists of five wagons, with four horses bringing up the rear. Gunner sits atop the lead wagon with his driver, a sour, quiet human called Viggo. The other four wagons ech have one driver. The pack horses are tied to the last wagon.
A thick mist has been over the caravan since entering the swampy lowlands, and the thick muck and mud makes moving quite hard.
The mud reduces speed to 1/2.
Each PC has two choices, either sitting atop one of the four wagons, the lead wagon not being allowed, or walking beside the wagons. Please indicate where you are in your introductory post, and how spread out you are.
GM_Ekeebe |
The black twisted trees join over head, blotting out the sun. In the darkness the only sounds are the rattle of the wagons and the buzzing of insects. The horses are strining to pull the wagons though the muck, which is over a foot deep in spots. The thin mist that always permeates the swampy forest is thickening into a dense fog with every step. after a minute, you can barely make out the other wagons and horses. Only a few more hours of this and you'll arrive in Corvis.
Suddenly the lead horse screams in anguish, and the caravan comes to a stop. You can hear gunner and the other men cursing, and projectiles whistle past you. Thick fog swirls about, concealing your attackers.
you can see several dark shapes in the fog
Cole Keegan |
Cole, on hearing the screams behind him, yells, "Ambush" and quickly scans the area directly behind him, looking for a target for his crossbow.
Perception check 1d20 + 3 ⇒ (6) + 3 = 9 to pinpoint any targets. Also to figure out the identity of out attackers would be nice, but secondary at this point.
Cole Keegan |
Ekeebe: Ok next time I will post in the OOC thread.
Cole curses the fog preventing him from getting a good look at his foes. Certainly some foul magic was behind it!. He yells "Gobbers", and takes aim on one of the dark shapes.
Concealament roll: 1d100 ⇒ 72
Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1d10 ⇒ 4
GM_Ekeebe |
You know I have never seen concealment resolve that way, as a rule, I, the DM, generally roll the percentile dice. I think I may use that instead of making you guys roll a percentile dice.
Also, I will allow everybody ot post an action before continuing on to each round, I will also post the round number each time a new round has begun
Corvus Tristis |
Corvus nimbly drops from the last wagon and takes up a position of cover as she scans the fog. The limited visibility convinces her to rely on what she can hear to identify the oncoming attackers.
Tumble roll 1d20 + 8 ⇒ (16) + 8 = 24
Listen roll 1d20 + 5 ⇒ (18) + 5 = 23
As she takes in her surroundings, she readies her light crossbow, nocking a bolt.
GM_Ekeebe |
Out of the fog charges 6 Gobbers headed stright for the lead wagon, each gobber sporting a crudely made knife. As everyones attention is on the gobbers charging through the fog, several projectiles fly from the mist into the caravan and its guards.
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (6) + 1 = 7
NIM has been hit by a dart and takes 1d4 ⇒ 3 damage.
The party can see the gobber charging out of the mist clearly, Joran's crossbow bolt slamming into the chest of a gobber, slumping into an unconcious heap and bleeding furiously.
Anyone who is on the ground, and not on a wagon gets an AoO against the creatures as they try and run through your square.
Also Knowledge (local) rolls for those who have the skill please.
Corvus Tristis |
As Corvus is at the back of the wagon train, the gobbers have some distance to travel with those knives before they reach her.
Therefore, she keeps her crossbow ready and makes an effort to identify where the darts are coming from.
Spot roll 1d20 + 4 ⇒ (12) + 4 = 16
If she can identify the source well enough, she'll loose off a bolt (and nock another in its place).
Light crossbow 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d8 ⇒ 2
GM_Ekeebe |
You get an AoO and a standard attack as they move into and out of the areas you threaten with your glaive, the same goes for everyone, but you get to hit them first! But your math seems a little wrong, your bonus to damage should be +10 damage, not +7.
NIM swings his glaive at the nearest gobber, sending him flying from the momentum created by the sound blow.
Gunner jumps down from his seat and draws his longsword. "Come get some, yer slackjawed Simpletons!"
GM_Ekeebe |
As Corvus is at the back of the wagon train, the gobbers have some distance to travel with those knives before they reach her.
Therefore, she keeps her crossbow ready and makes an effort to identify where the darts are coming from.
Spot roll 1d20 + 4
If she can identify the source well enough, she'll loose off a bolt (and nock another in its place).
Light crossbow 1d20 + 4
Damage 1d8
You can tell that most of the darts are coming from an upward position obviously in the trees, but a couple are coming from ground level. You do sucessfully spot the gobber in the trees and the ones on the ground, 40 ft away.
A cry issues from the trees away from the combat, as a gobber falls from a large bough in a tree some 40 ft. away.
NIM |
You get an AoO and a standard attack as they move into and out of the areas you threaten with your glaive, the same goes for everyone, but you get to hit them first! But your math seems a little wrong, your bonus to damage should be +10 damage, not +7.
im not one to disagree with the GM (especially when he says i should be doing more damage!) but how come my damage is +10?
GM_Ekeebe |
After realising that I should have been looking at the D&D 3.5 Players Handbook and not the Pathfinder Core Rulebook, I did a quick remath, the damage bonus should be +9, not +10. You add double the negative as a bonus when wielding a 2 handed weapon, so a -1 would mean a +2 for a weapon wielded with two hands.
Cole Keegan |
Cole realizing there won't be enough time to reload his crossbow, drops it in the wagon , and climbs down, drawing his flail.
Free action, drop crossbow, Move action to climb down and draw flail.
Looking around him and not seeing any immediate threats, he murmers a quick spell to his god, and a shimmering field springs into existence.
Standard action cast 'Shield of Faith' on himself; Current AC is 19
GM_Ekeebe |
The gobbers who rushed in don't seem to be paying much attention to the party, although they seem reluctant to try and attack the front wagon.
One of the gobbers brave enough to venture close to the front wagon is very quickly impaled on Gunner's Longsword, as he yells "Take that, yer filthy disease ridden sons of rats!"
One gobber manages to successfully slice at Cole, dealing 1 point of damage just after he mutters his prayer.
Darts thud into the ground near the feet of Corvus and Cole, coming mighty close to their toes.
Two more gobbers, both sporting knives errupt from the fog, charging toward the wagons.
I've decided to roll all my rolls at home, please continue to use the dice roller on the boards.
Round 2 begins. Initiative checks and attacks in the same post please, let's speed up combat a little.
NIM |
iniative
1d20 + 2 ⇒ (1) + 2 = 3
attack the nearest gobber
1d20 + 6 ⇒ (1) + 6 = 7
1d1d10 + 9 ⇒ (8) + 9 = 17
and AOO on one if it come within 5ft (the glaive has a reach of 10ft)
attack AOO 1d20 + 6 ⇒ (5) + 6 = 11
damage 1d10 + 9 ⇒ (10) + 9 = 19
DO NOT FIGHT WITH ME BAD GOBBERS RUN WHILE YOU CAN!
GM_Ekeebe |
Yet another gobber falls from a tree, making a loud squelching sound as it hits the swampy floor. Everybody but NIM manages to hit a gobber, dropping where they are, bleeding furiously, dying from the wounds given by each person.
One valiant gobber manages to stab Nim in the leg before being run through with Gunner's sword.
NIM takes 2 damage.
Yet another gobber breaks throught the fog, charging at the wagons and their protectors.
There are 2 gobbers in melee range and 1 more in a tree.
NIM |
not sure how we are doing this, in other games i have played we post our attacks in any order and then the gm orders them according to iniative, in other games we go according to who posts first,Ekeebe what do you want us to do? do you want us to wait to post until our iniatve come up?