Ekeebe's Witchfire Trilogy IC Thread


Play-by-Post


You have been hired by the Merchant’s Guild in the town of Fellig to guard a caravan on the treacherous route to the city of Corvis. This journey takes more than two weeks, and passes through rocky mountain passes, dense forest and swampy lowlands. For your services you are to be paid 25 gp each at the end of your journey.

After chasing the rising sun for many days, the ordeal is near an end – Corvis is only half a day’s ride through Widower’s Wood. The trip has been without incident so far.

“Easy money, aye?” shouts Gunner Wadock, the caravan’s leader, from his position on the front wagon. “If only all my trips ‘twixt Fellig and Corvis were so painless.”

The caravan consists of five wagons, with four horses bringing up the rear. Gunner sits atop the lead wagon with his driver, a sour, quiet human called Viggo. The other four wagons ech have one driver. The pack horses are tied to the last wagon.

A thick mist has been over the caravan since entering the swampy lowlands, and the thick muck and mud makes moving quite hard.

The mud reduces speed to 1/2.

Each PC has two choices, either sitting atop one of the four wagons, the lead wagon not being allowed, or walking beside the wagons. Please indicate where you are in your introductory post, and how spread out you are.


M half orc Paladin 1

nim will walk beside the front wagon chattting away to the driver,he is being very friendly and amiable!


I'll be riding in the number 3 wagon with my crossbow loaded, sitting on my lap.


I will be riding in the last wagon with my crossbow nocked and ready to fire.


Corvus sits on the fourth wagon. This gives her the opportunuty to see all of the wagons in front and a glance can show her what's behind.

She appears relaxed, but as ever, her hand is only a heartbeat away from her rapier.


The black twisted trees join over head, blotting out the sun. In the darkness the only sounds are the rattle of the wagons and the buzzing of insects. The horses are strining to pull the wagons though the muck, which is over a foot deep in spots. The thin mist that always permeates the swampy forest is thickening into a dense fog with every step. after a minute, you can barely make out the other wagons and horses. Only a few more hours of this and you'll arrive in Corvis.

Suddenly the lead horse screams in anguish, and the caravan comes to a stop. You can hear gunner and the other men cursing, and projectiles whistle past you. Thick fog swirls about, concealing your attackers.

you can see several dark shapes in the fog


Cole, on hearing the screams behind him, yells, "Ambush" and quickly scans the area directly behind him, looking for a target for his crossbow.

Perception check 1d20 + 3 ⇒ (6) + 3 = 9 to pinpoint any targets. Also to figure out the identity of out attackers would be nice, but secondary at this point.


Pinpointing target is a hard task, you can fire at the dark shapes in the fog, but you cannot see them clearly, this causes a 10% concealment to anyone 10 ft away from you.

Although you cannot see the attackers clearly, you can tell that they are small, maybe 2 feet tall.


Ekeebe: Is there a species of gobbers perhaps that is about that size? The IK PH is not clear on that. If so, they are usually considered hostile to humans right?

Also do you want these kinds of questions in this thread or in the OOC thread?


these questions may be better suited for the OOC thread, yes, but to answer your question, there are two species that size, Gobbers, IK goblins, and Bogrin, IK gnomes.

The dark shapes could be either.


Ekeebe: Ok next time I will post in the OOC thread.

Cole curses the fog preventing him from getting a good look at his foes. Certainly some foul magic was behind it!. He yells "Gobbers", and takes aim on one of the dark shapes.

Concealament roll: 1d100 ⇒ 72

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Damage 1d10 ⇒ 4


Time to earn my keep. Joran takes aim and let's a bolt fly.
Crossbow 1d20 + 3 ⇒ (20) + 3 = 23 damage1d8 + 1 ⇒ (4) + 1 = 5 concealment1d100 ⇒ 30

Edit: confirm crit 1d20 + 3 ⇒ (9) + 3 = 12 damage1d8 + 1 ⇒ (6) + 1 = 7


You know I have never seen concealment resolve that way, as a rule, I, the DM, generally roll the percentile dice. I think I may use that instead of making you guys roll a percentile dice.

Also, I will allow everybody ot post an action before continuing on to each round, I will also post the round number each time a new round has begun


Corvus nimbly drops from the last wagon and takes up a position of cover as she scans the fog. The limited visibility convinces her to rely on what she can hear to identify the oncoming attackers.

Tumble roll 1d20 + 8 ⇒ (16) + 8 = 24
Listen roll 1d20 + 5 ⇒ (18) + 5 = 23

As she takes in her surroundings, she readies her light crossbow, nocking a bolt.


M half orc Paladin 1

nim draws his galive and readies an attack to hit one of these little creature if it comes at him (hopefully he will get an AOO at one of them too)


Out of the fog charges 6 Gobbers headed stright for the lead wagon, each gobber sporting a crudely made knife. As everyones attention is on the gobbers charging through the fog, several projectiles fly from the mist into the caravan and its guards.

Ranged Attack Rolls:

1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (4) + 1 = 5
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (16) + 1 = 17
1d20 + 1 ⇒ (6) + 1 = 7

NIM has been hit by a dart and takes 1d4 ⇒ 3 damage.

The party can see the gobber charging out of the mist clearly, Joran's crossbow bolt slamming into the chest of a gobber, slumping into an unconcious heap and bleeding furiously.

Anyone who is on the ground, and not on a wagon gets an AoO against the creatures as they try and run through your square.

Also Knowledge (local) rolls for those who have the skill please.


hi ekeebe!
i think i get two attacks
as i readied, if i dont please just ignore my second attack roll

attack 11d20 + 6 ⇒ (2) + 6 = 8
damage 1d10 + 7 ⇒ (2) + 7 = 9

attack 2 1d20 + 6 ⇒ (18) + 6 = 24
damage 1d10 + 7 ⇒ (2) + 7 = 9


As Corvus is at the back of the wagon train, the gobbers have some distance to travel with those knives before they reach her.

Therefore, she keeps her crossbow ready and makes an effort to identify where the darts are coming from.

Spot roll 1d20 + 4 ⇒ (12) + 4 = 16

If she can identify the source well enough, she'll loose off a bolt (and nock another in its place).

Light crossbow 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d8 ⇒ 2


You get an AoO and a standard attack as they move into and out of the areas you threaten with your glaive, the same goes for everyone, but you get to hit them first! But your math seems a little wrong, your bonus to damage should be +10 damage, not +7.

NIM swings his glaive at the nearest gobber, sending him flying from the momentum created by the sound blow.

Gunner jumps down from his seat and draws his longsword. "Come get some, yer slackjawed Simpletons!"


Corvus Tristis wrote:

As Corvus is at the back of the wagon train, the gobbers have some distance to travel with those knives before they reach her.

Therefore, she keeps her crossbow ready and makes an effort to identify where the darts are coming from.

Spot roll 1d20 + 4

If she can identify the source well enough, she'll loose off a bolt (and nock another in its place).

Light crossbow 1d20 + 4
Damage 1d8

You can tell that most of the darts are coming from an upward position obviously in the trees, but a couple are coming from ground level. You do sucessfully spot the gobber in the trees and the ones on the ground, 40 ft away.

A cry issues from the trees away from the combat, as a gobber falls from a large bough in a tree some 40 ft. away.


M half orc Paladin 1
GM_Ekeebe wrote:

You get an AoO and a standard attack as they move into and out of the areas you threaten with your glaive, the same goes for everyone, but you get to hit them first! But your math seems a little wrong, your bonus to damage should be +10 damage, not +7.

im not one to disagree with the GM (especially when he says i should be doing more damage!) but how come my damage is +10?


After realising that I should have been looking at the D&D 3.5 Players Handbook and not the Pathfinder Core Rulebook, I did a quick remath, the damage bonus should be +9, not +10. You add double the negative as a bonus when wielding a 2 handed weapon, so a -1 would mean a +2 for a weapon wielded with two hands.


Cole realizing there won't be enough time to reload his crossbow, drops it in the wagon , and climbs down, drawing his flail.

Free action, drop crossbow, Move action to climb down and draw flail.

Looking around him and not seeing any immediate threats, he murmers a quick spell to his god, and a shimmering field springs into existence.

Standard action cast 'Shield of Faith' on himself; Current AC is 19


The gobbers who rushed in don't seem to be paying much attention to the party, although they seem reluctant to try and attack the front wagon.

One of the gobbers brave enough to venture close to the front wagon is very quickly impaled on Gunner's Longsword, as he yells "Take that, yer filthy disease ridden sons of rats!"

One gobber manages to successfully slice at Cole, dealing 1 point of damage just after he mutters his prayer.

Darts thud into the ground near the feet of Corvus and Cole, coming mighty close to their toes.

Two more gobbers, both sporting knives errupt from the fog, charging toward the wagons.

I've decided to roll all my rolls at home, please continue to use the dice roller on the boards.

Round 2 begins. Initiative checks and attacks in the same post please, let's speed up combat a little.


Initiative roll 1d20 + 4 ⇒ (20) + 4 = 24

Corvus switches her attention to the dart-firing gobbers on the ground that she had previously spotted.

Light crossbow 1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 6


Cole grunts as the dart penetrates his armor, but shrugs it off, and proceeds to return the favor.

Initiative 1d20 + 2 ⇒ (2) + 2 = 4

Attack: Flail 1d20 + 2 ⇒ (12) + 2 = 14

Dam: 1d10 + 2 ⇒ (9) + 2 = 11


Initiative 1d20 + 4 ⇒ (3) + 4 = 7

Joran reloads and fires at another gobber coming for the wagons
crossbow 1d20 + 5 ⇒ (18) + 5 = 23 damage 1d8 + 1 ⇒ (6) + 1 = 7


M half orc Paladin 1

iniative
1d20 + 2 ⇒ (1) + 2 = 3

attack the nearest gobber
1d20 + 6 ⇒ (1) + 6 = 7
1d1d10 + 9 ⇒ (8) + 9 = 17

and AOO on one if it come within 5ft (the glaive has a reach of 10ft)
attack AOO 1d20 + 6 ⇒ (5) + 6 = 11
damage 1d10 + 9 ⇒ (10) + 9 = 19

DO NOT FIGHT WITH ME BAD GOBBERS RUN WHILE YOU CAN!


Yet another gobber falls from a tree, making a loud squelching sound as it hits the swampy floor. Everybody but NIM manages to hit a gobber, dropping where they are, bleeding furiously, dying from the wounds given by each person.

One valiant gobber manages to stab Nim in the leg before being run through with Gunner's sword.

NIM takes 2 damage.

Yet another gobber breaks throught the fog, charging at the wagons and their protectors.

There are 2 gobbers in melee range and 1 more in a tree.


Cole proceeds to engage another of the gobbers in melee, if there is one within' 20' of me.

Attack, Flail : 1d20 + 2 ⇒ (15) + 2 = 17 Damage 1d10 + 2 ⇒ (5) + 2 = 7

If there are no melee targets in range:

Double move to the sounds of combat, and ask Nim how badly hurt is he.


Corvus continues to focus on the remaining dart-firing gobber in the tree that she had previously spotted.

Light crossbow 1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 5


M half orc Paladin 1

I will attack one of the remaining gobbers
1d20 + 6 ⇒ (7) + 6 = 13
1d10 + 9 ⇒ (7) + 9 = 16


(Ahem)


Joran of the Black Mists wrote:
(Ahem)

From the initiatives, it's Joran up next?


That's just a little embarrassing
Joran will continue blasting at any grubber he can see.

attack 1d20 + 5 ⇒ (17) + 5 = 22 damage 1d6 + 1 ⇒ (1) + 1 = 2
Note I assume Point Blank Shot is applicable.


M half orc Paladin 1

not sure how we are doing this, in other games i have played we post our attacks in any order and then the gm orders them according to iniative, in other games we go according to who posts first,Ekeebe what do you want us to do? do you want us to wait to post until our iniatve come up?

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