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Word Count?


Scenario Submission Talk

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I've got a few questions regarding the tension between the "send us a complete submission" call and the 12k word count limit:

1) Where do we start the submission? At the title header and author (like on Page 3 of most adventures)? Or do we need to put together the title page (like on Page 2 of most adventures), which will decrease our available word count?

2) Should we include the Open Gaming License statement and, if so, does that reduce our word count? That thing is almost 1000 words itself.

3) Should we mock up a Chronicle Sheet, or at least identify the items to appear on the Chronicle Sheet?

My assumption is that we need not include the title page or the OGL, and should have a short list of the items to appear at each tier of an adventure for the Chronicle Sheet. But I didn't want my assumptions to cause auto-rejection of my manuscript.

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WelbyBumpus wrote:

1) Where do we start the submission? At the title header and author (like on Page 3 of most adventures)? Or do we need to put together the title page (like on Page 2 of most adventures), which will decrease our available word count?

2) Should we include the Open Gaming License statement and, if so, does that reduce our word count? That thing is almost 1000 words itself.

3) Should we mock up a Chronicle Sheet, or at least identify the items to appear on the Chronicle Sheet?

The word count includes everything from the title/summary through the end of the faction mission handouts. You do not need to do a cover, or title page, or ads, or OGL, or chronicle sheet.

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Thanks, Josh, this is very clear. It seems that a "writer's FAQ" might be a good think to have readily available to answer questions like this, and update those answers as questions like this come up. Not that you don't have enough to do already!

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Here's your FAQ:

Send me a good story, generally follow the layout you see in our published scenarios, but DO NOT fake-design a layout in word (text-only please, no double columns, no solid black lines, no faked up read-aloud text), and expect constructive criticism.

:-)

Osirion ***

Pathfinder Adventure Path Subscriber

I thought I read somewhere that the submissions needed to be between 10k and 12k. I just finished writing my murder mystery submission, and I'm only at 10k words. I can add more, but I wanted to avoid lots of pointless fluff.

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Between 10k and 12k is the target--so 10k works just fine.

Osirion ***

Pathfinder Adventure Path Subscriber
Joshua J. Frost wrote:
Between 10k and 12k is the target--so 10k works just fine.

Took care of it. It's amazing how many things one finds out that they missed putting in during play testing.

Paizo Employee ** Developer

William Sinclair wrote:
It's amazing how many things one finds out that they missed putting in during play testing.

I always forget pants.

**

Oh that's not forgetting, that's a style choice.

Sczarni *** Venture-Lieutenant, Connecticut—Manchester aka Cpt_kirstov

yoda8myhead wrote:
William Sinclair wrote:
It's amazing how many things one finds out that they missed putting in during play testing.
I always forget pants.

That's funny, I don't see you??


Somewhat necromantic of me, but I'm seeing references to two different submission goals - the '12k adventure' and the '750 pitch'. Realizing that most of the threads in this forum are a few years old, should I assume that the 12k submission is a thing of the past? Or am I just failing my Perception check?

*** Venture-Lieutenant, Canada—Ontario aka Feegle

I believe the current open call process is to pitch your idea in 750 words or less. If your pitch meets the standards they've got, then the 12K words will be your limit for your actual submission.

Mark has said in the past that you're much better off to submit the pitch first; that way you don't waste your time if they've got something in parallel development, for example.


Very sensible - thanks, Jeff! Though...in retrospect, it was probably a bit of a moot question. I'll probably end up trying to playtest anything I would wish to pitch, to make certain it's as enjoyable as it sounds, you know? So it might suit me better to write a pitch after I've got a draft and edit as necessary. Still - thanks!

Paizo Employee ** Developer

I recommend anyone with ideas in the hopper that haven't been submitted yet to wait until after PaizoCon to submit them or put any serious amount of time into them.


Yes, I figure you folks are busy right about now. Nothing to fear from me - my playtesting will have to be pbp, so we're talking weeks-to-months.


Michael Radagast wrote:
Yes, I figure you folks are busy right about now. Nothing to fear from me - my playtesting will have to be pbp, so we're talking weeks-to-months.

I imagine that there are also going to be some things coming out of the con that would impact how you build your scenario.


Just tossing another question in here, rather than crafting a new thread :

The open call is requesting Tiers 1-7.

Does this mean : A) Tiers 1-5 and/or 3-7...

...or B) One scenario appropriate for levels 1-7?

The latter would be more difficult, if perhaps not impossible. Interesting, certainly.

*** Venture-Lieutenant, Canada—Ontario aka Feegle

Mark has clarified in other threads that with the change in philosophy (that is, they are no longer publishing tier 1-7 scenarios) he's looking for option A.

On a related note, with the landing page redesign, I don't see hide nor hair of the Open Call page. This makes me wonder if there still is an Open Call for scenario submissions.

Paizo Employee ** Developer

2 people marked this as a favorite.

There is still an open call, but it's going to be very different than it was before. So different, in fact, that we didn't want folks sending us submissions for the old open call any longer (though we'll still be reviewing submissions based on the terms in place when they were submitted).

We'll be putting up a new open call in the next few weeks as we get the new guidelines written and an example of what we're looking for laid out and available for download.

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