Converting the Dawnflower Dervish to PFrg


Conversions


Made an attempt at converting the Dawnflower Dervish Prestige Class from Wayfinder #1 (Which rocks btw!) from 3.5 to PFrg using the Conversion Guide and other PRG Prestige Classes as a guide.

Let me know what you all think.

Not sure I need this here, but here it is:

"This Prestige Class Conversion uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This Prestige Class is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com."

Dawnflower Dervish of Sarenrae

By Lissa “SunshineGrrrl” Guillet
Converted to PFRG by Dean “Arkadwyn” Kimes
Art by Crystal “Immora” Frasier

The Dawnflower Dervish sect of the Church of Sarenrae is a group of combat-oriented clerics working towards the destruction of evil. They wander the world to bring Sarenrae’s light to its darkest corners.
The first of the Dawnflower Dervishes were desert nomads who spread the faith of Sarenrae through their beautiful sword dances. Eventually other priests saw not only the beauty, but also the martial prowess that these dances conferred in combat. They shared this with the head church, which gave the Dawnflower Dervishes official sanction and status.
A Dawnflower Dervish of Sarenrae uses dance as a beautiful but deadly martial art. As the Dawnflower Dervish dances, she channels a fragment of her patron goddess. In this way, a devout dervish becomes a burning whirlwind of divine justice.
Hit Die: d8.

Requirements
To qualify to become a Dawnflower Dervish, a character must fulfill all of the following criteria:
Base Attack Bonus: +4

Skills: Perform (Dance) 3 ranks, Tumble 3 ranks, Knowledge (religion) 5 ranks.

Feats: Combat Expertise, Dodge, Mobility, Weapon Focus (Scimitar).
Deity: Sarenrae.
Special: Ability to Channel Positive Energy.

Class Skills
The Dawnflower Dervish’s class skills (and the key ability for each skill) are Acrobatics (Dex), Escape Artist (Dex), Perception (Wis), and Perform (Cha).

Skill Points at Each Level
4 + Int modifer.

Class Features
All of the following are class features for the Dawnflower Dervish prestige class:

Weapon and Armor Proficiency: Dawnflower Dervishes gain no proficiencies with any armor or weapons.

Channel Energy (Su): A Dawnflower Dervish of Sarenrae adds her levels in this class for all abilities related to turning undead.

Flashing Scimitars (Ex): A Dawnflower Dervish learns to move with the grace of fire. She may treat scimitars as light weapons.

AC Bonus (Ex): A Dawnflower Dervish gains a +1 bonus to armor class. This bonus to AC applies even to touch attacks or when she is flat-footed. She loses this bonus whenever she is helpless or immobile, wearing medium or heavy armor, carrying a shield, or carrying a medium or heavy load. This bonus increases to +2 at 5th level and +3 at 9th.

Dawnflower Dance (Ex): Once per encounter, a dervish can use a swift action to enter an ecstatic Dawnflower dance. She must be wielding a scimitar, and her other hand must hold a scimitar or be empty.
In this state, the Dawnflower Dervish adds half her class level (minimum of +1) to all scimitar attack and damage rolls. In addition the Dawnflower Dervish can move up to her normal speed and still make a full attack (instead of a single attack). When making this full attack, the Dawnflower Dervish must move at least 5’ between attacks and may use the Acrobatics skill as normal to avoid attacks of opportunity when making these moves.

While dancing, the Dawnflower Dervish cannot cast spells (except as described under domain dance) or activate magic items that require a command word, a spell trigger (such as a wand), or a spell completion (such as a scroll) to function. She also cannot use skills that require concentration or require her to be still, such as Stealth. She can use bardic performances that utilize Perform (dance) or Peform (singing).

Starting at 1st level, a Dawnflower Dervish can use this ability a number of rounds per day equal to 4 + her Charisma modifier. At each level after 1st, she can dance for 2 additional rounds. Temporary increases to Charisma, such as those gained from spells like Eagle’s Splendor, do not increase the number of rounds that a dervish can use this ability per day.

A Dawnflower Dervish can end her dance as a free action and is fatigued for the remainder of the encounter. A Dawnflower Dervish cannot begin a dance while fatigued or exhausted and cannot dance while under the effects of Rage or Frenzy.

Dance Power (Su): Beginning at 2nd level, a Dawnflower Dervish may choose a Dance Power that reflects one of Sarenrae’s domains. One Dance Power is automatically activated when beginning a dance, and only one Dance Power can be in effect in any given round. The Dawnflower Dervish can change the power currently in effect as a swift action.

Fire (Su): The dervish’s scimitar(s) ignites with fire, gaining the flaming weapon quality.

Glory (Su): Golden runes appear along the scimitar(s) blade. It deals an extra 1d6 points of damage to evil outsiders.

Good (Su): The dervish’s scimitar(s) glows with golden light, radiating a magic circle against evil.

Healing (Su): The scimitar(s) loses its luster. The dervish may choose to deal nonlethal damage with the weapon without penalty.

Sun (Su): The dervish’s scimitar(s) trails sunlight, which inflicts an extra 1d6 points of damage to undead.

Fast Movement (Ex): At 2nd level, a Dawnflower Dervish gains a 5-feet enhancement bonus to her speed. This bonus increases to 10-feet at 5th level and to 15-feet at 8th. A Dawnflower Dervish loses this bonus if wearing medium or heavy armor, using a shield, or under a medium or heavy load.

Spells per Day: At each level (except 1st, 5th, and 9th), the Dawnflower Dervish gains new spells per day and spells known as if she had also gained a level in any one divine spellcasting class she belonged to previously. She does not gain any other benefit a character of that class would have gained. If a character had more than one divine spellcasting class before she became a Dawnflower Dervish, she must decide to which class this level increase applies.

Dance Mastery (Ex): At 3rd level, a Dawnflower Dervish may take 10 on Acrobatics or Perform (dance) at any time, even when distracted or under stress.

Spring Attack: At 6th level, a Dawnflower Dervish gains the Spring Attack feat, even if she does not meet the prerequisites.

Elaborate parry (Ex): At 7th level, a Dawnflower Dervish gains an extra +4 bonus to Armor Class when she fights defensively or takes the total defense action.

Tireless Dance (Ex): At 9th level, a Dawnflower Dervish is no longer fatigued after a Dawnflower dance.

Dawnflower Blossom (Su): At 10th level, while performing a Dawnflower dance, a Dawnflower Dervish is affected by all of the Dance Powers she knows for the duration of the dance. While these effects are active, a Dawnflower Dervish radiates Daylight as the spell, except that it dispels spells with the Darkness descriptor of 6th level or lower.

Additionally, once per dance, a Dawnflower Dervish may expend a use of the Channel Energy ability to double her normal number of attacks. While under this effect the dervish may make up to two attacks between moves. This ability does not multiply additional attacks granted by effects such as the Haste spell or the Speed magic weapon property.

Level BAB Fort
Save Ref
Save Will
Save AC
Bonus Special Spell Progression
1st +0 +0 +2 +2 +1 Dawnflower Dance 1/day, Flashing Scimitars, Channel Energy -
2nd +1 +0 +3 +3 +1 Dance Power, Fast Movement +5 ft +1 level existing divine class
3rd +2 +1 +3 +3 +1 Dance Mastery, Dawnflower Dance 2/day +1 level existing divine class
4th +3 +1 +4 +4 +1 Dance Power +1 level existing divine class
5th +3 +1 +4 +4 +2 Fast Movement +10 ft, Dawnflower Dance 3/day -
6th +4 +2 +5 +5 +2 Spring Attack +1 level existing divine class
7th +5 +2 +5 +5 +2 Elaborate Parry, Dawnflower Dance 4/day +1 level existing divine class
8th +6 +2 +6 +6 +2 Dance Power, Fast Movement +15 ft +1 level existing divine class
9th +6 +3 +6 +6 +3 Tireless Dance, Dawnflower Dance 5/day -
10th +7 +3 +7 +7 +3 Dawnflower Blossom +1 level existing divine class

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