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RPG Superstar 2015

Bracelet of Smoke and Mirrors


Round 1 - Open Call: Create a Wondrous Item

RPG Superstar 2010 Top 16 , Star Voter 2013, Star Voter 2014

Bracelet of Smoke and Mirrors
Aura Moderate Illusion; CL 9th
Slot wrists; Price 7000 gp; Weight
Description
This bracelet made of polished silver and smoky quartz allows the wearer to appear a size category larger then they really are. The wearer may activate it as a free action. It creates an illusion of this larger self that mimics their movements, while at the same time making the real wearer invisible as per greater invisibility. This illusion has several effects. First it gives a 20% miss chance to any attack made against the wearer since the attacker does not know for certain which square the actual user occupies. Second it treats the wearer as if they were actually a larger size when making intimidation checks. The wearer is affected by intimidation checks based on his true size. Finally, if an enemy enters or takes action in the area threatened by the illusion in a way that would provoke an attack of opportunity, the wearer can use his illusion to perform an aid another action to aid his own next attack. This illusion can be maintained for 10 minutes per day. Being “hit” by the illusion gives the creature hit a chance to see through the illusion as does seeing the illusion enter a space incongruous with its size.
Construction
Requirements Craft Wondrous Item, veil, greater invisibility; Cost 3500 gp

Founder, Legendary Games & Publisher, Necromancer Games, RPG Superstar Judge

I thought I was going to hate this, but I think this is pretty creative and cool.

I'm sure you two will find all the problems that I missed.

But here's why I like it--its limited. It doesnt try to do everything. Its a neat idea to have a bigger illusion of you superimposed over the normal sized but invisible you. I think he came up with the right restrictions. It is fun and it allows for creative use. I like the intimidate bonus. Not sure I would use it, but a barbarian might. But including that shows thinking like a designer. I also like the aid another rahter than flank or some other silly way to handle that.

Veil is also a good requirement choice I think. Its more than just some projected or programmed image. It maintains and changes the image for the duration. Good choice with veil.

I will admit some of my enjoyment of this item is just that I wound up liking something I presumed would be lame. I guess that highlights the fact that the name, while I now understand it, doesnt really describe the item properly. Yes, its a smoke and mirrors style trick, but when I read smoke and mirrors I am expecting somethign else.

Contributor

This is pretty smart, but has a few bugs.

One, it's an Intimidate check, not an "intimidation" check.

Two, the aid another bit is a little weird.

Three, I'm not sure if the item runs for 10 minutes and then expires, or if I can break it up into several uses.

Four, I frown on items that you activate as a free action; the game assumes that a standard action is the norm for activating an item, and making it free is just a way to let a character do all his cool fun stuff at once rather than "wasting" an action that he could be using on attacking or casting a spell.

Paizo Employee Editor-in-Chief

This is pretty neat. My only concern is the weirdness of the illusion giving you an aid another effect - which seems wonky to my mind, but I might seem some argument for.

RPG Superstar 2009, Contributor

First, I'm not crazy about the name, but that's more my problem than yours. I created an item for the first RPG Superstar competition called the bracers of life and death and it obviously didn't make the cut. And I realized then that phrases like "it's a matter of life and death" or "it's all just smoke and mirrors" really isn't displaying a lot of creativity from a naming perspective. I get why you called your item that. It totally fits what it's doing. I just think there's probably a better, more evocative, and cool-sounding name out there somewhere for it. I just can't think of one at the moment. ;-)

Meanwhile, I'm going to totally disagree with Clark about the use of veil in the construction requirements. The item should use mislead instead. Why? Because veil changes the appearance of one or more creatures (including making them larger, if desired), but it doesn't turn them invisible. But, mislead does turn the original subject invisible while super-imposing an exact copy of himself that mimics his movements. To get the increased size of the double-image, I would suggest you then layer on enlarge person and, because mislead already incorporates the effects of greater invisibility, you can drop greater invisibility from the construction requirements altogether. The overall pricing of the item can then be adjusted downward...because enlarge person as a secondary effect is a lot cheaper than greater invisibility. Of course, your pricing on this item is pretty low already. A total fakeout like this item provides (both on 20% miss chances on attacks against the user, the aid another bonus against opponents who don't recognize the illusion, and the bonus to Intimidate checks), probably ought to cost more than 7,000 gp. But that's just a gut reaction right now. I haven't gone back and compared it to any pre-existing items or crunched the numbers on the construction requirements.

Next, I know some of the judges questioned the aid another bonus granted by the illusion, but I kind of like it. Assuming the larger super-imposed image can somehow get an opponent looking up when he should be looking forward (after all, both the illusion and the invisible user are attacking from the same direction, so it's not necessarily a flanking situation) I think the bonus is probably warranted. The description doesn't say, but I'm wondering how the Aid Another action works mechanically in this situation. Is it automatic as a result of provoking the attack of opportunity? Or does it require the user of the item to make an Aid Another check to aid himself? That would be kind of unique. But you still need to tighten down the mechanical in-game play of these effects so it's clear to the reader. Same goes for the 10 minutes per day duration of the ability. Do you only get to use it once per day, and forfeit any extra minutes you don't use? Does it last for 10 minutes and you can't turn it off once you activate it? Can you chop up the minutes of use and spread them throughout the day? These kinds of questions will be asked and they'll need answering.

Other small nitpicks: You should lower-case "Moderate Illusion" in the Aura line. And veil should come after greater invisibility in the construction requirements, because you always alphabetize spell listings. Other than that, it looks like you tallied everything up well and used the template to present your item as professionally as possible. Kudos on that. You did have a few words left over. And given the questions you're receiving about the mechanics of the item, it would have been nice to see you spend some of them on an extra sentence or two of explanation.

Regardless, this is a pretty cool item. I like the purpose it would serve in the game. It's got a spark of creativity and imagination to it that leaves me wondering what more you'll craft in the rounds to come. So, welcome to the ranks of RPG Superstar! Prepare yourself for a really fun ride. But make sure you bring your A-game. The competition from here on out requires a steady hand both with flavor and imagination, as well as rules-fu and presentation. Sharpen yourself on all those things. And best of luck!

Scarab Sages RPG Superstar 2009 Top 4 , Star Voter 2013 aka raidou

First, I want to say that I think Neil's assessment of the mislead spell as the primary spell effect for this item is spot-on. I was trying to remember what spell did this exact sort of thing while mulling several entries in my head last night.

However, this is a really entertaining item that utilizes an uncommon spell effect and is written up quite well. You've got a great core idea and I suspect you've got more in store for us.

I share the issues with the Aid Another action. Once he activates the item, the bracelet's wearer turns invisible. Thus he's already getting a +2 to his attacks and probably denying his opponent's Dexterity bonus to AC. The Aid Another action sort of feels like overkill on top of that.

If you're going to set up a situation where an illusion acts like an actual combatant, you need to provide us with the numbers, or means to derive those numbers. Can an opponent tumble through the illusion's threat range? what attack modifier does the illusion get? If the illusion is mimicking the user's exact movements, does the user actually need to pretend to aid another to get the bonus?

Mechanically, it's a bit off, but underneath you've still got a great concept and a flavorful item. I'm interested in what else you've got. Congratulations on making it this far, and good luck in the upcoming rounds!

RPG Superstar 2009, Contributor

raidou wrote:
I share the issues with the Aid Another action. Once he activates the item, the bracelet's wearer turns invisible. Thus he's already getting a +2 to his attacks and probably denying his opponent's Dexterity bonus to AC. The Aid Another action sort of feels like overkill on top of that.

You know, that's a great point. I think I'm going to have to revise my earlier comments. The Aid Another action sounds conceptually cool, but because of the lack of interplay between an oversized illusion and the real invisible opponent, it's probably out of place. And, as Eric has pointed out, given that the user of the item already gains bonuses for being invisible, the potential Aid Another bonus isn't really warranted anymore.

RPG Superstar 2009 Top 4 aka K. B. Carter

Congrats on making it to RPG Superstar 2010! I asked myself the same three questions for each of the top 32 items. Here are my responses to your item:

Would this wondrous item unbalance or over-complicate my game if my PCs were to find it and use it?
Seems solid on this front. If I had to nitpick, I'm would say that using the "assist other" rule to assist yourself is a little weird. If I were to introduce this as a mechanic, my PCs would probably start looking for other opportunities in which they could "assist other" themselves, and that's a can of rules-lawyering worms that I would rather just leave closed. I think it would be easier to just say "+2 circumstance bonus on your next attack".

Would my PCs be happy with this item if they were to find it during an adventure?
I'm sure my PCs could find a use for this. I also think they would eventually ask why they couldn't produce this same effect with other illusion spells. All in all, I think this is a good set of rules for describing what happens when you use illusion magic to make yourself look bigger than you really are, which is something most PCs will try eventually. I think the rules for illusion magic are riddled with ambiguity and I always appreciate attempts by designers to plug these holes.

Do I like the mojo? Does the item spark other ideas for my campaign?
Sure. I actually think this mechanic is pretty adaptable for a distant surface cousin of the displacer beast, a lynx-like creature that lives in a fey forest and appears to double in size when it is hunting or threatened. Veteran rangers know this to be a magical illusion. Anyway, I digress. Your item rocks!

Scarab Sages RPG Superstar 2009 Top 4

An enlarge person illusion item huh? I’m really not digging the activating as a free action. I see the character growing larger in front of their enemies over the course of a round like the enlarge person spell, not with an instantaneous pop. An instantaneous pop in not very “smoke and mirrors”. How does this item work with larger creatures that have reach, like a cloud giant or red great wyrm? Do they still get to use aid other to help their illusionary self when the enemy is out of reach of their normal, invisible self?
I like how you swung for the fences but I would have liked to have seen you use your 65+ words you had left over to flesh it out just a little more. I hope you keep coming with the big ideas in the later rounds, welcome to RPG Superstar 2010. Good luck as you move forward.

RPG Superstar 2013 Top 8 , Marathon Voter 2013, Star Voter 2014 aka Demiurge 1138

I was beaten to the punch on the mislead suggestion, it seems.

The item is creative, and the illusory aid is funky, flavorful, and a good way to model that sort of distraction.

RPG Superstar 2009, Contributor

Demiurge 1138 wrote:
I was beaten to the punch on the mislead suggestion, it seems.

Sorry. ;-)


Poorly worded, I'm still trying to work out why on earth there's an aid another effect (surely this could have been just passed off as a Circumstance bonus if the intention is that you can confuse an opponent as to precisely where an attack is coming from?) or why if an attacker does not know which square a user is in the miss chance is only 20%?
The effect can be maintained for 10 minutes a day. Does this mean, like boots of speed, that you can turn it on and off?
I would recommend that the OP seriously up their game if they intend to stay in this contest. Based on this entry, I would not be surprised if they do not advance any further.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32 , Star Voter 2013, Star Voter 2014

I really like this, but I actually think the greater invisibility is unnecessary. It's really cool for the illusory enlarge effect! And I figure you'd be flat-footed against the actual attack, since you're expecting it to be from a larger creature. Nifty and congrats!

The Exchange Marathon Voter 2013

Hey Xperimetal,

I though this effect looked familiar, did you get your inspiration for the item from the Weave "Mirror of Mists" out of the Wheel of Time RPG?

Edit: Ha! Beat you to the punch Jason! but seriously, the moment I read the item I though of that scene.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

I like the idea (it reminds me of the "Mirror of the Mists" that Moiraine uses in the first Wheel of Time novel to scare the pants off of a bunch of Whitecloaks), but I'm kinda iffy on the execution.

Using aid another & AoO as a combination does make a certain amount of logical sense, but the game mechanics of it feel a little clunky.

Also, adding in greater invisibility opens up a whole raft of complications:

- can someone see you with see invisibility?
- does invisibility purge/faerie fire/glitterdust make you visible standing between the illusionary-big-you's legs?
- do you get the normal bonuses for attacking invisibly (+2 to hit, denying DEX bonus)?
- do opponents have to choose a square when attacking to see if they hit the real you, or does the uniform 20% miss chance apply to attacking any square, and you are considered to occupy every square for being attacked (like you do when you're mounted on a Large creature)? For that matter, why 20% when being invis gives you 50%?
- If people disbelieve the illusion, how does that impact your invisible status?

I would probably have simplified it: Go ahead and use veil as your prereq, since that can make you look bigger, and dump the inviso idea entirely. Just state that the item arbitrarily gives you:

1. Size bonus to Intimidate checks

2. Allow you to aid another with 10' reach (since your allies and your enemies THINK you are threatening them, so they respond and are impeded just as they would if you could actually interpose yourself)

3. You *appear* to threaten AoOs with your bigger reach. I don't think I'd go with an actual AoO attack, but perhaps I'd say you when you threaten someone with your illusionary reach, you could spend an AoO to impose a -2 penalty on any attack roll, skill check, ability check, or concentration check they make associated with the action.

(Basically, it's creating a circumstance penalty because they think you're trying to whack them, and they may make bad tactical decisions on the basis of what they think you're capable of doing.)

4. Flat 20% miss chance on attacks, but all squares of the bigger illusionary you can be targeted as if they were you (again, using the mounted combat principle wherein you occupy all of your mount's squares for the purpose of being attacked)

I think a setup more like this accomplishes all the things you want the item to do but avoids some of the rules strangeness that might otherwise crop up. Just my two bits, though, and two thumbs up for a fun and useful item concept.

EDIT: Ninja'd on the WoT reference! :)

P.S. Part of my reservation about invoking greater invisibility is that it is a 1 ROUND per level spell, and this item gives this spell for 10 MINUTES, which is a rather enormous increase in duration, even if it is tied to an embiggened illusionary you.

The Exchange RPG Superstar 2010 Top 16, Contributor

The good: I really like the concept of the illusory giant you, it's a cool concept.

The bad: The name... just a bit clichéd in my opinion

The ugly: The mechanics make this a rogue's dream toy. Improved Invis for 10 minutes/ day? Sweet sneak attacking madness!

Ok... not really that ugly and entirely fixable. Good job nabbing a top 32. Good luck in the coming rounds, I look forward to seeing your stuff.

RPG Superstar 2009, Contributor

Jason Nelson wrote:
P.S. Part of my reservation about invoking greater invisibility is that it is a 1 ROUND per level spell, and this item gives this spell for 10 MINUTES, which is a rather enormous increase in duration, even if it is tied to an embiggened illusionary you.

I think a fair amount of that is offset, though, Jason...by the fact that the illusionary 'you' still marks where the invisible 'you' is located within a few squares. It doesn't work entirely like the mislead spell where you can send your duplicate one way while you hightail it in the other direction.

So, even if the greater invisibility effect lasts 10 minutes, it's somewhat nerfed by the fact that it narrows down the number of squares where the real 'you' is hiding. That makes it much easier to nail you with area effect spells, splash weapons, and so on. As long as they can hit the bigger 'you' with something, they can hit the real 'you' as well.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

NSpicer wrote:
Jason Nelson wrote:
P.S. Part of my reservation about invoking greater invisibility is that it is a 1 ROUND per level spell, and this item gives this spell for 10 MINUTES, which is a rather enormous increase in duration, even if it is tied to an embiggened illusionary you.
I think a fair amount of that is offset, though, Jason...by the fact that the illusionary 'you' still marks where the invisible 'you' is located within a few squares. It doesn't work entirely like the mislead spell where you can send your duplicate one way while you hightail it in the other direction.

See, that's the thing about both mislead and this item: Getting the greater invisibility effect isn't about hightailing it, it's about becoming a stealth-killer combat machine. If you just wanted to flee (a la the 1st Ed shadow door spell), regular invis would be fine. You disappear, there's the illusionary you as a decoy, and you run away.

Because it's GI, though, you create the illusory distraction, things react to it, and then you zip around killing the heck out of everything while you're G-invis'ed. Even if they know the EXACT square you're in, having GI going provides you with a host of game-mechanical benefits.

Like Dennis said, it's a rogue's dream. Sure, everyone can mark your general location, but you still get to sneak attack with every attack, ignore DEX bonus to AC (which is nice for anybody but pure gold for ray-sorcerers and others using ranged touch attacks), and apply that miss chance on every attack against you. You are also immune to AoOs and sneak attacks because you can't take AoOs against creatures with concealment and sneak attacks don't work against creatures with concealment.

That's pretty serious cheese.

You also have to resolve whether you can be targeted by effects that require line of sight. Those attacks can hit the illusion, sure, but technically the real you is invisible, so you can be affected by AoE and physical attacks can target a square, but a spell requiring targeting of a creature (e.g., magic missile) could only attack the illusory you, not the real you, since there's no LOS to you.

This is the place where the rules wonkiness comes in. You can have:

1. An illusion that covers you and essentially IS you for targeting purposes (disguise self, displacement, blur, veil, or the PF version of mirror image).

2. An illusion that looks like you but is separate from you (any kind of silent/minor/major image, etc., including the kind created by mislead as your decoy).

OR

3. An illusion that looks like you and moves with you but is not actually you (the old-school version of mirror image).

Why is this important? I think this item hasn't quite specified whether it wants to be an illusion like #1, #2, or #3, and the three types of "looks like you illusions" have very different effects when we are talking about getting targeted by attacks (excluding AoEs, which of course work fine):

Things targeting #1 affect you normally, because it's just you with an illusory skin on.

Things targeting #2 don't affect you, because it's not really you at all. You could in theory hide "inside" of an illusion like #2 if it's big enough or if you're invisible (though if visible synchronizing your movements with it is iffy at best); an attack against the illusion wouldn't affect you directly, though if you're in the square attacked you'd have a 50% chance to get hit.

Things targeting #3 don't affect you, because they are attacking a decoy you that is right next to you.

For me, I think it should probably work like #1, though if you wanted to add in a blur-level concealment effect (20% miss chance) I think that would be a reasonable compromise to trying to work out the round-by-round details of which square you're in inside of the illusory big you.

NSpicer wrote:
So, even if the greater invisibility effect lasts 10 minutes, it's somewhat nerfed by the fact that it narrows down the number of squares where the real 'you' is hiding. That makes it much easier to nail you with area effect spells, splash weapons, and so on. As long as they can hit the bigger 'you' with something, they can hit the real 'you' as well.

Sure - miss chance isn't attack immunity, but the real benefit is more offensive than defensive. You get the generalized handiness of the illusionary embiggenation (which would be extra nice for rogues with the Dazzling Display/Shatter Defenses feat tree) but you ALSO get all the free goodies that attacking while you're invisible gets you.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8 aka Benchak the Nightstalker

I'd like to add in another vote for liking the intimidate bonus, and overall this seems like a neat idea for an item.

Liberty's Edge Contributor , Star Voter 2013, Marathon Voter 2014

I also like the intimidation effect of this item. The other effects seem a little clunky to me, but, overall this is a very imaginative item.

One question, can the 10 minutes be broken up, and, if so, how? One minute increments?

Congratulations on making the top 32 and good luck with the next round.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16 , Star Voter 2013, Star Voter 2014 aka JoelF847

Great job making the top 32! This is an interesting item - put me down for getting the aid another mechanic in this situation. I'd simply drop the invisibility portion and just say that the illusion covers you and gives the effects that it gives. Then the aid another bonus isn't on top of invisibility, but instead of the normal invisibility benefits. As for the name, I think smoke and mirrors not only fits thematically, but as an illusion based item, having a misleading name fits. To enhance this effect, I'd like to have seen the illusion of an enlarged version of you be accompianied by a brief cloud of smoke, similar to the cloak of the mountbank.

My one criticism is that for the spells used in creation, it seems like a pretty inexpensive item. I think a simple major image requirement would be about right for the effect and cost of the item.

RPG Superstar 2010 Top 16 , Star Voter 2013, Star Voter 2014

Thanks for all the great feedback everyone. I guess you can never have too many sets of eyes look something over. I can really see things that I could have handled differently, or that I needed to clarify. I'd love to put forth a little bit of what was in my head while I was designing it, but I'm not sure if that's out of bounds for the contest at this point in the round. I'm totally psyched to be in the top 32. Now off to reread my monster proposal.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Jason Schimmel wrote:
Thanks for all the great feedback everyone. I guess you can never have too many sets of eyes look something over. I can really see things that I could have handled differently, or that I needed to clarify. I'd love to put forth a little bit of what was in my head while I was designing it, but I'm not sure if that's out of bounds for the contest at this point in the round. I'm totally psyched to be in the top 32. Now off to reread my monster proposal.

Get your monster done first!

Then come back and spout off to your heart's content. The rule of no-commenting applies during the voting period. Once the voting period is over (or, in the case of the initial round, when there IS no voting), it's all good.

RPG Superstar 2010 Top 16 , Star Voter 2013, Star Voter 2014

I got the idea for this simply because my Character in Rise of the Rune Lords has been using dazzling display to great effect and based on cover art, I knew there would be Large+ sized things in future installments. The other two features came out as consequences of how the illusion works in my mine. The toughest things for me were pricing (as note by many perceptive commentators) and CL. I should have worded the miss chance differently I know a 1 in 4 chance to hit would be 75% miss chance, but that seemed two powerful, and a weird number based on other things which confer miss chance. The aid another was based on trying to add verisimilitude to the illusion. A large create threatens a different area then a medium. So actions that incur attacks of opportunity would warrant some response. The problem is you aren't large and you don't threaten that area. The idea was the wearer uses the illusion to put the enemy off guard for the next real attack. Perhaps it should have been a free Faint. That is more fitting with the deceptive concept of the item. Anyway since some people clearly wonder "what were you thinking?", there it is. Thanks again for all the great feedback. Now its time to resume looking over the rest of the top 32.

Contributor, RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Congrats! Your item has a nice tight design, your construction mechanics are very sound, and it's definitely unique. This item isn't for everyone, but I have a feeling a few charactes will absolutely LOVE it!

Kudos and good luck in Round Deux!

Dark Archive RPG Superstar 2010 Top 32, 2011 Top 16 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka Boxhead

I really like the idea behind this one, but like many others it seems, just don't love the mechanics (or the name, really, but that's just taste). I feel like the miss chance is fine in my book, and the intimidate bonus is great, but the aid another check is certainly wonky. Maybe the user should simply actually threaten a larger area, invisibly lunging out to attack? Maybe just a circumstance bonus? I don't know, but it seems like making an aid another check for yourself is weird...

That said, the illusion of being larger is a very cool idea.

RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter 2013, Marathon Voter 2014, Star Voter 2015 aka DankeSean

In spite of some of the mechanical problems others have mentioned, this is possibly one of my favorite items this round. It's partly the fun visual for me that does it- I just keep seeing Shade, the Changing Man in my head. I think a lot of the problems with this one would vanish if you dropped the specific invisibility effect, since that implies this item has more effects on the user than i get the impression you wanted it to have. And personally, I like the self aid another bonus; it's unusual, but not soemthing you get to see or achieve by any other means, which of course is what a wondrous item SHOULD do.

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