The Corrupted Slayer of Fiends - Presige Class


Homebrew and House Rules


Here is a PrC that I made for PF, it's mainly for Tieflings, but other Demon, or Devil heritage races can use it.

Corrupted Slayer of Fiends - Prestige Class

Throughout the realms fiendish creatures have spread their seed amongst other species on many an occasion. It is no secret that many beings through out the realms dislike these fiends, but it is even more seldom that one of their own spawn holds this outlook. Especially to such the degree of those that become the Slayer of those Fiends. Taking their lives into their own hands and using what potent natural abilities they have to fulfill their purpose. The Corrupted Slayer of Fiends is a being that has his/her heritage tainted by a Fiendish bloodline. Using their enduring mental prowess they bend the energies of their heritage and manipulate it. Using it as a weapon to destroy those that cursed them. Although frowned upon and deemed evil by most who take sight or hear of a Corrupted Slayer of Fiends. They are not evil at heart. In fact, some may not even believe that the energies they wield are inherently evil, but rather have been used for an evil purpose by true Demons, and Devils for ages untold. The goal of a Corrupted Slayer of Fiends is one fold, to slay all those that they see as evil, specifically Demons, or Devils.

Role Capable of easily locating, and standing strong against the most intimidating of fiends. The Corrupted Slayer of Fiends can even inspire fear in the minds of those that oppose his/her path. They are more resistant and effective when battling Devils, and Demons than other heroes. The strongest Slayers even have the ability to bind their opponents to the plane they inhabit, preventing their prey from escaping and making it that much easier to slay.

Alignment Corrupted Slayer of Fiends can be of any non-evil alignment, though they tend to be more chaotic in nature. The usual alignment being Chaotic Good. If at any time a Corrupted Slayer of Fiends turns evil, they can no longer advance as a Corrupted Slayer of Fiends. They do however, keep all abilities previously learned from levels of Corrupted Slayer of Fiends.

Hitdice d10

Requirements
To qualify to become a Corrupted Slayer of Fiends, a character must fulfill all the following criteria.
Race Must have Devil, or Demon heritage.

Alignment Any non-evil Base Will Save: +5

Skills Knowledge (Planes) 5 ranks.

Feats Iron Will, Improved Iron Will

Special On top of swearing an oath to oneself to hunt out and destroy evil wherever it is, specifically those of Demonic, or Devilish taint. You must spend one full day meditating, channeling the energies of your fiendish heritage and bending them to your will. If you fail to bend the energies to your will you run the risk of them bending you to their own desires.

You must spend 24 hours meditating, making a total of 4 DC 10 will saves. If you fail 3 of these saves your alignment shifts to the following (Demonic Heritage: Chaotic Evil, Devilish Heritage: Lawful Evil)

Class Skills Acrobatics, Fly, Intimidate, Jump, Knowledge (Planes), Knowledge (Religion), Perception, Survival

Skill Ranks per level 4 + Int modifier

Table - Corrupted Slayer of Fiends

Quote:

Lvl | BAB | Fort | Ref | Will | Special

1st | +1 | +0 | +0 | +2 | Foe of Fiends +2, Inherited Aura, Inherited Aspect I, Face your Fears +4
2nd | +2 | +0 | +0 | +3 | Detect Fiends, Telepathy
3rd | +3 | +1 | +1 | +3 | Fiendish Strike Once/Day, Face your Fears +8
4th | +4 | +1 | +1 | +4 | Flesh of The Bloodline I
5th | +5 | +1 | +1 | +4 | Face your Fears +12, Foe of Fiends +4
6th | +6 | +2 | +2 | +5 | Inherited Aspect II, Fiendish Strike Twice/Day
7th | +7 | +2 | +2 | +5 | Flesh of The Bloodline II, Fiendish Binding I, Face your Fears +16
8th | +8 | +2 | +2 | +6 | Fiendish Binding II
9th | +9 | +3 | +3 | +6 | Fiendish Strike Thrice/Day, Fiendish Binding III, Face your Fears +20
10th | +10 | +3 | +3 | +7 | Foe of Fiends +6, Flesh of The Bloodline III, Fiendish Binding IV

Class Features

The following are class features of the Corrupted Slayer of Fiends.

Weapon and Armor Proficiency A Corrupted Slayer of Fiends is proficient with his/her natural claw attacks, and with light armors, but not shields.

Inherited Aura (Su) Unfortunately due to the manifestation of the (gifts/curses) that you possess. You radiate an aura of fiendish energy which may confuse those attempting to discern your alignment. This functions as an Aura of Evil.

Detect Fiends (Sp) You gain the ability to detect at will all Demons or Devils within a 60 ft. radius of you. Upon reaching level 5 in this Prestige Class this ability becomes a constant effect. At level 10 the distance increases to 120 ft.

Foe of Fiends (Ex) You have honed your knowledge and combative abilities on countering Devils, and Demons. You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against these creatures. You also get a +2 bonus on all attack and damage rolls. You can make untrained knowledge checks to identify and learn of these creatures.

The bonuses increase to +4 Upon reaching level 5. At 10th level these bonuses increase to +6

Inherited Aspect I and II(Ex)
Your nails grow and lengthen to form claws, You gain a claw attack of 1d4 damage, if you already have claws this damage increases by one step. The damage listed is for a medium creature.

Upon reaching level 2 you gain more control over your fiendish powers and can withdraw/grow your claws at will as a swift action.

Upon reaching level 6 your claw damage increases by one damage step and are now treated as magic weapons for purpose of bypassing damage reduction. You also gain the ability to sprout/withdraw leathery wings at will as a standard action. You gain a fly speed equal to your main base movement speed, your maneuverability rating is good. If you already have wings the fly speed increases by 10 ft.

Telepathy (Su) You gain the ability to communicate with others telepathically by projecting to them emotions or images. You can use this ability within 40 ft. Upon reaching level 5 the range at which you can communicate increases to 80 ft., At level 8 you can communicate with words, and the range at which you can communicate increases to 120 ft.

Flesh of The Bloodline I, II, and III(Ex)
Your body begins to take on an appearance and construction that is only comparable to your parentage.

Upon gaining Flesh of the Bloodline, you are capable of selecting one of the following packages. You must meditate for a period of 24 hours before your body reforms itself to take on the characteristics desired. All of the effects stack with any abilities you already have, and with themselves. This means that you can select the same choice more than once. You get one choice at levels 4, 7, and 10. Once a choice is made and the transformation complete it is permanent and cannot be altered.

Elemental and Environmental Resistances
You gain resistance against Fire, Cold, Acid, and Electricity of 10. You also gain a +4 Resistance Bonus vs Poisons and Diseases.

Brute
Your claw damage increases by one category, you gain a Natural Armor bonus of +1, and you are granted Damage Reduction 2/Good

Anti-Magic
You Gain Spell Resistance equal to your level. Upon taking this a second time this increases to SR equal to your level plus 5. If taken a third time it increases to level plus 10.

Face your Fears (Ex) By constantly facing that which most beings fear the most, you have become more resistant to fear effects; in fact, you're almost immune to them.

At level 1 you gain a +4 Resistance bonus to fear effects. This bonus increases to; +8 at level 3, +12 at level 5, +16 at level 7, and +20 at level 9.

Fiendish Smite (Su) Starting at level 3, once per day, a Corrupted Slayer of Fiends can focus fiendish energies into her/his attacks. As a swift action, the Corrupted Slayer of Fiends chooses one target within sight to smite. This grants the Corrupted Slayer of Fiends an attack and damage bonus equal to her/his Charisma modifier (if any). In addition to the damage granted by the Charisma modifier, the Corrupted Slayer of Fiends is granted a damage bonus equal to her/his Corrupted Slayer of Fiends level. Regardless of the target, Fiendish Smite attacks automatically bypass any DR the creature might possess.

In addition, while Fiendish Smite is in effect, the Corrupted Slayer of Fiends gains a deflection bonus equal to her Charisma modifier (if any) to her/his AC against attacks made by the target of the smite.

The Fiendish Smite effect remains until the target of the smite is dead or the next time the Corrupted Slayer of Fiends rests and regains her/his uses of this ability. Upon reaching level 6 this ability can be used twice a day. At level 9 it can be used three times a day.

Fiendish Binding I, II, III, and IV(Sp) Upon reaching level 7 you are capable of binding Devils, and Demons to the plane which you currently inhabit by channeling your own fiendish energies. This ability functions like Dimensional Lock except for the following differences.

This ability emanates from you. It only affect Devils, and Demons. It can be turned off at will by using an immediate action. In order to activate the ability you must use a full round action. This ability can be used any number of times per day. The radius of the Fiendish Binding is 30 ft.

At level 8 this ability can be activated as a standard action, and the radius increases to 60 ft. At 9th level this ability can be activated as a swift action and the radius increases to 90 ft. At 10th level the ability can be activated as an Immediate action.

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