Heavy armor and adventuring.


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The Exchange

I just can't get my head around wanting to trek around in any type of heavy armor for long periods of time. I used to have to wear armor while in the Marines. Kevlar flak jackets and a bullet proof vests consisting of a IIRC 10 lb kevlar vest and a 20 lb steel "breast" plate. The vest without the plate was fine, but as soon as you dropped that plate in there it went from fine to near tortuous.

Donning this armor for short drills and training exercises wasn't bad, but wearing it all day was. I just can't see even a fighter type wearing more than light armor for general adventuring. I can see strapping on the banded mail for a quick, couple hour scenario but not for an adventure that might last for days or weeks.

Now I am relatively new at fantasy rpgs. I played as a kid and am getting back into it now. I am just musing right now but what do others think?


Senmont wrote:

I just can't get my head around wanting to trek around in any type of heavy armor for long periods of time. I used to have to wear armor while in the Marines. Kevlar flak jackets and a bullet proof vests consisting of a IIRC 10 lb kevlar vest and a 20 lb steel "breast" plate. The vest without the plate was fine, but as soon as you dropped that plate in there it went from fine to near tortuous.

Donning this armor for short drills and training exercises wasn't bad, but wearing it all day was. I just can't see even a fighter type wearing more than light armor for general adventuring. I can see strapping on the banded mail for a quick, couple hour scenario but not for an adventure that might last for days or weeks.

Now I am relatively new at fantasy rpgs. I played as a kid and am getting back into it now. I am just musing right now but what do others think?

I was in the military too, and if we were to play with more realism we would not be walking around town with armor on, but in the games we always do. It also makes things easier than having to notify the DM every time you decide to don armor or take it off.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I think one of the main issues here is the difference between an adventurer and a soldier. The main reason an adventurer wants their heavy armor on at all times is that adventurers know through experience (the ones who live long enough know this at least) that they're constantly being attacked, even when they're not technically on an adventure. Often things start when mysterious assassins stab them, monsters appear on the street they're walking down and try to eat them, etc.

Soldiers on the other hand, spend most of their time not actually fighting, and resent having to wear heavy armor when they know that 99.9% of the time they're just doing drills, going on patrols of safe caravan routes, standing guard at castles that have never been attacked, etc. if the soldier actually goes to war, then they'll strap on their heavy armor the day of a battle, but that's it.


Also, the average 1st-level Fighter, Cleric, or Paladin - the Heavy Armor classes - has 14 STR. If they're a Half-Orc or another race that gets a racial boost to STR it may be more like 16, perhaps even 18 if they're all-out stat-slanted.

14 STR. That's enough above normal human capacity (10 STR) to be considered nearly superhuman; 16 and beyond is superhuman by any stretch of the imagination. I would imagine the majority of soldiers who have trained heavily in weightlifting and basic military gear to have 12 STR - above human average for sure but hardly superhero material.

Compared to the real-world modern soldier, your full-plate clad Fighter is probably significantly superior physically, if less versatile on weapon skills and special techniques and such due to poor skill points.

The Exchange

I guess another thing to think of is that the adventurers armor is fitted for them, so weight distribution is more optimized and therefore, more comfortable. For some reason, wearing armor all the time is harder to visualize than magic and orcs for me.


Adventurers aren't your normal soldiers. They know their life is an ever-present state of danger and thus must always be prepared. Also, remember, in most games, we aren't playing the character during mundane activities such as visiting their great aunt to get her blackberry jam recipe, instead we are controlling the characters when we go to take to smouldering heart of the mountain god dracolich Mercer the Magnificent.
As Orthos pointed out, normally adventurers who are wearing heavy armor have far above average strength and, thus, wouldn't have as much trouble as you or I would walking around in that heavy-plate.


Senmont wrote:
Now I am relatively new at fantasy rpgs. I played as a kid and am getting back into it now. I am just musing right now but what do others think?

Welcome back.

The term you seek is suspension of disbelief, which we do just about every time we watch TV or a movie or listen to a story (much less tell one) or become involved with any type of fiction.

Most people "hand-wave" this sort of thing, but not all. I try to discourage this sort of behavior in my group, and PCs rarely walk around town with any more than a minimal weapons and armor set.

With a military background, you'll be familiar with the term SOP. I find this a great way to avoid assumptions. I have my Players draw up an SOP-list for their characters. "When in town I always carry XXX and wear YYY" or "I always don my heavy armor before we enter a forest on the open road, or any time I'm riding a horse on the road (and thus a stand-out target)" or whatever.

Really, it depends upon the tone of the individual group and/or Players. Some people insist on this level of "realism" while others never even consider it. I've played in groups where I was the only one who didn't sleep in his armor ... the other Players thought I was crazy, or just stupid ... needless to say these weren't my types of groups and I quickly moved on.

wraithstrike wrote:
It also makes things easier than having to notify the DM every time you decide to don armor or take it off.

For situations like this, we often have a token or card on the table that says "On/Off" on reverse sides. Flip as needed without interrupting the flow of the game (same trick was commonly used in Vampire: The Masquerade for turning on and off Heightened Senses).

JoelF847 wrote:
adventurers know through experience (the ones who live long enough know this at least) that they're constantly being attacked, even when they're not technically on an adventure ... Soldiers on the other hand, spend most of their time not actually fighting, and resent having to wear heavy armor

I disagree with basically everything you said. IMHO (and in my games) "adventurers" spend most of their time not adventuring. There is an old saying "Movies are like Life with the boring parts cut out." RPGs are much the same, but we have to assume that the PCs are living all the boring parts that we don't ever play out (and please don't start with the "adventurers never go to the toilet" thread jacking).

Adventurers would get no less bored of their armor than would soldiers.

Also, adventurers might well be the ones who come to the rescue when other people get attacked. I can see how a "party of adventurers" are simply the group of townsfolk who have other day-in-day-out jobs, but when something threatens their town or their neighbors they pull out their armor and weapons from the cellars and go deal with it.

As for soldiers not wearing armor because they don't get attacked on the street, I think anyone deployed by the US military into any conflict since 1964 would disagree with you. Frankly, I find the assertion insulting to those injured or killed in Iraq or Afghanistan. There is a reason soldiers are issued armor and a reason they are required to wear it. Yes, it's heavy and yes it's cumbersome and yes it's annoying and yes they like to ditch it much of the time (especially the back-plates ... or what samurai called the "coward's plate") but the point is that it could, at any time, save their lives.

Orthos wrote:
14 STR. That's enough above normal human capacity (10 STR) to be considered nearly superhuman; 16 and beyond is superhuman by any stretch of the imagination.

So completely wrong. Considering that you can roll 18 on a 3d6 and that is the "classic" stat-generation method, then 18 is by definition very much within the human capacity. In fact, a very strong 18 year old could have an 18 Strength, while a professional weight lifter (with several levels of Expert) could easily have a 20-22 Strength and still be perfectly normal human.

Let's put this in perspective ... you're more likely to roll an 18 Intelligence on 3d6 than to possess a 145 IQ, which is considered "genius-level" but still within "very normal" human bounds (i.e. three standard deviations). If the same holds true for Strength (and why shouldn't it), then a major university campus probably has several student athletes with 18+ Strength, as does much if not all of the NFL.

BTW, 10.5 is "average" in D&D. An "average" NPC has three 10s and three 11s, neither of which gives any check bonus. 12 is "marginally above average" while 14 could be considered "in good shape". Frankly, if you look at the statistical distribution of die-rolls, you're much more likely to roll the stat than have it's supposed corollary. Point is, it's still very far from "superhuman", especially when a Com1 can have an 18 (IMHO, 3d6 down-the-line creates farmers with variety).

Orthos wrote:
I would imagine the majority of soldiers who have trained heavily in weightlifting and basic military gear to have 12 STR - above human average for sure but hardly superhero material.

12 is "marginally above average" or could be called "generally fit" but is hardly anything special. If you came into Basic Training as a 10 you'd come out as a 12 (Str. or Con ... take your pick). Anyone "trained heavily in weightlifting" would uncertainly be higher, more like 14+ minimum.

Orthos wrote:
Compared to the real-world modern soldier, your full-plate clad Fighter is probably significantly superior physically, if less versatile on weapon skills and special techniques and such due to poor skill points.

Modern soldiers are easily as fit if not more so than their historical counterparts. Other threads have posted stats on the "combat kit" of a soldier, calculating all of the weight from all the gear ... armor, weapons, ammunition, canteens, bedroll, eating utensils, etc. ... that a soldier from different eras is required to carry. The fact is, the soldiers of today carry about as much weight as have their counterparts for centuries. Frankly, modern soldiers are more likely to be stronger, IMHO, as we have better access to qulity information on nutrition, physical training, ergonomics, and so forth.

As for skill points, it's my experience that they are low for every class to create a "real-world counterpart", but good enough for gaming. BTW, only a "little low" for the average. "HS-level" education is only 1-3 SKill Points, depending upon the subject.

Kjob wrote:
normally adventurers who are wearing heavy armor have far above average strength and, thus, wouldn't have as much trouble as you or I would walking around in that heavy-plate.

Speak for yourself.

Eventually some SCA-guy will get on this thread and talk about the weight-distribution of armor and how easy it is to wear all day long.

I agree, guys wearing "heavy armor" are probably in the 14+ range, but not necessarily. Orthos is way off base in his evaluation of the relative meaning of Strength scores.

FWIW,

Rez

Grand Lodge

also remember there is a difference in modern and historical thinking as well.

I would never wear five layers of wool clothing in the middle of the summer, but some cultures sure did. And they had wigs as well! Talk about stinking of sweat!

Back in the day, the average foot soldier didn't wear a great deal of armor, but he did wear some on a semi-regular basis. Some Knights trained from childhood on wearing armor. While they did not wear it for every day affairs, when in war they wore it quite often, though again not like in D&D.

Try thinking of it this way, if you were in the army... you wear your body armor when going into combat... it is a necessary sacrifice to save your life, but what if you were in potential combat 24/7? Would you decide your life was not worth saving in order to have some more comfort?

I suppose some would say yes... but I also suspect they would not really last beyond maybe level 3...


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Rezdave wrote:
Eventually some SCA-guy will get on this thread and talk about the weight-distribution of armor and how easy it is to wear all day long.

Well, not really...

Even with the better weight-distribution of many historical armors (modern military personal armor tends to be looser on the body, so more of the load is concentrated on the shoulders), it's still uncomfortable to wear for long periods of time. Having worn both for extended periods (being in the military and an SCA member), IMO there's really not a lot of difference (they both weigh about 40 lbs or so total), other than modern military armor having better airflow for cooling, better visibility with a k-pot, and a slightly worse effect on balance because of the emphasis on the torso (but no more so than carrying a shield).

In either case, wearing armor for several hours a day is bearable. Hygiene and maintenance factors make "living in" armor for days at a time without removing it a poor idea, however.


WOW ... post totally got eaten last night. Haven't had that happen in a while.

Krome wrote:
I would never wear five layers of wool clothing in the middle of the summer, but some cultures sure did. And they had wigs as well! Talk about stinking of sweat!

Depends upon where you are. Remember that Europe is located pretty far north (check a globe, not a mercadian map) and also that during the late-Middle Ages / Renaissance period when people were wearing so many layers Europe was in the grasp of a mini ice age.

Krome wrote:
Try thinking of it this way, if you were in the army... you wear your body armor when going into combat... it is a necessary sacrifice to save your life, but what if you were in potential combat 24/7?

I still really think you guys are way over-estimating the amount of time that adventurers are "under threat". We're not talking about walking around dungeons w/o armor, but around town and civilization.

Let's face it, who can necessarily tell the difference between a Fighter and a Blacksmith in the average village. That being the case, why don't Blacksmiths wear armor all the time? Fact is, you're just not under threat that much. The only reason to wear your armor and carry your weapons all the time is so that someone doesn't steal them when you're not.

I think adventurers know when they're "adventuring" and when they're not. I don't think boogie-men jump out at them with great frequency. I do think that real-men wear bracers of armor in town, even if they are Fighters.

Dragonchess Player wrote:
Rezdave wrote:
Eventually some SCA-guy will get on this thread and talk about the weight-distribution of armor and how easy it is to wear all day long.
Well, not really...

But they always do ;-P

Actually, go back and read your post and you'll notice that you basically validated the claim. Your main disagreement with wearing armor for extended periods was one of hygiene, not fatigue.

But I still say adventurers wouldn't wear it so much. In fact, I think adventurers would wear their armor less than soldiers, for whom it may be part of their uniform or they are under order to keep it one (again, anyone with military experience can relate to this) even when there's no real threat. Adventurers are their own boss and can do what they like, and if they believe there's no threat are free to remove it without a sergeant barking in their face.

FWIW,

R.


Quote:
Let's put this in perspective ... you're more likely to roll an 18 Intelligence on 3d6 than to possess a 145 IQ, which is considered "genius-level" but still within "very normal" human bounds (i.e. three standard deviations). If the same holds true for Strength (and why shouldn't it), then a major university campus probably has several student athletes with 18+ Strength, as does much if not all of the NFL.

Ah, see that's where I got screwed up. I've always been of the impression that an 18 INT was closer to say 300 IQ, and that relative other scores would be on a similar scale to that. So I admit my perspective is somewhat skewed.

Quote:
BTW, 10.5 is "average" in D&D. An "average" NPC has three 10s and three 11s, neither of which gives any check bonus.

Then again I like having a very drastic line between your "average" commoner (who has all 10s except for maybe one 11 or 12 - therein lies our difference yet again, I set the bar lower for non-adventurers) and the adventurer (who could have stats all over the place, sometimes nothing lower than a 13), so I've always thought of the stat point bars being set significantly higher.


[TANGENT]

To Orthos About Ability Scores:

Disclaimer - I only did the easiest math and winged the rest, included the statistical interpolation / extrapolation. Other posters please feel free to offer corrections.

Orthos wrote:
I've always been of the impression that an 18 INT was closer to say 300 IQ

Fair enough. Glad to help with the "perspective". Look at it this way ... the "Classic in-order" method of generating Ability Scores (PF-CR p.14) produces a base set of stats that goes as low as 3 or as high as 18 but averages 10.5 with a total value of 63 points.

That was the "old school" way of making characters. I never liked it because, as I said, it produced an unending stream of Farmers. However, it does (in terms of game-mechanics) define the "normal human" bounds. Granted, PFRPG then skewed things with a net +2 racial score bonus (unless that's PCs-only) so that the "average" is closer to straight 11s (I guess they feel the world is tougher and so people are evolutionarily better ... or it's power creep [abort rant]).

However, with Humans now having a +2 net bonus, this means the "normal" human ability range is 3-20. That also means that a 20th level "non-epic" character could raise one stat as high as 25 and still be within "normal" human abilities, meaning that "superhuman" by PFRPG definition is "26-or-better".

BTW, Einstein is estimated to have an IQ of 205-250 by most accountings, IIRC, and even he had some intellectual blind-spots. Personally, I think anything above 150 becomes difficult or even pointless to judge, and it tends to be sub-divided into strengths and weaknesses as much as any other set of traits.

Also, a 300 IQ has probably never existed. By definition 13 people out of 10,000 (or 1:740) have an IQ of 145 or better, whereas your chance of rolling a blind 18 on 3d6 is 1:216 or ~ 46:10,000. Thus you are more than 3.4x as likely to roll an 18 Intelligence on a blind "Classic 3d6 in-order" than to possess a 145 IQ, which incidentally covers about 2/3rds of National Merit Scholars or about 20% of "Gifted" students at a normal high school (varying by district standards). An INT 18 is really closer to an IQ of about "only" 138-140 in terms of statistical probability.

An IQ of 190 is possessed by 1 person in 1-billion. IOW, there are ~7 people alive in the entire world with an IQ or 190 or better. A theoretical IQ of 300 would be in excess of 13 Standard Deviations. I'm not doing the math for that, but my rough calculations are that such an IQ would be possessed by less than 1 person out of a population of a million-billion (or 1 in 1-sextillion or 1:1,000,000,000,000,000,000,000). Given that only an estimated 100-115 billion humans have ever lived on the planet, we're a long way off from that event. It would take the entirety of human history being repeated 8.7 billion times to produce a single IQ 300 human by that count, and my numbers are probably low.

Just for the sake of perspective :-)

Orthos wrote:
Then again I like having a very drastic line between your "average" commoner ... and the adventurer (who could have stats all over the place, sometimes nothing lower than a 13)

Again, think of it in terms of genetics or statistics or whatever. Sure, "surviving/successful" adventurers tend to occupy the far end of the bell-curve in terms of the over-all range of stats, but it's not fair to assume that everyone else is in the middle and "average" in everything. The blacksmith may be Strong and Tough and Personable but Dense, Gullible and Clumsy (lots of bruises and burns). He still has a total of 63 Ability Points (note this is a Point Total value and not a Point Buy value) but there is greater variety in his scores and he is now a much more interesting NPC.

Sure, PC adventurers outclass most average people, and the smaller your population sample (thorpes and hamlets) the more they stand out from the crowd, but to entirely remove a stat-segment of the population isn't right. In villages, towns and cities all those other "upper-mid" Commoners and Experts will exist, as well as some very well-statted NPCs.

Thinking of everyone in the village as "straight 10s" does your game a disservice in terms of NPC personality, character and flavor. Instead, think of them as "straight 63s with a general 7-14 range". It helps if you know something about Bell Curves, but simply put you'll find that ~70% of your NPCs should fall into that range. The rest are a balance of better and worse values. I believe that doing so will make your "commoners" less common and much more interesting for RP interactions.

OTOH, PCs are intentionally skewed to the higher end of the spectrum, but surprisingly, not by much. Again, for the sake of perspective, the 4d6-drop-1 method of stat generation only gives an average value of about 12.25 with a total value of 73 and change. That's only +10 above "common" (no coincidence that "Elite" stats in the Monster Manual are a net +10 value above base). So basically a starting commoner has "all 10.5s" while a starting adventurer has "all 12.25s".

Now I don't know anyone who would want to adventure with a character who has straight 12s with a pair of 13s, but that is the statistical "average" adventurer. Fine, give me a pair of 8s but let me have some higher values, too. Now I'm interesting. Negating the ability of Commoners to have the occasional higher-stat (even up to 18) is like not allowing PCs to have a stat higher than 14.

Anyway, I hope you have found this little discussion useful. Now go make some interesting NPC Commoners to populate your world.

FWIW,

Rez

:-)


[/TANGENT]


That does help, thanks :)

RPG Superstar 2008 Top 16

Historically, it is unrealistic to have people wandering around town in full battle gear. In situations where they didn't need to be immediately battle-ready, knights and warriors only wore those portions of their kit deemed most necessary.

Paintings of Carpaccio do show fighting men relaxing and arguing while wearing their greaves, breastplates or brigandines, and open-faced helmets. Such gear wouldn't be particularly uncomfortable.

The engravings of Albrecht Durer show city guards wearing breastplates, cuisses, and helmets, and carrying bucklers slung on their sword hilts.

My experience has been that SCA armor is more comfortable than modern combat gear, but then I used to make armor, so my gear was perfectly fitted. I still took off my helmet, gorget, shield, and gauntlets except when I was using them.

Grand Lodge

Rezdave wrote:
I think adventurers know when they're "adventuring" and when they're not. I don't think boogie-men jump out at them with great frequency. I do think that real-men wear bracers of armor in town, even if they are Fighters.

Dude you have not been in the games I have been... Cities are where you go when you have to, because every freaking corner alley has some freak ready to ambush you.

Okay an exaggeration, but still, in most games I have been in, cities are NOT SAFE!

And really as far as realism goes and historically accurate goes... mmm MAGIC armor and MAGIC weapons, FIREBALLS, and ELVES and DWARVES!

Heeelllloooo not shooting for realistic nor accurate... shooting for fun!

:)

Dark Archive

Having trained for the USMC, and also having played Heavy Fighter in the SCA, I can speak with a bit of conviction on this matter.

With time, patience, practice and discipline... heavy armor can be done for a fairly extended period. It SUCKS, but it can be done.

Now with that said, I (the player) am Human. To render myself as a character, in my peak (when I was doing this crazy stuff) I had: STR 12 or 13, CON 14 and DEX 10. I could lug heavy, soak suffering and shoot ok.

My fighter characters tend to have STR > 16, CON > 16 and DEX > 12. Give or take.

And they're fantasy characters in a fantasy world with magic and monsters.

There is a point where you have to accept that your character can and will do things that a real person couldn't and wouldn't. Thus, fantasy.

I like realism where it's called for, and in a realistic game I will ask these questions readily. But when we're hack and slashing, or even playing a heavy fantasy game, it's just that.

That said, my characters have been guilty of 'equipment glut' in the past. Carrying a great axe, a warhammer, a heavy crossbow AND a shield. To which my GM responded "Um, where is all that stuff on your person?"

Dark Archive

Re: 18 STR as "human normal possible" Consider the following:

1 3 lbs. or less 4–6 lbs. 7–10 lbs.
2 6 lbs. or less 7–13 lbs. 14–20 lbs.
3 10 lbs. or less 11–20 lbs. 21–30 lbs.
4 13 lbs. or less 14–26 lbs. 27–40 lbs.
5 16 lbs. or less 17–33 lbs. 34–50 lbs.
6 20 lbs. or less 21–40 lbs. 41–60 lbs.
7 23 lbs. or less 24–46 lbs. 47–70 lbs.
8 26 lbs. or less 27–53 lbs. 54–80 lbs.
9 30 lbs. or less 31–60 lbs. 61–90 lbs.
10 33 lbs. or less 34–66 lbs. 67–100 lbs.
11 38 lbs. or less 39–76 lbs. 77–115 lbs.
12 43 lbs. or less 44–86 lbs. 87–130 lbs.
13 50 lbs. or less 51–100 lbs. 101–150 lbs.
14 58 lbs. or less 59–116 lbs. 117–175 lbs.
15 66 lbs. or less 67–133 lbs. 134–200 lbs.
16 76 lbs. or less 77–153 lbs. 154–230 lbs.
17 86 lbs. or less 87–173 lbs. 174–260 lbs.
18 100 lbs. or less 101–200 lbs. 201–300 lbs.
19 116 lbs. or less 117–233 lbs. 234–350 lbs.
20 133 lbs. or less 134–266 lbs. 267–400 lbs.
21 153 lbs. or less 154–306 lbs. 307–460 lbs.
22 173 lbs. or less 174–346 lbs. 347–520 lbs.
23 200 lbs. or less 201–400 lbs. 401–600 lbs.
24 233 lbs. or less 234–466 lbs. 467–700 lbs.
25 266 lbs. or less 267–533 lbs. 534–800 lbs.
26 306 lbs. or less 307–613 lbs. 614–920 lbs.
27 346 lbs. or less 347–693 lbs. 694–1,040 lbs.
28 400 lbs. or less 401–800 lbs. 801–1,200 lbs.
29 466 lbs. or less 467–933 lbs. 934–1,400 lbs.

This is from the Pathfinder PRD. In my estimation, this is VERY reasonable and I would like to redact my previous statement. The idea of running with 100 pounds of gear might SUCK, but with training you could hoof it at full speed with 100 pounds. Beyond that, it does get more and more unlikely, but I can definitely speak for myself when I say that in my prime I could truck at almost full speed with a 90 pound pack and rifle. If memory serves, the 90 pound pack uphill is pretty standard for USMC, especially MCRD Paris Island. In the summer. I never did that, and I salute those who did, but I did similar on hills in Austin TX when I was prepping to go to MCRD. With DI's on my 3 and 9 MAKING me do it. Could I do it now? 15+ years of civilian life later? Heck no!

People wearing heavy armor, form fitted to themselves, should definitely be able to haul butt in it.

I have a great deal of respect for the men and women of the armed forces, and I hope that my commentary here has shown that. Thanks for starting the thread, it's awesome!

The Exchange

Your welcome, and we must of served at the same time. 93-97 for me.

When starting this thread another thing in the back of my mind is that in fantasy novels, the characters almost never weary armor. I am currently reading through all of the Black Company novels, where they have been in pretty much constant battle for 30 years. None of the characters wear armor. Sure, Lady and Croaker do for effect, but I can only remember one instance where armor is mentioned (can't remember specifically though).

For some reason, the other thing that bothers me is that fighters don't have stealth for a skill. To me (probably from my training) stealth is an integral part to being a warrior. I don't think it takes away from rogue (no sneak attack) but being able to move silently and hide is a core fighter attribute.


Senmont wrote:
the other thing that bothers me is that fighters don't have stealth for a skill. To me (probably from my training) stealth is an integral part to being a warrior.

If you want to discuss this in depth, I suggest you start another thread.

However, modern military training is more akin to a Fighter/Ranger multi-class than historical "Fighters". In that event, you'd have Stealth in your "modern soldier" build, even w/o it being part of the Fighter class Skill set (which it should not be based upon historical precedent).

I won't start a thread on this topic (there have been many) but if you do then linkify it here and anyone interested can follow the discussion.

R.


Mikhaila Burnett wrote:
That said, my characters have been guilty of 'equipment glut' in the past. Carrying a great axe, a warhammer, a heavy crossbow AND a shield. To which my GM responded "Um, where is all that stuff on your person?"

Heward's Handy Haversack and belts with loops. Best low-level magic item ever.


Senmont, I couldn't agree with you more about the Stealth issue. Thankfully, Pathfinder fixed that problem. Now the Fighters aren't necessarily the stealth masters, but a Fighter who chooses to be stealthy can do so (because ranks aren't restricted by class), can afford the feat Skill Focus Stealth if he really wants it (+3 below 10 ranks, +6 above 10 ranks), and even has a specific class feature that reduces his armor check penalties.

Orthos wrote:
Mikhaila Burnett wrote:
That said, my characters have been guilty of 'equipment glut' in the past. Carrying a great axe, a warhammer, a heavy crossbow AND a shield. To which my GM responded "Um, where is all that stuff on your person?"
Heward's Handy Haversack and belts with loops. Best low-level magic item ever.

Lets see....

Great-Axe: Over the Back, hung on a baldric
Warhammer: Belt Loop
Heavy Crossbow: Beltloop on the opposite side, slightly behind your hip
Shield: Strapped to your arm or looped over the warhammer head when out of combat.

Oh, and the quiver of quarrels hangs from the hip on the side of the crossbow, strapped against the thigh.

Also... about characters being really strapped down with gear... have you looked at Merisial's(sp) picture? lol.


I dont think I ever went over 60 pounds, but since I am small and that is almost have my body weight I would have hated to do 90. Having been there, and done that I can say my back does not miss it, and neither do I.

Liberty's Edge

kyrt-ryder wrote:
Also... about characters being really strapped down with gear... have you looked at Merisial's(sp) picture? lol.

Look at Harsk. I think it'd perfectly normal for Pathfinders to constantly be carrying/bearing/wearing gear. They are, by their very definition, constantly in danger of some sort of nasty demise; recovering lost knowledge, ancient relics, and stolen artifacts tends to make one very careful, or very dead.

Contributor

The game is built on the premise that if 10-11 is an average stat, a +5 to an ability score equates to a doubling of the power of that ability score--see Mikhaila's quote of the Str table, for example.

So a person with 15 Str is twice as strong as an average person. A person with 20 Str is four times as strong as an average person, and twice as strong as someone with 15 Str.

Remember also that your typical NPC uses the basic ability score array: 13 12 11 10 9 8. People with PC classes are rare (perhaps 1% of the population) and they start with the heroic array: 15 14 13 12 10 8. So while your typical NPC warrior may have a 13 Str (or 15 if he uses his +2 human racial bonus to Str), he's still significantly weaker than your typical PC fighter with 15 Str (or 17 with the racial bonus). In fact, your 17 Str fighter1 is almost 3x as strong as your typical person... the sort of person you'd see on the street and say, "wow, that dude is BUFF!" And someone with that level of strength is going to be able to handle heavy armor a lot better and for longer periods of time than your average Str 10 person or even the Str 13 warrior1.


Being currently in the military myself and having had to wear the newest body armor the military has[url=http://en.wikipedia.org/wiki/Improved_Outer_Tactical_Vest[/url]Now this vest weighs about 35 pounds with the protective plates. I can say from personal experience that wearing it for just 8 hours a day is extremely draining. Mind you, I'm talking about simply wearing the vest and not conducting any type of strenuous activity. It's not fitted professionally for each individual but it is adjustable to a certain extent. Wearing this without doing any of these adjustments keeps the entirety of the weight resting on your shoulders. Making these adjustments is supposed to distribute the weight to your waist as well. Now, I'm not as young as I used to be, but I'm still in pretty damn good shape. Add carrying my rifle and ammo and that's another 25 pounds. This takes my total carried weight up to 60 pounds. Add in any extra gear, ie sleeping system, food, water, changes of clothes; and this takes us up above 100 pounds. Now with just this weight, we perform what is know as a ruck march. Said marches vary in length but we'll go with a simple 12 mile ruck. This is expected to be completed in 3 hours. I know that I kind of went off-topic a bit but my personal opinion would be that even the strongest adventurer in the best-fitted armor would not wear it at all times.

The Exchange

Rezdave wrote:


However, modern military training is more akin to a Fighter/Ranger multi-class than historical "Fighters".

Ah, so that is why I have a kitty for an animal companion, but never gained the ability to cast spells ;P

Looking at the iconics pictures, yes, they do seem to be carrying a lot of gear, but they are drawn exactly how I would picture adventurer to travel. Strapped down with gear and ready to kick booty. As far as armor, Valeros looks just right for going out on an adventure without being too bogged down by weight.

The Exchange

Keider Paol wrote:
Being currently in the military myself and having had to wear the newest body armor the military hasLINK Now this vest weighs about 35 pounds with the protective plates. I can say from personal experience that wearing it for just 8 hours a day is extremely draining. Mind you, I'm talking about simply wearing the vest and not conducting any type of strenuous activity. It's not fitted professionally for each individual but it is adjustable to a certain extent. Wearing this without doing any of these adjustments keeps the entirety of the weight resting on your shoulders. Making these adjustments is supposed to distribute the weight to your waist as well. Now, I'm not as young as I used to be, but I'm still in pretty damn good shape. Add carrying my rifle and ammo and that's another 25 pounds. This takes my total carried weight up to 60 pounds. Add in any extra gear, ie sleeping system, food, water, changes of clothes; and this takes us up above 100 pounds. Now with just this weight, we perform what is know as a ruck march. Said marches vary in length but we'll go with a simple 12 mile ruck. This is expected to be completed in 3 hours. I know that I kind of went off-topic a bit but my personal opinion would be that even the strongest adventurer in the best-fitted armor would not wear it at all times.

Linkificated

Contributor

Keider Paol wrote:
I know that I kind of went off-topic a bit but my personal opinion would be that even the strongest adventurer in the best-fitted armor would not wear it at all times.

And that's why so many 1st-level adventurers die when they're caught with their armor off. Orcs gotta get their treasure from somewhere, yes? :)

It's probably also why adventurers can sleep right next to a stack of dead troglodytes--they're damn tired after all that armor-slogging!

Liberty's Edge

Sean K Reynolds wrote:


It's probably also why adventurers can sleep right next to a stack of dead troglodytes--they're damn tired after all that armor-slogging!

Once you get past the smell, they're right comfy...so I hear.


Cuchulainn wrote:
Sean K Reynolds wrote:


It's probably also why adventurers can sleep right next to a stack of dead troglodytes--they're damn tired after all that armor-slogging!
Once you get past the smell, they're right comfy...so I hear.

It's because Trogs are still kind of squishy, their scales aren't as solid as say lizardfolk or kobold.


Senmont wrote:
ooking at the iconics pictures, yes, they do seem to be carrying a lot of gear, but they are drawn exactly how I would picture adventurer to travel.

Ok ... lets keep in mind that we're talking about ART here, not realism or photography or anything. If you want to play your game that way, that's fine. Personally, I've never understood how a chainmail bikini can offer as much protection as a chain shirt, but according to fantasy gamer art if you have boobs then you only need to barely cover your nipples to get full-body armor protection.

Point is, art is art, and nothing more. You certainly can't make judgements of what is "real" or "possible" or even "plausible" based on something that is pure imagination simply designed to look cool.

Now if that's the way you envision your game, so be it and more power to you. But please don't use the argument that "because some artist drew it that way it must be possible".

R.


I think what he is saying is that "Yeah, that's a lot of gear, but it doesn't look ridiculous and seems workable" - as opposed to, say, the million-pouch harness that every single Rob Liefield character wears, with guns that would be impossible to aim, draw, or holster effectively, and gear that would literally snag on other bits with every step.

The Exchange

Rezdave wrote:
Senmont wrote:
ooking at the iconics pictures, yes, they do seem to be carrying a lot of gear, but they are drawn exactly how I would picture adventurer to travel.

Ok ... lets keep in mind that we're talking about ART here, not realism or photography or anything. If you want to play your game that way, that's fine. Personally, I've never understood how a chainmail bikini can offer as much protection as a chain shirt, but according to fantasy gamer art if you have boobs then you only need to barely cover your nipples to get full-body armor protection.

Point is, art is art, and nothing more. You certainly can't make judgements of what is "real" or "possible" or even "plausible" based on something that is pure imagination simply designed to look cool.

Now if that's the way you envision your game, so be it and more power to you. But please don't use the argument that "because some artist drew it that way it must be possible".

R.

Wow, thanks for clearing that up for me. I was wondering how a little barbarian with her belly showing could swing that big sword she is holding while at the same time not getting creamed by the BBEG. I linked a picture of Valeros as an example, because it happens to be drawn in a way I could see an adventurer dressing. Same thing with the bard and the dwarf and maybe a couple others. I certainly wouldn't expect of suit of armor that looks like Alias' to last long in a swordfight. Lighten up dude.

Liberty's Edge

Rezdave wrote:

Point is, art is art, and nothing more. You certainly can't make judgements of what is "real" or "possible" or even "plausible" based on something that is pure imagination simply designed to look cool.

Now if that's the way you envision your game, so be it and more power to you. But please don't use the argument that "because some artist drew it that way it must be possible".

Actually, none of the Iconics art is over-the top at all, most of them (with the exception of the casters) look like they're well-prepared to travel a long distance. I've known avid campers who pack more gear (including at least a pistol) than is shown on the iconics for far shorter journeys that are almost never going to result in any sort of violence with the indigenous population whatsoever. Nobody is claiming that because it was drawn it is plausible, the only claim implied is that their artistic representations are very plausible in the real world, except that some of them aren't human, and some of them can shoot lightning from their eyes...

... which brings me to my next point: look, man, we get it, you aren't a fan of suspending disbelief, but you're banging your head against a system that allows for feats of strength (literal and otherwise) which cannot be achieved in reality. Forget reality, forget your - or anyone elses' - military experience, and remember that this is a game about four to six representations of das ubermensch who band together and go spelunking in volcanoes and pick fights with the local demon-posessed-dragon-who-leads-barbarian-hordes for fun. Even if you must come up with some sort of reason to constantly wear armor when not breakfasting at Tiffany's or having tea with the King:

Dwarves are never slowed by their armor, it is implied that they are trained to (if not prefer to) live in it - this is likely because of their history of digging holes into bigger holes that house something that probably wants to kill them.

Elves wear armor forged from a magical-silver/steel compound that provides the same protection at less than half the weight.

Any Cleric/Priest of any deity whose domain might be Battle, Strategy, or War would likely consider their armor part of their vestments. The same goes for Paladins.

Traveling fortune-seeking adventurers realize that sleeping alongside the Road of Skulls, deep in Troll Country could mean the difference between waking up tired but functional, taking 4 minutes (that you don't have, because your lookout can only really wake you up when trouble is afoot, and 60 seconds = 10 combat rounds) to try and put on your armor, running and abandoning your armor, or standing and fighting trolls without your armor. Sometimes waking up fatigued is the best option, especially when the alternative is to not ever wake up again...

... or you could take Endurance.

The Exchange

Sheboygen wrote:

... which brings me to my next point: look, man, we get it, you aren't a fan of suspending disbelief, but you're banging your head against a system that allows for feats of strength (literal and otherwise) which cannot be achieved in reality....

It was just something I was thinking about. If I were to play a fighter than yes, I would get the best armor available and live with it. I love the Armor Training feature of the class. I was just sitting around thinking one night, and thought I might see what others think.

Senmont wrote:
I am just musing right now but what do others think?

Contributor

Sheboygen wrote:
Actually, none of the Iconics art is over-the top at all, most of them (with the exception of the casters) look like they're well-prepared to travel a long distance.

I guarantee you that Wayne knows exactly what every piece of gear is that he's drawn for the iconics. He can tell you what's in that pouch, why that strap is where it is, and so on. His iconic art is very functional.

Other artists are not so, of course (Liefeld's characters are a perfect example of this).

Senmont wrote:
I certainly wouldn't expect of suit of armor that looks like Alias' to last long in a swordfight. Lighten up dude.

Remember that Alias is an artificial humanoid created by a cult that intended to sacrifice her in a magical ritual; her armor was specifically designed so her creators could stab her in the heart. It's not intended to be practical in battle.


Sean K Reynolds wrote:

(Liefeld's characters are a perfect example of this).

Ah, Sean, why did you have to go and bring Rob into this? Now I have visions of Seoni twisting at multiple places along her torso, and Valerous having six fingers on one of his hands, and Harsk carrying a ballista instead of a crossbow . . .


Sean K Reynolds wrote:

Remember that Alias is an artificial humanoid created by a cult that intended to sacrifice her in a magical ritual; her armor was specifically designed so her creators could stab her in the heart. It's not intended to be practical in battle.

Not to mention, I don't remember Jeff Grubb's novel to ever have actually referenced the "open chest" design of the armor either. Although I did like it when they made the joke about it in the Forgotten Realms comic years ago.

"Nice armor."

"Its magical."

"I'll bet."


Sheboygen wrote:
Rezdave wrote:
Now if that's the way you envision your game, so be it and more power to you.
This is a game about four to six representations of das ubermensch who band together and go spelunking in volcanoes and pick fights with the local demon-posessed-dragon-who-leads-barbarian-hordes for fun. Even if you must come up with some sort of reason to constantly wear armor when not breakfasting at Tiffany's or having tea with the King

Speak for yourself. "The Game" is really just the mechanics. The rest is what you do with it.

In your game, people wear armor all the time and that's normal. In mine they don't.

I run a world in which real-world physics and magic peacefully co-exist, and so things like wearing armor all day and what tricks you can and can't perform with weapons is reality-based. It's all good, my Players and I are extremely happy with the stories we run, and so more power to us.

You like a different style and tone. More power to you. That's all.

"The Game" is not necessarily one or the other.

That's what's great about it.

R.

[Edit]
P.S. OP seems to want something more reality-based ... that's all. Since I'm closer to that position I'm addressing things from my reality-based perspective. If he decides to hand-wave the armor thing after this discussion, so be it.
[/Edit]


Senmont wrote:
Rezdave wrote:
But please don't use the argument that "because some artist drew it that way it must be possible".

Wow, thanks for clearing that up for me. I was wondering how a little barbarian with her belly showing ...

Lighten up dude.

Sorry to offend you. I quoted you only because it was the nearest post that semi-referenced the art-thing. I was actually thinking more along the lines of this:

Sheboygen wrote:
Look at Harsk. I think it'd perfectly normal for Pathfinders to constantly be carrying/bearing/wearing gear.

Sure he carries a lot of gear, but he's also being drawn in "adventuring mode" so of course he is. What about when he's not adventuring. What about when he's hanging out in a tavern knocking back a few ales? What about when he's sleeping? What about when he's attending the wedding of some rich merchant's daughter he rescued? Do you have artwork for all those other occasions that show how he's dressed? Do you really think he lugs around all his gear and wears all his weapons and armor at those time on the off-chance that he might get attacked?

Most of that stuff isn't interesting to draw, or play, so no one does. So our perspective is skewed. So we perceive characters as wearing armor and carrying weapons and gear more often than anyone really would.

Flip back through some books and find "off-duty" artwork. Characters hanging out in a pub (not a tavern where they're spending the night while adventuring, but the "corner pub" while they're home in town, attending a party, or for that matter in their cottage back in their hometown making dinner or chopping firewood or digging a well. Think they're kitted up then? Not in the rare examples I've seen, or any reasonable image I can bring to mind. Any image of them I can conjure screams for a Nodwick or Dork Tower tagline.

Anyway, point is that you can't take one "on-duty" image and extrapolate that's the way life is all the time. I like to go camping and tend to be an over-packer much of the time, but I don't constantly carry a duffel-bag of survival gear around my house when I return.

R.


Mikhaila Burnett wrote:

Having trained for the USMC, and also having played Heavy Fighter in the SCA, I can speak with a bit of conviction on this matter.

With time, patience, practice and discipline... heavy armor can be done for a fairly extended period. It SUCKS, but it can be done.

Now with that said, I (the player) am Human. To render myself as a character, in my peak (when I was doing this crazy stuff) I had: STR 12 or 13, CON 14 and DEX 10. I could lug heavy, soak suffering and shoot ok.

My fighter characters tend to have STR > 16, CON > 16 and DEX > 12. Give or take.

And they're fantasy characters in a fantasy world with magic and monsters.

There is a point where you have to accept that your character can and will do things that a real person couldn't and wouldn't. Thus, fantasy.

I like realism where it's called for, and in a realistic game I will ask these questions readily. But when we're hack and slashing, or even playing a heavy fantasy game, it's just that.

That said, my characters have been guilty of 'equipment glut' in the past. Carrying a great axe, a warhammer, a heavy crossbow AND a shield. To which my GM responded "Um, where is all that stuff on your person?"

Another thing to remember is that knights who wore heavy armor in the middle ages trained in in for 7 years, from age 14 as a squire until age 21 when they became eligible to become a knight, they needed to be able to run jump and even climb walls in plate armor...


Xaaon of Korvosa wrote:


Another thing to remember is that knights who wore heavy armor in the middle ages trained in in for 7 years, from age 14 as a squire until age 21 when they became eligible to become a knight, they needed to be able to run jump and even climb walls in plate armor...

And also, all that lovely show armor and jousting armor that they love to use in movies was not the combat armor of knights and nobles. What they wore for hours of fighting, usually from horseback, was much lighter than that other stuff. A knight in fighting armor could get onto a horse on their own, not need a winch like the jousting armor.

And another thing unrealistic about plate armor, other than weight and maneuverability, was proved by the English longbowmen against the French knights. A single well-placed and powerful longbow arrow will kill you, even with all that armor.


Enevhar Aldarion wrote:


And also, all that lovely show armor and jousting armor that they love to use in movies was not the combat armor of knights and nobles. What they wore for hours of fighting, usually from horseback, was much lighter than that other stuff. A knight in fighting armor could get onto a horse on their own, not need a winch like the jousting armor.

AFAIK, this winching stuff is a myth from the 19th century, when folks researching jousting could not imagine it otherwise. I´d guess that 1. the knight gets on his horse and 2. gets his jousting armor dressed then by his squire. Or the knight has a helper or two getting on his horse.

Stefan


Senmont wrote:


For some reason, the other thing that bothers me is that fighters don't have stealth for a skill. To me (probably from my training) stealth is an integral part to being a warrior. I don't think it takes away from rogue (no sneak attack) but being able to move silently and hide is a core fighter attribute.

I think the fighter in D&D represents the classical knight more than a modern soldier. Thus, he has no need for stealth. Modern soldiers would probably better be reflected by a non-spellcasting ranger or a rogue/expert.

Stefan

Liberty's Edge

Rezdave wrote:
Speak for yourself. "The Game" is really just the mechanics. The rest is what you do with it.

That's sort of the point I'm making here. You are speaking for yourself. I'm describing D&D as it is commonly perceived and played by most people, myself included; I don't claim you can't play it any other way.

Rezdave wrote:
Most of that stuff isn't interesting to draw, or play, so no one does. So our perspective is skewed. So we perceive characters as wearing armor and carrying weapons and gear more often than anyone really would.

This too. Except that the perspective isn't skewed, its just that outside of the single-sentence "I eat my food and then sleep"/"I craft the chainmail" descriptions we assign to the downtime, we don't pay much attention to it, and why should we? The reason we see images of adventurers adventuring is because that's what people generally want out of the game.

Nobody is claiming to have trouble with understanding why you don't bring a greataxe to a wedding, so what you're explaining isn't exactly enlightening - its common sense.

Senmont wrote:
It was just something I was thinking about. If I were to play a fighter than yes, I would get the best armor available and live with it. I love the Armor Training feature of the class. I was just sitting around thinking one night, and thought I might see what others think.

No worries man, it makes perfect sense, I really only play characters who constantly wear armor if they're: desperate, Dwarves, rangers, priests of one of the aforementioned types of deities, or are supposed to be super-tough hard-as-nails mercenaries.


Enevhar Aldarion wrote:
And another thing unrealistic about plate armor, other than weight and maneuverability, was proved by the English longbowmen against the French knights. A single well-placed and powerful longbow arrow will kill you, even with all that armor.

You refer, presumably, to the Battle of Agincourt.

Information on this point is conflicted, however. According to the Battlefield Detectives the contribution of the longbow was vastly overstated. In fact, the English-forged bodkin points of the time were made with a lower-grade iron than the recent metallurgical advances of French armor steel, and hence would generally have mushroomed on impact. The bodkin, though penetrating against lightly-armored foot soldiers, would not have been as effective as several other types of anti-personnel heads.

FWIW,

Rez


Sheboygen wrote:
Rezdave wrote:
Speak for yourself. "The Game" is really just the mechanics. The rest is what you do with it.
That's sort of the point I'm making here. You are speaking for yourself. I'm describing D&D as it is commonly perceived and played by most people, myself included; I don't claim you can't play it any other way.

I've never seen statistics on how "most people" play it, but from the groups I've been involved with and all the threads I've read, I think there's certainly a large "realist" and even "simulationist" segment of the D&D-playing population.

I'm pretty sure that I was making the point that it can be played multiple ways, while you were making the point that I was wasting my time in this conversation because I was "playing it wrong".

Allow me to reference your comment:

Sheboygen wrote:
look, man, we get it, you aren't a fan of suspending disbelief, but you're banging your head against a system ... Forget reality, forget your ... experience, and remember that this is a game about four to six representations of das ubermensch who band together ... and pick fights with the local demon-posessed-dragon-who-leads-barbarian-hordes for fun. Even if you must come up with some sort of reason to constantly wear armor.

Sure sounds like you're telling me what the game IS and that I'm "doing it wrong". Your comments are full of Imperatives telling me what to do - even what I "must" do - and an Absolutist tone. I don't see anything that says "can be" but only "is".

BTW, I'm perfectly capable of suspending disbelief. I just choose to limit it in certain areas.

TTFN :-)

Rez

The Exchange

Rezdave wrote:
Senmont wrote:
Rezdave wrote:
But please don't use the argument that "because some artist drew it that way it must be possible".

Wow, thanks for clearing that up for me. I was wondering how a little barbarian with her belly showing ...

Lighten up dude.
Sorry to offend you. I quoted you only because it was the nearest post that semi-referenced the art-thing. I was actually thinking more along the lines of this:

I know context is hard to portray in text in a message board, but it did come across kind of like talking down to me. I wasn't really offended, just kind of wtf.

Actually, the way you describe your campaigns is the way I like to envision what I like in both fantasy novels, and the way I want to play. Keep the laws of physics but add some magic and creatures. Can't keep this long, gotta go.

Liberty's Edge

Off Topic Threadjack for Rez:

Rezdave wrote:

I've never seen statistics on how "most people" play it, but from the groups I've been involved with and all the threads I've read, I think there's certainly a large "realist" and even "simulationist" segment of the D&D-playing population.

I'm pretty sure that I was making the point that it can be played multiple ways, while you were making the point that I was wasting my time in this conversation because I was "playing it wrong".

Sure sounds like you're telling me what the game IS and that I'm "doing it wrong". Your comments are full of Imperatives telling me what to do - even what I "must" do - and an Absolutist tone. I don't see anything that says "can be" but only "is".

TTFN :-)

Rez

Hilarious. Really. But you're right, I've been over the top. I mean, I've and reiterated and pushed my opinion at least three times in this thread, and, honestly, it was a bit much when I admonished anyone who might disagree with me to simply not do it (though I did edit that out). Then there was the time when I went on a near-three-paragraph pontification based on your pointing out a Dwarven ranger's manner of field dress. The coup de grace? When I accused you of doing much the same, completely ignoring any and all of your opinions and focusing entirely on my perception of your textual tone, moving this from a mostly civil discourse to where we now sit.

Marry, sir, I have committed false report; moreover, I have spoken untruths; secondarily, I am a slanderer; sixth and lastly; I have belied an opinion; thirdly, I have verified unjust things; and, to conclude, I am a lying knave. And masters, sirs, do not forget to specify, when time and place shall assert, that I am an ass.

Forgive me.

Ok, now that that's done... lets be sincere for a moment:

I'm hardly being pushy here, I'm being dead-honest, this is what people who buy Pathfinder are generally looking for. Considering that, I would say it was completely fair to assume Paizo would try to sell to the largest common denominator, in this case, the "most people" I described. They don't commission that amount and quality of art just to hang it on the walls. The game, as presented, purchased, and played, is generally about Nietzsche's imaginary best friend (and that friend's twin brothers/sisters) kicking dragons in the teeth.

I pointed out the obvious - much like you (though I only did it once), and I truly fail to see how saying 'This game is about doing awesome stuff...' in any way conflicts with your assertion that '... you don't eat breakfast with a mace.'

Failing to see that, I REALLY can't see how that implies you're somehow having wrongbadfun. In fact, you've never once refuted that your games (whether you play or run them) involve those very kinds of plots/action - you've just been hammering the thread with your opinion on who wears armor when, alongside some conjecture on stats - my point was really rather minor, why did I bring the point around in the first place? To show you that we got your point. This is the last time I'll say it, and I'll quote myself for good measure:

Sheboygen wrote:

... outside of the single-sentence "I eat my food and then sleep"/"I craft the chainmail" descriptions we assign to the downtime, we don't pay much attention to it, and why should we? The reason we see images of adventurers adventuring is because that's what people generally want out of the game.

Nobody is claiming to have trouble with understanding why you don't bring a greataxe to a wedding, so what you're explaining isn't exactly enlightening - its common sense.

And really, my saying "... what you're explaining isn't exactly enlightening - its common sense ..." was, more or less, me agreeing with you, but asking that you move along with the conversation. I'm pretty sure you’ve heavily misconstrued my meaning based off what vowels you thought I was emphasizing/stretching. From now on, in your inner-dialogue, consider my voice to be that of Leonard Nimoy’s to avoid any further confusion.

I think its fair to say our positions have been established. So please, a little less accusatory threadjack and a little more discussion on the subject at hand?

TYVM

P.S. I found a picture of the iconics enjoying their time at a local tavern. It is the last image linked, if you haven't clicked it yet. I just thought that was a bit funny.

Back on subject:
Concerning inserting any 'simulation' or 'realism' into a game by messing with the mechanics - I’m an all-or-nothing kind of guy, one change begets another, one compromise the next. I prefer not to fix what isn’t broken, and there are enough built-in mechanical reasons to not wear medium/heavy armor all the time that I really feel its common sense that people don’t; if someone specifies that they do, then consult the rules and begin stacking the penalties until they buy Endurance or figure out that being Fatigued sucks.

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