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Pharasma's Blessing


Round 1 - Open Call: Create a Wondrous Item

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>
Qadira RPG Superstar 2010 Top 16, Contributor

Pharasma's Blessing
Aura moderate abjuration and divination; CL 7th
Slot Neck; Price 6500 gp; Weight --
Description

This delicate-looking silver necklace has a large ruby setting surrounded by finely carved silver bones. The necklace protects your soul and physical form from the powers of undeath. You gain a +2 morale bonus versus death spells and magical death effects. While wearing the necklace you cannot be re-animated as the spawn of an undead creature such as a wight, vampire, or shadow. If one of these or a similar undead creature kills you, your soul is whisked to Pharasma's domain leaving behind an inanimate corpse. Additionally, once per day you can use the necklace to cast hide from undead.

If Pharasma is your patron and you lose consciousness due to injury, you may take advantage of your near death state to commune with the dead. Once per day, while unconscious and bleeding you may speak with any single dead creature as if you had cast speak with dead. While speaking with the dead you continue bleeding as normal and voluntarily forego any saving throw to stop bleeding. Once the effect has ended you make your constitution checks to stabilize as normal. Should you be stabilized due to an external effect such as magical healing or a heal check, the speak with dead ability ends immediately.

The necklace is repellent to undead, an undead creature must make a will save to touch the necklace.

Construction
Requirements death ward, hide from undead, speak with dead; Cost 3250 gp

Paizo Employee Editor-in-Chief

Urrrr... I'm almost liking this. The can't be animated or "create spawned" is neat and all the bonuses come together to make a nice little them.

It's the speak with dead aspect that bugs me. For one, does "speak with any single dead creature" mean like in an area, or ever? Like, does it mean the orc I just stabbed and his brother or Aristophanes and Bea Authur? I like the idea of potentially even hurting yourself just to commune with the dead, but there's gotta be a limit.

Ugh. That Will save at the end could use a DC too.

Wanta like this, but...

Founder, Legendary Games & Publisher, Necromancer Games, RPG Superstar Judge

The real juice of this item is this weird speak with dead power.

I think the author failed to find the full spark of his item. I think its this last part. Problem is, as Wes mentions, its poorly detailed. "Any single dead creature" is just too broad. It also appears to not have any of the restrictions of the spell--namely, that the user be near the corpse he or she is questioning. That has a very practical limit, if you want to speak with King Throndor about his magic sword, you need to go find his corpse. This item seems to have removed that restriction. Which, essentially, means its not speak with dead anymore, its commune. That may not be horrible, as this item is only usable under pretty strict conditions (though conditions which the PC could arguably inflict on himself with a friendly cleric right near by).

I love the near death experience inspiration, though, and I love the idea of having to sacrifice a roll to stabilize to use the power. That's cool.

I think THAT was the power he should have focused on. Had the author given me just that ability, but in a cooler item (not just a necklace) and with more explanation of the ability, I think this idea would have made for a great item.

I see the spark here, and I want to reward that. And despite my concerns (which we often seem to discuss more than the merits) this is a really good item. It stands out.

Contributor

My concern is the "speak with ANY dead," as you guys mentioned. Me, I woulda made it a commune-like effect, or perhaps contact other plane, as SWD has the baggage you've pointed out.

But thematically, I think this item is pretty tight. The link to Pharasma works, the no-spawn-me bit is one of those "glad I had this item but it's not useful in all encounters" items, and the near-death experience is thematically appropriate, as well.

This person has some spark, they're rough around the edges but they've made an effort to make an interesting item and know our campaign world. I'd like to see more of what they can do.

Keep!

Paizo Employee Editor-in-Chief

Yeah, I'm liking this more. Especially with the Pharasma tie.

RPG Superstar 2009, Contributor

I LOVE...yes, LOVE...this item. Let me explain why. Despite the insight from the judges about the speak with dead effect having no limitations (like the usual requirement of an actual corpse), I think the near-death experience and the connection to Pharasma's Boneyard is a perfect explanation for why the corpse isn't needed. However, I do agree the ability should be nerfed so you can't just talk with any soul lingering in the afterlife. For starters, you could limit it to just those souls that haven't yet come before Pharasma for judgement. Hence, it's only those that are in her Boneyard. But, perhaps better, I think it would work best if you applied the same limitations as a scrying or nightmare spell to the item's ability to contact a loved one in the afterlife...i.e., it only works for those creatures you know or possess something that was once connected to them when they lived. I think that would make the perfect accompaniement to what is already a super-cool concept this author has envisioned.

On top of that, I also LOVE the notion that this item protects the wearer from rising as an undead spawn if it falls in battle. Talk about useful! Put this on your cleric so if they go down, you don't have to worry about them rising as a shadow, wraith, or wight in 1d4 rounds before you pump them full of a healing potion and get them back in the fight. That's an awesome defense against a quite fearsome undead monster ability. It's also great for vampire hunters. And that's supported by the hide from undead you can cast 1/day.

So, this is probably one of my Top 5 favorites for this round. The concept is great. The mechanics need a bit of shoring up. The flavor is fantastic. And, to me, that's enough to want to see what this author will do in later rounds of the competition. Welcome to the ranks of RPG Superstar! And let's see what you've got next. If I have any advice for you, it's to make sure you tighten down your mechanical execution on things. But keep that flavorful mojo coming! Best of luck!

Osirion RPG Superstar 2009 Top 4 , Star Voter 2013 aka raidou

I too like what this item is trying to do. The open-ended Speak with Dead is a little problematic for me, for the reasons already mentioned and also because it's a bit of a plot device masquerading as an item.

Also mentioned is the need for a concrete Will Save DC in the last line. On the one hand, I feel that whole line is unnecessary and should be cut. On the other I think I understand why it's there... to prevent intelligent undead from trying to snatch the necklace off of you before turning you into one of them? I don't know, it seems a little paranoid.

But you've ultimately got a well-crafted item that stays tightly focused and wraps itself in Golarion-appropriate description. An item to prevent becoming undead spawn would be a huge benefit in some games (like, um... mine) and not really worthwhile in some others.

So, nice work, and welcome to RPG Superstar. Best of luck in the coming weeks!

RPG Superstar 2009 Top 4 aka K. B. Carter

Congrats on making it to RPG Superstar 2010! I asked myself the same three question for each of the top 32 items. Here are my responses to your item:

Would this wondrous item unbalance my game if my PCs were to find it and use it?
Doesn't seem too overpowered... but... hmmm, I can see some meta-game situations, where my PCs are beating themselves to near-death, casting speak with dead to communicate with some long-dead NPC, and then regenerating back to health. Not game-breaking by any stretch, just a bit odd that players are incentivized to be unconscious.

Would my PCs be happy with this item if they were to find it during an adventure?
I've actually had several PCs slain by shadows in a past campaign, and I don't think it would have been much consolation for them that, even though their characters are dead, at least they won't turn into shadows. The player would just frown, shrug, and start rolling up a new character anyway. As for the speak with dead ability, I love that it does things speak with dead can't--speak with any dead, that's interesting. Still, I don't think this will come into play too often, as generally when a PC is on death's door, speaking with dead is not their top priority. At that point, they want to get back in the fight and get revenge on the thing that knocked them down in the first place. I would rather see a wondrous item that helps them do that.

Do I like the mojo? Does the item spark other ideas for my campaign?
Yes, the mojo is strong with this one. You play with some pretty interesting concepts regarding the boundary between life and death and I would love to see more items from you that work with the death's door mechanic. I've never seen an item that works quite like this and I really think you're on to something here. Great work!


I have to agree, the Speak with Dead ability is especially neat. The entire item ties together well in its theme too. As a DM, I wouldn't be too particularly worried about being able to speak with any spirit, but the flavor and possibilities of what you can do with that sort of near-death experience is awesome.

Good work Dennis!

Paizo Employee Developer , Dedicated Voter 2014

I love the speak with dead ability with this item. It's awesome that you get to do something while bleeding out.

Congrats, Ogre!

Qadira RPG Superstar 2010 Top 16, Contributor

Thank You,

Thanks for your votes and I appreciate the well worded criticisms of my item.

When I had a friend look over the item he really latched onto the idea of the speak with dead power and the mechanics also. My intent was for the item to provide the same benefit as the speak with dead spell and clearly I fell a bit short of communicating that which is too bad.

Regardless, I am really excited to be a top 32 SS and I'm already working on my second round entry!

Thanks guys!

Contributor, RPG Superstar 2010 Top 4

Dennis, all this time and I never connected you with the name "Ogre" in the Paizo Chat.

::slaps forehead::

Of course I always skulk around with secret identities so nobody knows me.

This is an awesome item! I shouldn't go into depth as a fellow contestant, but I like that you had the courage to tie it into Golarion. That was completely within the rules but it could have been seen as a risk. A risk that *you* pulled off! There's something I love about a risk taker!

I wish you the best of luck and I'm proud to have you as a competitor!

RPG Superstar 2010 Top 16 aka tejón

Great to see you here, Dennis! And... yeah, I can mostly echo what everyone else has said. Really cool flavor overall.


Pathfinder Adventure Path Charter Subscriber

Congrats Dennis!

RPG Superstar 2013 Top 8 , Marathon Voter 2013, Star Voter 2014 aka Demiurge 1138

I'd really prefer if the speak for dead worked more like commune or contact other plane. That, and the lack of a DC for the undead to touch it put this item towards the bottom of the ones I've read so far.

That said, I can see why the judges picked it--imagination. There's a lot on display, and with some mechanical tweaking, this item is the equal to any of the rest this year. Congrats for making it this far, and good luck next round.

Taldor Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Nice feel to the item with the Pharasma connection. And it really is nice to have something to do while your PC would otherwise be bleeding out. ;)

With the speak with dead aspect, as the items is tied closely with Pharasma, I don't have as big a problem with reading it as "speak with ANY dead" ... the Lady of Graves does know where all souls end up from their moment of birth and does occasionally allow the departed spirits who passed under mysterious conditions to contact their living kin. As such, if the wearer is on the path to judgment, even temporarily, I could see Pharasma allowing such a communication to take place, especially considering the item is considered her blessing, though I would expect a single target for such communication (i.e.- not jumping from Uncle Bob to King George to that old guy who lived down the lane).


Dennis:
Okay, you specifically call out speak with dead - say that the item works exactly like the spell, so I take it that the user is lying there, unconcious, mumbling questions at a nearby corpse, which is answering, and everyone else around can hear this too?
Essentially it seems you're treating the dying condition as being in a sort of necromantic spirit-shaman trance, forcing the shell of a deceased which is at hand to answer?
Well that's interesting... Creepy, but interesting...
Congratulations on making the top 32.

RPG Superstar 2008 Top 16 , Marathon Voter 2013, Marathon Voter 2014 aka MythrilDragon

I think you have a really creative idea here. Good luck on the next round.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Dennis, great job here. I love the dead flavor - the first half of the item is straightforward and decent enough, but the second half, the SWD power, moves it into the level of transcendent awesomeness. Yes, the mechanics could use a little tightening, but the basic concept is great.

Qadira RPG Superstar 2010 Top 16, Contributor

Transcendent awesomeness, I like that phrase. Thanks Jason.

Creepy, but interesting I can also live with :)


yeah, i really like this item concept.
Great item!

In fact I must like it, because my item was very similar. Same idea, slightly different execution.
I think I'm beginning to see the point were you outshined me, but lets analyze effect by effect:

Protection from spawning:
Yours is clearly defined. You say: While wearing the necklace you cannot be re-animated as the spawn of an undead creature such as a wight, vampire, or shadow
I wanted it to be broader applicable, protecting from all effects that would create an undead. (such as animate dead, create undead, etc.), but with this came wonkyness, because there is no good term for "undead creating effect" (sometimes its spawn, sometimes create, sometimes raise).

Resistance Bonus:
A bonus on Saves against death effects was not enough tied to undead and to powerful (or not applicable enough) for a low level item. so I went with a bonus against curses and diseases from undead creatures, again less elegant.

Hide from undead:
after some consideration i went against the flavorful hide from undead 1/day, because i thought that 1/day SIAC effects are rather boring and it didn't fit the theme 100%, but seeing it in application i realize that it is a great match nevertheless and gives this ratehr focused item an additional nice-to-have ability.

Near death effect:
Speaking with the deceased. Thats pure genius! here you left me in the dust. This unique effect definitely is what makes this item super-star level, even if its kind of open ended and makes abuse quite possible. I love the forgoing stabilize checks part, Because as you commune with the realm of the dead you slowly slide ever the nearer to crossing the line. In fact that is a negative effect that doesn't feel like one, where my item was kind of bland in this part, you simply suffered a -2 penalty on stabilize checks while wearing the item because of your strengthened bond with the nether realm.

That said:
Congratulations for making it into Rpg-Superstar 2010!
May we see great things from you in future rounds!

Qadira RPG Superstar 2010 Top 16

Dennis,

First off, congratulations, dude; elegant design. Second, everything else aside, I know a cleric of Pharasma who will see this item soon.

Taldor RPG Superstar 2010 Top 16, 2011 Top 32 , Star Voter 2013, Star Voter 2014

I used to have a player whose character made it a point to get as close to death as possible without dying, to explore the boundaries. This would have been perfect for him and I can see it being used at my table. Great job! This would have fit perfectly in the Gods & Magic book, one of my favorite PF books yet.

Osirion

Pathfinder Adventure Path, Campaign Setting, Modules Subscriber

First off, Congradulations Dennis.

We have posted in serveral of the same threads over the last year and it seems our interests are similar as I had a God themed item in my bag of tricks that I did not submit due to wording issues.

But for your item, I can not say much more than what has already been mentioned. I find no fault in anything beyond the wording issues already mentioned and the speak with dead power.

I will say this item is in my top 10 and pharasma is one of my favorite gods in golarion. My daughter always called her the "chair god" due to her picture in gods and magic, and I know she would love to have this item for her undead bloodline sorcerer.

I look forward to your next entry. Good luck.

CC

Andoran Marathon Voter 2013, Dedicated Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Pawns, Roleplaying Game Subscriber

I'm not sure I have too much to add to what has already been said (nice item, needed a save on that last will save, etc.) However, since the item's description says as if you had cast speak with dead, I would rule that the 10' range is applicable without all the confusion being generated here.
It's one step away from being a swiss army knife item, but you avoided that step.
You made an item that keeps an unconscious PC active in the game, which is sheer brilliance.

Qadira RPG Superstar 2010 Top 16, Contributor

@Azmahel is your item in the request for comments thread? I'd love to see it.

@Chris & James -> hearing that someone might drop my item into their game is high praise IMO, thanks!

The speak with dead power was intended to have the same essential scope as the spell. I do like the idea that it might have additional scope and perhaps if I were to update the item I would expand it with an appropriate price change.

I love the imagery my item seems to have struck up in some people's minds:

  • "Because as you commune with the realm of the dead you slowly slide ever the nearer to crossing the line."
  • "I take it that the user is lying there, unconcious, mumbling questions at a nearby corpse, which is answering"
  • "You play with some pretty interesting concepts regarding the boundary between life and death and I would love to see more items from you that work with the death's door mechanic."

    Thanks again for the compliments and criticisms!

  • Andoran

    Congrats on making the Top 32. Good luck

    Shadow Lodge Contributor, RPG Superstar 2010 Top 8 aka Benchak the Nightstalker

    I love the flavor Dennis. Like some others, when I first read it, I was thinking it was 'commune with the afterlife', but having taken a second look at it, I like the 'talk to nearby corpse' idea even better.

    I love items that have a price that accompanies their use, and risking death is a very fun one. Well done!


    Congrats, now stop reading these and get to work on the next round

    Steve Russell
    Rite Publishing :)


    Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

    Congrats on Top 32 glad to see someone in my area "representing"

    I work in South Stockton area so we are pretty close to each other

    Star Voter 2013

    Joey Virtue wrote:

    Congrats on Top 32 glad to see someone in my area "representing"

    I work in South Stockton area so we are pretty close to each other

    Very solid item: a bonus, an ability, a protection, and it builds plot. Major weakness is the lack of a Will DC, which would probably be... DC 16. That's an easy fix.

    Good show! Congratulations.

    Osirion

    Congratulations!

    I really like the effects of this item, except the speak with dead.
    Ignoring my preferences, there is no DC listed for either the speak with dead or the will save for undead to touch the item. If I were a DM to come up with it, I'd say 10 +4 (top spell level) + 2 (the minimum ability modifer to cast the top spell required - 14 for death ward), so a DC 16 save.

    Back to the speak with dead ability -

    It is very flavorful and works with Pharasma. I particularly like that it only works for PCs with a patron diety of Pharasma. This helps to curtail abuse by any adventurer. It's not like a PC would be easily able to get a worshipper of Pharasma to risk his life so you, the PC, could have the person ask questions to some dead person.

    -- I might have required either personal knowledge of the dead creature or a piece of the body or a personal item of the creature. (so if you go unconscious in battle, you could talk with a dead mentor, or you could have hair from a murder victim to talk to him)
    This would further curtail abuse of this unusual ability.

    The more I think about it, the more I like this item. Congratulations again!

    Andoran RPG Superstar 2008 Top 32, 2011 Top 16 , Star Voter 2013, Star Voter 2014 aka JoelF847

    Great job making the top 32! I also like how you used the dying mechanics to power the SWD effect for all of the reasons mentioned above. As the judges pointed out, commune would probably work better. Even if you tightened up the text about how the SWD effect worked, if you limited it like the spell, it's only useful if there's actually a corpse in the area. It would suck for the PC who had this item to get sent into negatives, get all excited that they could get some answers and use their flavorful magic item, and then realize that there's nothing dead in the area to speak with. I don't have any concerns that PCs would try to abuse this power by purposefully going into negatives and then getting healed, since that's just trading some healing spells in exchange for a divination spell - either way, they're spending some spells to get the information.

    Qadira Marathon Voter 2013, Marathon Voter 2014 aka Shadowborn

    This is a fine item. I have many a PC that would be clamoring for it in the treasure divvy. Pharasma is one of the more intriguing deities in Golarion, so I appreciate the flavor here.

    The only criticism I have to add that wouldn't be redundant is the wording for the hide from undead ability. It says "you can use the necklace to cast..." which opens up a can of worms concerning the operation (i.e. Does using this ability provoke an AoO? Do you have to cast defensively to use it and avoid an AoO? etc).


    Dennis:
    Thanks to that nice touch with the speak with the dead if this had been a five votes voting round, you would now be in contention for my last vote with James Martin and Watcher.
    Good Job.


    0gre wrote:

    @Azmahel is your item in the request for comments thread? I'd love to see it.

    It is! the first in fact.

    And i Would love to see your opinion on it.


    I like this item, it needs to be polished up, but The Ogre has gone through some effort to make this item alive in your imagination, a detailed description what it looks like, and the speak with the dead function feels right.

    It's not quite there, but the item does inspire me to tinker and make it my own.


    I really like this item. It so fits the game I am running right now but instead of a necklace I'll turn it into a lantern as we just ran the Everflame adventure and the monk in our party has it and already tried some meditation with it. This just make it even neater. Thanks a bunch!

    Good luck in the rest of it.

    Qadira RPG Superstar 2010 Top 16, Contributor

    Azmahel wrote:
    0gre wrote:

    @Azmahel is your item in the request for comments thread? I'd love to see it.

    It is! the first in fact.

    And i Would love to see your opinion on it.

    Spoiler:

    I did look your item over and it is remarkably similar in a lot of ways. I like that it has uses for already dead people and that it's the ferryman's coins, very nice imagery there.

    That said... There is entirely too much flavor text it takes a good amount of reading before you get any indication of what the item does or is for. You can literally crop the first 2 paragraphs and have the exact same item.

    The item itself is decent but there is nothing that really stands out beyond the can't be spawned effect... the rest of the effects are fairly mundane and nothing really grabs me as something new or exciting. To be honest I almost fell into this same trap.

    Overall it's a nice item and probably comparable to many you see in Paizo's books but I think most of the Superstar items are better than a typical Pathfinder Companion item.

    Hope that's a decent critique?

    Qadira RPG Superstar 2010 Top 16, Contributor

    Odonna Mirrin wrote:

    I really like this item. It so fits the game I am running right now but instead of a necklace I'll turn it into a lantern as we just ran the Everflame adventure and the monk in our party has it and already tried some meditation with it. This just make it even neater. Thanks a bunch!

    Good luck in the rest of it.

    The lantern is a great idea and should I rework the item that might be the form it takes. I associate amulets with protection and the initial concept of the item was for a protective item which is why I chose that form.


    Re: Ferryman's Toll:
    Dennis Baker wrote:

    I did look your item over and it is remarkably similar in a lot of ways. I like that it has uses for already dead people and that it's the ferryman's coins, very nice imagery there.

    That said... There is entirely too much flavor text it takes a good amount of reading before you get any indication of what the item does or is for. You can literally crop the first 2 paragraphs and have the exact same item.

    The item itself is decent but there is nothing that really stands out beyond the can't be spawned effect... the rest of the effects are fairly mundane and nothing really grabs me as something new or exciting. To be honest I almost fell into this same trap.

    Overall it's a nice item and probably comparable to many you see in Paizo's books but I think most of the Superstar items are better than a typical Pathfinder Companion item.

    Hope that's a decent critique?

    Thank you very much for your insight. That's definitely more feedback than I got from Sean or Clark.

    As for the too much flavor text part:
    Funny thing is, i was well aware of this, i really considered simply deleting the first 2 paragraphs but without them it would have become even more clear that the non-spawning effect isn't as new or exciting as it seemed at first glance. so i left it in, besides i had nothing else to do with the word count. But i fully expected that the too much flavor part you be a point of criticism, I just weighted it against the too bland part and thought it might be worth the risks.
    And to some degree i kept it because it was pretty much the first bit of flavor text longer than one short sentence i ever wrote in English so i had an even harder time letting it go.

    the too bland part:
    yeah, i was really looking for a good addition to the item that would definitely push it over the top, but the stroke of genius didn't strike so i went with it as it was, and it didn't fare too bad ( Acc. to Clark and Sean it was in the keep folder for quite some time :)
    But here are some ideas i pitched for various reasons. They might interest you, because they are also appropriate to your item.

    1. Add hide from undead 1/day, just as you did. i already explained why i didn't go with it.

    2. Add speak with dead 1/day . yeah i really briefly considered adding this, but pitched it for the same reasons as 1.. Your implementation of this ability is absolutely the stroke of genius i was denied. Fantastic idea!

    3. Add protection from evil 1/day with the addition of treating (only) undead creatures as summoned creatures. (maybe allowing them a will save to touch the wearer instead of Spell resistance). It was a very nice effect for an item themed to the protection from undead, like the silver cross that's holding the vampires at bay, but my item's theme was the passage between life and death and this didn't feel right. Also i wasn't sure how to implement it exactly ( will save or not) and feared pricing would push it out of the very low level item range i had aimed for. So i let this idea go before i had fully thought it out (and the more i think about it, the more i think i should have gone with it)

    4. same as 1. and 2. but with Death knell. the [evil] tipped me off here even more, and pricing . again.

    After a long rant about an item that isn't yours (yet similar) I again want to thank you for your feedback , congratulate you to your Top 32 place and say that i hope you make the most of it.
    Your Round 2 entry is one of those I'm most interested in.
    Good Luck!
    no, thats wrong. "Good Design!" would be more appropriate, Rpg Superstar is not about luck.
    (and if your idea is again similar to the one I'm mocking up for practice right now we should talk about great minds thinking alike and so on :-P )

    Qadira RPG Superstar 2010 Top 16, Contributor

    Spoiler:
    Azmahel wrote:
    And to some degree i kept it because it was pretty much the first bit of flavor text longer than one short sentence i ever wrote in English so i had an even harder time letting it go.

    If English is a second language to you I would have never guessed it from your entry, nice job.

    Next time you might consider integrating the crunch with the flavor... or then again maybe I'm way off base on this part of it, some of the winning entries were similar to yours in this regard.

    "The two gold coins inside the pouch ensure the ferryman will whisk the wearer's soul to the afterlife so there is no chance of his body or soul being reborn as undead."
    Ok... I just came up with that so it's rough. The point is if you mix the two you get imagery and communicate what the item does.

    Hope you like my second entry also :)


    Neil Spicer wrote:
    A lot of praise for this item

    Neil plays a Priestess of Pharasma in our CoCT PBP..its no wonder he loved this.

    Andoran RPG Superstar 2010 Top 8 aka AWizardInDallas

    I hadn't had time to comment on this one yet because I was monster making but if my cleric had a temple and some cash, I'd pass these good boys out to all my flock. Beautiful work!

    Andoran Contributor , Star Voter 2013, Marathon Voter 2014

    Congratulations, Dennis!

    I like this one a lot. It makes excellent use of the Pathfinder setting and Pharasma's portfolio. I'm looking forward to reading your monster entry.

    RPG Superstar 2010 Top 32 aka Orange Toque

    It's creepy, it's risky, but most of all, it's fun. Balancing death with gaining information could make for some very tense moments at the table, and I am all for that.

    I just might throw this at my players tomorrow and see what they come up with. Loving it.

    TM

    Cheliax RPG Superstar 2010 Top 32, 2011 Top 16 , Marathon Voter 2013, Marathon Voter 2014 aka Boxhead

    I love the near-death experience to activate speak with dead. It really drips with flavour and makes me want ot use the item with just that power, never mind the "real" powers. That'll show those PCs...

    Qadira RPG Superstar 2010 Top 16, Contributor

    Hey everyone, thanks again for the comments/ criticism. I am particularly happy to hear that people are interested in using my item or a variant of it in their campaign. My item reveals an important design lesson, if a secondary effect overshadows the main one it's best just to make a different item and nail that.

    It's the cool item that lets you speak with dead while bleeding out and does some other things... :)

    Thanks again everyone.

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