Fa who fo-raze, da who do-raze! (Seussian Pathfinder)


Conversions


^_^

Who (Tall) CR 1/2
This creature’s pot-bellied
And I don’t mean to alarm
But he has three fingers
On the end of his arm.

He has a short rounded nose,
Somewhat like a muzzle,
And thick shaggy hair
Completes the strange puzzle.

XP 200
NG Medium humanoid (who)
Init +4; Senses low-light vision; Perception +4 (+8 sound-based)
Defense
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 leather)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +0
Offense
Speed 30 ft.
Melee short sword +5 (1d6+3)
Statistics
Str 14, Dex 19, Con 13, Int 8, Wis 10, Cha 12
Base Atk +1; CMB +3, CMD 17
Feats Weapon Finesse
Skills Perception +4 (+8 sound-based); Racial Modifiers +4 to sound-based Perception
Languages Who
Ecology
Environment any land
Organization solitary, bunch (2-5), ‘ville (20-50)
Treasure standard
Special Abilities
Who-Senses: Whos have little in the ways of attacks and defenses, but the one thing they have is their keen Who-senses. A Who, don’t you know, has a keen sense of hearing (+4 racial bonus to sound-based Perception checks) that help them prepare when an enemy’s nearing. A Who can see well in even dim light (low-light vision 30 ft.), for Mount Crumpet’s huge shadow can be dark as the night.

There are three types of Who;
The tall and the small (Small, -4 Str, +2 Dex, -2 Con),
And the third type of Who
Is almost not there at all (Tiny, -8 Str, -4 Dex, -2 Con)!

They all live in Who-Ville
A quaint little place
At the foot of Mount Crumpet
And its jagged face.

The Whos are good people
With hardly a care:
They can spend the whole day
Just breathing the air!

With music and laughter
The Whos while away
The days and the nights
And the best holidays.

The song-happy Whos
Don’t usually fight.
They just run and hide
When things start to bite.

If cornered a Who
Will fight for his life
But Whos just prefer
To avoid too much strife.

Grinch
There’s a fourth type of Who
Of which rarely is spoken,
A Who who’s Who-soul
Has somehow been broken.

These Whos are called Grinches,
They are angry and mean,
They are cruel and red-eyed,
And furry and green!

Unlike other Whos,
Which are usually nice,
The Grinches are evil
And consumed with vice.

The Grinches are loners,
They love nothing at all,
Because their hearts — it is said —
Are three sizes too small.

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

*applause!*

Dark Archive

Haha that was awesome :-)

Liberty's Edge

Woo hoo!

Shadow Lodge

[grinch voice]Oh the Who-manity![/grinch voice]

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

It was brilliantly Who-rendous

Shadow Lodge

Now which of these Who's have the Tardis?


How about stats for sneeches? There could be a star-bellied subtype! :)


Michael Johnson 66 wrote:
How about stats for sneeches? There could be a star-bellied subtype! :)

HEE!

What would the Will save of a zax be, those creatures that are so stubborn that they won't get out of each others' way?

How many hit dice should the Pants-Eating Plants of France have?

^_^


Molly Dingle wrote:
Michael Johnson 66 wrote:
How about stats for sneeches? There could be a star-bellied subtype! :)

HEE!

What would the Will save of a zax be, those creatures that are so stubborn that they won't get out of each others' way?

How many hit dice should the Pants-Eating Plants of France have?

^_^

Oobleck could be an environmental hazard that creatures can become entangled in! (What level wizards do you think those magicians were?)

:)


I've become a bit more familiar with the rules, so here I present my updated Who stat block with proper NPC-class stats and such.

Who (Tall) CR 1/2
This creature’s pot-bellied
And I don’t mean to alarm
But he has three fingers
On the end of his arm.
He has a short rounded nose,
Somewhat like a muzzle,
And thick shaggy hair
Completes the strange puzzle.
XP 200
Who warrior 1
NG Medium humanoid (who)
Init +2; Senses low-light vision; Perception +0 (+4 sound-based)
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 leather)
hp 5 (1d10)
Fort +2, Ref +2, Will -2
Offense
Speed 30 ft.
Melee short sword +3 (1d6+1)
Statistics
Str 13, Dex 14, Con 11, Int 8, Wis 7, Cha 12
Base Atk +1; CMB +2, CMD 14
Feats Weapon Finesse
Skills Perception +0 (+4 sound-based); Racial Modifiers +4 to sound-based Perception
Languages Who
Ecology
Environment any land
Organization solitary, bunch (2-5), ‘ville (20-50)
Treasure standard (NPC gear)
Special Abilities
Who-Senses: Whos have little in the ways of attacks and defenses, but the one thing they have is their keen Who-senses. A Who, don’t you know, has a keen sense of hearing (+4 racial bonus to sound-based Perception checks) that help them prepare when an enemy’s nearing. A Who can see well in even dim light (low-light vision 30 ft.), for Mount Crumpet’s huge shadow can be dark as the night.

There are three types of Who;
The tall and the small,
And the third type of Who
Is almost not there at all!

They all live in Who-Ville
A quaint little place
At the foot of Mount Crumpet
And its jagged face.

The Whos are good people
With hardly a care:
They can spend the whole day
Just breathing the air!

With music and laughter
The Whos while away
The days and the nights
And the best holidays.

The song-happy Whos
Don’t usually fight.
They just run and hide
When things start to bite.

If cornered a Who
Will fight for his life
But Whos just prefer
To avoid too much strife.

Grinch
There’s a fourth type of Who
Of which rarely is spoken,
A Who who’s Who-soul
Has somehow been broken.

These Whos are called Grinches,
They are angry and mean,
They are cruel and red-eyed,
And furry and green!

Unlike other Whos,
Which are usually nice,
The Grinches are evil
And consumed with vice.

The Grinches are loners,
They love nothing at all,
Because their hearts — it is said —
Are three sizes too small.

Who Characters
Whos are defined by their class levels — they do not possess racial Hit Dice. A whos CR is equal to her class level. Whos have the following racial traits:
—+2 Dex, -2 Wisdom, +2 Charisma: Whos are agile and amiable, but lack common sense. A small who is Small, and has the following ability score modifiers: Small, -4 Str, +4 Dex, -2 Con. An almost-not-there-at-all who is Tiny, and has the following ability score modifiers: -8 Str, +6 Dex, -2 Con).
—Senses: All whos have low-light vision and a +4 racial bonus on sound-based Perception checks.
—Languages: Whos begin play speaking Who. Whos with high Intelligence scores can choose from the following bonus languages: Aklo, Common, Dwarven, Elven, Gnome, Halfling, Sylvan.


I suppose this should go in Homebrews instead of Conversions.

Mods, please move this if need be, and accept my apologies! :)

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