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Aura moderate transmutation; CL 10th Slot head; Price 26,000 gp; Weight 3 lbs. This oily bronze helm is fashioned in the shape of a frog's head. Three times per day, as a swift action, the helm fires an unerring tongue of force at a visible target within 20 feet.
Construction Requirements Craft Wondrous Item, telekinesis; Cost 13,000 gp
Cute. Simple. Uses the "pull" special ability from the universal monster rules. I'd be more inclined to take a page from some of the description of a boggard's sticky tongue attack and how it stops a creature's movement and penalizes its AC while the tongue remains attached to a target. There also doesn't appear to be any way to sever the connection. Is it a force effect? Can the pull be resisted with an opposed Strength check? I think the item needs to answer these questions to close off some loose ends in the design. But, despite that, I like the creativity that went into the concept. You've applied the mechanics pretty well by relying on the established description of an existing ability. And, because of the ability for the user to treat the tongue kind of like a grappling hook, it grants a bit more than a single monster's ability. I also really like that you knocked this out with only 169 words, which means you resisted the urge to play around with those extra 131 words to give us unneeded backstory or glom on a bunch of poorly-related "extra" effects and gonzo description. Like Clark, I'm not that crazy about the name. I understand the name. It just doesn't "pop" enough to grab the reader and encourage them to really look into what this item can do before skipping over it to look at the next one on the list. So, you might want to raise your creativity level when it comes to names and such. Regardless, welcome to the ranks of RPG Superstar! You've earned your way in, now make the most of it! In the next round, you might find it useful to hit us with something that carries a lot more flavor text to showcase your ability in that area...and also something that's fully thought out mechanically, so we can see your rules-fu mastery, too. Best of luck!
In the right hands, this item is all kinds of fun. Good for movement, good for yanking allies out of harm's way, good for retrieving things from hard-to-reach or dangerous places... This is exactly what a wondrous item should do. It should inspire its user to be creative and try things. I don't love the name, but you've heard that already. I don't love that it's a swift action to activate or that denies all attacks of opportunity. But you are using the pull rules correctly as written, and I won't fault the item for that. An item's got to have solid mojo for me to want to wear a frog on my head. This item does so. Nicely done, it's one of my top 5!
Congrats on making it to RPG Superstar 2010! I asked myself the same three questions for each of the top 32 items. Here are my responses to your item: Would this wondrous item unbalance or over-complicate my game if my PCs were to find it and use it?
Would my PCs be happy with this item if they were to find it during an adventure?
Do I like the mojo? Does the item spark other ideas for my campaign?
I actually picture a mother pulling a rampaging toddler back to her with this. Or in the typical tavern layover the fighter pulling his beer to his table because he forgot to bring it from the bar....or quickly snagging one someone doesn't seem to be drinking. And the cleric pulling the downed melee out of the ogre's reach to heal him up without risking himself would be awsome. I really love this item. The looks might not fit in some adventurer's 'style' but I know plenty who would roll with it.
Man, I have trouble telling whether this is my favorite item so far, or if it's the Goblin Skull Bombs. I didn't expect to be conflicted so much. When I look at this item, it makes me think of the Lost City basic D&D module. There's a Cynadean crouching in one of the pictures, wearing a frog mask, and the Batrachian Helm just makes me think... what if he had one of these things?! Actually, this makes me think about designing a whole suite of masks for the Cynadeans to further bind them into their delusional world. Any item that gives me that kind of inspiration is aces in my book. Also, it makes me think of Frog from Chrono Trigger, which is another cool mental association.
Moving 20 feet as a swift action without provoking attacks of opportunity? That's a pretty big deal, but it IS only a few times per day. This has obvious applications in combat, but at the same time it's another open-ended effect that a clever or creative player would have a lot of fun with. And fun is, after all, the whole point of the thing. :)
Somewhere there is a half-sunken temple where strange frog-men worship a dark statue of their god, which holds in its hand a helm. And somewhere there is a party of adventurers, just itching to commit rampant acts of frog-genocide. I must get these groups together! Very good item. Great use, great evocative description. I could easily envision a campaign inspired by this. Boggards, here we come! Congrats!
FYI, this item's appeal for me is the author realized, "hey, there's a new thing in the rules (the pull universal monster ability) that doesn't have any magic items or spells associated with it." Being able to recognize something like that is the mark of a keen designer. It immediately reminded me of last year's competition when someone submitted an item relating to sorcerer bloodlines--not that the two items are in any way similar, but they both saw an opportunity based on a new rule, and jumped for it. I suspect that next year's competition we'll have some R1 items based on the new stuff presented in the APG, such as challenge feats, eidolons, and so on. At least, I hope we do. :)
Sean K Reynolds wrote:
this. With each of my drafted items I tried to include at least some unique Pathfinder rules e.g. the way poison works.this item does this on 2 fronts : Combat Maneuver Checks and the universal monster ability. This is a nice, useful and flavorful item, maybe a bit to tightly flavored, because none of my characters would like o look like a giant Bullfrog while tossing things with his giant tongue. But that is a problem most monster-themed items share. Well done and good luck in Round 2!
I don't think I'd ever put this item in a game I ran as-is. But my mind is bursting with ways I could use the mechanics to create an item I loved and would put in treasure. And that means I want to use it somehow, and that means it's full of win for me. On reflection, this is a top-4 item for me for this round.
Nice idea, but I would have liked some clarity over the combat maneuver check and the value used for it by the Helm wearer. Congratulations on making the top 32 however.
Owen K. C. Stephens wrote:
Yeah, the frog-head is a little silly, but it would make a cool amulet, ring, bracer, weapon special quality, etc.
This was another of my top 10. I was also in the crowd that thought "what is its CMB to grapple?" There is nothing that states it "sticks" to the object or creature fired at, so it is begging me to assume it grapples, and with no CMB, I have way to calculate an attack on a creature. I am also wondering why no attack of oppotunity is allowed on the user or the target as it is being moved? Perhaps sanctuary in the construction requirements is needed. Those are my only negative thoughts on the item. I love the idea of it and hope to see more of this author in the coming rounds. Good luck Matthew, I think this is one of the best. CC
Frog Tongue Attack! I like the straight forward description of effects and assume it uses the wearers CMB for any grappling that might go on. Might be nice if it had a bonus. I can see using this to quick climb to the second floor or swing across a chasm in the right circumstances (along with an acrobatics check). This will be a lot of fun to use.
What is you all so like about this item. I get it uses a rule that is new and all. But really it just seems silly. Players will use it for silly things, just cause they can and will. A free action also seems a little too much, but I am weak on the rules. The description from James Martin, about the 1/2 sunken temple saves it a bit but as written I'd not use this item. Just doesn't fit my style or feel at all. But good luck to you, obviously some people like it as the other comments show.
I like it, I don't have any problem with it being a froghelm, and in fact I like that it is. There is no grapple involved because it doesn't grapple; it just pulls one creature 20 feet in one direction. No sticking to it, no wrapping around it, just grab and pull. Spoiler:
I actually put a feat that did this in Osirion, Land of the Pharaohs called Serpent Lash, that let you use a whip to snatch objects or pull creatures towards you - fun to see something like this in magic item form. The reason for no AoOs is to prevent PCs from using it to drag enemies through their allies and get pummeled with AoOs, rather like how bull rushing doesn't provoke until you take the Greater Bull Rush feat. Nice, simple, fun, more useful the more creative you want to be. I can get why some folks wouldn't dig it, but I dig 'em! (ba dum bum) P.S. I agree with Sean that it's fun to see people engaging and working with the new rules in their item creations, though it's no magic passport to success; a good item using older rules will still beat a crummy item using new ones.
I love it! Best item of the round, give me all that you have and put 10 on back
I really, really, like this item, and think that the use of the pull mechanic in an item is ingenious. That said I am not sure why creatures pulled by this item (and the pull mechanic on which it is based) would not provoke attacks of opportunity... but that is more of a 'problem' with the Pull rules then with your item. Great Job, and Good Luck in the future rounds!
{That said I am not sure why creatures pulled by this item (and the pull mechanic on which it is based) would not provoke attacks of opportunity...} For the same reason a bull rush doesn't make your target provoke AOOs: you could easily abuse it to get 4 or more AOOs on a target. If you want something like that, you have to pay for it with a feat (like Greater Bull Rush).
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