Eberron - Echoes of the Past (Inactive)

Game Master Dennis Harry

Colrac Hall

Whitehearth

The Rose Quarry

Link to Final Post in Original Thread.

The Excavation Site

My House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Perception:

Viorr [dice]1d20+1[/dice]
Dev [dice]1d20+5[/dice]
Kana [dice]1d20+8[/dice]
Frank [dice]1d20+3[/dice]
Zabeth [dice]1d20+8[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20+9[/dice]

Initiative:

Viorr [dice]1d20+6[/dice]
Dev [dice]1d20+3[/dice]
Kana [dice]1d20+4[/dice]
Frank [dice]1d20+2[/dice]
Zabeth [dice]1d20+2[/dice]
Gauntlet [dice]1d20+2[/dice]
Pink-Eye [dice] 1d20[/dice]


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Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana joins up with the rest of the party just in time to overhear Gauntlet talking.
Another one of those? And just as ... flexible it seems. You realize that getting captured and nearly killed or whatever isn't quite the same as walking away?

She considers for a moment.
On the other hand, now that we rescued you, we fulfilled our contract. Not our problem if you go somewhere else... And we don't have to take the direct route either. Tell me more about that Schema! Maybe we'll feel inclinced to help you out there. Otherwise you would probably be hopelessly lost anyway.

She then stares at Pink-Eye in silence, for the moment.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

EE makes his horse turn back, now that they have a pair of minutes to catch their breath. He searches his bags for a metal can, labeled "Electric Eye's Sparkplug Change Repairing Oil". "Here, try one of these!" he says, tossing the can at the big adamantine guy.

The Repairing Oil cures 1d8+4 fully for constructs


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

"You are a Drow? I've only seen a few of your kind, back in Sharn. I appreciate all of your help in our rescue, and you have no reason to continue withe us. All I can tell you was that our patron was quite insistent that we retrieve the schema. Something evidently quite rare and powerful when combined with some other one we found recently back in Sharn already."

Turning to EE, he offers to give the oil back.

"I'm pretty resilient and not in any pain of course...and I actually have a few of those kinds of potions myself. However since I'm not willing to use my own yet, I see no reason to waste yours since all I need is a few hours of repair time. OK...maybe a few days really..."


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Frank looks at Gauntlet incredulously.
"Fun fact, there are still enemy reinforcements coming, so our rescue operation isn't quite done yet."
Frank motions towards the approaching cloud of dust.
"You might want to drink that and more besides."

is the approaching enemy force still far away?


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Gauntlet lets out a sound resembling a sigh.

"You need to leave me behind then. Without a wagon I cannot keep up with you, and a normal horse won't bear my weight nor will they let me approach usually. My creation...was not normal. My aura is tainted. Most normal animals will not approach me willingly, much less bear me upon their back. Go! I will follow as best I can with some potions I have, and hide when I must. I can at least attempt that."

Sorry guys. I have the Marked by Unknown Forces (Social) trait. I made this character expecting to spend a majority of my time in Sharn. Not the countryside! He also won't see the need to waste the repair magic if we run away directly. If we fight again before he has a chance to repair himslef, I'm sure he would take one then. He's stubborn, not stupid.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

A look of concern crosses Frank's face. Thinking fast, he asks "hey, uh- what about abnormal animals?"


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Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Looking ashamed Gauntlet shrugs at Franks's question.

"Weird and supernatural creatures are actually attracted to me sometimes. One of my previous compatriots had a creature living in her hand that kept wanting to touch me. Very odd I think."

I think things are obvious here then. We grab a wagon for me, tie up some horses, and we get our buttocks into the Mournland. They won't follow us immediately. No one with intelligence would, because its just too dangerous now.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

"Have an any aversion to riding in a wagon?" the graceful blond who'd healed Gauntlet earlier asked.


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

"None."


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

"Right, I forgot about the wagons. I'll keep my limitless supply of rope to myself, then." Frank stands with his back to the north, wondering how many horses they can grab


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink Eye says I am in this until I am not. The others we were with. There must be information of what was done with them. In addition, this place we are at is supposed to have information leading to the schema. It is out there but we have no idea where and our employer had no idea all these people were here I imagine Pink Eye says shrugging and asking for help while they get the wagon to put on his chain mail


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Female Elf Alchemist/3 HP:21| AC:18, T:13, F:15| F:+3, R:+6,W+1 | CMD:15, CMB:+2 | Perc.:+8 | Init:+3

Talia sighs as what she said was seemingly ignored and goes off about 10 feet and sulks.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Frank watches Talia wander a short distance and sulk.
She might be worse than B...

Remembering the incoming army, Frank turns back to the others that have gathered.
"So, why don't we figure that out on the way? Perhaps after raiding this place for any transportation and maps they have lying around? I think we only have one good choice for places to run anyway.
...and by good I mean least bad."

I think I remember lot's of spoilered stuff, was any of that relevant?


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian settles her hood back over her head, "There is a most curious sort of map in this larger room. Something to do with House Cannith. I was working on trying to figure it out, but that Garrow person started threatening me. The mist hiding it should dissipate in fairly short order. Also, Gauntlet and Pink-Eye, your stuff is probably in amongst all of this." So saying, she heads into the room to recover her own equipment.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

As it seems clear they're not fleeing right now, EE hops down from the horse. At the mention of maps, he follows the little dragon woman, in the hopes of finding something interesting that allows them to get out of the way of the incoming group of soldiers. Just before starting moving, though, he turns for a moment to Gauntlet. <Drink the oil. Will be spoiled by tomorrow anyway.>


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Understanding EE's meaning he nods and applies/drinks the potion.

Oil of Repair: 1d8 + 4 ⇒ (1) + 4 = 5


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

It wasn't a good quality oil, apparently xD


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

It was only a day away from its expiration date, after all :P


Shadow's Status
Meridian Anterian wrote:
Meridian settles her hood back over her head, "There is a most curious sort of map in this larger room. Something to do with House Cannith. I was working on trying to figure it out, but that Garrow person started threatening me. The mist hiding it should dissipate in fairly short order. Also, Gauntlet and Pink-Eye, your stuff is probably in amongst all of this." So saying, she heads into the room to recover her own equipment.

I am going to rule that you studied for long enough to have solved that riddle. I will move the group along in a more substantial post tomorrow.

Feel free to RP gathering up enough horses to pull the wagons as a number of the horses headed back to the wagons and are there for the taking. Dallying will allow the foes to rally so I am assuming that the group will move with some haste.


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

I would guess just 1~3 minutes to gather everything up, put on armor, grab the horses that have finished stampeding down the street, and other stuff like that xD

As the ex-prisoners gather their things, Frank summons Broulnindre 1 minute ritual. Frank and (a rather disappointed) Broulnindre hop on a pair of horses that are no longer stampeding and ride them to the wagons where they wait for everyone else to catch up with crossbow and claws at the ready.

I'll assume everyone that can grabs their own horse, as riding back and forth would take a while


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Once she shows the others and explains the usage of the map room and after they have gotten what they need from it, Meridian will spend a few moments hurling bolts of power into portions of the map and the carvings that unlocked it in an attempt to delay or destroy their enemies' ability to use the map chamber.

After that, she will gather anything useful and unclaimed from the looted equipment and find a horse...

Anything useful left behind in the looted gear?


Shadow's Status
Frank E. wrote:
I'll assume everyone that can grabs their own horse, as riding back and forth would take a while

There are 7 horses by the wagons plus the one that EE wrangled. At least two will be needed to handle the rough terrain of the Mournland. That leaves six that can hold riders. But with a single wagon, and one wagon driver, the group can likely transport 1 to 3 more PCs within.


Shadow's Status
Meridian Anterian wrote:
Anything useful left behind in the looted gear?

Yes, I will make sure I list in in the next substantial update, essentially the gear from your fellow adventurers that were taken away. The wagon will also have some goods too.


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

Gauntlet will help with anything he can to speed things along, other than with the horses.

He will then climb into a wagon and let someone else pilot the craft, since his presence could cause the horses to panic.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

From behind a mask of make-up Kana blushes and looks at Gauntlet, touching her hair and face for any obvious mishaps.
Disguise as elf: 1d20 + 8 ⇒ (9) + 8 = 17

A what? Never heard of that. I'm just a regular elf from the Vale.

Bluff: 1d20 + 10 ⇒ (11) + 10 = 21

Let's make it like this: We get out of here before that cloud of dust and whatever causes it is here. Then we talk more about this schema and lost people.


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

As the others gather, Broulnindre eyes the extra wagon.
Hopping off the horse she helped collect, she borrows Frank's masterwork thieves' tools, moves to the wagon, and tries to sabotage the two left wheels.
rounds for first disable device check: 1d4 ⇒ 4
rounds for second disable device check: 1d4 ⇒ 4

secret rolls?:
I'll try really hard not to look.
Actually, after looking at the +21, I realized it literally doesn't matter what she rolls, she just succeeds...

[dice="Disable or rig tricky device" vs DC 15(+5 for leaving no trace)]1d20+21[/dice]
[dice="Disable or rig tricky device" vs DC 15(+5 for leaving no trace)]1d20+21[/dice]

After spending nearly a minute to rig the wagon wheels to come off and making sure they looked as good as new, Broulnindre returns the tools and realizes that she no longer has her own horse.

Without a word she gleefully hops onto Frank's horse.

Frank shares his horse with a sigh.


HP 19/32, Fort +4, Ref +5, Will +5 Shift 3/4, Spells- 1st: 5/7, 2nd: 5/5 Active effects: Lowlight vision, See In Darkness, Life Link (Meridian, Zabeth, Frank, Kana)

Aerin handled wrangling the horses. She picked the least temperamental pair and got them hitched. The rest she posted to the back of the wagon, ready to be grabbed by a rider.

Take 10 on Handle Animal.

"Time to move, folks. Grab a horse, or hop onboard. We're leaving."


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Seeing that everything seems settled for the next move, EE grabs the reins of the same horse he was riding a moment ago, thinking it might be wise to choose the one who already smelled him once.

<Ready> he announces, trying to keep himself on the saddle.

Not trained in Ride, but I guess with a positive total in the skill he will be able to ride as long as there's no check need.


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Hey, all - dealing with a little chaos at the moment. I'll be slow to respond for the next few days. Please bot me as needed to keep things moving. Thanks!


Shadow's Status

Into the Mournland - Twenty Eighth Day of Dravago

With the Warforged and the Minotaur along with Sharon on the wagon and Aerin driving along with the rest of the group on horseback, the rescued and rescuers flee through the path to the Mournland.

As they exit speedily, the dust cloud can be seen closing in on the Ruine. It seems that the Emerald Claw reinforcements have arrived. Hopefully, they will be delayed before they can pursue...

-------

Several miles later, the group slows down as they come upon a wall of roiling mists which rises ahead of them. At first, the mist appeared to be a low lying cloud. As the group nears it, it is clear that this is no ordinary mist. Muffled sounds come from beyond. Or do they? The rays of the mid-day sun shine upon them but the rays do not appear to penetrate this misty barrier.

The horses whinny and stamp at the edge of this unnerving wall. The horses can sense just how unnatural this place must be. What is on the other side cannot be seen.

Perception DC 32:
High in the sky to the south, there is a bird circling. It's flight pattern is odd.

A quick search of the wagon reveals that the barrel resting within contains some sort of wine. The boxes contain rations. Enough for at least a week for approximately 10 people.

Meridian reveals that the map, assuming she read it correctly, directs the user to a location within "Cyre" which is approximately 30 miles directly due east of the Hamlet of Olkhaan.

Spoils from Allies:
Ama - Arcanix School Ring. 3 Scrolls (Magic Missile, Hold Portal, Alarm), Light Crossbow, 16 bolts, Spellbook, and 46 gold.
Caelan - Nothing, he was ransomed along with his gear.
Erix - Nothing, he was ransomed along with his gear.
Xetovia - Machete (1d6), Battle Aspergillum (1d6), Sawtooth Sabre (One handed Blade 1d8), Wooden Stake (3), Sibat (ranged weapon one handed 1d6), Silverburn, Scroll (Keep Watch), Potion (Shield of Faith), Gum Rope, Flask of Acid (1), Silver Holy Symbol of the Silver Flame, & 516 Gold.


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male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink Eye looks at the mist and then at the gear saying the group that was with us most of their gear is here. I will have to find what happened to them as I will not let a friend nor battle companion fall to death or slavery. This must bothers me. What should we do?


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Shadow's Status

You are quite sure that the d'Oriens were taken to be ransomed back to that Dragonmarked House. Ama and Xetovia were to be sold into slavery, possibly in Rhukaan Draal.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Perception, Inspiration: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (6) = 24

EE has a look at the wares and quickly discards them. <Don't need anything>.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Can anyone actually make that perception check?

Kana looks over the stuff curiously.
What's that ring? Guess i can use the scrolls for us should the need arise.

She listens to Pink-Eye and Meridian then.
That is nice to hear Pink-Eye and i hope it will extend to me, but i wonder how you plan to achieve this right now. We have the very same enemies on our heels and before us this creepy mist.

Meridian, are you suggesting we travel 30 miles deep into there? Probably don't need to ask if it is save...


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Hopping off the horse, Frank turns towards those rummaging through the wagon contents. "Anything useful in there?"


Female NG (Unchained) Eidolon (Agathion) | HP: 20-2/22 | AC: 17 (13 TAC, 15 FAC)| CMB: +3, CMD: 15 | F: +3, R: +3, W: +3| Init: +2 | Perc: +17, SM: +0; Darkvision 60' | Speed 30ft (30ft climb) | Active conditions: Unfetter (3 more encounters), sooty

Broulnindre takes the question as an invitation and looks around.
Perception: 1d20 + 17 ⇒ (16) + 17 = 33
As the tiny scaly creature looks up at the wagon, a speck up above catches her attention.
She points towards the southern sky, saying "Hoi, vat iz dat funny bord doink?"
t/n: Hey, what is that funny bird doing?


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)

Distracted from the loot, Frank looks up and behind the wagon too.
"Knowing my luck, it's probably a zombie dragon or something. Anyone know if those emerald guys have airborne scouts?"


Shadow's Status

Knowledge Nobility/Organizations DC 17:
The Emerald Claw certainly has undead at their disposal. This may well include undead flyers.


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

kn:nobility: 1d20 + 4 + 3 ⇒ (5) + 4 + 3 = 12

Why should we know that? It's not like there's a book about them or something.


Female Elf Alchemist/3 HP:21| AC:18, T:13, F:15| F:+3, R:+6,W+1 | CMD:15, CMB:+2 | Perc.:+8 | Init:+3

Sharon who has now reverted back has been very silent and adjusting her outfit...trying to put her hair back up. She seem very uncomfortable..

As Frank E. Is searching the wagon She asks him very quietly..."Did...did she do anything...naughty?


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None
Pink-Eye wrote:
Pink Eye looks at the mist and then at the gear saying the group that was with us most of their gear is here. I will have to find what happened to them as I will not let a friend nor battle companion fall to death or slavery. This must bothers me. What should we do?

Gauntlet places a metal hand gently on Pink-Eye's muscled shoulder.

"We find them. Someday. Once we escape our pursuers and complete the mission. You and I will try. It is the least we can do for our former companions."

Turning to the others he waves at the items in the wagon.

"That is all that we have left from our last companions. Feel free to grab anything useful. Other than a few minor things, I am sure most of it is replaceable. There is food too it seems. EE and I do not need it."


Male NG Human (Unchained) Summoner 4 | HP: 31-8/31 | AC: 12 (11 TAC, 11 FAC)| CMB: +4, CMD: 15 | F: +4, R: +3, W: +5| Init: +1 | Perc: +0, SM: +0 | Speed 30ft | Ammo:47/49 | Bond Senses 4/4; SMII 3/6 ; Spells: 0/4;2/2 |Active conditions: Endure Elements (self + donkey)
Sharon Goldtree wrote:
As Frank E. Is searching the wagon She asks him very quietly..."Did...did she do anything...naughty?

Somewhat distracted by the contents of the wagon and the possibly-just-a-strange-bird, Frank doesn't quite catch Sharon's meaning.

"Uh, not that I know of. Unless throwing bombs counts. I'm pretty sure you- er she?- just threw bombs and..."
Frank finds a quiver and examines one of the bolts inside, pricking his finger "ow".
Frank continues as he moves three of the bolts to his quiver and slings the extra quiver over his shoulder.
"-it was noisy but she might've cackled gleefully. Seems like a thing she might do, even if she didn't."

Frank somehow removes about exactly 10 pounds of animal feed from his pack and starts shoveling a twice as heavy a mass of trail rations into it.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

Once the distribution of the items is drive and they're back on track, EE starts to wonder aloud. <So, what on Earth are doing here? Are looking for someone? Something?> He finds himself lost wandering through the Mournlands, aimless, the same way he felt before Hal gave a meaning to his life.

Hal. Electric Eye has gone through all of this just to have a chance to get some clues. He mustn't forget that. He must remember what Hal taught him.

<If are looking for whatever, am good at looking for things. Might be able to help.>


Warforged LN Magus (Mindblade) 5 | HP38/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

"EE? It looks like you should work with Meridian then. She got a good look at something back at that base-camp that might help us find this place we are looking for. So we start from the remains of the Hamlet of Olkhaan, and we go from there. That's all I have right now until we know more."


Female Dreamborn Burglar Rogue AC 18 +1 TWF | hp 37/43 | STR +1 DEX +9 CON +4 INT +7 WIS +2 CHA +3 | Init +5; Senses darkvision 60 feet; Perception +4

Kana eyes Sharon.
Guess i need to spend more time with your alter ego...

I agree with Gauntlet. It is unfortunate to leave some behind in the claws of the enemy, but in order to help them, we need to help ourselves first right now.

I think we are looking for this schema? And the place it is? I'm interested in that. We should probably also go soon, even if it means going into or through that fog. At least away from here.
She casts a glance over her shoulder, to see if the dust cloud can be seen and pursuers are already closing in.


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

<So, off to the Hamlet of Olkhaan, then.>

I'll try a Geography check... after leveling up :p


Shadow's Status

Hold off on the Geography check, once it becomes clear that ALL PCs are in agreement to move forward, we will proceed!


CG Warforged Investigator 4 / Conscript 1| Status:
Stats:
AC 19 (T 17, FF 16) Mobility| CMB +5/+7, CMD 18 | Init +3 | Speed 30ft | F +5, R +9, W +6 (+2 vs a lot of things) | Immune to Paralysis and Sleep | Perc +12, SM +11
HP 49/49 | Inspiration 5/6 | Repairing Oil 1/3 | Sunburst Yellow 0/1

It was just too check if EE knows where it is, but yeah.


male Minotaur Cleric 5 Max hp 45/45, AC 16, ff 14, t 14, F +7, R +2, W +7; perc +12, sense motive +9

Pink Eye asks the wagon to stop a bit and stretches his legs a bit and his arms and then neck and as he does his eyes close and he turns his head a bit as if listening and he says quietly the blessings and voice of Balinor is close by. I hear the earth whisper his name


Init +7, fort+5 Rfx +6 Will 0. hp 39/39 two-blade+8(1d8+3/19-20x2) or 2 at +7/+7 (d8+3,d8+2) cg Elf fighter (2-wpn) 5

Viorr gives a simple nod. "I'm in"

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