Some New Curses


Round 1: Cavalier and Oracle


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These are some new curses I came up with based on the 7 deadly sins.

Wrath
When injured you go into a rage and you must attack, although you do have a choice of the target, at the end of the round you can make a Will DC 10+ the total damage taken to come out of the rage. Also, you will never give quarters to an enemy. While in the rage you gain +2 morale bonuses to Strength and Constitution and lose -2 to AC. At 5th level any damage you inflict causes 1 point of bleed. At 10th level your Strength and Constitution bonus changes to +4. At 15th level you gain a +2 bonus to confirm crits.

Greed
With you everything has its price and you must be paid for every item and service, you are often found counting your coins for fun. You gain the floating disk spell as a bonus spell and have a +2 bonus to Appraise checks. At 5th level any pouches, pockets or bags you carry will hold double the normal amount, while on your person or for 5 rounds after being removed. At 10th level you know the exact value of any object. At 15th level you gain analyze dweomer as a bonus spell.

Sloth
You are lazy to the bone and are constantly fatigued, you gain mount and unseen servant as bonus spell. At 5th level you gain a +2 bonus to Will saves that force you to do something. At 10th level you gain teleport as a bonus spell. At 15th level you become immune to exhaustion.

The other sins are pride, lust, envy, and gluttony.
I was also thinking of possible curses based on the seven vitues: chastity, temperance, charity, diligence, patients, kindness, and humility.


I like this.

Shadow Lodge

Whilst I wouldn't care for the 7 Deadly Sins curse, I am hoping there will be a Madness Curse, an Awkward Curse, and maybe even a plants die at my touch/Cold Breeze type Curse.


Pride
You are your own gift to yourself; you are constantly looking at your reflection and fishing for complements. You will not use any item that isn’t the finest of quality; the item must be at least masterwork quality or better as nothing it too good for you. You gain a +2 bonus to bluff, diplomacy, and intimidate skill checks as you exude an aura of superiority making people think that you are better than them. At 5th level you are immune to shaken effects. At 10th level gain the Leadership feat. At 15th level your charisma increases by +2.

The last part might be too powerful, but its the best I could come up with.


The drawback for Pride is too much early in the game (can't use any weapons or armor at the start of the game) and too weak past level 6 or so, when everything you're going to use is magic and thus masterwork.


What about, You will not use any item that isn’t the finest of quality; the item must be at least masterwork quality or better (when possible) as nothing it too good for you.

You have a good point about past 6th level. Although, I know in some campaigns this wouldn't be the case.


Lust
You can’t control your sexual urges and are always seeking to fulfill those urges, you always fail saves or skill checks based on getting some loving. You gain charm person and disguise self as bonus known spell.
At 5th level you gain eagle’s splendor and suggestion as bonus spells. At 10th level you become immune to disease. At 15th level you gain charm monster as a bonus spell.


Salintar wrote:

What about, You will not use any item that isn’t the finest of quality; the item must be at least masterwork quality or better (when possible) as nothing it too good for you.

You have a good point about past 6th level. Although, I know in some campaigns this wouldn't be the case.

Well, that still means you can't use any arms/armor for a few levels. Maybe just a penalty for using masterwork/the best possible(Increasingly high +_ enchantment?)

Liberty's Edge

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Pathfinder Battles Case Subscriber

Can I play too?

Here's one I came up with. I posted this somewhere else, but this looks like a good place to repost it for community examination/use.

Oracle Curse: Mute
You are incapable of vocal speech or sound. You cast all of your spells as if they were affected by the Silent Spell feat. This does not increase their level or casting time. At 5th level, you gain a level of empathy granting you +3 competence bonus on Sense Motive checks. This empathy works both ways and other creatures also gain this bonus when attempting to determine your motives. At 10th level, you can communicate telepathically with one creature within 100ft. of you. This communication is one way and language-dependent. At 15th level, you can communicate telepathically with all creatures within 10ft/level of you and you gain a +2 competence bonus on Bluff and Diplomacy checks while communicating in this way. This communication works two way and is not language-dependent.


What about?
You will not use any item that isn’t the finest of quality; the item must be at least masterwork quality or better (when possible) as nothing it too good for you, if the item is of lesser quality you suffer a -2 penalty when using it.


Velcro Zipper wrote:

Can I play too?

Here's one I came up with. I posted this somewhere else, but this looks like a good place to repost it for community examination/use.

Oracle Curse: Mute
You are incapable of vocal speech or sound. You cast all of your spells as if they were affected by the Silent Spell feat. This does not increase their level or casting time. At 5th level, you gain a level of empathy granting you +3 competence bonus on Sense Motive checks. This empathy works both ways and other creatures also gain this bonus when attempting to determine your motives. At 10th level, you can communicate telepathically with one creature within 100ft. of you. This communication is one way and language-dependent. At 15th level, you can communicate telepathically with all creatures within 10ft/level of you and you gain a +2 competence bonus on Bluff and Diplomacy checks while communicating in this way. This communication works two way and is not language-dependent.

I like it and this playground is open for everyone:) and everyone is welcome.

Shadow Lodge

I would not make it language dependant at all. Also, 10ft/level is kind of big (especially because it means you can freely whisper anything you want without being overheard). Does it need line of sight or effect? Lastly, how does it interfere with Language Dependant spells, like Command?

Mage Hand (variant that writes messages for you), Message, and Ghost Sound could be interesting bonus spells


I really like the mute curse, Velcro Zipper - it's very much in line with the curses they've already established.

As for the deadly sins... I'm a bit more skeptical. Afflictions make sense regardless of alignment, but I don't think the same thing goes for problems that are typically player choice.

That's not to say you have bad rule foundations, but I'd characterize the wrath curse as some sort of madness, sloth as a wasting affliction, etc. Curses are something that the cosmos just slams on oracles, not some vice they're especially obnoxious about.


Envy
Yours is a miserable lot as you want what others have and believe that it’s rightfully yours. Others can sense this about you making you difficult to trust, you suffer a -4 to diplomacy checks. Sleight of hand and stealth become class skills. At 5th level darkness and find traps become bonus spells. At 10th level scrying and true seeing become bonus spells. At 15th level you cannot be flat-footed.

Not sure about the last part, was thinking it might be due to the oracle being so shifty-eyed.


Maeloke wrote:


As for the deadly sins... I'm a bit more skeptical. Afflictions make sense regardless of alignment, but I don't think the same thing goes for problems that are typically player choice.

That's not to say you have bad rule foundations, but I'd characterize the wrath curse as some sort of madness, sloth as a wasting affliction, etc. Curses are something that the cosmos just slams on oracles, not some vice they're especially obnoxious about.

My thinking on this is that whatever deity or deities gave the oracle power might have wanted them to be an example of one of these traits. Also, remember the player is free to choose the curse. So if they don't want to play that type of character they have the option not too.


Gluttony
You are never satisfied with enough, you must have more! You must consume three times the normal amount of food and water or suffer from starvation and thirst. You gain survival as a class skill (+2 to survival if it’s already a class skill) and create water as a bonus spell. At 5th level you gain the endurance feat. At 10th level you gain create food and water and fabricate as bonus spells. At 15th level you cannot be grappled.

Liberty's Edge

Pathfinder Battles Case Subscriber
Beckett wrote:

I would not make it language dependant at all. Also, 10ft/level is kind of big (especially because it means you can freely whisper anything you want without being overheard). Does it need line of sight or effect? Lastly, how does it interfere with Language Dependant spells, like Command?

Mage Hand (variant that writes messages for you), Message, and Ghost Sound could be interesting bonus spells

To start, I made the level 10 ability language dependent because I imagine the powers evolving as the character gains levels. At 5th level, the oracle only gets a sense of what is being thought by the target of their ability. At 10th level, they can finally communicate with one creature but only in a language they can comprehend. The pinnacle of the ability is understanding without words. They simply know what is being thought by other creatures through metaphorical images and emotions.

The 10ft./lv. thing is something I'd have to playtest. It's true it allows unspoken communication between the oracle and whoever she targets, but a simple message spell or telepathic bond at 15th level can have a similar effect with greater range (albeit with arguably fewer targets.) Language dependent skills and spells aren't a problem because telepathy essentially becomes the oracle's language. It'd be like casting Command while you have a Tongues spell in place. It's the same effect, you're just not using audible commands. Since the mute oracle gets to cast her spells as Silent Spells, she's been doing this since level 1 anyway.

I thought about adding bonus spells, and Message was one of the spells I considered. However, I'm thinking the telepathy thing is already fairly powerful on its own and the curse should be something that actually hinders the character to some degree early on. Maybe I'll add Message as a bonus spell at 3rd level so the oracle can communicate with her party at the very least but, for now, I'll leave it as is and see how it goes.

I'm keen on the idea of a player figuring out how to communicate with others when they can't vocalize their concerns, but I came up with the idea for this curse because there are a few players I've dealt with who should really just shut up sometimes.


Honesty

Gods grant you insight into the world but demand that you share it faithfully with all. Bluff, stealth, and disguise are banned skills for you. You gain a +1 skill point per level. This skill point must be spent on perception, sense motive, or a knowledge skill.


Curious wrote:
Honesty...

Maybe curses of Law and Chaos?

Maybe Law means keeping your word or contract, but evil Oracles can still work to twist how it is fulfilled? Maybe also give bonuses to Diplomacy and Sense Motive, bonus spells/abilities like Dictum...

Maybe Chaos means every day or week the PC is cursed by an "evershifting form": different random form of same race, same stats/abilities (clothing/armor resize automatically)? Possible bonuses to Bluff (and something else), bonus spells/abilities like Chaos Hammer...


The only problem with Message is that it requires a whispered conversation. This doesn't really work with someone who can't speak at all.

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