How to Kill a Tarrasque (official thread)


Lost Omens Campaign Setting General Discussion

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Liberty's Edge

stormraven wrote:
a big ol' pissed off Tarrasque hovering say 70' off the ground screeching it's lungs out? Think of the marketing possibilities!

Obviously, you don't live near an airport! :)


Xuttah wrote:

Trap it in a demiplane. There are some of those kicking around too. :)

I'd prefer trapping it in a demiplane that is made out of double bacon cheeseburgers. Inside of a year, it'll die of clogged arteries.

I believe that is a Hot Pocket Plane. Avoid the floating islands of Ethereal Pepperoni.


It was all a great misunderstanding involving a wish.

Liberty's Edge

stormraven wrote:


I believe that is a Hot Pocket Plane. Avoid the floating islands of Ethereal Pepperoni.

Sounds Heavenly.

Vorpal weapons? It says that the Big T will regenerate even if it fails a save that causes death. A critical hit isn't a save...


Xuttah wrote:
What about space? Can you send it to space?

Lure it into the gate that leads to Akiton...boy are those Red Planet boys gonna be mad at you...Akiton invades Golarion!!!

Or you could shift it to the planet of the undead, then it comes back as an undead tarrasque...completely mindless and unturnable...oh and everything it kills returns as undead...


Unless they've changed something in PF, doesn't starvation or suffocation stop regeneration cold? That was something I always noticed in 3.x - if you could get the Tarrasque to the bottom of the ocean (or the elemental plane of water), it'd drown and die, without Wish being even necessary. It made it seem as though the Tarrasque would be a one-continent monster, honestly.


Xuttah wrote:
stormraven wrote:


I believe that is a Hot Pocket Plane. Avoid the floating islands of Ethereal Pepperoni.

Sounds Heavenly.

Vorpal weapons? It says that the Big T will regenerate even if it fails a save that causes death. A critical hit isn't a save...

Have to read up on vorpal weapons... I'm not sure what their beheading quality is considered. If the book says it equates to a death effect, you might be out of luck. Although I like the spirit of your suggestion - if your current shoe isn't big enough to kill the cockroach, get a bigger shoe!

Got a related 'big shoe' super-cheaty method. Hop in your "Way-Back Machine" (anyone who grew up in the 70's in the US remember that ref?) and go back to AD&D, meet up with your old pal Elric from the original Deities & Demi-Gods. Borrow his sword Stormbringer and play 'slap the Tarrasque' with it. As I recall, the sword sucked half or all of your levels/HD (50/50) on each hit... and since it was usable even on Gods, no immunities or resistances were allowed. And it made you permanently unraisable since your soul was 'consumed'.

Dark Archive

Entropi wrote:
I would guess that one of the only forces in the world that could destroy the Tarrasque is Rovagug. Feed it to it's parent, and that should do the trick.
James Jacobs wrote:
Unholy Return: The tarrasque was unleashed upon the world by one of the gods of devastation and destruction, and only that god can end what it created. To kill the tarrasque, it must be brought before this god of destruction, who must then be entreated to murder its most ferocious offspring—but at a price that may be worse than leaving the tarrasque to rampage in peace.

I totally guessed it :)


Xaaon of Korvosa wrote:
Or you could shift it to the planet of the undead, then it comes back as an undead tarrasque...completely mindless and unturnable...oh and everything it kills returns as undead...

How about a Gravetouched Tarrasque?

Sovereign Court

stormraven wrote:
Hop in your "Way-Back Machine" (anyone who grew up in the 70's in the US remember that ref?)

OK, that's just weird. I made a reference to Mr. Peabody and his talking pet boy Sherman at work today and just got blank stares ... made me feel reeeealy old.

As to the tarrasque I do like the idea of sending it off world ... especially to the undead planet. Use the beastie as a means of terraforming ... or golariforming.


touching on another thread I would say that Tarrasque proves that for sometime there has always been a lovecraftian element to the game.
Because ussally (or at least from what I have read) the intention is that it can not be killed.
I know the whole intent of this thread is to kill it but I think this deliberate subversion for fun no?

This beast that wakes only to rampage and destroy, the mightiest of wizards can not harm, the dragons and the hordes of minons do not phase it, the priest and the desprate channeling to the devine can not stay the distruction and the cunning of thousand kings, thieves, knights and warlords can set no plan to stop it.
Only you four, can halt the beast and that is all you can do.
Then we can only hope that the next time it rises that someone will be able to do the same.

Sounds pretty lovecraftian to me.
Sure a little more out in the open but they basicly have that whole unstopable force element there.
Anyway I just thought I would share my thoughts.

Liberty's Edge

Cthulhu vs Tarrasque... FIGHT!!!


zylphryx wrote:
stormraven wrote:
Hop in your "Way-Back Machine" (anyone who grew up in the 70's in the US remember that ref?)
OK, that's just weird. I made a reference to Mr. Peabody and his talking pet boy Sherman at work today and just got blank stares ... made me feel reeeealy old.

I hear you! What rattles me more, since I work with folks more or less my own age, is getting the blank stare from people who SHOULD know these references. I've quoted lines from Caddyshack and get blank stares from people my own age. How could they NOT have seen it? Hello, McFly?!?! (Not a Caddyshack ref but you get my point.)

I see it as proof of an alien invasion. :)


Caladors wrote:


This beast that wakes only to rampage and destroy...Sounds pretty lovecraftian to me.

Slap a few tentacles on it, have it dripping ichor, and make it gibber sibilantly in a long-dead tongue and ol' H.P. would probably love it.

I know this is a tangent but my absolutely FAVORITE ability of the Tarrasque is the 30% chance that just about any spell cast at the carapace bounces directly back at the Caster. Talk about your hysterical Mage-slayer... Feel sorry for the Wizard who amps his spell with Maximize and Empower. Physician heal thyself.


Studpuffin wrote:


Cthulhu vs Tarrasque... FIGHT!!!

I've got 5 Gold on the Gibbering Squid. Anyone?


Its vunrable to ability drain (low mental stats)

Plane Shift (plane of water) over !


insaneogeddon wrote:

Its vunrable to ability drain (low mantal stats)

Plane Shift

I will have to change that when I get the book. That means its still fair game for the allip.

PS: Strange, I did not see it(allip) in the PRD but it was in the bonus bestiary I downloaded.

Dark Archive

wraithstrike wrote:
insaneogeddon wrote:

Its vunrable to ability drain (low mantal stats)

Plane Shift

I will have to change that when I get the book. That means its still fair game for the allip.

PS: Strange, I did not see it(allip) in the PRD but it was in the bonus bestiary I downloaded.

I thought it was in the free game day book...


stormraven wrote:
Illithar wrote:

So after being in space the Tarrasque eventually drifts out of the area of the Reverse Gravity spell and plummets to surface of Golarion, landing at the heart of a city in a wash of fiery devastation. He gets up and he's NOT happy and irradiated.

He's a Giant Radioactive Terrible Beast.

I smell 'plotline'. :) I never liked that city anyway...

I haven't read the spell description in awhile but I think the beastie reaches it's max height in one round and then is just suspended there unless it can fly, teleport, or levitate out of the field. So it wouldn't actually reach orbit, nor can it float out of the Reverse Gravity field, I think. But it would make a hell of a conversation piece to build your city around - a big ol' pissed off Tarrasque hovering say 70' off the ground screeching it's lungs out? Think of the marketing possibilities!

I was thinking if you could somehow make a Reverse Gravity spell with an area that large (extending past the stratosphere) the Tarrasque would be traveling at terminal velocity by the time it breached the atmosphere. At which point it would pop out of the area of the spell and into orbit. An orbit which would eventually decay. But I'm mixing water and oil a bit here.

It would be a cool way to introduce the Tarrasque to a setting that doesn't already have it in canon. Rocketing to the surface of the world in a ball of fire. Some massive alien beast from another world... I've always thought of the Tarrasque as the D&D/Fantasy equivalent of Godzilla, just without the breath weapon.

Shadow Lodge

Traditionally, the most easy and efficiant way to kill the tarasque was to simply gate it to the elemental plane of water and planeshift out. Regen doesn't help against drowning, and eventually it will drown in a plane that is infinitly compossed of water in a 3D sense. Because all the water elementals killed there would simply be reincarnated as water elementals, they shouldn't be angry and if they are, likely wouldn't know who did it.

PF might have changed this with Gate having a HD cap and I haven't seen the PF tarasque.


Dissinger wrote:
wraithstrike wrote:
insaneogeddon wrote:

Its vunrable to ability drain (low mantal stats)

Plane Shift

I will have to change that when I get the book. That means its still fair game for the allip.

PS: Strange, I did not see it(allip) in the PRD but it was in the bonus bestiary I downloaded.

I thought it was in the free game day book...

It's the same book: The Bonus Bestiary, given away on free rpg day, but available for free download here if you missed the paper copy.


Also Sunburst (blind its not immune to unlike bleed), Confusion, Deafness, Fatigue (take shifts prodding the dope so it cannot sleep)

Then lead it to a teleportation circle to the continent you want for your summer home.


Correct me if I'm wrong, but doesn't the article on the Spawn of Rovagug that was published in one of the Legacy of Fire issues say that the Tarrasque of Golarion was already "defeated?" I seem to recall there were like three different countries which had national holidays marking the beast's defeat, and mention that the corpse still rests somewhere, waiting for someone to come along and perform the ritual to awaken it once more? Incidentally, I also really liked the look of the Tarrasque art in that article, with it's burning red eyes, green scales and jagged spines that made it look more like Godzilla than the WotC version.

Speaking of which, I agree with Illithar that the Tarasque is a fantasy version of Godzilla, immune to all but the most contrived of plot devices, and always able to return for a sequel. In the first campaign I ever DMed, I established that the Tarrasque had indeed been defeated by a powerful transmutation spell that granted it the Aquatic subtype, removing it's ability to breathe air. (The fact that other people have thought this same thing is proof that either the Collective Unconcious exists or I need a tin-foil hat.) As a result, it could only stagger onto land for a few hours at most, perhaps long enough to destroy a single city or to battle some other monster before returning to the sea.

Of course, being a Godzilla fan, I had him do so on an island chain ruled by the setting's version of gnomes, who were forever building mechanical and magical contraptions to drive it away. Inevitably these would fail, and the PCs would be asked to journey to an ancient shrine in the island's volcano, and appeal to the Faerie Priestesses to call up the Phoenix (the CR 24 version from MM2) to assist in driving it back into the sea. Of course, now that Pathfinder has given us stats for Desna's Herald, I no longer need a Phoenix to stand in for Mothra!

Which brings me to another point. Between the Night/Star Monarchs and mentions of "Deadly Mantises" and "Black Scorpions", I have to wonder who on the Paizo staff is a fan of giant monster flicks? The "Kaiju" genre has long been one of my favorites, and little references to the genre in Paizo products greatly amuse me.


1. Enervation
2. Mind Fog
3. Plane Shift(Elemental Plane of Water) or Greater Teleport (The Vacum of Space)

Sounds like a plan to me...

RPG Superstar 2010 Top 32

Sigz wrote:
1. Enervation

That's energy drain, and the tarrasque is immune.

Quote:
2. Mind Fog

The tarrasque is immune to mind-affecting effects.

Quote:
3. Plane Shift(Elemental Plane of Water) or Greater Teleport (The Vacum of Space)

The former has been suggested (by me), the latter requires objects or willing creatures, and the tarrasque is neither.


It's easy to kill the thing.

1. Beat it into submission so it drops.
2. Have a fiend cast an evil spell on it while on the same time a celestial casts a good spell on it. Spell-like abilities work, too.
3. Have a flanking protean and axiomite deliver coups-de-grace at the same time.

Note that all creatures involved need to be doing it of their own free will.

dm4hire wrote:

I wish the Tarrasque never existed in Golarion.

Oops, did I say that outloud?

Yes. You just unmade the Tarrasque backwards in time. So it never ate its bigger brother in a moment of weakness.

That bigger brother thus grew up. It's ten times as big as the Tarrasque, can fly, and obliterates all it touches, no save.

Shadow Lodge

KaeYoss wrote:

It's easy to kill the thing.

1. Beat it into submission so it drops.
2. Have a fiend cast an evil spell on it while on the same time a celestial casts a good spell on it. Spell-like abilities work, too.
3. Have a flanking protean and axiomite deliver coups-de-grace at the same time.

Note that all creatures involved need to be doing it of their own free will.

dm4hire wrote:

I wish the Tarrasque never existed in Golarion.

Oops, did I say that outloud?

Yes. You just unmade the Tarrasque backwards in time. So it never ate its bigger brother in a moment of weakness.

That bigger brother thus grew up. It's ten times as big as the Tarrasque, can fly, and obliterates all it touches, no save.

In Golarion that would be much much worse.

The Tarrasque was never made therefore the gods never managed to trick Rovagug into his prison, he killed all the gods and his infinite spawn roam the world good luck....


I actually don't think the Tarasque should be killable persay.

It can be driven off or it's hunger satiated. But killable, I'm not so sure. If it WAS killed somehow. I think it'd be best that the Tarasque retuns in X number of years.

The Tarasque should be like Godzilla, a force of nature and magic gone horribly wrong that is unrivaled. You can stop it for a time, but eventually it will return.


Pathfinder Adventure Path, Rulebook Subscriber

I ran an Eberron game once where the Tarrasque was used as a massive, ultimate seige engine during the Last War, festooned with howdah, battlements, and seige weapons, like a living warcastle. The terrible secret of the Tarrasque was the secret of the Mournlands. The reason the great beast was perpetually, impossibly, maddeningly ravenous was that it had an enormous sphere of Anihiliation lodged in its gut... like a tapeworm formed of a black hole. Furthermore, the monster's incorruptable, unconsumable flesh was the only thing sheilding the outside world from the Sphere.

A mighty band of adventurers managed to destroy the Tarrasque... and they would have been heroes... except the resulting Sphere meltdown created the Mournlands.

If it's any consolation, they didn't feel a thing.

===

Unfortunately, my players never got to the point where they found any of that out, though they did hear about the Cult of Oblivion trying to revive the cause of the Mournlands.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I ran an epic-level one shot a few years ago where the party's search for the MacGuffin led them to a tarrasque with the paragon template, trapped on a demiplane. I did up the stats for laughs, but I didn't expect a 25th-level party to actually fight the thing. To their credit they figured out pretty quickly that it was meant as a role-playing encounter. (The paragon tarrasque has something like a 20 INT, iirc.)

To represent it, I used the balrog figure from the Lord of the Rings mini game. You should have seen their faces when it hit the table! :)

Liberty's Edge

Posession

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
Drakli wrote:
Unfortunately, my players never got to the point where they found any of that out, though they did hear about the Cult of Oblivion trying to revive the cause of the Mournlands.

I'll have to remember that story for those players that think purposefully getting swallowed by the Tarrasque is a good tactic. >:)


A Man In Black wrote:
Sigz wrote:
1. Enervation

That's energy drain, and the tarrasque is immune.

Quote:
2. Mind Fog

The tarrasque is immune to mind-affecting effects.

Quote:
3. Plane Shift(Elemental Plane of Water) or Greater Teleport (The Vacum of Space)

The former has been suggested (by me), the latter requires objects or willing creatures, and the tarrasque is neither.

I suggest using H1N1


I think there's a method involving an anthropomorphic rabbit with maxed out ranks of bluff and disguise and a female tarrasque suit. But really it's only a temporary solution for as long as the tarrasque is willing to play house.


I'd suggest getting a few annoying yuppies to run around Manhattan trying to save one dude's girlfriend while running a video recorder the whole time, eventually luring it to central park so the US military can blanket-bomb it into submission.


Sigz wrote:

1. Enervation

2. Mind Fog
3. Plane Shift(Elemental Plane of Water) or Greater Teleport (The Vacum of Space)

Sounds like a plan to me...

3. Works and is obvious (and oft mentioned), Teleport Circle works for the teleport option.


Robert Ranting wrote:

Correct me if I'm wrong, but doesn't the article on the Spawn of Rovagug that was published in one of the Legacy of Fire issues say that the Tarrasque of Golarion was already "defeated?" I seem to recall there were like three different countries which had national holidays marking the beast's defeat, and mention that the corpse still rests somewhere, waiting for someone to come along and perform the ritual to awaken it once more? Incidentally, I also really liked the look of the Tarrasque art in that article, with it's burning red eyes, green scales and jagged spines that made it look more like Godzilla than the WotC version.

Speaking of which, I agree with Illithar that the Tarasque is a fantasy version of Godzilla, immune to all but the most contrived of plot devices, and always able to return for a sequel. In the first campaign I ever DMed, I established that the Tarrasque had indeed been defeated by a powerful transmutation spell that granted it the Aquatic subtype, removing it's ability to breathe air. (The fact that other people have thought this same thing is proof that either the Collective Unconcious exists or I need a tin-foil hat.) As a result, it could only stagger onto land for a few hours at most, perhaps long enough to destroy a single city or to battle some other monster before returning to the sea.

Of course, being a Godzilla fan, I had him do so on an island chain ruled by the setting's version of gnomes, who were forever building mechanical and magical contraptions to drive it away. Inevitably these would fail, and the PCs would be asked to journey to an ancient shrine in the island's volcano, and appeal to the Faerie Priestesses to call up the Phoenix (the CR 24 version from MM2) to assist in driving it back into the sea. Of course, now that Pathfinder has given us stats for Desna's Herald, I no longer need a Phoenix to stand in for Mothra!

Which brings me to another point. Between the Night/Star Monarchs and mentions of "Deadly Mantises" and "Black Scorpions", I have to...

Hmmm I might steal this gem. I really like the aquatic template (so their a lurking threat) but I highly recomend a dimensional anchor ability.

Tarasques tend to be soon drowned/teleported etc depending on edition incarnation their always fobbed away or made to dance someplace useful.

RPG Superstar 2010 Top 32

grasshopper_ea wrote:
I suggest using H1N1

The only appropriate response.


Drakli wrote:

I ran an Eberron game once where the Tarrasque was used as a massive, ultimate seige engine during the Last War, festooned with howdah, battlements, and seige weapons, like a living warcastle. The terrible secret of the Tarrasque was the secret of the Mournlands. The reason the great beast was perpetually, impossibly, maddeningly ravenous was that it had an enormous sphere of Anihiliation lodged in its gut... like a tapeworm formed of a black hole. Furthermore, the monster's incorruptable, unconsumable flesh was the only thing sheilding the outside world from the Sphere.

A mighty band of adventurers managed to destroy the Tarrasque... and they would have been heroes... except the resulting Sphere meltdown created the Mournlands.

If it's any consolation, they didn't feel a thing.

===

Unfortunately, my players never got to the point where they found any of that out, though they did hear about the Cult of Oblivion trying to revive the cause of the Mournlands.

Not sure I agree with nuking players that spent years on character developement and won but that sphere in the belly is a great piece of DM cosmology chicanery. I would make it 2d10 rounds till the swallowed get there and make tarasque parts needed for talaismans of the sphere n such... and maybe they can become tarasques if the existing one dies ....


Dies Irae wrote:
What did DM_Blake ever do to you?

Yikes! I don't pay attention for a couple days and suddenly there are 89 posts of people wanting to kill me!

Sweet big ol' armored me!


baron arem heshvaun wrote:
And to the Tarrasque: May you live in every edition of the game!

Thanks!

I hold the same hope fervently to my armored heart!


James Jacobs wrote:
Kyle Baird wrote:
I would love to see a high-level AP that deals with gathering things and making preparations to rid the world of the Tarrasque. It would be a great chance to fully flesh out the legends, myths, and history surrounding it.
So would I. I've been trying to work the Tarrasque in to an adventure path pretty much since Age of Worms. The stars are not yet right, alas.

Alas?

Nay, I say. We are too epic, too precious for mere fodder in an adventure path.

We ARE the adventure path!


Dredok wrote:

Hi hi,

Why kill it when you can build a viable living city around a captured live one? One of my favorite ideas about the Terrasque was one I found on another message board a few years ago about a Terrasque that had been captures and stuck in place. They harvested his ever regenerating meat for food, his bones for tools and used his blood to water there crops or something... it’s an idea that just makes me smile. :) My players didn’t want anything to do with that city but if u guys want to check out the ideas ill drop the link here.

http://forum.rpg.net/showthread.php?t=261519

Its a bit of a intensely disturbing thing, the idea of an entire city grown up around the torture and dismemberment of an immortal being.

hope you guys find this as cool as i did.

YOU I DO NOT LIKE!

C H O M P ! ! !

C H O M P ! ! ! A G A I N ! ! !


James Jacobs wrote:

Well, well! Turns out the copy of the tarrasque on my hard drive DID have the extra content we cut for being too-world specific and too-long for a 1 page monster. Here it is, in all of its undeveloped, unedited glory!

Slaying the Tarrasque

Some mean stuff that should never have been uttered aloud!

Curse you!

May you die a thousand horrible deaths, only to be reborn each time from the feculent womb of a diseased harlot, each more abhorrent than the last!

(well, at least your post started off by saying nice things about how epic we really are)

Still, I fear not your accursed words, for the very Cosmos consipires against would-be tarrasque slayers.

Each time some wretched hero finds a way to slay one of my kind, the Cosmos molds our very flsh and bones, transforming us such that we become immune to that which slew our kindred.

So list your pathetic history of previous slayings, for I am immune to each in kind. Let the next hero come, for I hunger!


A Man In Black wrote:
The PF tarrasque is dumb, destroys mindlessly, and is invulnerable to everything but Plane Shift.

Now you're just being spiteful...


Sebastian wrote:

Just slap him into a random encounter table. That requires one line of text, max.

EDIT: Okay, the more I think about this, the more hilarious it is.

DM: Okay, so you're halfway to the Mindspin Mountains when you set up camp. Who's on watch?
Bob: I've still got some 5th level spells, so I'll take the first watch.
DM: Great. *rolls dice* Okay, make a Perception check, DC -15.
Bob: Uh...okay...I succeed.
DM: You see a monster heading your way through the forest. And when I say through the forest, I mean he's literally uprooting trees and destroying everything in his path. The thing must be 30 feet tall.
Bob: Uh...we're only 12th level...
DM: Sorry, the monsters on the table, and we're going to run it. Roll initiative.

Hey, a meal is a meal, but really?

As much as like to eat adventurers (the adventurers aren't such a treat; they're usually tough and stringy and give me gas - it's the hard-to-digest magic items that keep me full for a good decade-long nap), don't you think "slapping me into a random table" is a bit demeaning?

Sheeesh!


James Jacobs wrote:
A Man In Black wrote:
The PF tarrasque is dumb, destroys mindlessly, and is invulnerable to everything but Plane Shift. This says to me "Weapon of the gods." So the game isn't so much about destroying the tarrasque, but instead channeling it and controlling it, or at least figuring out who is trying to and why.

Actually, the PF Tarrasque is not dumb nor does it destroy mindlessly. It's got an Intelligence of 3, and can actually understand a language. As mentioned in the text, it' isn't mindless on its rampages and often focuses on threatening targets and is difficult to trick. Banishing effects (such as plane shift or prismatic spray) are very much the best way to handle the monster.

And while it's Will save is not high for a CR 25 creature... it's SR is pretty solid—plane shift isn't a guaranteed solution as a result.

Yeah!

That's right!

Say, I just might commute a couple hundred or so of your horrible deaths for rising to my defense like this...


James Jacobs wrote:
A Man In Black wrote:
It's not mindless with a capital M, like a zombie or something, but it wrecks stuff because that's all it can do, and it's not bright enough to know much else. It doesn't have an agenda or a plan. The fact that it has the ability to understand instructions but lacks the capacity to question them says to me that it's a weapon.

Again... I wouldn't say it doesn't have a plan. Or that what/whoever created it didn't build a plan into its behavior. It's more than a mere giant pit bull that's been trained to attack, in other words.

It's a kind of weird example, but the behavior of the T-Rex in the recent "Land of the Lost" movie is probably a good example of how smart the Tarrasque is. Smart enough to know when someone's making fun of it, and smart enough to plot revenge and make threats and maybe even forgive.

Mmmm hmmmm.

But don't get your hopes up too soon, accursed teller of secrets!


stormraven wrote:

Here's a possible...

First, make sure you have a DM that is willing to expand on the uses of spells - ones that say "The GM may allow..."

Second, put on your track shoes... cuz you need to lead the beastie into a swampy area. When said beastie is in the swamp, cast Reverse Gravity - on the ground - I believe that is no save and no SR. In the swamp, there is unlikely to be anything the T can latch onto so it wouldn't get the possible Reflex save afforded by 'having something it can latch onto'.

Once it is floating nicely in the sky, cast Permanency on the Reverse Gravity. Here's where you need the right DM - "The DM may allow other spells to be made permanent". If she/he says 'yes', the Tarrasque is floating until some #^(#$&@ decides to cast Dispel Magic on the trap.

I haven't checked the details - but that might work to permanently stop the Tarrasque... but boy is he going to be PISSED when he gets down and you know some crackpot is GOING to try to undo the trap.

Nope nope nope.

With no real friction up there in the air, all it takes is a few weeks, months, or at most years of the occasionl breezy or windy day to blow me out of that trap.

And like my accursed would be slayer has said, I will have a plan, and I won't fogive. That wizard will be my next meal.

My plan will begin with A Man In Black teaching me his version of unstoppable Stealth so I can sneak up on that mean old wizard...


Caladors wrote:

touching on another thread I would say that Tarrasque proves that for sometime there has always been a lovecraftian element to the game.

Because ussally (or at least from what I have read) the intention is that it can not be killed.
I know the whole intent of this thread is to kill it but I think this deliberate subversion for fun no?

This beast that wakes only to rampage and destroy, the mightiest of wizards can not harm, the dragons and the hordes of minons do not phase it, the priest and the desprate channeling to the devine can not stay the distruction and the cunning of thousand kings, thieves, knights and warlords can set no plan to stop it.
Only you four, can halt the beast and that is all you can do.
Then we can only hope that the next time it rises that someone will be able to do the same.

Sounds pretty lovecraftian to me.
Sure a little more out in the open but they basicly have that whole unstopable force element there.
Anyway I just thought I would share my thoughts.

Nope, if I were Lovecraftian, everyone who saw me would go hopelessly insane.

Some do anyway, I'm told...

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