Orcs in Westcrown


Council of Thieves


A player wants to play an orc in the adventure path. we dont have the campaign book, so we were wondering how likely would it be to have an orc wandering in the city?

Liberty's Edge

Ailtar wrote:
A player wants to play an orc in the adventure path. we dont have the campaign book, so we were wondering how likely would it be to have an orc wandering in the city?

Here's the free Players Guide for the Council of Thieves path if that helps

http://paizo.com/store/downloads/pathfinder/adventurePath/v5748btpy89m7& ;source=search


Orcs are brutal, anarchic, uncivilised, unhygienic. They will attack, murder, rob, rape and torture everyone they see.

Everyone knows that.

So the dottari are ordered to kill them on sight, for Order and Asmodeus's Eternal Glory.

I'd say an orc has a snowball's chance in Hell in Westcrown. We're talking about a diabolic empire here. They're really not into the "judge people on their actions instead of their race or origins" thing. Try on prejudiced racists for size.

And this is for an orc who goes the "redeemed savage" way. If he's an average orc, who really does attack, murder, rob, rape and torture everyone he sees, he's even more screwed.

Scarab Sages

He could try to pass as a half-orc. Half-orcs actually don't have it too bad in Westcrown. As for full orc, I don't know about that... And the campaign setting doesn't say much about Westcrown, the players guide and #25 are the best places for info there.

Paizo Employee Creative Director

The assumed world of Golarion has orcs being monsters, as mentioned two posts upthread. if you want to let a PC play an orc in your game, that's cool (their stat mods and powers are more or less okay when compared to other races), but you'll need to change the way orcs are viewed in your version of Golarion if you want your orc player to be able to move around without being attacked by guards or fled from by everyone else.

Playing a half-orc might be a better choice.

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